MrKane -> RE: Combat engineers unit how to not loose it (8/7/2015 8:39:14 PM)
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quote:
ORIGINAL: wdolson quote:
ORIGINAL: wdolson The combat units in a stack are randomly sorted at the start of combat, so which one is on top is randomly selected. If it's an ID, that unit will take the brunt. If it's a smaller unit, it might get destroyed if the enemy force is large. Bill quote:
ORIGINAL: Bullwinkle58 This is good to know. We've all seen that very often one LCU in a stack is crushed while others are barely mussed. Long ago it was forum lore that the ID number in the DB table was the determiner; a low number put the LCU at the top. Glad to know this isn't true. Unless Michael has changed it, the units were sorted by ID in the original game, but I added code to do a random sort with all combat units on top with non-combat units on the bottom. In a big fight, the unit on top takes the brunt. Bill Thanks for explanation. So I am not using them wrongly. My problem comes from game algorithm itself. Do I understand correctly that bigger battle is than bigger chance that battalion/company size unit, will be lost due to bad lack and landing on the top of combat units list ?
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