RE: INVADE? Need advice.... (Full Version)

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Baelfiin -> RE: INVADE? Need advice.... (1/17/2015 11:51:39 PM)

Absolutely!

I have not yet seen your plan for the south, you get 3 tfs and 9 airborne brigades. Plus the Canadians. And all the special forces.




Baelfiin -> RE: INVADE? Need advice.... (1/18/2015 1:02:01 AM)

Air Plan for turn 30

Bad weather continues to mess with me in the north.

I had some bombers get slaughtered because their escorts couldn't find them in the soup.

[image]local://upfiles/20920/CA19F07DE83942EDB77BAF796FFCDC9E.jpg[/image]




Balou -> RE: INVADE? Need advice.... (1/18/2015 9:34:51 AM)

quote:

ORIGINAL: Baelfiin

Seems to be divided opinion on invading Brest area.



Still don't understand what makes Brittany that attractive ?

1) As stated in other posts, interdiction is paramount. Given the distance from GB to Brittany, Allied AC will spend a lot more miles just traveling than to any other invasion area.

2) Sure, Brest is a large port, but Brittany is the western-most starting point for the reconquest of France. What's more: to me it seems that an Allied drive eastward out of Brittany can be delayed between St.Brieuc and Vannes (see picture, modified from Q-Ball), just 6 hxs wide, with 3 towns and 1 rough

[image]local://upfiles/32354/75964A184D1B44B78ABA9321BB2D3009.jpg[/image]




Baelfiin -> RE: INVADE? Need advice.... (1/18/2015 6:46:21 PM)

Lots of Luftwaffe over Italy

[image]local://upfiles/20920/966242B0457F4F1C914F5C0DC4D7FF00.jpg[/image]




marion61 -> RE: INVADE? Need advice.... (1/18/2015 9:02:06 PM)

I'm a bit under the weather, so you may have to plan this part alone, or wait till I'm better.




gmsitton -> RE: INVADE? Need advice.... (1/19/2015 1:19:14 AM)

I'm using the Brittany Gambit against the AI and am stalled out approximately where you placed your blue line.

I expect to take Vannes this turn, but recon reveals a number of German units placed between Vannes and St. Nazaire. I took St. Brieuc last turn. I'm considering a reorientation and push towards Rennes, instead of creeping along the coasts.

I landed my Operation Dragoon the week after Overlord. I'm reasonably certain the German line facing off against me in Brittany is everything the Germans can scrape together including the proverbial kitchen sink. Once I achieve a breakthrough, the only thing stopping me will be supply limits.




marion61 -> RE: INVADE? Need advice.... (1/19/2015 1:32:46 AM)

You may want to watch your troop transports. Having that many divisions to supply, your going to run into a problem with a lack of lift capacity to the beaches. Both will stall if you lack sufficient troop transports.




Baelfiin -> RE: INVADE? Need advice.... (1/19/2015 6:19:11 PM)

Turn 31 Very Little Action

Finished off the pocket, trying to build up supply.

Shuffling air force.

[image]local://upfiles/20920/28E40223A327420CA36BF8E4F3936C39.jpg[/image]




Baelfiin -> RE: INVADE? Need advice.... (1/19/2015 6:53:27 PM)

End of Allied Turn 32

It is time to take the fight to the Germans again.
Those German units on the East coast are too much of a temptation.
First the basic plan for Operation GRAPEVINE (in blue)
Looks like a lot of nasty forts and rivers in the way.

[image]local://upfiles/20920/04834C751D6D4357BFBB0777D8AA0C9D.jpg[/image]




MrLongleg -> RE: INVADE? Need advice.... (1/19/2015 7:02:59 PM)

I'd seriously look into a left hook. There is only one single rail line on the East coast which has to supply most of the German forces there. If you can cross the Arno to Pistoia and then aim for the coast North of Rimini he will ahve to abandon all those Positions or get trapped again.

Just my 2 cents ;-)




MrLongleg -> RE: INVADE? Need advice.... (1/19/2015 7:04:31 PM)

And just to make his life more difficult, take Arezzo just in case he still has a depot there....




Baelfiin -> RE: INVADE? Need advice.... (1/19/2015 7:13:03 PM)

Taking baby steps trying to stay out of the mountains

Consolidating 7th and 8th armies, practicing economy of force with 5th.
Air force getting busy over the ops area.
Smashing airfields and rail yards.
Making sure to pound the ports on the west coast and put naval control out there.

[image]local://upfiles/20920/381EDA9C22DF47CFAB19AD788EF775A6.jpg[/image]




Baelfiin -> RE: INVADE? Need advice.... (1/19/2015 7:22:28 PM)


quote:

ORIGINAL: Haudrauf1962

I'd seriously look into a left hook. There is only one single rail line on the East coast which has to supply most of the German forces there. If you can cross the Arno to Pistoia and then aim for the coast North of Rimini he will ahve to abandon all those Positions or get trapped again.

Just my 2 cents ;-)


Yeah I thought about going that way, but I really wanted to bite off a few more counters. Going left I didn't feel I could trap anyone .
West side I just have to go three hexes and can trap 4 or 5 guys depending on how fast they move out.




Baelfiin -> RE: INVADE? Need advice.... (1/19/2015 7:31:00 PM)

Turn 32 Interdiction levels

My belief is that you need to start the process several turns before you start an attack.

[image]local://upfiles/20920/3C33DA70B0464503B698B8BC23DBF7D1.jpg[/image]




Fallschirmjager -> RE: INVADE? Need advice.... (1/19/2015 8:17:46 PM)

Livorno is a great port if you can manage to move up and capture it. But I realize you may not want to slide that left flank forward 20 miles.
But it could alleviate some supply difficulty if you can capture it and get it working again. I believe it is the 3rd or 4th largest port in southern Italy.




marion61 -> RE: INVADE? Need advice.... (1/19/2015 8:19:22 PM)

Once he crosses into northern Italy garrison zone he will free up axis units too.




whoofe -> RE: INVADE? Need advice.... (1/19/2015 8:24:22 PM)


quote:

ORIGINAL: meklore61

Once he crosses into northern Italy garrison zone he will free up axis units too.


is that what the yellow line is?




Baelfiin -> RE: INVADE? Need advice.... (1/19/2015 8:27:58 PM)


quote:

ORIGINAL: whoofe


quote:

ORIGINAL: meklore61

Once he crosses into northern Italy garrison zone he will free up axis units too.


is that what the yellow line is?


Yep 8)




Baelfiin -> RE: INVADE? Need advice.... (1/19/2015 8:32:33 PM)

Turn 33 Air interdiction and Air battles.

I noticed this turn some German recon over my invasion prep sites. This caused some serious consternation in the Allied high command and forced me to redeploy a bunch of fighters and AA guns.

I got a bunch of troops killed on transports transiting to England as well this turn.

I can see the Germans starting to degrade supply and CV under the Allied Air Quake.

[image]local://upfiles/20920/71CDBF18DA604984967F7B5133FAD079.jpg[/image]




Baelfiin -> RE: INVADE? Need advice.... (1/19/2015 9:16:00 PM)

I just HAD to roll the dice . . . .

I got a little impatient, plus seeing the Germans flying recon over my invasion prep areas made me want to get something going on the ground.
Probably should have waited

[image]local://upfiles/20920/184BF6998EB04383A2D4B548EC906BC1.jpg[/image]




Baelfiin -> RE: INVADE? Need advice.... (1/19/2015 9:29:34 PM)

The Atlantic Wall looks studly.

Will need to wear my big boy amphibs if I invade over here

[image]local://upfiles/20920/606A4D36CD294C73BA6690DB326A0185.jpg[/image]




Baelfiin -> RE: INVADE? Need advice.... (1/19/2015 9:34:54 PM)


quote:

ORIGINAL: meklore61

Once he crosses into northern Italy garrison zone he will free up axis units too.


Not really freeing anything up, the Italian garrison is mostly in the line anyway I bet.

Once I get into a second garrison area then the whole German army can move freely.

Right now I am losing two points a turn because of garrison level.




Baelfiin -> RE: INVADE? Need advice.... (1/19/2015 9:52:06 PM)

Hearing Rumors of a Soviet Offensive..

Too bad that map key couldn't be in Greece 8)

[image]local://upfiles/20920/824616FB8EC44A9DB9ED2FCB1E75936E.jpg[/image]




JeffroK -> RE: INVADE? Need advice.... (1/20/2015 5:05:28 AM)

Lots of Allied Regiments holding the line in Italy, no Axis spoiling attacks??




Baelfiin -> RE: INVADE? Need advice.... (1/20/2015 8:24:25 AM)


quote:

ORIGINAL: JeffK

Lots of Allied Regiments holding the line in Italy, no Axis spoiling attacks??

Will have to ask AWG, the Germans might be running short of troops




comte -> RE: INVADE? Need advice.... (1/20/2015 2:30:19 PM)

Great AAR [8D] What program are you using for screenshots?




AWGreif -> RE: INVADE? Need advice.... (1/20/2015 4:37:38 PM)

quote:

ORIGINAL: Baelfiin


quote:

ORIGINAL: meklore61

Once he crosses into northern Italy garrison zone he will free up axis units too.


Not really freeing anything up, the Italian garrison is mostly in the line anyway I bet.

Once I get into a second garrison area then the whole German army can move freely.

Right now I am losing two points a turn because of garrison level.


Just throwing two cents from “the other side of the hill” regarding the WA Army standing at the borders of Northern Italy Garrisoning Area.
While it’s true that entering that area would release from garrisoning duty 40 CVs, it’s worth noting that, once most of the German forces in Italy have retreated there, the area is certainly over-garrisoned, with consequent loss of VPs for the Allies.
The only net difference for the Axis in term of combat units would be the release of the 10 CVs garrisoning Bologna, that could so reinforce the defence line.
In fact, with all other garrisoning area at the limit (thus not giving any VP), 7 turns with the WA “at the border” gave the Axis about 10 VPs, all gained by over-garrisoning Northern Italy alone.
On the other hand, should even a single WA unit have crossed that border, the garrisoning requirements would have dropped to zero, but also the relevant VP would have been null.
In conclusion, I may only thank for the kind VPs gift.
The concern of not entering the northern area would be valid only if the Germans were still be engaged South of the demarcation line, it this case releasing the Garrison from its duty would allow the Axis player to reinforce the Army fighting South.
The garrisoning VPs lost by WA “after” entering Northern Italy, and noticed by my excellent opponent, are due to the fact that starting from March’44 the garrisoning requirements in France increase by 35 CVs, and therefore in the previous 3-4 turns the relevant garrisons have been timely reinforced to avoid the big penalty that could hit the careless Axis player on turn 36 (March’44).

Ah, P.S.: no intention to attack the weak Allied line along western coast, because the WA air forces are too strong, and German units overly weakened by long fights.





Baelfiin -> RE: INVADE? Need advice.... (1/20/2015 4:47:16 PM)


quote:

ORIGINAL: AWGreif

quote:

ORIGINAL: Baelfiin


quote:

ORIGINAL: meklore61

Once he crosses into northern Italy garrison zone he will free up axis units too.


Not really freeing anything up, the Italian garrison is mostly in the line anyway I bet.

Once I get into a second garrison area then the whole German army can move freely.

Right now I am losing two points a turn because of garrison level.


Just throwing two cents from “the other side of the hill” regarding the WA Army standing at the borders of Northern Italy Garrisoning Area.
While it’s true that entering that area would release from garrisoning duty 40 CVs, it’s worth noting that, once most of the German forces in Italy have retreated there, the area is certainly over-garrisoned, with consequent loss of VPs for the Allies.
The only net difference for the Axis in term of combat units would be the release of the 10 CVs garrisoning Bologna, that could so reinforce the defence line.
In fact, with all other garrisoning area at the limit (thus not giving any VP), 7 turns with the WA “at the border” gave the Axis about 10 VPs, all gained by over-garrisoning Northern Italy alone.
On the other hand, should even a single WA unit have crossed that border, the garrisoning requirements would have dropped to zero, but also the relevant VP would have been null.
In conclusion, I may only thank for the kind VPs gift.
The concern of not entering the northern area would be valid only if the Germans were still be engaged South of the demarcation line, it this case releasing the Garrison from its duty would allow the Axis player to reinforce the Army fighting South.
The garrisoning VPs lost by WA “after” entering Northern Italy, and noticed by my excellent opponent, are due to the fact that starting from March’44 the garrisoning requirements in France increase by 35 CVs, and therefore in the previous 3-4 turns the relevant garrisons have been timely reinforced to avoid the big penalty that could hit the careless Axis player on turn 36 (March’44).

Ah, P.S.: no intention to attack the weak Allied line along western coast, because the WA air forces are too strong, and German units overly weakened by long fights.




I didn't think about those negative VP's being generated by northern Italy garrison 8)

Now that you mention it, I should have put a "toe" into the northern area much sooner




Baelfiin -> RE: INVADE? Need advice.... (1/21/2015 4:14:14 PM)

Start of the Ground phase on turn 34

Supplies are good and the troops are rested.

German terror bombing of Portsmouth dictate that I attack in Italy . .

[image]local://upfiles/20920/756EF5561F0943E9976936B8EDC5C464.jpg[/image]




Baelfiin -> RE: INVADE? Need advice.... (1/21/2015 4:21:23 PM)

The horde in France seems to get bigger every turn . . .

[image]local://upfiles/20920/1DCB56C2FFFE49C2BC8A24AB072DC5DB.jpg[/image]




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