AW1Steve -> RE: Gamey play (9/25/2015 2:05:03 AM)
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quote:
ORIGINAL: Lokasenna quote:
ORIGINAL: rroberson Yes, it is cheating. If you are moving your 161st brigade under the 11th AF so you can save the PPs (Im not sure of the cost difference) so you can spend those PPs somewhere else what else would you call it? I mean this is pretty black and white. If you and your opp agree not to do those sorts of things...or worse he is unaware that you can do those things...then you are in fact gaming the game. your miles might vary. It is 25% of the cost. My point is that it's not an innate "moving it to an AIR HQ" thing. It's that there is an HQ within a restricted umbrella that just so happens to be an air-type HQ. But the type of HQ doesn't matter at all. It could be a "ground" HQ, like the I and II Australian Corps. For PPs and command structure, any HQ is an HQ. quote:
ORIGINAL: rroberson moving a combat division under an air HQ needs one heck of a good explanation. I've got one: because it's not forbidden, and was in fact designed to be possible. Also, which HQ your ground units are assigned to doesn't matter. Maybe if your LCUs had to be assigned to the same HQ that's prepping for their target to get bonuses, but they don't. You can have units assigned to the KISS Army get their AV bonus from the Salvation Army, as long as the Salvation Army is a Corps/Army or Command HQ. quote:
ORIGINAL: Amoral quote:
ORIGINAL: Lokasenna If you want to put forth that "what was intended"... It is Andy Mac, JWE and Kereguelen that put forward the fact that what you describe is not intended, and was not fixed because of the complexity of the code involved. The developer's intention was that the discount was only intended to be used when both commands were unrestricted, but they could not make that work in the time frame available. quote:
ORIGINAL: Andy Mac I always (and the game was designed for) pay 100% PP's to tranfer units out of a restricted command. http://www.matrixgames.com/forums/tm.asp?m=2556829 quote:
ORIGINAL: Kereguelen To end any speculations about our (the development team) intentions: We did not intend to allow players to save victory points by assigning LCU's to restricted Air HQ's (or other HQ's) and afterwards changing those HQ's to unrestricted commands. Actually we even did some steps to prevent this especially with regard to Kwantung Army (to prevent such things 2nd Area Army does not start under Kwantung - as it historically did - and 20th Army remains permanently restricted and renames to 34th Army while historically 20th Army (HQ) moved to China in 1944 and was replaced by 34th Army in Kwantung Army). Seems tha we did not consider Air HQ's then. The 2nd Air Division is just a loophole and ostensibly not even our Beta testers realized this during the testing. http://www.matrixgames.com/forums/tm.asp?m=2607644&mpage=2&key= Credit to Alfred for digging up these threads in a previous "is it gamey?" thread. Sure... except that they didn't successfully design it that way. They also pretty much failed at balancing PPs. Is there anyone that would dispute that? The last quote in here from Kereguelen refers to an issue that was fixed, I believe? Maybe not. And they could have made it work by making all of the commands within a restricted command... restricted. Anyone who opens the scenario editor could do the same. quote:
ORIGINAL: AW1Steve quote:
ORIGINAL: Bullwinkle58 Except in the game the HQ has no effect in most cases on command. It's not real life. People keep trying to make it real life, but it isn't. The devs could have solved the WC issue by not nesting Air HQs inside restricted Land HQs. They didn't. If they had a whole lot of angst could have been avoided. Saying "full PPs in all cases" is nice, but the budgets don't work. My opponent reports he has over 8000 PPs in his account as Japan in late 1943. I have 50. I have not "cheated" in that game even once. But look at what the Allied player has to buy out just from the American OOB. The purchase values were assigned by the devs. The budgets were assigned by the devs. The Allies need to buy out at minimum four IDs in 1942, at a cost of over 2000 PPs each. Do the math. As I said above, should any ID arrive in CONUS after June 1942 and need extra WC HQ training? No. They can be left there, but a Pacific unrestricted HQ should already own them. It's that fact in the stock scenarios that drives Allied players to use nesting to save PPs. I can't speak for Japanese players' problems. But the difference between 8000 and 50 is pretty stark. OK. That point seems reasonable. But is the fix reasonable? (I really don't know. I'm asking). You are a very intelligent guy (nobody gets into nuke boats that isn't a brain. Even the cook is brainy). I was always taught as a junior PO "don't ever bring a complaint or a problem without a proposed solution"). So what's your solution? If you are going to do it that way , you need to talk with your opponent 1st (I don't mean you Moose...your"e an experienced and well respected player... I mean "you" in the generic sense). Or perhaps you could discuss this problem with a potential opponent and ask for an adjustment of an increased number of points via the editor. And perhaps this can be a regular form of "handicapping" based upon the two players experience. The important thing is that we need to hash this out here and come up with a usable , workable proposed solution as part of the negotiation for the next player who decides to have a PBEM. We discuss house rules. How about a handicap? [&:] The fix is more reasonable than playing the game with the revered intentions handed down from on high. As the aforementioned Japanese opponent in late 1943, I have 10740 PPs on 12/01/1943. Partially, this is because I've purchased my units out to air HQs. Did I need to? Not really, no - I could've spent the full price and had pretty much the same troop allocations. There was just no reason to. For Japan, this is mountains out of molehills. But for the Allies... it's hamstringing in the most literal sense. You can't fight a good fight unless you do this. This is caused partially by ahistorical aspects built into the game engine: 1) Not being able to leapfrog bases due to torpedoes being created out of rice and beans, planes flying on rice and beans, and magical torpedoes in general, which leads to: 2) The prep system being unforgiving with respect to the built-in timetable. You can't win unless you get VPs by a certain date. You can't get the VPs unless you gain certain territory by a certain date. Did it take 60+ days for a unit to study maps of a landing zone? No. But it does in the game. Therefore: 3) Without extra units freed up by using this totally cheating and dishonorable PP method, you can't accomplish what you need to accomplish. Unless someone here would like to say that the Moose and I are both awful at this game, which is actually completely plausible. Maybe we're the idiots here. But I don't think so. By the way, war was never about being honorable. That's a romantic fantasy. Yes I know. And this forum has more than a few veterans who can tell you 1st hand. But THIS IS a game. Not war. And even war has rules. I'm afraid the I find the code of ethics you espouse rather disturbing. Are you aware of just how bad it sounds? Maybe you should take another look at what you wrote . Hopefully it's just your passion speaking? Full disclosure , although I play as both sides in PBEMs , in the GC I play as the allies (so far , haven't quite mastered that "production thing"). I DO understand your frustration . But surely there is another way to "balance things" without resorting to such tactics? [&:]
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