RE: Did I wake that giant AGAIN? vicberg(j) vs. BillBrown(A) - No Bill Pls (Full Version)

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mind_messing -> RE: Did I wake that giant AGAIN? vicberg(j) vs. BillBrown(A) - No Bill Pls (9/7/2015 3:15:12 PM)


quote:

ORIGINAL: vicberg

Thanks for the words of encouragement. But I've taken a day off already.

I have supply issues in Burma, Thailand, Sumatra, Java, SoPac. NoPac is good on supply simply because I focused on that region, losing a chunk of my transport fleet in the process. I have fuel issues everywhere but Singapore, which seems to be attracting EVERYTHING (resources, supply, fuel, oil) and causing me problems now, plus Palembang. Truk is OK right now but the CarDivs steaming down will chew that up quickly. I have ground units, Air HQs, etc., sitting in Manila, Singapore, Babeldaob, Truk, Tokyo and other Home Island cities for months now. Base building requires engineers requiring their transport everywhere. Throw in pilot management (training and replacements) and air group management (missions, training, fatigue, morale, replacements, air support). Resource transport is another issue as Hokkaido is still increasing in resources, as is SRE.

So why am I in the mess? I have realized these issues for a long time, but when I decide I'm going to deal with them, a huge sigh overcomes me and I tell myself next turn. It's simply too much work.


If you want, I'll take a look at your setup and see if I can't help you out. Sometimes a fresh pair of eyes is all you need to solve problems. Be warned that I'm hardly the logistics wizard that some on the forum are. I'm at best a bumbling amateur, but I've a Japan game in '44 and I've not wrecked the economy (yet).

Once you've most of the post-expansion logistics stuff as Japan set-up, there's very little left to do. Fuel, resources and oil comes in automatically via CS convoy, all you have to do is ship out supply and troops.

quote:

Perhaps there's a better formula for auto-management of some of these activities? If so, I haven't found it. I love the battles, but I'm just not cut out for the rest. This game is a huge amount of effort to be successful at, more effort than I'm willing to do. This is the longest I've lasted in a WITP game. I kinda forgot why I stopped before. It's a truly awesome game, but I'm not willing to do what it takes to make it competitive. It's my limitation.


What I do is follow a set list.

First, attend to combat operations.
Second, check the operations report, attend to anything that needs checked.

After that, I look at one of the issues in the rotation in detail. If things are quiet I can check two or even three. The issues roughly go:

NorPac - CentPac - SWPAC - DEI - Burma/India - Home Islands/training - Industry

You don't have or need to check everything every turn. It's a long war, and the war won't be lost if you forgot to micro-manage patrol boats in the South China Sea in 1942.




Blind Sniper -> RE: Did I wake that giant AGAIN? vicberg(j) vs. BillBrown(A) - No Bill Pls (9/7/2015 10:19:11 PM)

As Japanese you need to be a logistic player above all, now that you are attacking your effort is considerable but later will be the opposite, also you don't need to check eveything every turn.
The game is so long and large in scope that every setback (but losing the whole KB) won't change the final outcome, maybe it will end early but for a game that last so long....who really cares? [:)]

Take a break (even a long one) and think about this beauty!




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