rkr1958 -> My Historical Global War AAR #3. (3/29/2015 6:34:28 PM)
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How Not to Start the Game as the Axis. Or, My Historical AAR #2 a FALSE START. I have a habit of committing myself to starting AARs during the weekend. In this forum I’ve started and completed two: (1) “Guadalcanal AAR – A Beginner's Foray into MWiF”, http://www.matrixgames.com/forums/tm.asp?m=3598648# (2) “My Historical Global War AAR”, http://www.matrixgames.com/forums/tm.asp?m=3677581# In the Slitherine’s forum, “MILITARY HISTORY™ Commander - Europe at War”, http://www.slitherine.com/forum/viewforum.php?f=78&sid=da70df45f41d205e11843b26fb8b993f I’ve probably started and completed at least a dozen. In Matrix’s Panzer Corps forum I started and completed one, “Fall Weiss AAR (Colonel) vs AI”, http://www.matrixgames.com/forums/tm.asp?m=3505926# By far the majority of my AARs playing Commander – Europe at War were with the Grand Strategy (CEaW-GS) variant and against a live opponent who wasn’t me (i.e., not solitaire). But this isn’t true for the three AARs that I’ve posted recently in the Matrix forums. The one with Panzer Corps was against the AI and the two in this forum were solitaire. I admit that I enjoy the AARs most involving two, or more, live opponents, but I also enjoy, just slightly less but still immensely, the solitaire AARs. Also, I’m a bit envious of those that are playing and posting in the multi-player AARs; but, and this is a big but, at this stage in my life, work and family demands dictate that only solitaire play is possible for me. I do hold out hope that one day this wonderful game will have a worthy AI, but as this is not currently the case then solitaire it is. To be honest my last AAR (“My Historical Global War AAR”), though immensely fun, was a lot of work and at least doubled the time it took me to complete the scenario. But the reward I received for all my work on the AAR was invaluable constructive feedback (criticism) that has significantly improved my play, increased my understanding of the rules and subtlies of this game. So why would I want to do a second solitaire AAR if it’s so much work? Believe me, I’ve asked myself that question numerous times and I’m still asking myself even as I type this. As I ponder this question, there a many answers some which are selfish in nature and others (maybe one or two) that I would like to think of as noble (i.e., not selfish). Let me start with the noble answers first: (1) If this AAR could help just one more person discover what I have about MWiF then it’s worth it. What I’ve discovered is that MWiF is the most addictive, engrossing and accurate strategic wargame of WW2 that I’ve ever experienced in my 40+ years of playing wargames. (2) Generate more discussion, interest and enthusiasm for this forum and for MWiF in general. Well, in the hopes that my “noble” answers don’t come across as too conceited, let my now give you my selfish answers for starting this AAR: (3) Since it’s difficult to near impossible to learn from one’s mistakes when playing solitaire, then I hope to use this AAR as a vehicle for constructive criticism to improve my play. (4) I also hope to use community feedback on this AAR to gain a better understanding of the rules. (5) But, most importantly, I hope to use community feedback on this AAR to gain a better understand of what are good MWiF tactics and strategies. (6) Finally, I find that posting an AAR gives my game more meaning and forces me not to get sloppy with my play. After all, when posting an AAR I’m opening my play up to community approval / disapproval. And the worst form of community disapproval is apathety (i.e., very little interest in following the AAR). So in wrapping up this introduction, I do ask one BIG favor of the community in general. Please let me know if you find this AAR uninteresting or without much value. Your honesty in this case will save me a lot of wasted work in the production of this AAR. However, if you find that there is value and interest, then I see this AAR as a labor of love to hopefully promote and, possibly grow, this wonderful game to current and future MWiF addicts.
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