Texeiro -> RE: [W.I.P] New Life for EDBTR :) (9/1/2015 1:03:58 PM)
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Doing some more testing. I tried to edit some parameters in some locations. When I edited "damage", and then "last photo" to 0 days, as if the photo was taken after the damage is done. it seems that damage doesnīt appear, I mean, the target doesnīt turn red (with a 90% edited damage). IMHO, there are to factors that need a look a: Radar repair rate, and recon. The radars repair rate is too quick, and no resources are needed. Maybe creating a few Radar factory or electronics factory that produces radar refactions or even better, both, airborne and land radars, so if we want to add devices to a squad, we have to do it manually. This is no game breaker, because if you slow radar repair rate, and create a gap in radar range, you are sending attacks to a different target, distracting from others. Recon, itīs very tedious. At least an automatic recce for at least 2 missions to last bombed target by BC in BtR or Luftwaffe in BoB. In BoB, thereīs no recce post mission as Allied has in BtR. Another good point, could be a "Recon Doctrine" . For some squads, recon only a kind of target in a period of time. , I.E. OILS+OILR for 2 weeks. Knockout dropper explains something interesting: "recon is a periodicity pull down menu for targets. Say you want to bomb the snot out of rubber. You go to the rubber targets, sort the targets by capacity and location, then determine the periodicity you want them shot" Other way, "Recon Area". All the recons would do their missions over a designated area. This could ve very useful in support of mandatory targets as Avalanche or Overlord. Also being able to recon what kind of aircraft are in an AF, but only single/twin engine, not exact type, to keep FoW. Defensive player able to see when the last time a target was last overflown by recon. Whether the bird made it back to base is moot. This would allow defensive player to determine what targets are in danger of a strike. -Weather forecast -Sunrise and sunset time -new targets: I know there are enough targets, but creating new ones, could give a twist to the game with more ways to win or new approach. Maybe could replace some of the actual targets for new kinds. *POTASH and SODA factories, needed in the ALUM production Here some locations by Swift: Wintershall AG Burbach-Kaliwerke AG Salzdetfurth AG Kali-Chemie AG Preussag (60 % of the production capacity were located in eastern Germany) *ROLLING STOCK AND LOCOMOTIVE FACTORY *ELECTRONICS FACTORY (radar and devices production) *WERHMATCH/SS HQ. Attacking them could increase disruption in an area. There is data about locations historically correct available. *RADIO stations. I mean propaganda radios. Destroying/hitting them could decrease morale of land units / air crews. Remember Mosquito`s Raid to Berlin just to jam Hitler speech? Maybe could be a new use to electronic warfare aircraft, jamming RADIOS. - PLOTTING: *save raids button ( leader unit, bombers and escort tipe close/high/delay) so we can select a group and simply change the target. *being able to set a profile, that can be done over again, once it has been set ) also on the list is to look to see if we can get a more like daytime plotting for NFs to fly with the bomb raid, depends on time EDIT* Compiled more suggestion trough the forum. The originals author are Knockout dropper, Swift, Golden Bear. If you want I ll move the post to a new one AlterEgo. I could help with the research, and graphic design if needed I hope I was clear, itīs hard in another language than mine.
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