RE: Build 740 (Full Version)

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Dysta -> RE: Build 740 (9/20/2015 8:23:09 AM)

Finally it's now RC11!!

Sincere thanks for the quick fix.


UPDATE: I test the Type 055 (#2834) in editor mode, but it shows red capital "JAM" on top of the unit. I checked all the sensors and weapon system, and they're all operational. The map itself is also blank at all.




ComDev -> RE: Build 740 (9/20/2015 10:38:07 AM)

Savegame?




Dysta -> RE: Build 740 (9/20/2015 10:49:37 AM)

Here you go, just load this scenario, and press play. Two 055s I spawned in mission area (weapon modified) and random place (default) are JAM-med.

UPDATE: Woops, download the V2 for fixed title.




ComDev -> RE: Build 740 (9/20/2015 10:55:31 AM)

Ah it says 'JAM' not 'JAMMED' which means your OECM sets are on [8D]




Dysta -> RE: Build 740 (9/20/2015 10:57:37 AM)

No wonder I feel like a bigger idiota. I didn't notice I turned it on... o_O

JAM is cleared.

[sm=sign0031.gif]




ComDev -> RE: Build 740 (9/20/2015 5:25:07 PM)

So guys, what do you think?

Can we release B746 (RC11) as the Final 1.09 executable?

Thanks again!




Dysta -> RE: Build 740 (9/20/2015 5:45:03 PM)

Checked everything, seems fine for now.

Will continue the scenario editing after the final 1.09 is released.




AlexGGGG -> RE: Build 740 (9/20/2015 8:45:19 PM)

emsoy,

I have a save file of the game I played with Build 744. 744 crashed eventually, and just before crash I was getting pulse times upwards of two seconds; I have updated to 746 and it crashes when loading the same file, just as I load it and click RESUME.. nothing happens for maybe five seconds and then it crahses

---------------------------
An error has occurred!
---------------------------
This is probably a bug. Please save a screenshot of this and submit it, along with the autosave files, for investigation.

Exception: Object reference not set to an instance of an object.
Stack Trace: at Command.Client.(Int32 )
at Command.MainForm.†(Object , EventArgs )
at System.Windows.Forms.Timer.OnTick(EventArgs e)
at System.Windows.Forms.Timer.TimerNativeWindow.WndProc(Message& m)
at System.Windows.Forms.NativeWindow.Callback(IntPtr hWnd, Int32 msg, IntPtr wparam, IntPtr lparam)

Call Stack & Error details:
Error at 100811,
Error at 100809,
Error at 300003,
Error at 300004,
Error at 300009,
Error at 300000,
---------------------------
OK
---------------------------




ComDev -> RE: Build 740 (9/21/2015 4:25:59 AM)

Fixed in B747, thanks!

PS: the crash would not have occured if the scenario had been updated with a newer database [8D]

PS2: using the latest database also makes the sim run faster.




Mgellis -> RE: Build 740 (9/24/2015 4:27:25 PM)

Just curious...will we see B747 as a RC? Or at this point are we just waiting for the final touches to be put on the official release for v 1.09?





tjhkkr -> RE: Build 740 (9/24/2015 9:41:05 PM)

Hello,

Please see error I posted in technical issues threads...




Dimitris -> RE: Build 740 (9/25/2015 5:06:53 AM)

quote:

ORIGINAL: Mgellis
Just curious...will we see B747 as a RC? Or at this point are we just waiting for the final touches to be put on the official release for v 1.09?


The latter, mostly. If necessary we will release more RC(s) but this does not appear likely at the moment.




strykerpsg -> RE: Build 740 (10/3/2015 9:24:07 AM)

Awfully quiet on this thread.....any ETA on the final push via Steam? I know Northern Inferno is linked to the update too and was just curious if that's the hold up for now? Looking forward to both the release candidate and Northern Inferno. Great job on all accounts guys.




mikmykWS -> RE: Build 740 (10/3/2015 3:28:41 PM)

Hi Stryker

Still testing to be sure everything works well together. Updates on release will be forthcoming.




cns180784 -> RE: Build 740 (10/4/2015 2:21:21 PM)

Hi will the new database come with the v1.09 update or do we need to download it separate from the warfare sims site?




Dimitris -> RE: Build 740 (10/4/2015 2:26:36 PM)

The v440 databases will be part of the v1.09 final release.




cns180784 -> RE: Build 740 (10/4/2015 2:29:10 PM)

Cool so will this include new aircraft and warships? or is it just an updated version so its more accurate of whats already in it?




Dimitris -> RE: Build 740 (10/4/2015 2:34:56 PM)


quote:

ORIGINAL: cns180784

Cool so will this include new aircraft and warships? or is it just an updated version so its more accurate of whats already in it?


See the release notes of the build that includes the v440 DBs.




cns180784 -> RE: Build 740 (10/4/2015 2:37:28 PM)

Ok just wondering, i have build 429 DB, is this the latest one? (not including v440 thats to be released soon)




Dimitris -> RE: Build 740 (10/4/2015 4:36:05 PM)

There is no "Build 429 DB". You mean either the DBs included with Build 429 (aka Command v1.00), or the v429 version of the DBs.




cns180784 -> RE: Build 740 (10/4/2015 5:09:40 PM)

Yea thats what i mean v429 and you say its the DB version from command v1.00? can you help as well as correct me please? would be appreciated.So i need to download the DB for 1.08? its just now i've read that the updated DB will come with the v1.09 update so would have presumed the last DB update would have come with v1.08 too.




Dimitris -> RE: Build 740 (10/5/2015 9:06:56 AM)

quote:

ORIGINAL: cns180784

Yea thats what i mean v429 and you say its the DB version from command v1.00?


No, it's a fairly recent version though not the latest.

quote:


can you help as well as correct me please? would be appreciated.So i need to download the DB for 1.08? its just now i've read that the updated DB will come with the v1.09 update so would have presumed the last DB update would have come with v1.08 too.

If you download the latest RC of v1.09, or alternatively just wait to get the official release, you will have the latest versions of the databases.




cns180784 -> RE: Build 740 (10/5/2015 11:07:21 AM)

Right i see, thanks.




giantsquid -> RE: Build 740 (10/5/2015 8:11:08 PM)

Congratulations, I tried it.
Everything works fine and it's super fast!
Great work as always.

Francesco





Dimitris -> RE: CMANO v1.09 RELEASE CANDIDATE THREAD (10/6/2015 4:59:52 PM)


quote:

ORIGINAL: hellfish6

Maybe at some point you guys could revisit the message log. Doesn't have to be for this iteration, but at some point in the future. It's huge (see below), even when there is only one message in the log. How about populating it from the bottom and increasing height as more messages come in? Or giving them a limited display time? As it is now, I'm constantly clearing the log just to get that huge chunk of my screen back.

I haven't played Command in about a month, so maybe this is me forgetting what the message window was like, but it's a constant distraction. I run Command on a laptop at 1920x1080, so it's not really an option for me to separate out the message window.



[image]local://upfiles/29449/83B0A2E9BD3F4ED9A5AA6A4F5F6E962C.jpg[/image]


We hear you. Here is the updated form in Build 758 (post-v1.09 update):

[image]http://i.imgur.com/D2TRgMr.jpg[/image]




Skjold -> RE: CMANO v1.09 RELEASE CANDIDATE THREAD (10/6/2015 5:37:23 PM)

Great job, looking forward to full release.




smudge56 -> RE: CMANO v1.09 RELEASE CANDIDATE THREAD (10/10/2015 10:51:44 PM)

Yep agree nice update.




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