Sprite Ratio (Full Version)

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jomni -> Sprite Ratio (6/12/2015 11:54:20 PM)

Please explain to me how the sprite ratio option actually works. The manual is kind of vague.




Jim_NSD -> RE: Sprite Ratio (6/13/2015 12:01:09 AM)

The default for infantry is 1 sprite represents 6 actual soldiers. On the options page you can adjust this from 1:1 up to 1:19. There is a limit of 200 sprites per battalion independent of the sprite ratio. Unit frontages will also not adjust correctly with the sprite ratio setting. This is included mostly for people who want to play very large engagements.




Rosseau -> RE: Sprite Ratio (6/13/2015 12:09:30 AM)

If anyone can expand on this for us slow people: Would going 1:10 improve graphics performance for those of us who don't need to see lots of soldier figures? Also, I would think a higher ratio would reduce formation/movement display issues that some have observed.




jomni -> RE: Sprite Ratio (6/13/2015 12:17:21 AM)

So zero is the best?




e_barkmann -> RE: Sprite Ratio (6/13/2015 12:18:58 AM)

quote:

Unit frontages will also not adjust correctly with the sprite ratio setting


So Jim, to get historically correct unit frontages should you keep the ratio at the default 1:6 setting?

cheers




Grim.Reaper -> RE: Sprite Ratio (6/13/2015 12:47:23 AM)


quote:

ORIGINAL: rosseau

If anyone can expand on this for us slow people: Would going 1:10 improve graphics performance for those of us who don't need to see lots of soldier figures? Also, I would think a higher ratio would reduce formation/movement display issues that some have observed.


In this thread from the developer's forum...a person on the team seems to indicate that more sprites on the screen would lead to more overlap possibilities. So assuming that is correct, it would seem overlap would decrease as you increase the number of soldiers per sprite. Now how much overlap it reduces, don't know. Maybe bump up to the highest setting of 19 and see if any difference noticed.

http://www.norbsoftdev.net/forum/96-discussion/66928-can-we-get-a-video-of-11-unit-ratio-play-please




jomni -> RE: Sprite Ratio (6/13/2015 1:47:01 AM)

quote:

ORIGINAL: Grim.Reaper


quote:

ORIGINAL: rosseau

If anyone can expand on this for us slow people: Would going 1:10 improve graphics performance for those of us who don't need to see lots of soldier figures? Also, I would think a higher ratio would reduce formation/movement display issues that some have observed.


In this thread from the developer's forum...a person on the team seems to indicate that more sprites on the screen would lead to more overlap possibilities. So assuming that is correct, it would seem overlap would decrease as you increase the number of soldiers per sprite. Now how much overlap it reduces, don't know. Maybe bump up to the highest setting of 19 and see if any difference noticed.

http://www.norbsoftdev.net/forum/96-discussion/66928-can-we-get-a-video-of-11-unit-ratio-play-please


I tried 19 and it shows so few troops it looks more like a miniatures game. I'm sticking to 0.
1 = 1:6 settings? I'm really confused on what each level of settings do.




Grim.Reaper -> RE: Sprite Ratio (6/13/2015 2:46:45 AM)


quote:

ORIGINAL: jomni

quote:

ORIGINAL: Grim.Reaper


quote:

ORIGINAL: rosseau

If anyone can expand on this for us slow people: Would going 1:10 improve graphics performance for those of us who don't need to see lots of soldier figures? Also, I would think a higher ratio would reduce formation/movement display issues that some have observed.


In this thread from the developer's forum...a person on the team seems to indicate that more sprites on the screen would lead to more overlap possibilities. So assuming that is correct, it would seem overlap would decrease as you increase the number of soldiers per sprite. Now how much overlap it reduces, don't know. Maybe bump up to the highest setting of 19 and see if any difference noticed.

http://www.norbsoftdev.net/forum/96-discussion/66928-can-we-get-a-video-of-11-unit-ratio-play-please


I tried 19 and it shows so few troops it looks more like a miniatures game. I'm sticking to 0.
1 = 1:6 settings? I'm really confused on what each level of settings do.



Someone can correct me, but the setting basically determines how many soldiers are represented by a single sprite graphic. So based on all the setting options, you would have the following.

** regardless of setting, I believe the maximum sprites that can be shown is 200.

0 = 1 Sprite represents 6 Soldiers (default setting, same as 1:6)
1 = 1 Sprite represents 1 Soldier
2 = 1 Sprite represents 2 Soldiers
3 = 1 Sprite represents 3 Soldiers
4 = 1 Sprite represents 4 Soldiers
5 = 1 Sprite represents 5 Soldiers
6 = 1 Sprite represents 6 Soldiers
7 = 1 Sprite represents 7 Soldiers
8 = 1 Sprite represents 8 Soldiers
9 = 1 Sprite represents 9 Soldiers
10 = 1 Sprite represents 10 Soldiers
11 = 1 Sprite represents 11 Soldiers
12 = 1 Sprite represents 12 Soldiers
13 = 1 Sprite represents 13 Soldiers
14 = 1 Sprite represents 14 Soldiers
15 = 1 Sprite represents 15 Soldiers
16 = 1 Sprite represents 16 Soldiers
17 = 1 Sprite represents 17 Soldiers
18 = 1 Sprite represents 18 Soldiers
19 = 1 Sprite represents 19 Soldiers




Rosseau -> RE: Sprite Ratio (6/13/2015 3:57:19 AM)

Makes sense, and surely was discussed-to-death in SoWG forums. d'Erlon's Division would feature 170 sprites at 1:10 (without counting) and that seems plenty to me.




jomni -> RE: Sprite Ratio (6/13/2015 8:47:10 AM)

Thanks.




Jim_NSD -> RE: Sprite Ratio (6/13/2015 8:16:36 PM)

Grim.R has it exactly correct. Note however that there is a hard limit of 200 sprites per infantry battalion irrespective on sprite ratio setting or unit strength.

-JIm




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