RE: First Impressions?!?! (Full Version)

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ReinerAllen -> RE: First Impressions?!?! (10/5/2015 10:34:50 PM)

This may have been addressed already, but why is the cavalry running as if they are running on ice (slipping) and why is the infantry is not firing using volley fire?




con20or -> RE: First Impressions?!?! (10/6/2015 4:36:52 PM)


quote:

ORIGINAL: RedCharlie65

Love the game. I really enjoy the fact this game makes you think ahead about how you want to position troops with respect to Chain of Command feature.


Glad you like it :) Welcome to the forums




con20or -> RE: First Impressions?!?! (10/6/2015 4:37:08 PM)


quote:

ORIGINAL: RickEAllen

This may have been addressed already, but why is the cavalry running as if they are running on ice (slipping) and why is the infantry is not firing using volley fire?


- I can't provide a definitive answer for the cavalry question without a savedgame - it could be because one part of the unit is crossing terrain with a high movement penalty.

- The infantry do use volley fire, but they switch to individual fire after the first volley. There is also a button on the taskbar for you to order a unit to volley fire.




aaatoysandmore -> RE: First Impressions?!?! (10/14/2015 3:34:56 PM)

Excellent game as 'all" Norbsoft games are. I look forward to his ancients version someday. [:)]

It got an excellent review at Armchair General and even Metacritic. I think it's like the #2 wargame over there or very close. Those are the only two that really count.




con20or -> RE: First Impressions?!?! (10/15/2015 3:10:25 PM)

Glad you like it :)

I saw the ArmChair general one but not the Metacritic review - I'll have to try and find that, thanks for the info.




Mr Digby -> RE: First Impressions?!?! (11/24/2015 4:56:47 PM)


quote:

ORIGINAL: BloodyBill76

Napoleonic combat was about maneuver morale and shock. In some ways SOW Waterloo feels like a civil war battle with Napoleonic uniforms. Columns were the main maneuver formation. The British according to reports loved to fire a close volley and then break the enemy with a charge that more often broke the enemy before contact than actually going in to melee. Fire fights and heavy skirmish usually took place in areas of broken terrain, place that fast moving columns couldn't be used effectively. Column was used a lot as it was a fast formation that gave a morale boost. SOW Waterloo I do not notice a speed difference between column and line formations. Maneuver by line was slow cumbersome and took good officers to make work correctly.

By 1809 it is reported that artillery was so effective that it caused up to 70% of all battlefield losses. One example would be at Friedland in which a mobile battery of 30 French guns tore a 4,000 man swath out of the Russian center in less than forty minutes.

Napoleonic combat was not long drawn out fire fights in open terrain, it was maneuver deliver a volley and go in for the kill.


Bill

Have you tried the KS Mod? We created it because the game played like ACW with funny hats and not like a Napoleonic battle. The KS Mod delivers a more Napoleonic feel, especially in terms of artillery's power and skirmisher nuisance value.

BTW - columns and lines moved at the same speed, the regulation pace of whatever that army used in its drill book. However because a column had a narrower frontage it was easier to wheel and could negotiate broken terrain more easily. For lines the officers and NCOS had to halt the unit more frequently to dress ranks. If you watch SoW units moving the exact same thing happens - columns and lines move at the same pace but a column can alter direction more rapidly than a line and a line takes ages to form up into a position to open fire, so even though it may look a little weird the end result the game delivers is about right (all the units move too fast BTW).




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