PaxMondo -> RE: The Gamiest Game in Town. El Lobo (J), vs. Rio Bravo (A) (3/4/2017 11:02:26 AM)
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you can afford plane losses in CAP (much lower pilot losses) in '43 rather easily, so don't worry so much about that. I'm assuming his bombers were 4E's escorted by P40K's. If so, this is where George's versatility shows up. 4x20mm is much better than 2x20mm. BUT, you have Jack and it will work, just cost you more planes, not necessarily more pilots. Get more groups involved is all I can say. He won't bring his 4E's often, when he does, you need to make him pay ... this last trip, his bill wasn't high enough. Your mix of aircraft here on defense is probably what hurt you, and cost you a lot of Jacks. Remember, the planes don't arrive together just because you put them on CAP. They each respond as they can, so fast climbers show up first ... all alone ... and are outnumbered 6:1, fight bravely, but take high losses. This is where when you used a mix bag of AC, you need to carefully layer your CAP based upon their respective response rates (combination of luck, climb, exp, %CAP, and leadership). Takes a lot of practice, and losses, to get those 5 variables mixed right. Oh, and morale and fatigue factor heavily as well. There are some REALLY good players who are just brilliant with this. Herb is one, read some of his old AAR's where he sprinkled in some combat results periodically and a few times even laid out his exacting tactics for managing AC. I might add, this is also a reason why lazy players (like me) prefer very few (or better just one) models. It takes several of the variables off the table and makes setting CAP heights much easier. If, for example, these were all Tojo C (which in mid-43 is likely what I would have on CAP at a forward base unless I was CAP trapping 4E's), then setting CAP heights really just comes down to each groups morale/exp/leadership: low ones would be set low, higher ones higher. I can adjust them every few turns really quick/easy. But add in 5 models at the base, now I have to also factor in climb rate, top speed/man, etc. Takes more effort and frankly about half way through I run out of time and then have to decide whether to pull the trigger on the turn or wait until tomorrow to finish the turn.... anyway, just thoughts for you to use as you see fit ...
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