paulderynck -> RE: Unable to place Chinese Communist Unit (3/5/2015 8:30:07 PM)
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The part that is a bug is that the game should recognize that the unit can't be placed and should send it back to ride the spiral. By the rules, it cannot be placed so that part is right. (ChiComms only control cities and any other hexes controlled by China (even when reconquered by the ChiComs) - end up controlled by the Natios, so Off-city reinforcement isn't an option. I suggest to continue your game, as long as die rolls are controllable, you could find a save from just prior to turn end, artificially keep the turn going, pass and do nothing with everyone except USSR and move the one unit out of Sian. Then artificially end the turn after ensuring the same side that ended it does so again (so initiative modifier will be the same).
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