obvert -> RE: Manila Falls (3/19/2016 2:17:32 PM)
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quote:
ORIGINAL: Lowpe quote:
ORIGINAL: obvert quote:
ORIGINAL: Lowpe Early October 1942 I land a construction unit on this isle, only to discover some Allied troops forward. It's a good idea to get some paras down here or split a naval guard unit on a fw PB fast transports and take all of the green dot bases. I made a living moving forward on those in my Allied game. It's pretty easy and fun, and once you move a bunch of raider battalions, combat engineers, independent regiments and the like to these spots, it's tough for Japan to push them all off. I am down to my last few to take. I think there are two left in the SRA, 2 in Aluetians, and four left in this area. I immediately thought of your game when I saw them there, and I have to be blunt taking all the dot bases is a giant pain. I thought of pounding the Allied air bases more with some battleships this day, but decided against it due to the growing Allied sub presence and minimal return likely. I don't want the Nagato to eat a torpedo now. Yes, it is a pain!! In my Japanese games there were always a few in the interior of the DEI I just couldn't organize myself to take. Then playing the Allies I started to realize what a risk I was taking! I think you're wise to limit BB/CA activity farther south than the Solomons at this point. Subs, sudden appearance of Allied CVs on a dash (think my central Pacific run sinking 3-4 in the game with Historiker). Your most important ally now, as he prepares to move forward, is his doubt about where your main forces are and what they're doing. Unpredictability. Mystery. Mis-direction. I even like moving a few units around in the back that give him mixed messages. GreyJoy was a master of this and I had to work hard to begin to piece together my SIGINT for individual units and theatre-wide strengths. Because he has to prep it can really screw him up if you invest a fw spots now with solid troops, or even if you pretend that's what you're doing. [;)]
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