RE: Global War: Japanese Aggression (Full Version)

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rkr1958 -> RE: Global War: Japanese Aggression (12/21/2015 7:52:25 PM)

Turn 34. Mar/Apr 1945. A New World Order in Europe is Born.

[image]local://upfiles/31901/8A414C5CBECE4618B3049436B9A647AE.jpg[/image]




rkr1958 -> RE: Global War: Japanese Aggression (12/21/2015 7:59:04 PM)

Turn 34. Mar/Apr 1945. Victory Totals.

The game's automatic victory conditions kick in and the game ends. The equation I originally was using to determine the winner, by faction, was: score = VPs - Bid, where "Bid" is the number of victory points historically held by each faction as given in the player's manual. I decided for an automatic victory where the game ends before the end of turn 36, to give all allied factors a bonus given by the formula, Bonus = (36 - Turn_of_Automatic_Victory) x 2.

So now the formula I used (by faction) is:

score = VPs - Bid + Bonus

By that equation the Western Allies, composed of CW, France and the USA, are the winners with China coming in second and the Soviet Union 3rd. Japan is the biggest loser which ironically with the focus, initially, of my game. My Japanese strategy was definitely a loser. Fun, but a loser none the less.

[image]local://upfiles/31901/A49466672B144C55B510957F653936A2.jpg[/image]




rkr1958 -> RE: Global War: Japanese Aggression (12/21/2015 8:03:39 PM)

Turn 34. Mar/Apr 1945. CP Losses.

Over 100 allied CPs were sunk (102 to be exact) and 50 aborted. This definitely put a strain on the allied navies to maintain the convoy routes and full production. But maintain they did but only because of the all out effort and priorities they put on the Battle of the Atlantic.

By the way, I don't like playing with the optional rule that gives light cruisers. I feel this is too big of an advantage for the allies in their war against German u-boats and Italian subs. For me, without light cruisers, the Battle of the Atlantic plays out very well. I do, however, like food in flames because it highlights some of the longer convoy routes from CW countries back to England.

[image]local://upfiles/31901/F5E6289F46494BEEB2B289D3BCCD0CBD.jpg[/image]




rkr1958 -> RE: Global War: Japanese Aggression (12/21/2015 8:04:49 PM)

Turn 34. Mar/Apr 1945. Geo-Political.

[image]local://upfiles/31901/7D21D329119E4C3A8EDEE7AABAB6AFA3.jpg[/image]




rkr1958 -> RE: Global War: Japanese Aggression (12/21/2015 8:05:48 PM)

Turn 34. Mar/Apr 1945. Allied Relations.

[image]local://upfiles/31901/CE75758AC25D418CAE3D51D5E7DCFD1F.jpg[/image]




rkr1958 -> RE: Global War: Japanese Aggression (12/21/2015 8:12:22 PM)

AAR Completed.

This completes my AAR, however, any and all follow on posts / discussions are more than welcomed. In fact, they're encouraged as I find this community's enlightening and helpful in making me a better player.

I started this Global War scenario and AAR on August 28th of this year (2015). Looking at my calendar, it's December 21, 2015 which means it took me almost four months to play and document this scenario. A lot of work went into both but all of the work was a labor of love with much enjoyment and excitement indeed.

Thanks for following my AAR and please don't be shy posting your comments including any critiques or criticism on my play.

[image]local://upfiles/31901/667C25717D3244358C56CE3DF0E9C09B.jpg[/image]




brian brian -> RE: Global War: Japanese Aggression (12/28/2015 11:37:01 PM)

I just wanted to note that you started with an interesting premise, and you might want to try it again some time, with one minor/major change - trigger the major US Entry effects in 1940, rather than 1939. The US Entry Chits are at their lowest in 1940, and can be quite high in 1939, depending on draws.

Also if Japan wants to beat up on the CW in 1940, the rest of the Axis should join in. Such a decision will bring the USA in very early, obviously, so the entire Axis needs to work together to try and grab enough goodies to withstand the Jolly Green Giant juggernaut that will be coming at them. All of the oil in the Middle East and a defeated United Kingdom might be enough to hold off the US powerhouse. Or might not.




Mayhemizer_slith -> RE: Global War: Japanese Aggression (12/29/2015 4:16:51 AM)

Thank you for this AAR [&o]




Centuur -> RE: Global War: Japanese Aggression (12/29/2015 1:10:44 PM)


quote:

ORIGINAL: brian brian

I just wanted to note that you started with an interesting premise, and you might want to try it again some time, with one minor/major change - trigger the major US Entry effects in 1940, rather than 1939. The US Entry Chits are at their lowest in 1940, and can be quite high in 1939, depending on draws.

Also if Japan wants to beat up on the CW in 1940, the rest of the Axis should join in. Such a decision will bring the USA in very early, obviously, so the entire Axis needs to work together to try and grab enough goodies to withstand the Jolly Green Giant juggernaut that will be coming at them. All of the oil in the Middle East and a defeated United Kingdom might be enough to hold off the US powerhouse. Or might not.


All the oil in the Middle East Axis? I believe Stalin won't see this happening. If the Axis go for the CW or a close the Med, the USSR should grab the Persian and Iraqi oil fields...




Barbuesque -> RE: Global War: Japanese Aggression (12/29/2015 3:12:48 PM)

This is the second game I've followed that included an early DoW by Japan on the CW and both times the results have been the same: The USSR intervened (the cost in US entry becomes entirely tolerable at this point) and Japan ended up bogging down in India at the same time. And indirectly, instead of helping out with added pressure on the CW, the accelerated US entry ends up hurting the EuroAxis.

It seems to me that the best Japan can do is improve it's long term position by conquering as many of the chinese resources as possible, and to support a 1941 Barbarossa by grabbing as many siberian resources as possible.

If the axis are going for a decisive victory, it will have to be in Europe.




AllenK -> RE: Global War: Japanese Aggression (12/29/2015 5:22:27 PM)

A great example AAR of the consequences of a very aggressive Japanese strategy.

Well done and look forward to your next one.




rkr1958 -> RE: Global War: Japanese Aggression (12/30/2015 6:01:26 PM)


quote:

ORIGINAL: brian brian

I just wanted to note that you started with an interesting premise, and you might want to try it again some time, with one minor/major change - trigger the major US Entry effects in 1940, rather than 1939. The US Entry Chits are at their lowest in 1940, and can be quite high in 1939, depending on draws.

Also if Japan wants to beat up on the CW in 1940, the rest of the Axis should join in. Such a decision will bring the USA in very early, obviously, so the entire Axis needs to work together to try and grab enough goodies to withstand the Jolly Green Giant juggernaut that will be coming at them. All of the oil in the Middle East and a defeated United Kingdom might be enough to hold off the US powerhouse. Or might not.
The advice about waiting until 1940 for Japan to DOW the CW, instead of 1939 because of the higher chit values, appears to me to apply in general to axis aggressiveness to include, for example, Italy DOW on the allies. Very good tip, thanks!

I agree total with your second paragraph. In addition to not having a coordinate axis effort against the CW, I believe the Japanese tried to do too much by going after the CW and communist Chinese. I've learned that the worse thing the Japanese can do is dilute their effort. They need to focus on one objective at a time. Now I believe (think) that the focus of their objective can change over time (e.g., communist China, USSR, USA) but Japan just doesn't have the resources to focus on more than one at a time. This AAR taught me that lesson the hard, but fun, way.

quote:

ORIGINAL: Mayhemizer

Thank you for this AAR [&o]
Thanks for taking the time to follow.


quote:

ORIGINAL: Centuur

If the Axis go for the CW or a close the Med, the USSR should grab the Persian and Iraqi oil fields...
Good advice which you gave and I took in this game. Those do seem to be easy and valuable targets for the USSR to go after in 1940. Do you see any downside for the Soviets going after these oil fields?

quote:

ORIGINAL: Barbuesque

This is the second game I've followed that included an early DoW by Japan on the CW and both times the results have been the same: The USSR intervened (the cost in US entry becomes entirely tolerable at this point) and Japan ended up bogging down in India at the same time. And indirectly, instead of helping out with added pressure on the CW, the accelerated US entry ends up hurting the EuroAxis.

It seems to me that the best Japan can do is improve it's long term position by conquering as many of the chinese resources as possible, and to support a 1941 Barbarossa by grabbing as many siberian resources as possible.

If the axis are going for a decisive victory, it will have to be in Europe.
Interesting. I'm an inexperienced MWiF player so I definitely wouldn't use this game to tip the scale either way on whether or not an early DOW by Japan on the CW is a viable axis strategy or not.


quote:

ORIGINAL: AllenK

A great example AAR of the consequences of a very aggressive Japanese strategy.

Well done and look forward to your next one.
Thanks for following! Are you guys getting bored with solitary AARs? Especially mine?

I'm starting another global war scenario but this time I'm planning on following an aggressive axis early war Balkan strategy coupled with an aggressive Japanese anti-communist strategy. I'm also trying out some new documentation (i.e., AAR type) formats. Because of the time and effort involved I promised myself after this AAR that I would take a break from doing AARs. However, in addition to becoming addicted to MWiF, I think I've also become addictive to doing AAR's. Well the AAR addiction is not nearly as strong as the one is to MWiF. Anyway, ... any real interest in this?




AlbertN -> RE: Global War: Japanese Aggression (12/30/2015 7:30:07 PM)

Thanks for the AAR indeed!

And this game is indeed addictive. When my friend cannot play I tend to spend some time studying maps, planning what to do, what to produce etc.




John B. -> RE: Global War: Japanese Aggression (2/22/2016 12:36:52 PM)

RKR, I realize this finished up a couple of months ago, but I just read it over the weekend. Thanks for all the work you put into it. A very interesting scenario indeed and not what one typically sees in WIF.




rkr1958 -> RE: Global War: Japanese Aggression (2/23/2016 12:18:25 AM)


quote:

ORIGINAL: John B.

RKR, I realize this finished up a couple of months ago, but I just read it over the weekend. Thanks for all the work you put into it. A very interesting scenario indeed and not what one typically sees in WIF.

Thanks! I'm glad you enjoyed it. I would love to play and do an AAR against a human opponent but my home and work situation limits me to solitary play only. So, solitary play under an AAR is the only way for me to interact with this community and, hopefully, improve my play, which needs significant improvement. Thanks again for taking the time to read through it.




rkr1958 -> RE: Global War: Japanese Aggression (8/13/2020 9:40:25 PM)

sorry ... wrong thread ...




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