soulcatcher357 -> RE: How much damage can fighters take beyond shields? (7/17/2015 3:47:31 AM)
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OK I already got that. The problem is their is NO field in Fighter.txt that corresponds to "DAMAGE POINTS TO KILL (DPTK or Hit Points)" yet there is a "Damage Repair Rate" of wither 0 or 1 for most fighters. I created a mod to change fighter values to be about 3-5 more damaging, and need to know how much damage fighters can currently take and see if I need to change something. Additionally the research.txt indicates only that new fighter types can be researched. None of the other research projects seem to affect fighters. Are Hit Points are hard-coded based on the tech level? Of the following Projects which ones affect the Hit Points of fighters: Constructions, Weapons, Engines, Reactors, Countermeasures, Targeting Computers, Armor, Fighter based on the tech level achieved? What is the formula? What do I need to change to adjust hit points of fighters?
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