Hexagon -> RE: Sovereignty: Crown of Kings streams today on Twitch (4/5/2015 2:52:14 PM)
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I have the oposite felling, i prefer 0 magic, improve diplomacy + war and made the game more like a XVII century in Europe... similar armies with muskets, pikers, diferent types of cavalry... but we find orc armies, dwarf armies, human armies all them with special atributes by race and nation. For me the non tactical battle needs a serious buff because i think is going to be the main type of fight in multiplayer... i feel we need the figure of army commander with atributes and define army tactics to made more powerfull the fight area and maybe search more defeat enemy over destroy enemy, for me destroy an enemy unit is a bonus not a must have, the point is win terrain or recover it, with battles based in destroy destroy destroy game needs a overbuffed economy and you are more time recruiting when is better leave it automatic and leave your treasure to recover and refit damage units. Lets see.
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