RE: Private beta test ATG v2.20g : TOEs and auto-reinforcements (Full Version)

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lion_of_judah -> RE: Private beta test ATG v2.20g : TOEs and auto-reinforcements (5/22/2015 2:51:41 PM)

Vic
I've made 10 models to change to so far for my Sri Lankan Civil war scenario, but when I go to change the Para unit to the new model it will not let me. I can click on #9 but cannot click on 10 (para).....is there a set limit on the models we can make




Vic -> RE: Private beta test ATG v2.20g : TOEs and auto-reinforcements (5/22/2015 3:09:43 PM)


quote:

ORIGINAL: lion_of_judah

One other thing the system GFX overrule, does that have to be the newdawn scenario or can we make our own. Thanks


the NATO counters are read from whatever overrule directory is specified. So yes you can make your own NATO counter sets.




Vic -> RE: Private beta test ATG v2.20g : TOEs and auto-reinforcements (5/22/2015 3:10:11 PM)


quote:

ORIGINAL: lion_of_judah

Vic
I've made 10 models to change to so far for my Sri Lankan Civil war scenario, but when I go to change the Para unit to the new model it will not let me. I can click on #9 but cannot click on 10 (para).....is there a set limit on the models we can make


Its early beta testing. So probably another bug.




lion_of_judah -> RE: Private beta test ATG v2.20g : TOEs and auto-reinforcements (5/22/2015 3:27:31 PM)

Vic
thanks for your help and it is greatly appreciated. Sorry if I'm sounding a bit impatient with this, but it is rather exiting this new patch and all.....




Vic -> RE: Private beta test ATG v2.20g : TOEs and auto-reinforcements (5/22/2015 3:33:04 PM)


quote:

ORIGINAL: lion_of_judah

Vic
I've made 10 models to change to so far for my Sri Lankan Civil war scenario, but when I go to change the Para unit to the new model it will not let me. I can click on #9 but cannot click on 10 (para).....is there a set limit on the models we can make


Confirmed bug. Scroll list doesn't see mouse click on last entry. Will be fixed next version.
In meantime work around is to add one more model to the list (since its only the last item in the list that is unreachable).

thanks for reporting!

best,
Vic




lion_of_judah -> RE: Private beta test ATG v2.20g : TOEs and auto-reinforcements (5/22/2015 3:36:34 PM)

no problem




lion_of_judah -> RE: Private beta test ATG v2.20g : TOEs and auto-reinforcements (5/22/2015 4:55:13 PM)

this maybe another bug, not sure. I made a TO&E unit with the following..... 20 infantry, 4 machineguns, 3 mortars, 3 RPG's, 4 Recoilless Rifles and 6 Armored cars for a infantry Brigade. But I'm only producing the infantry, machineguns, mortars and RPG's nothing else. in 2 turns My HQ had 18 Armored cars and 12 recoilless rifles plus the infantry equipt I'm producing.




Tac2i -> RE: Private beta test ATG v2.20g : TOEs and auto-reinforcements (5/23/2015 10:47:01 AM)

Confirmed. I'm seeing the same behavior in my random test game. I have TO&E templates with SMGs in them but I'm not yet producing SMGs in my cities. Nevertheless SMGs are appearing in my HQs.

I'm also still seeing excessive cost for new officers.

quote:

ORIGINAL: lion_of_judah

this maybe another bug, not sure. I made a TO&E unit with the following..... 20 infantry, 4 machineguns, 3 mortars, 3 RPG's, 4 Recoilless Rifles and 6 Armored cars for a infantry Brigade. But I'm only producing the infantry, machineguns, mortars and RPG's nothing else. in 2 turns My HQ had 18 Armored cars and 12 recoilless rifles plus the infantry equipt I'm producing.






Tac2i -> RE: Private beta test ATG v2.20g : TOEs and auto-reinforcements (5/24/2015 4:42:07 PM)

After playing a couple of test random games I'd say the ability to save or export/import your TO&E templates is #1 on my wish list.




Vic -> RE: Private beta test ATG v2.20g : TOEs and auto-reinforcements (5/25/2015 7:26:40 PM)

Thanks for all the feedback and testing. Obviously there are still a number of issues to be fixed. Will be back within a few days with a new update.

Best wishes,
Vic




GaryChildress -> RE: Private beta test ATG v2.20g : TOEs and auto-reinforcements (5/25/2015 9:28:32 PM)

Oh dear, I feel addiction coming back....  [:D]




Vic -> RE: Private beta test ATG v2.20g : TOEs and auto-reinforcements (5/26/2015 9:08:58 AM)

I think the equipment appearing at the HQs (like the SMGs in Webizens report) are due to RETURNED TROOPS from units.

Remember if for example a unit starts with:
10 smg
10 rifle
1 mortar
1 mg

and you change it to a model with say:
30 rifle
3 mg

then it will return to HQ:
10 smg
1 mortar

you can see the RETURN statistics in the LOG-> R-IN and LOG-> R-OUT tabsheets.


best wishes,
Vic




Vic -> RE: Private beta test ATG v2.20g : TOEs and auto-reinforcements (5/26/2015 9:29:08 AM)


quote:

ORIGINAL: Webizen
I'm also still seeing excessive cost for new officers.


You started this game with version K right?

If so I really need some help here on what exact behaviour is causing the spikes in the PP cost of the leaders? Cause I am having a hard time in reproducing this error (as in i do not succeed to reproduce).

let me know


Best wishes,
Vic




Vic -> RE: Private beta test ATG v2.20g : TOEs and auto-reinforcements (5/26/2015 11:19:54 AM)


quote:

ORIGINAL: Webizen

After playing a couple of test random games I'd say the ability to save or export/import your TO&E templates is #1 on my wish list.


Will be present next version.




Tac2i -> RE: Private beta test ATG v2.20g : TOEs and auto-reinforcements (5/26/2015 12:23:27 PM)

I have tried to duplicate the issue I reported and have not succeeded as yet.

quote:

ORIGINAL: Vic

I think the equipment appearing at the HQs (like the SMGs in Webizens report) are due to RETURNED TROOPS from units.

Remember if for example a unit starts with:
10 smg
10 rifle
1 mortar
1 mg

and you change it to a model with say:
30 rifle
3 mg

then it will return to HQ:
10 smg
1 mortar

you can see the RETURN statistics in the LOG-> R-IN and LOG-> R-OUT tabsheets.


best wishes,
Vic





Tac2i -> RE: Private beta test ATG v2.20g : TOEs and auto-reinforcements (5/26/2015 12:26:33 PM)

I sent a couple of save game files from a current test game. I've also tried to duplicate this behavior in a controlled test game. So far it has not manifested the condition again. In both cases I was/am using the K version I believe.

quote:

ORIGINAL: Vic


quote:

ORIGINAL: Webizen
I'm also still seeing excessive cost for new officers.


You started this game with version K right?

If so I really need some help here on what exact behaviour is causing the spikes in the PP cost of the leaders? Cause I am having a hard time in reproducing this error (as in i do not succeed to reproduce).

let me know


Best wishes,
Vic





Tac2i -> RE: Private beta test ATG v2.20g : TOEs and auto-reinforcements (5/26/2015 12:27:43 PM)

Woot!

quote:

ORIGINAL: Vic


quote:

ORIGINAL: Webizen

After playing a couple of test random games I'd say the ability to save or export/import your TO&E templates is #1 on my wish list.


Will be present next version.





Vic -> RE: Private beta test ATG v2.20g : TOEs and auto-reinforcements (5/26/2015 3:05:43 PM)

Uploaded version 2.20 leo.

Fixed a number of small issues.
Added import/export function to the TOE Model Designer screen.

Best wishes,
Vic




Tac2i -> RE: Private beta test ATG v2.20g : TOEs and auto-reinforcements (5/26/2015 3:45:52 PM)

Wow, that was fast! Thanks a ton for TO&E templates and a way to export/import them.

quote:

ORIGINAL: Vic

Uploaded version 2.20 leo.

Fixed a number of small issues.
Added import/export function to the TOE Model Designer screen.

Best wishes,
Vic




[image]local://upfiles/16226/D0FA3D15C0524A2C811A0D5DC85FB8BD.jpg[/image]




Jafele -> RE: Private beta test ATG v2.20g : TOEs and auto-reinforcements (5/26/2015 4:00:52 PM)

Thanks a lot Vic!!! [X(]




Vic -> RE: Private beta test ATG v2.20g : TOEs and auto-reinforcements (5/26/2015 5:36:57 PM)

Well remember that these features are still BETA.

It is quite complicated code going on so please keep testing and lets make sure we catch all and any issues

Big thanks to everybody trying this BETA out and reporting back here!

best wishes
vic




Tac2i -> RE: Private beta test ATG v2.20 Leo (5/26/2015 7:57:34 PM)

Windows 8.1 Pro on a Surface Pro 3: Repeatable issue with Leo version (2.20L):

1) Create an HQ template with staff sft-type.

2) Construct a new 'HQ+Leader'

3) Apply HQ template: the leader disappears




Khanti -> RE: Private beta test ATG v2.20 Leo (5/26/2015 10:52:10 PM)

TOE is great but I can't do it without new dawn.
I tried it with other scenarios (NEW_WAW_PUBLIC_BETA) but when it is implemented to scenario it works only during my turn.
When it's AI turn - it's CTD. Always.


PS: Another issue: is there a way to let TOE not change units names? I like historical names, but it removed them to 1st MODEL NAME.




lion_of_judah -> RE: Private beta test ATG v2.20g : TOEs and auto-reinforcements (5/26/2015 11:51:24 PM)

I had a weird issue, yesterday playing. I had my main HQ for one regime, and somehow the people group changed to another regimes people group. So I had to disband all that I had created and start over in production, so far this has not happened again. I think it all begin when I was attempting to create a new HQ in the TO&E




Vic -> RE: Private beta test ATG v2.20 Leo (5/27/2015 8:36:22 AM)

quote:

ORIGINAL: Webizen

Windows 8.1 Pro on a Surface Pro 3: Repeatable issue with Leo version (2.20L):

1) Create an HQ template with staff sft-type.

2) Construct a new 'HQ+Leader'

3) Apply HQ template: the leader disappears



and uploaded version M tackling all these 3 issues.

Make sure to install the newdawn3.at2 file as well as the new .exe
The reasons for the continued PP increase for commanders was that I did not ship the propper newdawn3.at2 in previous builds.

big thanks for hanging in there.

best wishes,
Vic




Vic -> RE: Private beta test ATG v2.20 Leo (5/27/2015 8:38:32 AM)


quote:

ORIGINAL: Hanti

TOE is great but I can't do it without new dawn.
I tried it with other scenarios (NEW_WAW_PUBLIC_BETA) but when it is implemented to scenario it works only during my turn.
When it's AI turn - it's CTD. Always.


PS: Another issue: is there a way to let TOE not change units names? I like historical names, but it removed them to 1st MODEL NAME.


for the moment this feature is only for New Dawn v3 games.

Feel free to copy and paste the CTD detailed text though.

best wishes,
Vic




GaryChildress -> RE: Private beta test ATG v2.20 Leo (5/27/2015 10:49:17 AM)

Where can I DL the new dawn 3 mod? I didn't see it in the scenario database.




Tac2i -> RE: Private beta test ATG v2.20 Leo (5/27/2015 10:56:29 AM)

Top post of this thread.

quote:

ORIGINAL: Gary Childress

Where can I DL the new dawn 3 mod? I didn't see it in the scenario database.





GaryChildress -> RE: Private beta test ATG v2.20 Leo (5/27/2015 11:08:54 AM)

I DLed the file in the OP and when I start ATG these are the options I have that I can load. Which one should I load? So far I can't get the counters to appear in the TOE chooser. [:(]

[image]local://upfiles/17421/C247C9808CC14C048D1CAF8890E00573.gif[/image]




Tac2i -> RE: Private beta test ATG v2.20 Leo (5/27/2015 11:21:57 AM)

If you manually installed the files/folders in the correct locations, just hit cancel or select 0 and the main screen should load with an option to use the anewdawn3 file.

quote:

ORIGINAL: Gary Childress

I DLed the file in the OP and when I start ATG these are the options I have that I can load. Which one should I load? So far I can't get the counters to appear in the TOE chooser. [:(]

[image]local://upfiles/17421/C247C9808CC14C048D1CAF8890E00573.gif[/image]





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