Leandros -> RE: Groundhog Day! (5/4/2015 2:59:16 PM)
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ORIGINAL: HansBolter On turn 2 I start prepping for the exodus of the short legged Dutch auxiliaries by using the small (1825 capacity) tankers to distribute fuel to the small island bases between Java and Timor. Once the fueling stations are set up the exodus begins. Against the AI the entire Dutch navy, air force and most of the army can be transferred to Timor to create a bastion the AI can't deal with. Obviously, against a human opponent this isn't viable and to get them to a relatively safer location you would need to facilitate a longer "jump" to OZ. This can be facilitated by coupling the short legged craft with a long legged ship to refuel them every couple of hexes. Granted, this will be an inexorably slow move, fraught with peril all the way, but I would rather take a shot at getting them to a place they can survive and serve longer than simply leaving them in place to be lost when the Japanese arrive. At one occason I tried to evacuate Dutch ground forces on Sumatra when Java was invaded but they wouldn't board the ships....even if my intention was to move them to another DEI island. The many small freighters, however, operated nicely as you have recommended here. I'm assembling the Dutch remnants in Wyndham. Fred
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