PaxMondo -> RE: The Gamiest Game in Town. El Lobo (J), vs. Rio Bravo (A) (2/14/2017 12:12:25 PM)
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One of the many decisions that you have to make ... you can't use SR3 like you can SR1. Its something you either adapt to or you have to stay with SR1. historically, the IJ didn't do well with SR3 planes and consequently used the Zero/Oscar throughout the war. You are now trying to field the George and you need to adapt tactics. These have been written up dozens of times and I won't try to do it again here (google search it on the forums) but things like BIG airfields, excess AV, good leaders with high inspiration and admin skills, air HQ, etc. ara more important than before. Where and how you move them is critical. You need to plan their use many turns in advance, my rule is SR**2 (SR squared) days. So SR1 aircraft only need to be planned 1 day in advance, but SR2 aircraft need a 4 day plan, etc. So the George, you should be writing today the plan for that groups activity for May 6 today (what mission will it do?) One reason for this is that if you need to move the group to perform a mission, you need to do so way in advance, which means you have to plan that move and all the consequences of that move, way in advance ... very different tactical thinking compared to SR1. Wait until you play with SR5 aircraft. Truthfully, just as historical, many players never choose to adapt to higher SR planes and so use the low SR throughout the war. It is one of the many paradigm shifts that an IJ player needs to adapt to in order to fully use their arsenal, that the allied player never does. The lack of firepower, the lack of speed, the lack of supply, the lack of ASW improvement, .... its a long list of changes the IJ player has to adapt to during the crucial part of the game (43/44).
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