Tac2i -> RE: Private beta test ATG v2.20 Leo (5/30/2015 4:32:33 PM)
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TO&E Templates This TO&E feature is the single best addition to ATG since its release in 2011. I'd rank armor models in the #2 position and Officers as #3. Cavalry and the Jeep unit were minor additions early on. These are the basic templates I think most players would want to create in a standard random game. There is room, of course, for lots of specialization. I have created Garrison templates for manning behind the lines locations and Assault Infantry templates for powerful attacking units (think SS, NKVD, Guards, etc.) What is not shown here is the quantity of individual components (SFTs) in each template. I'm sure there will be some discussion around the best mix and quantity. Stacking penalties will put a limit on unit size. Land Force HQ (Corps or Army) Infantry (rifle, MG, Mortar minimum) Paratrooper Cavalry Engineer Armor (tank, armored car, infantry) Armored Recon (armored car + infantry) Anti-tank (AT gun + infantry) 105 Arty (artillery) 155 Arty (heavy artillery) Flak Air Force Fighter DiveBomber LevelBomber StratBomber CV Fighter Torpedo Transporter Naval Force Battle Sqdn (BB, CA, DD) Carrier Sqdn (CV, CA, DD) Sub Sqdn (SS) DD Sqdn (DD) CargoShip
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