vicberg -> RE: Did I wake that giant AGAIN? vicberg(j) vs. BillBrown(A) - No Bill Pls (5/31/2015 2:46:49 PM)
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I have to figure out something to do with the Army. Sorting through this, does the game engine model a cannon vs. fighter vs. a cannon vs. bomber. Is it easy to hit a bomber with a cannon than a fighter or is ALL of it taken into account by maneuver, accuracy? I'm going to assume maneuver/accuracy, so a cannon can be as effective vs. a fighter as a bomber. The B-29 only has an armor of 1, so I'm also going to assume that a 20 cannon with penetration of 4 can be effective vs. it. Not knowing 100% of this game engine, I'm figuring that after a hit is achieved the durability comes into play in order to keep the plane flying, which is why the B-29 is such a challenge with a durability of 70! So I'm going under the assuming that I need accuracy/penetration in order to keep his mid-late war fighters/bombers at bay, since all of the mid/late war allied fighters are armored. Fighters - Oscar is useless across the board. Though it has range, I can't see a use for it, under gunned and unarmored. - Tony looks to be the 43 fighter by design (with PDU on, I can change that), though first version is under gunned, poor range and poor service rating limits it's usability. The Tony 1D (1/44) has improved range, a combo of cannon and MG, so useful against bombers and an improved service rating of 2. That's one to note. - Tojo I and IIa are good for 42, the IIa has improved range. The IIb is useless due to those terrible guns. The IIc (2/44) looks interesting as a pure dog fighter, which the equivalent of browning MG, armor, service rating of 1, durability, etc...I'm going to think about rushing that plane. - Frank is the defacto 44 airplane, but again a service rating of 3 limits usability. None of the Franks compare to the Tony 1D, so I'm not sure why to even build them. - KI-93 and KI-94 both have terrible service ratings and useless guns. - The KI-100 Tony series are both late 44 planes. Both look to be the best the Japanese can offer in the game. I'll need to rush the first version - I'm not going to worry about the Jets. If the game looks to be going into 46, I can rush them. Night Fighters All the Japanese night fighters have at least one of the inaccurate guns, little to choose from. - KI-45 KAId Nick (8/43) has 2x20mm, decent service range, so that's going to have to be the one to choose. - The KI-102c Randy (9/45) will need to be rushed I'm thinking. It has 2x20mm and 2x30mm (15% chance to hit) but has radar. Great durability. Summary The Tony 1d, KI-100 Tony, KIAd Nick, KI-102c Randy look to be the best the Japanese can offer on the Army side for fighter and night fighter. There's 230 (approx) to play with in total Fighter, Fighter Bomber (useless) and Night Fighter R&D including both Army and Navy without expanding HI cost. I'm not sure what the cost is for each R&D point, but I'm assuming 18. So I'm planning on expanding 4 factories for these fighters to 30 each. I'll post again on Navy fighter review. I have 4 to play with there. Thoughts?
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