elxaime -> RE: Casualties (9/27/2015 12:13:39 AM)
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ORIGINAL: chaos45 The game does not model historical losses at all. Issue has been discussed at length in the past. I know HMS just recently rejoined the WiTE forums but probably not 2 months ago was some very lengthy discussion on it and even those working with the system acknowledge the system in its current state doesnt accurately models historical losses nor can the system be made to do such do to the way combat is modeled. That being said due to all the automatic tweaks to National Morale the system does at various points 2 players of close to equal skill can get about historical results on the battlefield but casualty rates will be about 50% or less of what they were historical based on same time frames. This leads to Army sizes for both sides which are usually much larger than historical as well. For example the German army will never wear down, as you just wont ever be able to kill enough Germans with the combat system. However due to morale changes and the size of Soviet units you will eventually start driving the Germans back and getting historical advances as even with 80%+ strength units the Germans wont be able to stop a 100% ToE massive soviet army as you move into 1943 on. I wonder though. SLA Marshalls study of men and fire in WW2 postulated that only a minority actually put themselves out there, shot their weapons, charged home. http://strategicstudiesinstitute.army.mil/pubs/parameters/Articles/03autumn/chambers.pdf This is a well-known phenomena. Hollywood movies love to show armies wading into each other like WWF wrestlers. But scientific analysis of old battlefields suggest a lot of the humans involved retained their survival instincts. Targets fled before the bayonet charge hit home, etc. There is also some suggestion that WW2 ordnance hit empty dirt a lot more than assumed, either dropped from the air or fired from a cannon. Still, it would be interesting to hear from the WITE developers what their actual algorithms were based on, e.g. percentages dead, wounded, missing, deserted, returned to combat after treatment for light wounds, etc. Many WITE combats seem rather stereotyped, e.g. one would expect more POW from a successful assault, more defenders casualties when overrun, and more attackers losses when engaged in combat in built-up areas. The current numbers don't seem to reflect a very complex analysis, since they always seem to fall into certain predictable ranges.
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