Phoenix100 -> RE: SCALE (6/9/2015 4:48:45 PM)
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What concerns me is not the scale of the game as a whole, but relative scale between topo/units/buildings. Any intelligent person would have gathered that from my line of questions. Its a reasonable and simple request that would be of interest for any serious wargamer. I will leave it at that, as your colleague answered the questions adequately. It is a fact there is a bit a fudging going here between the relative scales. Now some people don't mind, many I suspect are oblivious to it and others like myself are concerned with it. So its a matter of whether I can tolerate that or not. I don't know yet. I am waiting to see what happens. Ideally I would prefer all relative scales to be 1:1 for top/units/buildings in a game that relies heavily on a visual 3D experience. Well - as you might have seen from the fact that I have asked the exact same questions as you about scale - I'm one of those persons out there who has your exact concerns, and, to be honest, as with me putting these questions with other SOW titles, it took a while to get answers. I would prefer things like scale to be clearly flagged up in the descriptions, then we wouldn't have to bother the fans in here with 'negative' questions. I bought all the SOW titles and played them and tried to ignore the scale thing. I think they're great games, beautifully put together, with tremendous care, and if you can go with that, Michael T, you will certainly enjoy Waterloo, I suspect. Myself I would rather play JTS Waterloo (or BPW or Leipzig etc) these days because the scale really is 1:1 even if the game is only 2d (you have to ignore JTS's 3D side, I think....), the maps are very accurate, a 15 min igoyougo turn cycle isn't a complete reality crusher, for me (though igoyougo is really silly when you think about it in realism terms)and it's really easy to get great games against real (human) opponents using PBEM. I don't understand the design decisions made by the Norbsoft team in terms of scale, but I think you have certainly been given the answers you need now, Michael T. Los doesn't work as in reality is the short of it, or doesn't work in relation to the sprites and buildings you see, compared to the real life battlefields. Yes, you can hide a load of units on a reverse slope, as Wellington did often, but if you hide them over the other side of the Mont St. Jean ridge, for example, in this game then where they are precisely visible from has nothing to do with where they were visible from on the day, in real life. So you couldn't exactly mimic real life tactics, for sure. But in gameplay terms the way they have produced a map all of whose parts are related to each other as in reality (in terms of ratios) might, despite the fact that the objects on that map are all too big, produce a gameplay experience the 'effect' of which is close enough to real life to not make much of a difference (to most people, I suspect). Similarly, Michael T, if you go to Waterloo and look at the battlefield, or do it on google earth, then it will look quite different to the one in the game, in a very fundamental way, in that the effect of having sprites and buildings and trees oversized is that the maps all become undersized, so everything looks smaller, distances much shorter. That combined with the 1:4 scale for numbers of sprites makes this game (I don't have it - I'm going off the titles I do have) an excellent miniature replica, as it were. It doesn't look like it would have looked on the day, but it does 'represent' the battlefield in a way (not as accurately as a simple 1:1 2D map, but people crave 3D, I guess, and so here it is....) As such I really take my hat off to the devs because they have done quite a bit of work with the AI, for example, which is rarely done elsewhere. And I feel in the end that's probably more important than the graphics. There's nothing wrong with miniatures. There's a miniature FW190 in Texas, for example, one third the scale of an actual FW190, perfectly flyable etc. It would be fun to fly, I'm sure, but no one would claim that it was much like flying the real thing. All you should do, to finally decide, Michael T, is get one of the other SOW demos and try it. You will be able to compare the battlefield to real life ones and see the points that have been made. You might, in the end, really like it as a game. You'll be disappointed if you expect it to be something near a simulator, I think. Peter
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