RE: The Gamiest Game in Town. El Lobo (J), vs. Rio Bravo (A) (Full Version)

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GetAssista -> RE: The Gamiest Game in Town. El Lobo (J), vs. Rio Bravo (A) (12/18/2016 1:26:54 PM)

Should be either in Landbased Air list or in the reinforce queue. It is very unlikely that you've uncovered some new bug




PaxMondo -> RE: The Gamiest Game in Town. El Lobo (J), vs. Rio Bravo (A) (12/18/2016 1:57:30 PM)

Check destroyed groups list ... if they're gone, John would blame a memory leak and they definitely exist. moreso as the game moves into late war and the data base gets a LOT bigger.




el lobo -> RE: The Gamiest Game in Town. El Lobo (J), vs. Rio Bravo (A) (12/18/2016 10:48:28 PM)

Thanks Guys. I checked all of those.

When I previously checked Tracker I filtered it for FF but double checking today I checked un-filtered.

The screen-shots of witp are taken Feb 15th, turn 436.

The upper left shows the now missing Rufes, Airgroups ID # 247.

The Group Reinforcements Schedule shows Air Group 281 KuS-1 to arrive in five days, turn 441. Air Group 281 KuS-1 is Airgroups ID # 233.

When you check #247 in Tracker you see the Air Group 281 KuS-1, not my Rufes.

There is no Airgroups ID # 233 in Tracker.


[image]local://upfiles/45493/C7612A67E08E4692BE7206EB466770CB.jpg[/image]




PaxMondo -> RE: The Gamiest Game in Town. El Lobo (J), vs. Rio Bravo (A) (12/19/2016 10:59:19 PM)

open up the editor, post screenshots of AG 247. You're playing a mod and I don't have it and 247 is NOT a stock group. Need to see how it is configured.




el lobo -> RE: The Gamiest Game in Town. El Lobo (J), vs. Rio Bravo (A) (12/20/2016 11:34:11 PM)

Thanks Pax. I think I found them.

Snooping through the Editor shows the following. Tracker now shows the Airgroups ID #154 as the 801 Ku S-1 with nine A6M5 Zeros, arriving 16 Feb. They were not on the Group Reinforcements Schedule. The name change threw me off.


[image]local://upfiles/45493/6F1CD5893D16405F946A79AA71F05114.jpg[/image]




PaxMondo -> RE: The Gamiest Game in Town. El Lobo (J), vs. Rio Bravo (A) (12/21/2016 12:33:09 AM)

OK, so you had that group broke into 3 pieces, the 247 slot being empty was used for one of the temp thirds.




el lobo -> RE: The Gamiest Game in Town. El Lobo (J), vs. Rio Bravo (A) (12/21/2016 12:07:57 PM)

quote:

ORIGINAL: PaxMondo

OK, so you had that group broke into 3 pieces, the 247 slot being empty was used for one of the temp thirds.

Correct, and neither of the other two, one-thirds used 154 either.

Checking back though, I had not set the unit to up-grade. It is like they crated Rufes on the ship and un-carted Zeros on the dock. I wish I could do that with some Jakes to Nells.

BTW, George turned purple today.





PaxMondo -> RE: The Gamiest Game in Town. El Lobo (J), vs. Rio Bravo (A) (12/21/2016 10:50:25 PM)


quote:

ORIGINAL: el lobo

quote:

ORIGINAL: PaxMondo

OK, so you had that group broke into 3 pieces, the 247 slot being empty was used for one of the temp thirds.

Correct, and neither of the other two, one-thirds used 154 either.




They wouldn't ... the original holds the place so they can re-combine to it.




el lobo -> RE: The Gamiest Game in Town. El Lobo (J), vs. Rio Bravo (A) (12/24/2016 12:08:21 PM)

BURMA Mar 11, 1943 Turn 460

As mentioned, I have been sweeping different bases within range of Mandalay daily and have come up empty for awhile. I don't know if this is the reason but Rio sent a wave of un-escorted B-25D Mitchells to Shwebo both yesterday and today. Out of eleven total, six were destroyed and Jack got it's first two kills.

The reserve units from east or Ramree arrived in Prome and are loading for Toungoo. On the road NE of Toungoo I have 1600 AV vs his 750 AV. If I can't clear the road with that we will when the reserves move in.

Rio likes to move a sacrificial recon unit into my bases. For the most part I let them sit there and let Rio continue to wonder what I have there. He moved one into Magwe two days ago and I destroyed it as it was shutting-off my oil.


[image]local://upfiles/45493/53B925BD75DB4207B47BD75703383257.jpg[/image]




PaxMondo -> RE: The Gamiest Game in Town. El Lobo (J), vs. Rio Bravo (A) (12/24/2016 12:32:28 PM)

quote:

ORIGINAL: el lobo

BURMA Mar 11, 1943 Turn 460

On the road NE of Toungoo I have 1600 AV vs his 750 AV. If I can't clear the road with that we will when the reserves move in.






tight odds ... I think that is jungle terrain ... so 2x odds, and then they've been there a while so likely have forts ... exp, leader etc all will factor into final odds ... what disablements you've been able to achieve with your combined arms attack will likely be the deciding factor as in most other ground combats ....




adarbrauner -> RE: The Gamiest Game in Town. El Lobo (J), vs. Rio Bravo (A) (12/24/2016 7:43:07 PM)

I remain of the opinion that you're undertaking great risk not evacuationg north Burma, whose worthiness I frankly doubt - this judging from here, without knowing the amount of your troops and of Rio Bravo in the area.

The boy is exceedingly too quiet in the other fronts, expecially in the large ocean perimeter.

Any plan regarding your Eastern defensive perimeter?

You'd be stinged or poked starting from Kurilis-Hokkaido-Aleutians, running south through Marianas and possibly Marshalls/Gilberts, and possibly even on multiple locations to force disperse your navy.

Wake/Marcus could always be a target either for a very big raid or even a temptative/probing invasion(Kurilis as well)




adarbrauner -> RE: The Gamiest Game in Town. El Lobo (J), vs. Rio Bravo (A) (12/24/2016 7:46:25 PM)

P.s.: that Chindit south East of Taung gyi could be on the main road in 5-7 days.O r less dependng from when did it start marching.




el lobo -> RE: The Gamiest Game in Town. El Lobo (J), vs. Rio Bravo (A) (12/26/2016 11:28:42 AM)


quote:

ORIGINAL: PaxMondo

tight odds ... I think that is jungle terrain ... so 2x odds, and then they've been there a while so likely have forts ... exp, leader etc all will factor into final odds ... what disablements you've been able to achieve with your combined arms attack will likely be the deciding factor as in most other ground combats ....

One to one, equal light losses.

I am not a great fan of bombing in the jungle either. This is the same hex, same day.

--------------------------------------------------------------------------------
Morning Air attack on 19th Indian Division, at 57,49 , near Toungoo

Allied ground losses:
4 casualties reported
Squads: 0 destroyed, 0 disabled
Non Combat: 0 destroyed, 1 disabled
Engineers: 0 destroyed, 0 disabled

[image]local://upfiles/45493/20C1263E9AA941A0B291822F082867E4.jpg[/image]




el lobo -> RE: The Gamiest Game in Town. El Lobo (J), vs. Rio Bravo (A) (12/26/2016 11:34:06 AM)

quote:

ORIGINAL: adarbrauner

I remain of the opinion that you're undertaking great risk not evacuationg north Burma, whose worthiness I frankly doubt - this judging from here, without knowing the amount of your troops and of Rio Bravo in the area.

It is hard to judge what Rio has in the theater as his Keystone Army tactics makes it difficult to keep track. I know he has a lot, but so do I.

I will be the first to admit that there is a great deal that I do not know when it comes to tactics and strategy, so I am listening to you and all others.

Here is what Shwebo is worth to me at the moment.

Forts six. Airfield five with eight experienced and trained air groups and finally getting a chance to increase their experience. If they move out of Shwebo some, or their equivalent, will have to move out of the theater as all of the other fields are nearly full.

30K supplies.

And to me also important at the moment, the holding of twenty-five enemy units for months. If they are not there, where will they be?

I just have a hard time seeing the advantage of walking away from that without a rifle shot being fired in anger. But I am willing to weigh the alternatives.




el lobo -> RE: The Gamiest Game in Town. El Lobo (J), vs. Rio Bravo (A) (12/26/2016 11:39:44 AM)

quote:

ORIGINAL: adarbrauner

P.s.: that Chindit south East of Taung gyi could be on the main road in 5-7 days.O r less dependng from when did it start marching.



[image]local://upfiles/45493/AD64569C1CCB4B1C96468DC106E931E5.jpg[/image]




adarbrauner -> RE: The Gamiest Game in Town. El Lobo (J), vs. Rio Bravo (A) (12/26/2016 2:11:25 PM)

Disappeared??

BTW, are you really living in Thailand?




PaxMondo -> RE: The Gamiest Game in Town. El Lobo (J), vs. Rio Bravo (A) (12/26/2016 6:02:53 PM)

quote:

ORIGINAL: el lobo

I am not a great fan of bombing in the jungle either.


Yeah, from anecdotal experience, as the terrain goes up, you need to increase bomb size to have any effect. And then hit percentage correlates to your unit EXP ... you need 60-70EXP to hit ground forces with reliability, and as your EXP goes up, your hit rate increases dramatically. +90 EXP groups really make a difference. The allies can make up for it with number of bombs per pass as they have a number of bomber models with +6 bombs/load. while IJ is capped at 4 bombs/load.

Now, this doesn't include disablements and disruption which don't generally show on the bombing result; however, you will see it on same turn ground attack results. So, you may think you're not having any impact, but you are.




el lobo -> RE: The Gamiest Game in Town. El Lobo (J), vs. Rio Bravo (A) (12/27/2016 11:18:13 AM)

quote:

ORIGINAL: adarbrauner

Disappeared??


They are still there. I often have enemy units blink in and out.


quote:

BTW, are you really living in Thailand?


Yes, right in the heart thereof. On the western edge of Hex 60,61. Rice fields, with a smattering of other crops, as far as the eye can see.

[image]local://upfiles/45493/40E7230E38324CA989D32D3158AFD268.jpg[/image]




el lobo -> RE: The Gamiest Game in Town. El Lobo (J), vs. Rio Bravo (A) (12/27/2016 11:22:09 AM)


quote:

ORIGINAL: PaxMondo

Now, this doesn't include disablements and disruption which don't generally show on the bombing result; however, you will see it on same turn ground attack results. So, you may think you're not having any impact, but you are.

As you say, same air results but better ground results.

Japanese assault odds: 1 to 1

Combat modifiers
Defender: terrain(+), experience(-), supply(-)
Attacker:

Japanese ground losses:
377 casualties reported
Squads: 0 destroyed, 18 disabled
Non Combat: 0 destroyed, 7 disabled
Engineers: 1 destroyed, 55 disabled
Guns lost 11 (2 destroyed, 9 disabled)
Vehicles lost 18 (3 destroyed, 15 disabled)

Allied ground losses:
868 casualties reported
Squads: 20 destroyed, 52 disabled
Non Combat: 2 destroyed, 31 disabled
Engineers: 4 destroyed, 20 disabled
Guns lost 40 (13 destroyed, 27 disabled)
Vehicles lost 103 (72 destroyed, 31 disabled)




adarbrauner -> RE: The Gamiest Game in Town. El Lobo (J), vs. Rio Bravo (A) (12/27/2016 8:31:47 PM)

I'm sorry but i could not resist:

"Allies Bombard Lashio

Japanese Losses

112 Freshly Planted Cherry Tree Casualties
26 Cherry Trees destroyed
42 Cherry Trees disabled

No Allied losses. "
"Allies Almost Bombard Lashio

Allied shells go up, arc nicely, pass over Lashio, and drop in the jungle."

"Allies Bombard Lashio or Not

Japanese and Allied troops took a nap."

"Lashio is Immune to Allied Artillery

Allied artillery needs training. I mean, Lashio is a big city and every round missed their target. Chinese Infantry throw rocks with superior accuracy to British artillery.


Best Regards,

-Terry "

Ther was one reading like that, "Allies bombard Lashio, a number of water buffalos hit", but haven't found it.






adarbrauner -> RE: The Gamiest Game in Town. El Lobo (J), vs. Rio Bravo (A) (12/27/2016 8:34:02 PM)

Are there, or were there cherry trees in Burma??

I think commanding Rio Bravo's confusing with the Japan's lands.





PaxMondo -> RE: The Gamiest Game in Town. El Lobo (J), vs. Rio Bravo (A) (12/27/2016 9:32:01 PM)


quote:

ORIGINAL: el lobo


quote:

ORIGINAL: PaxMondo

Now, this doesn't include disablements and disruption which don't generally show on the bombing result; however, you will see it on same turn ground attack results. So, you may think you're not having any impact, but you are.

As you say, same air results but better ground results.

Japanese assault odds: 1 to 1

Combat modifiers
Defender: terrain(+), experience(-), supply(-)
Attacker:

Japanese ground losses:
377 casualties reported
Squads: 0 destroyed, 18 disabled
Non Combat: 0 destroyed, 7 disabled
Engineers: 1 destroyed, 55 disabled
Guns lost 11 (2 destroyed, 9 disabled)
Vehicles lost 18 (3 destroyed, 15 disabled)

Allied ground losses:
868 casualties reported
Squads: 20 destroyed, 52 disabled
Non Combat: 2 destroyed, 31 disabled
Engineers: 4 destroyed, 20 disabled
Guns lost 40 (13 destroyed, 27 disabled)
Vehicles lost 103 (72 destroyed, 31 disabled)


Your air attack either disrupted and/or hit supply. Either way, you win. Keep it up ... BTW, you should see your units gaining EXP at a measurable rate with this type of attack ...




el lobo -> RE: The Gamiest Game in Town. El Lobo (J), vs. Rio Bravo (A) (12/28/2016 11:49:19 AM)

quote:

ORIGINAL: adarbrauner

Are there, or were there cherry trees in Burma??

I think commanding Rio Bravo's confusing with the Japan's lands.


Yes, I started an orchard Lashio when I captured it a year ago and for some reason Rio has been hell-bent on destroying it ever since. We have foiled him however as we now plant new trees in his bomb craters. It saves our gardeners a lot of digging.

He would do a lot better in this war if he concentrated on bombarding and bombing troops instead of trees, but don't tell him that. As you point-out, he is easily confused.

I don't know if there are any Cherry trees left in Burma but there are Cherry trees in Thailand, at least seven of which I know.




el lobo -> RE: The Gamiest Game in Town. El Lobo (J), vs. Rio Bravo (A) (12/28/2016 12:02:35 PM)

quote:

ORIGINAL: PaxMondo

Your air attack either disrupted and/or hit supply. Either way, you win. Keep it up ... BTW, you should see your units gaining EXP at a measurable rate with this type of attack ...

I take it you have played this game before? [;)][;)]

[image]local://upfiles/45493/094E46C4C2214FC08A9851A323E207BB.jpg[/image]




PaxMondo -> RE: The Gamiest Game in Town. El Lobo (J), vs. Rio Bravo (A) (12/28/2016 12:58:36 PM)


quote:

ORIGINAL: el lobo


I take it you have played this game before? [;)][;)]


A bit. [:D]

LCU's with EXP above 80 will have noticeably better results in combat, even when they take losses they hit the opponent hard. Get above 90 exp and they can do things like drop fort levels even at low odds.




el lobo -> RE: The Gamiest Game in Town. El Lobo (J), vs. Rio Bravo (A) (12/30/2016 11:29:28 AM)

PRODUCTION Mar 17, 1943 Turn 466

The N1K1-J George is in production and the first unit is flying to Rangoon to up-grade.

I now have ten Locations (slowly repairing) to R&D the Sam.

I am going through the tedious process of going through all my air units and sending any pilot below seventy skills back to training units. After I finish that project I will start weeding-out the contamination (skills below seventy) in the Reserve Pool.




PaxMondo -> RE: The Gamiest Game in Town. El Lobo (J), vs. Rio Bravo (A) (12/31/2016 3:08:01 AM)

OK so this is a Stock scenario 2 game, correct? And you are PDU ON, correct? If so, 10x30 A7M2 factories is plenty good. When the research finishes, you let 7 of them go to production, that's 210 A7M2/month or 7/day. You'll want those remaining 3 RnD to go to J7W1. Then you should have ~5x30 George. That should be all the IJN fighters you need. You'll want to be sure you have at least 2 engine factories on the Ha-43 for a total of ~450/month.

Sam climbs better, a bit faster, has lower SR, CV capable. NICE
George, better MAN, high max ALT, more ARM, a bit more range.
Shinden is your fastest fighter and heaviest guns. Lousy SR, short range, slow climb. Takes practice to get these to work, but when you do, you will be very pleased.




el lobo -> RE: The Gamiest Game in Town. El Lobo (J), vs. Rio Bravo (A) (12/31/2016 7:10:38 AM)


Correct, stock Scen #2, PDU on.

Noted and thanks.

BURMA - Air Attacks Mar 18, 1943 Turn 467

We had fourteen Allied Air attacks.

Five at Ramree Island, two xAKs damaged, one PB sank. Five at Lashio, thirteen casualties. Two at Mandalay, a new target for Rio, about eighty casualties, no squads destroyed. And two at Shwebo, and again about eighty casualties, no squads destroyed.

My cap held for all the raids except one.


[image]local://upfiles/45493/C763B6FD912640EC973D5CA8C44CC87D.jpg[/image]




el lobo -> RE: The Gamiest Game in Town. El Lobo (J), vs. Rio Bravo (A) (12/31/2016 7:13:59 AM)

BURMA - Ground Mar 18, 1943 Turn 467

This is the DA for which we were looking. One pesky unit left on the run.

I appears that Rio "Keystone" Bravo has changed his plans again.


--------------------------------------------------------------------------------
Ground combat at 57,49 (near Toungoo)

Japanese adjusted assault: 1172

Allied adjusted defense: 471

Japanese assault odds: 2 to 1

Combat modifiers
Defender: terrain(+), op mode(-), experience(-), supply(-)
Attacker:

Japanese ground losses:
835 casualties reported
Squads: 4 destroyed, 73 disabled
Non Combat: 0 destroyed, 15 disabled
Engineers: 0 destroyed, 5 disabled
Guns lost 12 (2 destroyed, 10 disabled)
Vehicles lost 39 (5 destroyed, 34 disabled)

Allied ground losses:
3428 casualties reported
Squads: 52 destroyed, 5 disabled
Non Combat: 310 destroyed, 117 disabled
Engineers: 19 destroyed, 7 disabled
Guns lost 78 (57 destroyed, 21 disabled)
Vehicles lost 250 (174 destroyed, 76 disabled)
Units retreated 6



[image]local://upfiles/45493/3802F9BEAE504EDDB200795A01B05153.jpg[/image]




adarbrauner -> RE: The Gamiest Game in Town. El Lobo (J), vs. Rio Bravo (A) (12/31/2016 4:40:09 PM)

OOUCH!




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