Crossroads -> RE: Firepower and range relationship (6/13/2015 8:21:54 AM)
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ORIGINAL: Deepstuff123 Really like the game. Just wondering if there could be an "option" to have aircraft be played more like the other units in the game? For instance, the unit could be moved around the map similar to a tank or infantry unit. There could be high movement allowance per turn, much more than regular ground units, and this amount could vary depending on the performance capability of each aircraft. For firepower, it could have separate ratings for air to ground and air to air, and in the game you can choose between a ground attack or air to air attack during the turn. Perhaps each aircraft would have a minimum movement requirement to keep the plane in the air. Thinking this could add another level of fun and strategy to the game. Could this be done? Hello Deepstuff, JTCS already has on-map aircraft, not many scenarios use them though. So what you might want to do is open a favorite scenario of yours using the editors, first add on-map aircraft to OOB file using OOB Editor, then add them to the battle using the Scenario Editor. Use "Save As" function with Scenario Editor to save the scenario file under a new name, if you want to preserve the original. You could also add something to the scenario title, such as from WF: "Too Little Too Late" -> "Too Little Too Late - With On-Map Aircraft". On-map aircraft are explained from page 126 on your manual, and there's a Bootcamp scenario for them as well. I hope you enjoy them [:)]
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