RE: Gamey play (Full Version)

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Bullwinkle58 -> RE: Gamey play (9/25/2015 1:03:38 PM)

Replying to MM, but really the whole thread.

Slept on this. Woke up thinking about it. Opened the game and Tracker and studied some tings. Learning ensued.

First a word on Lokasenna. MM also plays him; won't claim to speak for him. But Loka has been accused here multiple times of cheating. I wish that would stop now. It's a heinous charge in our community. Reading your opponent's AAR is cheating. Paying 25% PPs under the game design is not. Loka plays a good, hard game. He has played strategy games his whole, short ([:)]) life and is very good at them. Better than me. But he is not a cheater. Any of you could only wish for an opponent as gracious, funny, and willing to share, to educate. I have learned so much about how to play this beast from our interactions. When I have had Very Bad Things happen to my forces he has never gloated or trash-talked even once. He has given me OpSec material more than once to let me see why something disastrous happened. In short, he does not deserve the allegations that have been heaped on him here.

We agreed to a no-HR game. He plays it that way. I self-censored my buy-outs to play as some here state must be the method in part out of a feeling of "Air vs. Land", but more because I just never paid much attention to all the threads about how to do the cheaper buy-outs. In previous games it never mattered. But with Loka I find myself in straits because he's so damn good at playing Japan. I need those guys trapped in California by my decisions. I will say up until this thread I didn't know he had bought out Land to Air. But in a no-HR there's ne reason I should have. Further, to some posters' challenges, he has over 10,000 PP in the bank. Reduce that stack by 75% and have him pay full freight and he'd still have thousands of excess. As he says, for Japan it just doesn't matter.

Finally, to the issue of Air versus Land, he has made the point at least twice that the effects are the same in the game design. This doesn't seem to have penetrated, so I'll try once more. The game gives no advantage to any HQ type in land combat. An Air HQ behaves the same way as a Land in ground combat terms. Similarly the USMC can work for a Chinese general and all is the same. It's just the way it is. And the 25% method works equally well for WC land LCUs moving to Air HQs as does the Aussie Army moving to I Corps and then out to unrestricted status by buying I Corps out to itself or to a theater command. NO DIFFERENCE. The game doesn't care. But some here are fine with I Corps but not with WC simply because of that one, deadly word: "Air." It just doesn't matter.

OK. So some here would then argue that doing the I Corps move is somehow also "cheating." That an Aussie brigade which starts out working for Australia Command ought to pay 100% PPs to go to, say, SWPAC, rather than pay 25% to go to I Corps. And that's just ridiculous. That's putting on a hair shirt for no reason other than you have a hair shirt. That brigade, in RL military terms, OUGHT to be working for I Corps before it's working for SWPAC. (It ought to be working for a division CO, but that's a different argument.) But some here would advocate having it work for the "wrong" boss just to avoid paying 25% PPs. And when the 25% PP rule is built into the core of the game design.

So let's step back here. Nobody is cheating, foremost among us Lokasenna. For Japanese players it doesn't really matter. For Allied players it really does. And this whole thing has taught me so much about how to improve my game in the final game years. It's been good that way. And a smarter Moose is a more dangerous Moose. [8D]




mind_messing -> RE: Gamey play (9/25/2015 2:24:41 PM)


quote:

ORIGINAL: Bullwinkle58

Replying to MM, but really the whole thread.

Slept on this. Woke up thinking about it. Opened the game and Tracker and studied some tings. Learning ensued.

First a word on Lokasenna. MM also plays him; won't claim to speak for him. But Loka has been accused here multiple times of cheating. I wish that would stop now. It's a heinous charge in our community. Reading your opponent's AAR is cheating. Paying 25% PPs under the game design is not. Loka plays a good, hard game. He has played strategy games his whole, short ([:)]) life and is very good at them. Better than me. But he is not a cheater. Any of you could only wish for an opponent as gracious, funny, and willing to share, to educate. I have learned so much about how to play this beast from our interactions. When I have had Very Bad Things happen to my forces he has never gloated or trash-talked even once. He has given me OpSec material more than once to let me see why something disastrous happened. In short, he does not deserve the allegations that have been heaped on him here.

We agreed to a no-HR game. He plays it that way. I self-censored my buy-outs to play as some here state must be the method in part out of a feeling of "Air vs. Land", but more because I just never paid much attention to all the threads about how to do the cheaper buy-outs. In previous games it never mattered. But with Loka I find myself in straits because he's so damn good at playing Japan. I need those guys trapped in California by my decisions. I will say up until this thread I didn't know he had bought out Land to Air. But in a no-HR there's ne reason I should have. Further, to some posters' challenges, he has over 10,000 PP in the bank. Reduce that stack by 75% and have him pay full freight and he'd still have thousands of excess. As he says, for Japan it just doesn't matter.

Finally, to the issue of Air versus Land, he has made the point at least twice that the effects are the same in the game design. This doesn't seem to have penetrated, so I'll try once more. The game gives no advantage to any HQ type in land combat. An Air HQ behaves the same way as a Land in ground combat terms. Similarly the USMC can work for a Chinese general and all is the same. It's just the way it is. And the 25% method works equally well for WC land LCUs moving to Air HQs as does the Aussie Army moving to I Corps and then out to unrestricted status by buying I Corps out to itself or to a theater command. NO DIFFERENCE. The game doesn't care. But some here are fine with I Corps but not with WC simply because of that one, deadly word: "Air." It just doesn't matter.

OK. So some here would then argue that doing the I Corps move is somehow also "cheating." That an Aussie brigade which starts out working for Australia Command ought to pay 100% PPs to go to, say, SWPAC, rather than pay 25% to go to I Corps. And that's just ridiculous. That's putting on a hair shirt for no reason other than you have a hair shirt. That brigade, in RL military terms, OUGHT to be working for I Corps before it's working for SWPAC. (It ought to be working for a division CO, but that's a different argument.) But some here would advocate having it work for the "wrong" boss just to avoid paying 25% PPs. And when the 25% PP rule is built into the core of the game design.

So let's step back here. Nobody is cheating, foremost among us Lokasenna. For Japanese players it doesn't really matter. For Allied players it really does. And this whole thing has taught me so much about how to improve my game in the final game years. It's been good that way. And a smarter Moose is a more dangerous Moose. [8D]


I'm in agreement; in this respect the Moose speaks for me as well.

For those out there that think Loka is a dirty cheating scoundrel, I'll make him look almost saintly.

I have :

- Resized IJN air groups
- Left bases un-captured so as to trigger kamikazes at the first available date.
- Used every cheap trick to minimize PP expenditure (I've 5k still in the bank, even after a massive leader reassignment drive)
- Transferred bases to other commands to enable perma-restricted groups to be used in combat.

The best thing is, none of it is cheating. It's all perfectly possible within the game design.




crsutton -> RE: Gamey play (9/25/2015 2:54:11 PM)


quote:

ORIGINAL: rroberson


quote:

ORIGINAL: mind_messing






About the only thing I stop short of is excessive single ship TF's to soak up OPS points, as that's more engine manipulation.





yup...in the same abandoned game that prompted me to start the thread...the guy who was playing the allies before me has single ship TFs sprinkled all over the map. It has taken me weeks to gather them all up again. The amount of mouse clicks involved in his turns must of taken an hell of a long time. It's not the only thing I have found just more of the same.


Well, was he winning? That answer in itself will pretty much show if his tactics were worth it. If he abandoned the game I suspect he was not winning.




crsutton -> RE: Gamey play (9/25/2015 3:18:03 PM)


quote:

ORIGINAL: Bullwinkle58

quote:

ORIGINAL: AW1Steve

Why is it that every time the word "gamey" comes up , after reading the "discussion" for a couple of pages I always want to run to the toilet to throw up, then I have a need for a shower? Then I seriously think about ripping the game out of my computer and dropping my discs and manuals into the trash? How is it that individuals manage to make this wonderful , brilliant game sound so dirty?

Why can we have thread after thread on house rules , yet never seem to agree on "what's gamey?". Cause THAT is the question. I've always been lead to consider the most important word to be INTENT. The intent to exploit a flaw in the game machinery in a manner that is essentially CHEATING. Am I wrong? Am I somehow ignorant , or misinformed? Then why can't we come to some kind of a working consensus?

My understanding is that the purpose (in REAL LIFE) of assigning a unit to another command (which we not very bright sailors call "chopping") is to facilitate command. To unify command. To consolidate command. Apparently some people do it to cheat. I didn't know that. OK. So the problem remains "what is gamey?". And once again , the answer comes down to "Intent".

In law , the judges often cite what's called "the reasonable man doctrine". What that comes down to here is very much the same. A restricted command in modern militaries is essentially a "training command" . Once a unit reaches it's proper status (full combat readiness) it is assigned to a Combat command. Other units are "home guard" equivalents. In the case of Australia in ww2 ALL units were considered "home guard" in nature unless they were assigned to "Imperial commands". Like the 1st Australian corps. Then they could go overseas.

The ABDA was a joint command. Nations "chopped" units into it and out of it as needed.

I don't see any of these things as "gamey". I don't think any "reasonable man" would. The infantry unit sent to a Air HQ definitely raises my eyebrow (in fact both of them!). I would ask any opponent to justify his action.....then wait for what had better be a damned good explanation.

But no matter how we define "gamey" , one thing won't help is for people to get "hot under the collar". So let's take a time out. Each of us should come up with a list of things we regard as "gamey" and WHY! And come up with solutions OTHER then having the opponent do EXACTLY what we want. In other words we need some serious compromise. A code of conduct as it were. There are some very bright , knowledgeable people on this forum (then there's the rest like me) , and I can't believe that we can't come up with a good , solid code of conduct based on agreement and compromise. Or we can just keep screwing around and clawing a each other like a bunch of unruly cats. [:(]


Except in the game the HQ has no effect in most cases on command. It's not real life. People keep trying to make it real life, but it isn't.

The devs could have solved the WC issue by not nesting Air HQs inside restricted Land HQs. They didn't. If they had a whole lot of angst could have been avoided.

Saying "full PPs in all cases" is nice, but the budgets don't work. My opponent reports he has over 8000 PPs in his account as Japan in late 1943. I have 50. I have not "cheated" in that game even once. But look at what the Allied player has to buy out just from the American OOB. The purchase values were assigned by the devs. The budgets were assigned by the devs. The Allies need to buy out at minimum four IDs in 1942, at a cost of over 2000 PPs each. Do the math.

As I said above, should any ID arrive in CONUS after June 1942 and need extra WC HQ training? No. They can be left there, but a Pacific unrestricted HQ should already own them. It's that fact in the stock scenarios that drives Allied players to use nesting to save PPs. I can't speak for Japanese players' problems. But the difference between 8000 and 50 is pretty stark.



And to make it worse, Michaelm has added a lot more PP costs to the basic game. Even with PDU on there are PP costs to now convert single engine aircraft to twin (if they are not slated for that) and twin engine to 4 engine as well. If you want to assign a marine fighter squadron F6F fighters to replace the obsolete wildcats the cost is 100 PP. Similar costs are found with Commonwealth squadrons. None of these costs existed when the stock game was introduced but came in later patches. Got no problem with them as they make sense and keep things under control, but in 3/43 I have about 200 PP saved up and still have one full American Division and numerous regiments that I have yet to purchase. Have not been able to buy out any Canadian or New Zealand infantry regiments. I did disband two New Zealand Brigades more for the squads and precious 25 pounders and will buy them out cheaply but there is no sense rebuilding them now as the Commonwealth forces are critically short of guns and mortars. I have disbanded three Indian Divisions and virtually all Indian brigades, more for the pressing need for devices and squads as I have been fighting in India. Two are rebuilding and one is due back in two months. This is 3/43 mind you and I still have about six Indian divisions that are still restricted. I have no idea of my opponent's status and do not care. I think the PP allotment and costs for the Allies are just about right and enjoy the challenge of allotting them. However, I don't think for a minute that anything I have done is gamey-just prudent and it annoys me to no end to hear it suggested.

For the Allies side the PP costs work fine. By mid 43 arriving restricted units pretty much disappear and the Allies really do not have to worry about PP costs. The idea is to slow down the Allied capabilities in the first half of the war and it really seems to do that very well. I don't really care much what my opponent is doing or how much PP points he has accumulated. Quite frankly, if the Allied player is up to snuff, then virtually all Japanese players are going to be hating life come 1944-no matter their PP situation. Works fine for me.




Lokasenna -> RE: Gamey play (9/25/2015 4:32:18 PM)


quote:

ORIGINAL: Amoral

quote:

ORIGINAL: Lokasenna
quote:

ORIGINAL: rroberson
moving a combat division under an air HQ needs one heck of a good explanation.

I've got one: because it's not forbidden, and was in fact designed to be possible.


quote:

ORIGINAL: Lokasenna
The fix is more reasonable than playing the game with the revered intentions handed down from on high.


At the start of your post following the design intent was what justified your play. But when faced with a quote that says what you are doing was not intended suddenly the intent is dismissed with sarcasm. In fact your whole argument shifts from Only ridiculous people think using Aus. I corps is not intended to The game is broken, and only by avoiding the intent can you get a good match


I don't feel I need to justify anything, except for explaining why I push back against the prevailing winds on topics such as these. I usually avoid these threads because of what they inevitably turn into, but not this time.

quote:

ORIGINAL: Amoral

quote:

ORIGINAL: rroberson
only players looking to gain an unfair advantage over an otherwise trusting opponent would bend the system like this


That's just as pointlessly incendiary. Lokasenna isn't doing it to gain a competitive advantage, he is doing it because he thinks HRs are a bad way to try and control actions, and it is better to find an opponent who thinks like he does.


I actually think that most people will adhere to house rules if they have them. I just think house rules are innately bonkers, and the ones typically bandied about here are not necessarily well researched solutions to the problems they purport to solve.

quote:

ORIGINAL: Amoral

The only people doing wrong are those tell their opponent they aim to play the intent, and then do things like this behind the scenes. If you aren't paying 100% of the PP value of a restricted unit when you make it unrestricted, your opponent should know that.


I can agree with that, but I think we all do.

quote:

ORIGINAL: rroberson

You remind me a lot of MMO players who look for every exploit possible to cheat the intent of the game.



Yep, that's totally me. I never built up friends lists of people who liked to play with me because I was helpful, gave advice and constructive criticism when appropriate, worked with the team, or taught new people or anything like that. All I want to do is win all day every day, like Charlie Sheen.



I never got the impression that anyone was actually accusing me of cheating, merely that because I do things allowed by the game (but that aren't engine/mechanics exploitation) I get the side-eye. Or maybe it's because I find the concept a bit absurd.

I also want to clarify that I think what Bullwinkle meant in terms of "it doesn't matter whether it's an Air HQ or a Ground HQ or a Naval HQ or a Command HQ" is that it doesn't matter what the unit is assigned to. An Air HQ certainly doesn't give you a bonus in combat [:)].




Bullwinkle58 -> RE: Gamey play (9/25/2015 4:57:02 PM)


quote:

ORIGINAL: Lokasenna

I also want to clarify that I think what Bullwinkle meant in terms of "it doesn't matter whether it's an Air HQ or a Ground HQ or a Naval HQ or a Command HQ" is that it doesn't matter what the unit is assigned to. An Air HQ certainly doesn't give you a bonus in combat [:)].


Yep. Only focused on what an Air HQ does for an LCU, which is nothing more or less what a Land HQ gives. Obviously too an Air HQ offers torpedoes or replacement aircraft help or sometimes av support. Ground LCUs don't benefit from any of this.




Bullwinkle58 -> RE: Gamey play (9/25/2015 5:07:35 PM)

quote:

ORIGINAL: crsutton

For the Allies side the PP costs work fine. By mid 43 arriving restricted units pretty much disappear and the Allies really do not have to worry about PP costs. The idea is to slow down the Allied capabilities in the first half of the war and it really seems to do that very well. I don't really care much what my opponent is doing or how much PP points he has accumulated. Quite frankly, if the Allied player is up to snuff, then virtually all Japanese players are going to be hating life come 1944-no matter their PP situation. Works fine for me.


I have to disagree, as I have before. Take a look at your queues. For the US Army alone you get WC restricted IDs in 1943 and 1944--7th and 98th (?) Those are each about 4 months of PPs to buy out. You get a lot of restricted AA. You get several restricted engineering units. And that's just the US Army.

You say in your post you haven't been able to use the Kiwis; you should be able to by 1943.

For me I still haven't got the 7th fully bought in December 1943 because I needed the Aussie divisions for NG and I didn't do the I Corps move. I paid full boat for the Aussies at about 550 PP per third. Ouch. A month per third.

I've got no PPs to get the 98th next spring unless I start saving now, and I can't as I need another 700+ to finish the 7th.

You've played the full game before, so you know how many TFs need new COs, how many subs come with pretty bad COs, etc. In the early game you spend replacing scores of air leaders in the 20s; in the late game you need PPs for TFs. Which is fine, but you're trying to buy IDs that should be fully trained when they arrive for deployment.

As you say Michael added new PP freight too. I don't mind, but it's another leak.

I don't know if I'll ever start another game. But I'd want at least 60/day. 70/day would be better. The Kiwis are useful.





AW1Steve -> RE: Gamey play (9/25/2015 5:12:37 PM)

OK. So at this point there is NO consensus as to if this is "gamey" , unethical or unusual. Apparently we'll have to "agree to disagree". How about we simply agree to discuss this with any potential opponent and disclose our "philosophies" before we start a PBEM? Will this handle the problem? No judgments , just a "this is what I do , take it or leave it?"

To those of us who might have issues with such tactics , it doesn't matter what you do or don't do. It obviously didn't occur to us that anyone would do it, so we didn't ask. We feel "blindsided" at best and "cheated" at worst. ALL could be avoided with full disclosure. Then everybody can do or not do as they wish. No anger , name calling , or being judgmental. Just acting like adults. [:)]




rroberson -> RE: Gamey play (9/25/2015 6:23:08 PM)


quote:

ORIGINAL: Bullwinkle58

Replying to MM, but really the whole thread.

Slept on this. Woke up thinking about it. Opened the game and Tracker and studied some tings. Learning ensued.

First a word on Lokasenna. MM also plays him; won't claim to speak for him. But Loka has been accused here multiple times of cheating. I wish that would stop now. It's a heinous charge in our community. Reading your opponent's AAR is cheating. Paying 25% PPs under the game design is not. Loka plays a good, hard game. He has played strategy games his whole, short ([:)]) life and is very good at them. Better than me. But he is not a cheater. Any of you could only wish for an opponent as gracious, funny, and willing to share, to educate. I have learned so much about how to play this beast from our interactions. When I have had Very Bad Things happen to my forces he has never gloated or trash-talked even once. He has given me OpSec material more than once to let me see why something disastrous happened. In short, he does not deserve the allegations that have been heaped on him here.

We agreed to a no-HR game. He plays it that way. I self-censored my buy-outs to play as some here state must be the method in part out of a feeling of "Air vs. Land", but more because I just never paid much attention to all the threads about how to do the cheaper buy-outs. In previous games it never mattered. But with Loka I find myself in straits because he's so damn good at playing Japan. I need those guys trapped in California by my decisions. I will say up until this thread I didn't know he had bought out Land to Air. But in a no-HR there's ne reason I should have. Further, to some posters' challenges, he has over 10,000 PP in the bank. Reduce that stack by 75% and have him pay full freight and he'd still have thousands of excess. As he says, for Japan it just doesn't matter.

Finally, to the issue of Air versus Land, he has made the point at least twice that the effects are the same in the game design. This doesn't seem to have penetrated, so I'll try once more. The game gives no advantage to any HQ type in land combat. An Air HQ behaves the same way as a Land in ground combat terms. Similarly the USMC can work for a Chinese general and all is the same. It's just the way it is. And the 25% method works equally well for WC land LCUs moving to Air HQs as does the Aussie Army moving to I Corps and then out to unrestricted status by buying I Corps out to itself or to a theater command. NO DIFFERENCE. The game doesn't care. But some here are fine with I Corps but not with WC simply because of that one, deadly word: "Air." It just doesn't matter.

OK. So some here would then argue that doing the I Corps move is somehow also "cheating." That an Aussie brigade which starts out working for Australia Command ought to pay 100% PPs to go to, say, SWPAC, rather than pay 25% to go to I Corps. And that's just ridiculous. That's putting on a hair shirt for no reason other than you have a hair shirt. That brigade, in RL military terms, OUGHT to be working for I Corps before it's working for SWPAC. (It ought to be working for a division CO, but that's a different argument.) But some here would advocate having it work for the "wrong" boss just to avoid paying 25% PPs. And when the 25% PP rule is built into the core of the game design.

So let's step back here. Nobody is cheating, foremost among us Lokasenna. For Japanese players it doesn't really matter. For Allied players it really does. And this whole thing has taught me so much about how to improve my game in the final game years. It's been good that way. And a smarter Moose is a more dangerous Moose. [8D]



Well again, I think its great he has found someone willing to put up with his gaming. You clearly are. However, with him paying just 25 percent of the PPs he should be paying...it allows him to free up many more combat divisions very EARLY in the game. And that makes a huge difference during the happy times for the JFB when they still have the amphib landing bonus. You don't think it affected your game? It did.

Sure he has banked 10K (due to the fact he is not paying full PPs) and apparently Japan doesn't need it late in game. But he is breaking the design. Good that you guys don't mind. And good that I know because I would never play him or anyone who lives to game the system as opposed to the opponent.




rroberson -> RE: Gamey play (9/25/2015 6:23:58 PM)

quote:

ORIGINAL: crsutton


quote:

ORIGINAL: rroberson


quote:

ORIGINAL: mind_messing






About the only thing I stop short of is excessive single ship TF's to soak up OPS points, as that's more engine manipulation.





yup...in the same abandoned game that prompted me to start the thread...the guy who was playing the allies before me has single ship TFs sprinkled all over the map. It has taken me weeks to gather them all up again. The amount of mouse clicks involved in his turns must of taken an hell of a long time. It's not the only thing I have found just more of the same.


Well, was he winning? That answer in itself will pretty much show if his tactics were worth it. If he abandoned the game I suspect he was not winning.



No, my understanding is he abandoned the game because he objected to how his opponent (Japan) was using his bombers (massed bombing campaign). It was very ironic.





rroberson -> RE: Gamey play (9/25/2015 6:29:13 PM)


quote:

ORIGINAL: Lokasenna

I never got the impression that anyone was actually accusing me of cheating, merely that because I do things allowed by the game (but that aren't engine/mechanics exploitation) I get the side-eye. Or maybe it's because I find the concept a bit absurd.

I also want to clarify that I think what Bullwinkle meant in terms of "it doesn't matter whether it's an Air HQ or a Ground HQ or a Naval HQ or a Command HQ" is that it doesn't matter what the unit is assigned to. An Air HQ certainly doesn't give you a bonus in combat [:)].



Cheating no. Your opponents are well aware of what you are doing and that is fine. You are exploiting the game engine, but as long as your opponents know and agree to play an open game like that...no harm no foul.

I started the thread based on my experiences when my opponent was doing what you were doing while I was being a dumb ass and trying to play the game as intended, as opposed to taking advantage of ever exploit possible.

Air HQs don't give you a bonus in combat, I don't think that has ever been said...it fives you a bonus of being able to buy your combat divisions out at a 75 percent discount. That is a HUGE advantage in game particularly early when Japan is scraping around for PPs to release all those unused Manchurian units facing the soviets. And that is the center of my argument.

By 43/44, it doesn't matter because and competent player should be kicking Japan's ass...but who wants to spend a year playing someone who is exploiting the game design and patiently wait for the game to finally be on even terms?




rroberson -> RE: Gamey play (9/25/2015 6:36:28 PM)


quote:

ORIGINAL: AW1Steve

OK. So at this point there is NO consensus as to if this is "gamey" , unethical or unusual. Apparently we'll have to "agree to disagree". How about we simply agree to discuss this with any potential opponent and disclose our "philosophies" before we start a PBEM? Will this handle the problem? No judgments , just a "this is what I do , take it or leave it?"

To those of us who might have issues with such tactics , it doesn't matter what you do or don't do. It obviously didn't occur to us that anyone would do it, so we didn't ask. We feel "blindsided" at best and "cheated" at worst. ALL could be avoided with full disclosure. Then everybody can do or not do as they wish. No anger , name calling , or being judgmental. Just acting like adults. [:)]



Exactly. The fact that Lok chooses to play his game his way is no skin of anyone's back as long as his current crop of opponents are down with it.

But its when those of us are unaware of the game breaking exploits are being blind sided by them is where the issue is.

Intent, disclosure, honesty, honor.

It takes a best two full years to get through a game...four for slower players...it's one hell of a time commitment to invest in only to find out six months into the game your opponent is exploiting the PP system.

There are some serious...I wont call them gamey, but game breaking things one can do with the engine. But why? The joy of a game this size is the playing of it. The win at any cost attitude is a lot of what is wrong with computer gaming as a whole. One of the things I have enjoyed about this game and most of the gamers who play it is they play for the fun of the game. The simulation. No one, at the end of the day, really cares that I have never won a single game of WITP....or lost every carrier I have ever dad due to my insane attitude about my tiny sailors (damn the torpedoes!)...we are all suppose to be having fun...so if you are doing things that you think might cause an issue for you opponent...let him know in advance.

With everyone I have a game going with, or have ever played...I always tell them, "If I do something that annoys you...let me know...we can negotiate it and create a rule around it." No point in pissing off someone I am playing just so I can "win".

Anyway...I would love to see a list of everything that people think is gamey...all the broken exploits in one thread. I know there are more out there then even an old salt like me is aware of. I'm very curious what people think is gamey now. I only brought one thing up and we are in page 3 or 4 of this thread now.




Bullwinkle58 -> RE: Gamey play (9/25/2015 6:41:17 PM)


quote:

ORIGINAL: AW1Steve

OK. So at this point there is NO consensus as to if this is "gamey" , unethical or unusual. Apparently we'll have to "agree to disagree". How about we simply agree to discuss this with any potential opponent and disclose our "philosophies" before we start a PBEM? Will this handle the problem? No judgments , just a "this is what I do , take it or leave it?"

To those of us who might have issues with such tactics , it doesn't matter what you do or don't do. It obviously didn't occur to us that anyone would do it, so we didn't ask. We feel "blindsided" at best and "cheated" at worst. ALL could be avoided with full disclosure. Then everybody can do or not do as they wish. No anger , name calling , or being judgmental. Just acting like adults. [:)]


Thank you, Mr. UN. [:'(]

Anyone who has been around here for long is aware of this practice. There were mega-threads over and over for years when the game was newer. I skimmed them, but never really dug into the mechanics because at the time I was playing the AI and you don't need to ever consider doing it against the AI. And I never discussed it because I play an open game. If anyone is bothered by it I'd say for sure discuss it.

But I'd also urge Allied players to also discuss raising the Allied PP daily. Maybe in exchange for something else, but it's a key number. And very easy to change.

In addition, if you want a list of discussions, MindMessing's list of the things he's done in Loka's game would be a good start for Allied players to chat with their Japanese opponents. The kami activation one in particular the Allied player has no counter for. I think it could have been coded better to make the Japanese player actually take back a base rather than just not take one, but it is what it is. And it can really swing 1944 in a big way. Super-sizing Japanese air units would be second, especially with "free" torpedoes.

(While I'm wool-gathering, how great would the game be if torpedoes were managed like mines? Limited pools, but draw-able at any properly-sized base? Torpedoes are an order of magnitude more expensive and complex than mines, but an xAKL can "carry" 300-400 of them in supply dropped at a base with an Air HQ. They're essentially free.)




Bullwinkle58 -> RE: Gamey play (9/25/2015 6:43:28 PM)


quote:

ORIGINAL: rroberson


quote:

ORIGINAL: Bullwinkle58

Replying to MM, but really the whole thread.

Slept on this. Woke up thinking about it. Opened the game and Tracker and studied some tings. Learning ensued.

First a word on Lokasenna. MM also plays him; won't claim to speak for him. But Loka has been accused here multiple times of cheating. I wish that would stop now. It's a heinous charge in our community. Reading your opponent's AAR is cheating. Paying 25% PPs under the game design is not. Loka plays a good, hard game. He has played strategy games his whole, short ([:)]) life and is very good at them. Better than me. But he is not a cheater. Any of you could only wish for an opponent as gracious, funny, and willing to share, to educate. I have learned so much about how to play this beast from our interactions. When I have had Very Bad Things happen to my forces he has never gloated or trash-talked even once. He has given me OpSec material more than once to let me see why something disastrous happened. In short, he does not deserve the allegations that have been heaped on him here.

We agreed to a no-HR game. He plays it that way. I self-censored my buy-outs to play as some here state must be the method in part out of a feeling of "Air vs. Land", but more because I just never paid much attention to all the threads about how to do the cheaper buy-outs. In previous games it never mattered. But with Loka I find myself in straits because he's so damn good at playing Japan. I need those guys trapped in California by my decisions. I will say up until this thread I didn't know he had bought out Land to Air. But in a no-HR there's ne reason I should have. Further, to some posters' challenges, he has over 10,000 PP in the bank. Reduce that stack by 75% and have him pay full freight and he'd still have thousands of excess. As he says, for Japan it just doesn't matter.

Finally, to the issue of Air versus Land, he has made the point at least twice that the effects are the same in the game design. This doesn't seem to have penetrated, so I'll try once more. The game gives no advantage to any HQ type in land combat. An Air HQ behaves the same way as a Land in ground combat terms. Similarly the USMC can work for a Chinese general and all is the same. It's just the way it is. And the 25% method works equally well for WC land LCUs moving to Air HQs as does the Aussie Army moving to I Corps and then out to unrestricted status by buying I Corps out to itself or to a theater command. NO DIFFERENCE. The game doesn't care. But some here are fine with I Corps but not with WC simply because of that one, deadly word: "Air." It just doesn't matter.

OK. So some here would then argue that doing the I Corps move is somehow also "cheating." That an Aussie brigade which starts out working for Australia Command ought to pay 100% PPs to go to, say, SWPAC, rather than pay 25% to go to I Corps. And that's just ridiculous. That's putting on a hair shirt for no reason other than you have a hair shirt. That brigade, in RL military terms, OUGHT to be working for I Corps before it's working for SWPAC. (It ought to be working for a division CO, but that's a different argument.) But some here would advocate having it work for the "wrong" boss just to avoid paying 25% PPs. And when the 25% PP rule is built into the core of the game design.

So let's step back here. Nobody is cheating, foremost among us Lokasenna. For Japanese players it doesn't really matter. For Allied players it really does. And this whole thing has taught me so much about how to improve my game in the final game years. It's been good that way. And a smarter Moose is a more dangerous Moose. [8D]



Well again, I think its great he has found someone willing to put up with his gaming. You clearly are. However, with him paying just 25 percent of the PPs he should be paying...it allows him to free up many more combat divisions very EARLY in the game. And that makes a huge difference during the happy times for the JFB when they still have the amphib landing bonus. You don't think it affected your game? It did.

Sure he has banked 10K (due to the fact he is not paying full PPs) and apparently Japan doesn't need it late in game. But he is breaking the design. Good that you guys don't mind. And good that I know because I would never play him or anyone who lives to game the system as opposed to the opponent.


Just to be clear, since you wanted one more shot, it was you I was referring to when I spoke about posters calling him a cheater. That was despicable.

I'm going to give you a green-button vacation.




AW1Steve -> RE: Gamey play (9/25/2015 6:49:55 PM)


quote:

ORIGINAL: Bullwinkle58


quote:

ORIGINAL: AW1Steve

OK. So at this point there is NO consensus as to if this is "gamey" , unethical or unusual. Apparently we'll have to "agree to disagree". How about we simply agree to discuss this with any potential opponent and disclose our "philosophies" before we start a PBEM? Will this handle the problem? No judgments , just a "this is what I do , take it or leave it?"

To those of us who might have issues with such tactics , it doesn't matter what you do or don't do. It obviously didn't occur to us that anyone would do it, so we didn't ask. We feel "blindsided" at best and "cheated" at worst. ALL could be avoided with full disclosure. Then everybody can do or not do as they wish. No anger , name calling , or being judgmental. Just acting like adults. [:)]


Thank you, Mr. UN. [:'(]

Anyone who has been around here for long is aware of this practice. There were mega-threads over and over for years when the game was newer. I skimmed them, but never really dug into the mechanics because at the time I was playing the AI and you don't need to ever consider doing it against the AI. And I never discussed it because I play an open game. If anyone is bothered by it I'd say for sure discuss it.

But I'd also urge Allied players to also discuss raising the Allied PP daily. Maybe in exchange for something else, but it's a key number. And very easy to change.

In addition, if you want a list of discussions, MindMessing's list of the things he's done in Loka's game would be a good start for Allied players to chat with their Japanese opponents. The kami activation one in particular the Allied player has no counter for. I think it could have been coded better to make the Japanese player actually take back a base rather than just not take one, but it is what it is. And it can really swing 1944 in a big way. Super-sizing Japanese air units would be second, especially with "free" torpedoes.

(While I'm wool-gathering, how great would the game be if torpedoes were managed like mines? Limited pools, but draw-able at any properly-sized base? Torpedoes are an order of magnitude more expensive and complex than mines, but an xAKL can "carry" 300-400 of them in supply dropped at a base with an Air HQ. They're essentially free.)



Consider it my attempt at penance for having started so many furballs. The heck with micro-manging torpedo's or mines. Give the allies full production capability. THAT's my wet dream for this game. All the mines I want , production of PT-22's and AT-6's so that I can use TRAINERS for basic training , not war birds. Production all all the mines I want , and some of the later ones in the war that the game does not allow. Those are some of thing of which I dream. [:D]




mind_messing -> RE: Gamey play (9/25/2015 7:33:03 PM)


quote:

ORIGINAL: rroberson


quote:

ORIGINAL: Lokasenna

I never got the impression that anyone was actually accusing me of cheating, merely that because I do things allowed by the game (but that aren't engine/mechanics exploitation) I get the side-eye. Or maybe it's because I find the concept a bit absurd.

I also want to clarify that I think what Bullwinkle meant in terms of "it doesn't matter whether it's an Air HQ or a Ground HQ or a Naval HQ or a Command HQ" is that it doesn't matter what the unit is assigned to. An Air HQ certainly doesn't give you a bonus in combat [:)].



Cheating no. Your opponents are well aware of what you are doing and that is fine. You are exploiting the game engine, but as long as your opponents know and agree to play an open game like that...no harm no foul.

I started the thread based on my experiences when my opponent was doing what you were doing while I was being a dumb ass and trying to play the game as intended, as opposed to taking advantage of ever exploit possible.

Air HQs don't give you a bonus in combat, I don't think that has ever been said...it fives you a bonus of being able to buy your combat divisions out at a 75 percent discount. That is a HUGE advantage in game particularly early when Japan is scraping around for PPs to release all those unused Manchurian units facing the soviets. And that is the center of my argument.

By 43/44, it doesn't matter because and competent player should be kicking Japan's ass...but who wants to spend a year playing someone who is exploiting the game design and patiently wait for the game to finally be on even terms?


Where in the manual, the game, or anywhere else does it say that you are required required to move certain types of units to a certain type of HQ?

You keep using the phrase "playing the game as intended". How, exactly, is the game intended to be played? Your "rules"?

It seems to me that anyone with a approach to the game that differs from yours is either cheating or exploiting the game engine.

quote:

In addition, if you want a list of discussions, MindMessing's list of the things he's done in Loka's game would be a good start for Allied players to chat with their Japanese opponents. The kami activation one in particular the Allied player has no counter for. I think it could have been coded better to make the Japanese player actually take back a base rather than just not take one, but it is what it is. And it can really swing 1944 in a big way. Super-sizing Japanese air units would be second, especially with "free" torpedoes.


It gives me a strange sense of pride that I'm the baseline for all the nefarious tricks Japan can pull off :)





AW1Steve -> RE: Gamey play (9/25/2015 7:46:21 PM)


quote:

ORIGINAL: mind_messing


quote:

ORIGINAL: rroberson


quote:

ORIGINAL: Lokasenna

I never got the impression that anyone was actually accusing me of cheating, merely that because I do things allowed by the game (but that aren't engine/mechanics exploitation) I get the side-eye. Or maybe it's because I find the concept a bit absurd.

I also want to clarify that I think what Bullwinkle meant in terms of "it doesn't matter whether it's an Air HQ or a Ground HQ or a Naval HQ or a Command HQ" is that it doesn't matter what the unit is assigned to. An Air HQ certainly doesn't give you a bonus in combat [:)].



Cheating no. Your opponents are well aware of what you are doing and that is fine. You are exploiting the game engine, but as long as your opponents know and agree to play an open game like that...no harm no foul.

I started the thread based on my experiences when my opponent was doing what you were doing while I was being a dumb ass and trying to play the game as intended, as opposed to taking advantage of ever exploit possible.

Air HQs don't give you a bonus in combat, I don't think that has ever been said...it fives you a bonus of being able to buy your combat divisions out at a 75 percent discount. That is a HUGE advantage in game particularly early when Japan is scraping around for PPs to release all those unused Manchurian units facing the soviets. And that is the center of my argument.

By 43/44, it doesn't matter because and competent player should be kicking Japan's ass...but who wants to spend a year playing someone who is exploiting the game design and patiently wait for the game to finally be on even terms?


Where in the manual, the game, or anywhere else does it say that you are required required to move certain types of units to a certain type of HQ?

You keep using the phrase "playing the game as intended". How, exactly, is the game intended to be played? Your "rules"?

It seems to me that anyone with a approach to the game that differs from yours is either cheating or exploiting the game engine.

quote:

In addition, if you want a list of discussions, MindMessing's list of the things he's done in Loka's game would be a good start for Allied players to chat with their Japanese opponents. The kami activation one in particular the Allied player has no counter for. I think it could have been coded better to make the Japanese player actually take back a base rather than just not take one, but it is what it is. And it can really swing 1944 in a big way. Super-sizing Japanese air units would be second, especially with "free" torpedoes.


It gives me a strange sense of pride that I'm the baseline for all the nefarious tricks Japan can pull off :)





Yes I'm sure your mother is/would be proud of you. [:(] Well, now that your ethical feeling in game play are out it will be most interesting to see who will play a PBEM with you. [:(]




Bullwinkle58 -> RE: Gamey play (9/25/2015 10:34:57 PM)


quote:

ORIGINAL: mind_messing


It gives me a strange sense of pride that I'm the baseline for all the nefarious tricks Japan can pull off :)




Well, yeah, but there's still 1945 . . . [8D]




iley -> RE: Gamey play (9/25/2015 11:40:34 PM)


quote:

ORIGINAL: iley

If the Ide is to attach 2nd marine to VII bomber and then pay points to change bomber command taking 2nd marine with it for free. Not gonna work. You must pay to move second marine two VII bomber. Would only work with units that start out attached to a HQ. Of course I could be completely wrong would not be the first time.

Iley


This thread has been very educational. Now I have a much better understanding of how to use the point system.
Making me feel much better about my pour performance as the Allied player.

Thank you to all who made contributions.

Iley




BillBrown -> RE: Gamey play (9/25/2015 11:58:19 PM)


quote:

ORIGINAL: AW1Steve


quote:

ORIGINAL: mind_messing


quote:

ORIGINAL: rroberson


quote:

ORIGINAL: Lokasenna

I never got the impression that anyone was actually accusing me of cheating, merely that because I do things allowed by the game (but that aren't engine/mechanics exploitation) I get the side-eye. Or maybe it's because I find the concept a bit absurd.

I also want to clarify that I think what Bullwinkle meant in terms of "it doesn't matter whether it's an Air HQ or a Ground HQ or a Naval HQ or a Command HQ" is that it doesn't matter what the unit is assigned to. An Air HQ certainly doesn't give you a bonus in combat [:)].



Cheating no. Your opponents are well aware of what you are doing and that is fine. You are exploiting the game engine, but as long as your opponents know and agree to play an open game like that...no harm no foul.

I started the thread based on my experiences when my opponent was doing what you were doing while I was being a dumb ass and trying to play the game as intended, as opposed to taking advantage of ever exploit possible.

Air HQs don't give you a bonus in combat, I don't think that has ever been said...it fives you a bonus of being able to buy your combat divisions out at a 75 percent discount. That is a HUGE advantage in game particularly early when Japan is scraping around for PPs to release all those unused Manchurian units facing the soviets. And that is the center of my argument.

By 43/44, it doesn't matter because and competent player should be kicking Japan's ass...but who wants to spend a year playing someone who is exploiting the game design and patiently wait for the game to finally be on even terms?


Where in the manual, the game, or anywhere else does it say that you are required required to move certain types of units to a certain type of HQ?

You keep using the phrase "playing the game as intended". How, exactly, is the game intended to be played? Your "rules"?

It seems to me that anyone with a approach to the game that differs from yours is either cheating or exploiting the game engine.

quote:

In addition, if you want a list of discussions, MindMessing's list of the things he's done in Loka's game would be a good start for Allied players to chat with their Japanese opponents. The kami activation one in particular the Allied player has no counter for. I think it could have been coded better to make the Japanese player actually take back a base rather than just not take one, but it is what it is. And it can really swing 1944 in a big way. Super-sizing Japanese air units would be second, especially with "free" torpedoes.


It gives me a strange sense of pride that I'm the baseline for all the nefarious tricks Japan can pull off :)





Yes I'm sure your mother is/would be proud of you. [:(] Well, now that your ethical feeling in game play are out it will be most interesting to see who will play a PBEM with you. [:(]

I would.




rroberson -> RE: Gamey play (9/26/2015 12:58:26 AM)

quote:




Just to be clear, since you wanted one more shot, it was you I was referring to when I spoke about posters calling him a cheater. That was despicable.

I'm going to give you a green-button vacation.



Call it what you like. He is cheating...made worse if he doesn't bother to tell his opponents what he is doing prior to doing it. You don't mind and I think that's great. Others certainly do.

There are many ways to cheat in online games. One of this scope certainly has a lot of flaws. I tend to avoid those sorts of players especially the type that exploit game designs looking for unique ways to win at any cost.





mind_messing -> RE: Gamey play (9/26/2015 1:30:57 AM)


quote:

ORIGINAL: Bullwinkle58


quote:

ORIGINAL: mind_messing


It gives me a strange sense of pride that I'm the baseline for all the nefarious tricks Japan can pull off :)




Well, yeah, but there's still 1945 . . . [8D]


Loka will win in our game, no question of it. It's the when and how that's still to be decided.

Hopefully, my AAR will be a nice example of how, even with the Japanese pulling out every trick they can, the Allies (when properly led) can still win.


quote:

ORIGINAL: rroberson

quote:




Just to be clear, since you wanted one more shot, it was you I was referring to when I spoke about posters calling him a cheater. That was despicable.

I'm going to give you a green-button vacation.



Call it what you like. He is cheating...made worse if he doesn't bother to tell his opponents what he is doing prior to doing it. You don't mind and I think that's great. Others certainly do.

There are many ways to cheat in online games. One of this scope certainly has a lot of flaws. I tend to avoid those sorts of players especially the type that exploit game designs looking for unique ways to win at any cost.




What rule says that full PP costs have to be paid for anything?

Where is it written in the manual?

If what we have discussed in the HQ/PP system was an exploit, it would have been fixed by now. Many more issues have.

Lokasenna does not cheat. His attitude to the game differs from your own. This does not make him a cheater.

The sooner you realize this, the better. It does not sit well with me (and others) to call people out as cheaters.





pontiouspilot -> RE: Gamey play (9/26/2015 1:50:14 AM)

my goodness...this threatens to be a gossip column. Don't forget the old adage: "When people quit bitchin about you....you know you are dead".




rroberson -> RE: Gamey play (9/26/2015 1:50:44 AM)



quote:

What rule says that full PP costs have to be paid for anything?

Where is it written in the manual?

If what we have discussed in the HQ/PP system was an exploit, it would have been fixed by now. Many more issues have.

Lokasenna does not cheat. His attitude to the game differs from your own. This does not make him a cheater.

The sooner you realize this, the better. It does not sit well with me (and others) to call people out as cheaters.


lol...his attitude is rules, he don't need no stinking rules. [8|]

It has been pointed out by others that the way that Lok has admitted to using the PP rules was not the intent of the designers. When they did the refresh of the game they wanted to fix it, but they simply ran out of time to correct it...(given the laundry list of issues with the game that's easy to see). But in multiple threads they have said no, we don't want the players using the HQs this way. I mean, that's straight from the horse's mouth, I don't know what more evidence you need.

Lok has admitted he dislikes house rules...of course he does...it means he can't use the various exploits he has discovered in the game design. It's great that he has found like-minded players. It doesn't change my opinion of him or others who would use the game breaking exploits so they can win an online game. How he plays is up to him and that's great...I'm happy for you. But don't pretend like you or he aren't exploiting the game system with your style of play. Happily, you guys have revealed yourselves so players like me can be sure not to invest time in a game with you.

If you feel I am calling him a cheater, that's how you feel. I don't think I have openly said anyone was cheating. I simply didn't understand where the fun of exploiting the game design comes from. I have given him the benefit of the doubt as long as he is letting his opponents know in advance he intends to flout the design of the game. But having played enough of these games in the 11 plus years I have been going at it...not all players inform their opponents they plan to take advantage of the exploits. By their intent they are cheating...if Lok or you are feeling guilty...perhaps a strong look in the mirror is in order.

If not, by all means continue to play as you feel within your circle of fellow gamers.




wdolson -> RE: Gamey play (9/26/2015 2:15:23 AM)

WitP can be seen in two ways, is it a simulation or a game. If you see it as a simulation, doing anything that couldn't happen historically is a problem. If you see it as a game, you do anything within the rules that allows you to get an advantage.

Whether taking advantage of loopholes in the rules is cheating or not is up to the people playing a particular game. It may not be what you would tolerate, but that's what house rules are for.

In any case, please chill with the finger pointing. It isn't needed and it doesn't help anything.

Bill




rroberson -> RE: Gamey play (9/26/2015 2:31:19 AM)


quote:

ORIGINAL: wdolson

WitP can be seen in two ways, is it a simulation or a game. If you see it as a simulation, doing anything that couldn't happen historically is a problem. If you see it as a game, you do anything within the rules that allows you to get an advantage.

Whether taking advantage of loopholes in the rules is cheating or not is up to the people playing a particular game. It may not be what you would tolerate, but that's what house rules are for.

In any case, please chill with the finger pointing. It isn't needed and it doesn't help anything.

Bill



Aye aye sir. Things indeed have gotten testy and off my original post of exploring where the fun was in bending the rules.

I will return to my silent sam self.

[8D]




mind_messing -> RE: Gamey play (9/26/2015 12:42:22 PM)


quote:

ORIGINAL: rroberson



quote:

What rule says that full PP costs have to be paid for anything?

Where is it written in the manual?

If what we have discussed in the HQ/PP system was an exploit, it would have been fixed by now. Many more issues have.

Lokasenna does not cheat. His attitude to the game differs from your own. This does not make him a cheater.

The sooner you realize this, the better. It does not sit well with me (and others) to call people out as cheaters.


lol...his attitude is rules, he don't need no stinking rules. [8|]



I ask again, what rules do you speak of? Where are they written?

quote:

It has been pointed out by others that the way that Lok has admitted to using the PP rules was not the intent of the designers. When they did the refresh of the game they wanted to fix it, but they simply ran out of time to correct it...(given the laundry list of issues with the game that's easy to see).


If the design team disliked how the HQ system works, they've had plenty of time to change it. A wide range of issues and changes have been made to aspects of the game that weren't performing as they should (eg, air intercept model for large scale combat) and yet nobody has changed the HQ system.

Is it perhaps because it's WAD?

quote:

But in multiple threads they have said no, we don't want the players using the HQs this way. I mean, that's straight from the horse's mouth, I don't know what more evidence you need.


Do you have a link to the source for that?

quote:

Lok has admitted he dislikes house rules...of course he does...it means he can't use the various exploits he has discovered in the game design. It's great that he has found like-minded players. It doesn't change my opinion of him or others who would use the game breaking exploits so they can win an online game. How he plays is up to him and that's great...I'm happy for you. But don't pretend like you or he aren't exploiting the game system with your style of play. Happily, you guys have revealed yourselves so players like me can be sure not to invest time in a game with you.


Then your opinion is misinformed and wrong.

You'd be surprised just how many "exploits" within the game are actually just players without the flexibility to respond to novel circumstances and rely on house rules as a crutch.

The best example is stratosweeps. I'm sure you'd rather just house rule it up so that you don't have to do any hard thinking; for me, I enjoy trying to set up my fighter groups so as to beat the stratosweep. It can be done

quote:

If you feel I am calling him a cheater, that's how you feel. I don't think I have openly said anyone was cheating.


Post #81, you say "Call it what you like. He [Loka] is cheating..."

quote:

By their intent they are cheating...if Lok or you are feeling guilty...perhaps a strong look in the mirror is in order.


Hardly.

After playing with HR's and switching to no HR's, the latter is the future. You should perhaps try it before you judge, but that might be asking a bit much.





btd64 -> RE: Gamey play (9/26/2015 1:14:34 PM)

An old Generals 2 cents. The only LCU's I assign to an air HQ are units that are at the base to "defend the base as a permanent part of that base" such as a Marine def bat. Other units would be EAB's, BF's or Eng reg's/bat's. NEVER COMBAT UNITS. If I need to move a division early on I do one of two things;
1. Save the PP's thru good management.
2. Break down the unit and move it piece by piece as I can afford it, also thru PP's management.

I also LEAVE REPLACEMENTS AND UPGRADES OFF.

As far as moving units from one area to another, say India to Burma or China to Malaya, the LCU's should be "under" the "HQ" in "COMMAND" in that area. It simply helps to keep some "Historical Balance" to a game that is hard to keep historical after December 7th no matter how hard you try.

The more I think about "house rules" the more I think that the above 2 should be it. If you have 4E bombers that can attack ships on Dec 10th, so be it. If your intellegents says the USN CV's are SE of PH on Dec 8th, well I better move my carrier's the h**l out of there. This coming from a AFB. If you have the ability to statigic bomb in 1941 or 42. so be it. So on and so forth. Move the Dutch to OZ. Go ahead.

GP's 2 cents....GP




crsutton -> RE: Gamey play (9/26/2015 2:40:02 PM)

Air HQs don't give you a bonus in combat, I don't think that has ever been said...it fives you a bonus of being able to buy your combat divisions out at a 75 percent discount. That is a HUGE advantage in game particularly early when Japan is scraping around for PPs to release all those unused Manchurian units facing the soviets. And that is the center of my argument.

By 43/44, it doesn't matter because and competent player should be kicking Japan's ass...but who wants to spend a year playing someone who is exploiting the game design and patiently wait for the game to finally be on even terms?



But some (many) would argue that this is the ultimate in gamey. These units historically were not available to Japan for any purpose because the Japanese army's fear refusal to release them. For them the Soviet threat was real. The end result hindered their reaction to the Guadalcanal threat. Yet, I have never heard of any Japanese player who does not pull units out of Manchuria to the near limit. If you follow this line of argument then a Japanese player would have a moral and ethical responsibility not to do it because it is gaming the system and the real Japanese never would have done it. To me it seems just as ridiculous as assigning Allied units to HQ.

I hope you see my point here. I don't think my opponents should be restricted in Manchuria and I don't believe in assigning Allied ground units to air HQ to save PP. However, in a game as complex as this for anyone to accuse another of being gamey is always a case of the pot calling the kettle black. I myself hate my opponents use of massed Japanese air attacks in the first year of the war. Basically, he can take any 1-1 attack in the open and turn it into a rout with a massed bombing attack the same turn. But by economizing my PPs have been able to buy out more restricted AA units as a counter. (and AA works very well now) Who is being gamey? Neither. There is just no way to play this game on a fully historical basis. I have a good opponent who listens to me when I complain. However, the choice is his regarding if he changes or not. If he disagrees, I adapt.

Someone who plays the engine to the max to gain an advantage is not a cheater. He is just a different type of gamer than me. That is fine. There are plenty of opponents out there for him.




crsutton -> RE: Gamey play (9/26/2015 2:45:36 PM)


quote:

ORIGINAL: Bullwinkle58

quote:

ORIGINAL: crsutton

For the Allies side the PP costs work fine. By mid 43 arriving restricted units pretty much disappear and the Allies really do not have to worry about PP costs. The idea is to slow down the Allied capabilities in the first half of the war and it really seems to do that very well. I don't really care much what my opponent is doing or how much PP points he has accumulated. Quite frankly, if the Allied player is up to snuff, then virtually all Japanese players are going to be hating life come 1944-no matter their PP situation. Works fine for me.


I have to disagree, as I have before. Take a look at your queues. For the US Army alone you get WC restricted IDs in 1943 and 1944--7th and 98th (?) Those are each about 4 months of PPs to buy out. You get a lot of restricted AA. You get several restricted engineering units. And that's just the US Army.

You say in your post you haven't been able to use the Kiwis; you should be able to by 1943.

For me I still haven't got the 7th fully bought in December 1943 because I needed the Aussie divisions for NG and I didn't do the I Corps move. I paid full boat for the Aussies at about 550 PP per third. Ouch. A month per third.

I've got no PPs to get the 98th next spring unless I start saving now, and I can't as I need another 700+ to finish the 7th.

You've played the full game before, so you know how many TFs need new COs, how many subs come with pretty bad COs, etc. In the early game you spend replacing scores of air leaders in the 20s; in the late game you need PPs for TFs. Which is fine, but you're trying to buy IDs that should be fully trained when they arrive for deployment.

As you say Michael added new PP freight too. I don't mind, but it's another leak.

I don't know if I'll ever start another game. But I'd want at least 60/day. 70/day would be better. The Kiwis are useful.





Perhaps so. It is tight for me and some units have to wait. That does not mean that I don't think that I am getting enough forces to defeat Japan. Some air units are not converting, some leaders are not getting replaced. If you should have enough PP to do all that and also buy our every units then why bother with the PP system at all? To me that is the beauty of the PP system. You should never have everything you want. As for the Allied side, I like it and think it works just great. It is more expensive now with the patches but I have learned to economize so it comes out about even in that respect.




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