severe7 -> RE: [742] Figthers stop instead pf attacking (9/15/2015 2:53:04 PM)
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Do you run the latest build? If yes try this: Create new scenario with the latest database, add two sides hostile to each other. Give them each a radar equipped fighter (I have tested Mirages, Typhoons, f-18, mig-31bm, and f-16a). Place the fighters close to each other, but not inside missile range and turn on their radar. Tell fighter 1 to attack fighter 2, and fighter 2 to attack fighter 1. Start the game. When I do this the fighters get closer and closer to each other and then they just freeze in their place and the timer that shows how long its been since they last were detected keeps counting. Moving around the planes in the editor resets the timer, but unless I put the fighters inside missile range of each other they don't move. Edit: placing planes outside weapons range but inside radar detection range freezes their movement for me, but placing the inside runs as normal. Edit2: So now I tried it with F-8P Crusaders and the problem is still there, even with RO-radars. I also realised that the freeze also stops in-game time like fuel and day night cycle (but not the game clock).
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