RE: Scout's Revenge (scout1 v ultradave, part deux) - Scott okay to participate (Full Version)

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ultradave -> RE: Scout's Revenge (scout1 v ultradave, part deux) - Scott okay to participate (11/5/2015 12:59:37 PM)

I think that is really the key. His airborne drops were aborted/defeated and he's never had good interdiction levels over northern France. I was able to pretty freely move reinforcements up to the line in Normandy. In the previous game with roles reversed, I know I had quite high interdiction values very deep into France. He had complained a lot about not being able to move units that were anywhere near the front. I did a pretty good job of keeping that up all the way to Berlin, although obviously with a much broader front they weren't always as high as just after the invasion.

Losing the airborne drops was also a key I think as it left him for quite a while with no room to bring in reinforcements to the beach head. Until he was able to pry his way on his right and take the end of the peninsula he was bottled up. Having even 2 or 3 extra hexes that the airborne troops take is key.

The invasion I did in Holland when I was the Allies had 5 airborne divisions and 4 beach hexes so I had an extensive footprint right off and was able to reinforce the beach. It took only about 3 turns to have a full Army PLUS the Airborne Army ashore. Again done under heavy air cover, even considering the not great weather (I forced them to fly anyway - too important to have then sit at home because of a little rain :-) )

Right now I'm anticipating some secondary invasion in the north somewhere. There must be a lot of units sitting in England looking for something to do right now. But I've been able to create a reserve to handle that, as long as I can get to wherever it is quickly enough. The Russians will eventually reach Berlin, but it will be interesting to see where I hold out agains the Allies.




scout1 -> RE: Scout's Revenge (scout1 v ultradave, part deux) - Scott okay to participate (11/5/2015 8:38:34 PM)


quote:

ORIGINAL: ultradave

I think that is really the key. His airborne drops were aborted/defeated and he's never had good interdiction levels over northern France. I was able to pretty freely move reinforcements up to the line in Normandy. In the previous game with roles reversed, I know I had quite high interdiction values very deep into France. He had complained a lot about not being able to move units that were anywhere near the front. I did a pretty good job of keeping that up all the way to Berlin, although obviously with a much broader front they weren't always as high as just after the invasion.

Losing the airborne drops was also a key I think as it left him for quite a while with no room to bring in reinforcements to the beach head. Until he was able to pry his way on his right and take the end of the peninsula he was bottled up. Having even 2 or 3 extra hexes that the airborne troops take is key.

The invasion I did in Holland when I was the Allies had 5 airborne divisions and 4 beach hexes so I had an extensive footprint right off and was able to reinforce the beach. It took only about 3 turns to have a full Army PLUS the Airborne Army ashore. Again done under heavy air cover, even considering the not great weather (I forced them to fly anyway - too important to have then sit at home because of a little rain :-) )

Right now I'm anticipating some secondary invasion in the north somewhere. There must be a lot of units sitting in England looking for something to do right now. But I've been able to create a reserve to handle that, as long as I can get to wherever it is quickly enough. The Russians will eventually reach Berlin, but it will be interesting to see where I hold out agains the Allies.


Naa ..... MacArthur won that argument ..... Nearly ALL US units in England were sent to the Pacific .....




ultradave -> RE: Scout's Revenge (scout1 v ultradave, part deux) - Scott okay to participate (11/5/2015 9:48:53 PM)

You must be playing a parallel game of WITP :-)




Peltonx -> RE: Scout's Revenge (scout1 v ultradave, part deux) - Scott okay to participate (11/6/2015 8:35:24 PM)

UD you using RR?

Are you rotating front line SU's?

What is you depot chain look like?

You using air drops to keep front line depots full?




ultradave -> RE: Scout's Revenge (scout1 v ultradave, part deux) - Scott okay to participate (11/6/2015 11:43:48 PM)

Peyton, pm sent




ultradave -> RE: Scout's Revenge (scout1 v ultradave, part deux) - Scott okay to participate (11/8/2015 8:45:05 PM)

Jan 16, 1945. No change in the front lines at all. Both sides huddles in their fortifications, while there was some limited bombing of the front lines. Other than that, no activity at all.

VP are -735 I think it was.

Meanwhile it hasn't stopped snowing for what - 5 weeks now?




ultradave -> RE: Scout's Revenge (scout1 v ultradave, part deux) - Scott okay to participate (11/9/2015 1:31:01 PM)

End of January, '45

Recon and interdiction flights over the front lines (not that anyone is moving - snow, snow and more snow). Several cities were bombed. The Luftwaffe managed to shoot down a decent number of Allied bombers and damage was minimal (probably more due to the bad weather than anything else).

The front lines have still not changed. It's like WW1 out there. The units in Normandy and in Italy have been in the same positions for many months now.

The Russians are doing all the work and will reach Berlin probably before the Allies reach Paris.




scout1 -> RE: Scout's Revenge (scout1 v ultradave, part deux) - Scott okay to participate (11/9/2015 11:47:42 PM)

All's Quiet on the Western Front ....




scout1 -> RE: Scout's Revenge (scout1 v ultradave, part deux) - Scott okay to participate (11/9/2015 11:48:10 PM)

Still snowing




ultradave -> RE: Scout's Revenge (scout1 v ultradave, part deux) - Scott okay to participate (11/12/2015 11:15:44 PM)

Feb 16th, 45, Turn 37

Snow this week. Forecast for more next week. Everyone is hunkered down. The Russians must think the Allies are a bunch of wimps :-)

Some city bombing but not enough to cause serious damage.

Victory points as of now -782





[image]local://upfiles/45914/1E43519B116848528D0B509D9EEF9566.jpg[/image]




scout1 -> RE: Scout's Revenge (scout1 v ultradave, part deux) - Scott okay to participate (11/13/2015 9:15:26 PM)


quote:

ORIGINAL: ultradave

Feb 16th, 45, Turn 37

Snow this week. Forecast for more next week. Everyone is hunkered down. The Russians must think the Allies are a bunch of wimps :-)

Some city bombing but not enough to cause serious damage.

Victory points as of now -782

Wimps Say Ye ...... You're just lucky that Joel didn't allow this to extend into 1948 or 1949 ...... You'd be in so much trouble buddy ........




[image]local://upfiles/45914/1E43519B116848528D0B509D9EEF9566.jpg[/image]





ultradave -> RE: Scout's Revenge (scout1 v ultradave, part deux) - Scott okay to participate (11/13/2015 10:26:57 PM)

> Wimps Say Ye ...... You're just lucky that Joel didn't allow this to extend into 1948 or 1949 ...... You'd be in so much trouble buddy ........

Maybe maybe not. The US spirited out a bunch of scientists working on nuclear weapons at the end of the war. Extend it past mid-45 and who knows.........

The US at the time only had enough material for one more weapon. Of course at the end of the war Germany didn't have enough for any




ultradave -> RE: Scout's Revenge (scout1 v ultradave, part deux) - Scott okay to participate (11/14/2015 1:44:33 PM)

Feb 20, '45. Allies are still penned in the Cotentin and the line in Italy is static. Snow continues over northern Europe. However, it appears that the Russians are advancing quickly on Berlin.

VP total is at -839. I've posted below the territory ownership showing the Russian advance, interdiction levels and rail damage. The German rail network is largely intact and supplies flow to the front. I've had no trouble keeping my front line units up to strength or moving units around.


[image]local://upfiles/45914/A8E16CC3E7A349A9A3E05FD1EF98236A.jpg[/image]




ultradave -> RE: Scout's Revenge (scout1 v ultradave, part deux) - Scott okay to participate (11/14/2015 1:45:40 PM)

southern part of the map


[image]local://upfiles/45914/B57D68F321B9409C83E9C8001441A442.jpg[/image]




ultradave -> RE: Scout's Revenge (scout1 v ultradave, part deux) - Scott okay to participate (11/14/2015 1:46:20 PM)

Interdiction in Normandy with rail damage to German rail network (minimal)


[image]local://upfiles/45914/E4601F64FE1742F7969F3568D8C3E0C5.jpg[/image]




ultradave -> RE: Scout's Revenge (scout1 v ultradave, part deux) - Scott okay to participate (11/14/2015 1:56:53 PM)

It appears I need to move the capitol of Germany to Brussels maybe. It would be an odd world - the Russians take most of Germany, while the Germans keep France, Belgium, Holland and northern Italy.




KWG -> RE: Scout's Revenge (scout1 v ultradave, part deux) - Scott okay to participate (11/14/2015 1:56:53 PM)

What version are ya'll running? Does the Allies have the 1day interdiction bug?




ultradave -> RE: Scout's Revenge (scout1 v ultradave, part deux) - Scott okay to participate (11/14/2015 2:06:25 PM)

I am on 1.01.04. Don't know what Scott is running. We had a problem a while back with beta mismatch making the map disappear so I haven't changed this installation since then. When did the bug you reference appear?




KWG -> RE: Scout's Revenge (scout1 v ultradave, part deux) - Scott okay to participate (11/14/2015 2:25:16 PM)

Version 1.01.01

In the last few turns, spring '44 in game.




ultradave -> RE: Scout's Revenge (scout1 v ultradave, part deux) - Scott okay to participate (11/14/2015 2:38:50 PM)

Can you point me to where that is discussed? I'm looking in the development forums and don't see it. Thanks.




KWG -> RE: Scout's Revenge (scout1 v ultradave, part deux) - Scott okay to participate (11/14/2015 2:46:46 PM)

http://www.matrixgames.com/forums/tm.asp?m=3966469 in the tech forum here.
Not sure about the dev forum.

I have also had the air exec. report bug- where you can only see 2 days of the air report.




Helpless -> RE: Scout's Revenge (scout1 v ultradave, part deux) - Scott okay to participate (11/14/2015 3:16:04 PM)

As wrote in the thread fix is not released with public beta and neither on dev beta. Will fixed in 1.01.13+.

I wouldn't overestimate this bug as it has working workarounds.




KWG -> RE: Scout's Revenge (scout1 v ultradave, part deux) - Scott okay to participate (11/14/2015 3:27:51 PM)


quote:

ORIGINAL: Helpless

As wrote in the thread fix is not released with public beta and neither on dev beta. Will fixed in 1.01.13+.

I wouldn't overestimate this bug as it has working workarounds.


Iam to decide what to do about campaign with Pelton. I will play a turn and see how I can ad lib my most powerful weapon.
Besides the original suggestion of unit, are there any others?




Helpless -> RE: Scout's Revenge (scout1 v ultradave, part deux) - Scott okay to participate (11/14/2015 4:05:28 PM)

Don't want to hijack a thread. There is many things I'd do different with air units. I'd say lack of GS and unit bombing is most visible. Also you should watch what your enemy does. There is not so many intercepts in Italy, so you can easily switch your FB from fighter to bomber roles. Disruption is a king of battlefield.




ultradave -> RE: Scout's Revenge (scout1 v ultradave, part deux) - Scott okay to participate (11/14/2015 4:53:33 PM)


quote:

ORIGINAL: Helpless

Don't want to hijack a thread. There is many things I'd do different with air units. I'd say lack of GS and unit bombing is most visible. Also you should watch what your enemy does. There is not so many intercepts in Italy, so you can easily switch your FB from fighter to bomber roles. Disruption is a king of battlefield.


Quite all right. Anyone is welcome to offer critiques and comments.




KWG -> RE: Scout's Revenge (scout1 v ultradave, part deux) - Scott okay to participate (11/15/2015 2:51:17 PM)

Helpless, Ultradave

thanks to both.... commercial break... now back to the movie.




scout1 -> RE: Scout's Revenge (scout1 v ultradave, part deux) - Scott okay to participate (11/15/2015 6:15:53 PM)


quote:

ORIGINAL: Helpless

As wrote in the thread fix is not released with public beta and neither on dev beta. Will fixed in 1.01.13+.

I wouldn't overestimate this bug as it has working workarounds.


The situation is self generated and not due to any bug ..... unless there is a play bug .... one that limits attention to detail, impatience and a general lack of understanding as to the particulars as to the air rules ... I've played/play many games, still struggling getting my arms around this one .... to Dave's benefit ... That and his sound play ....




ultradave -> RE: Scout's Revenge (scout1 v ultradave, part deux) - Scott okay to participate (11/16/2015 12:29:54 AM)

This most recent turn looked like there was a lot more bombing of rail yards going on in spite of the endless snow.

It's Feb 27th BTW. Situation unchanged. Still snowing. Allies bombed the rail yards in Abbeville, Brussels, Antwerp, all around Paris, and a couple places closer to the front. We are scurrying around repairing the damage.




ultradave -> RE: Scout's Revenge (scout1 v ultradave, part deux) - Scott okay to participate (11/18/2015 12:34:12 PM)

It's Turn 41, 6 March, 1945. Russians are advancing on Berlin. Western Allies stuck in Normandy and it's still snowing.
The war will soon be over when the Russians take Berlin. Victory points have edged over into the Axis Major Victory category.

This week's item of interest was a massive bombing campaign of all of Paris and it's suburbs. See the trail of air battles in the picture below:


[image]local://upfiles/45914/5C28F7F85FF34C1CBB96596362036925.jpg[/image]




ultradave -> RE: Scout's Revenge (scout1 v ultradave, part deux) - Scott okay to participate (11/18/2015 12:35:12 PM)

Hex ownership. The Russians are Coming (one of my favorite movies by the way)



[image]local://upfiles/45914/06B9297D14494B79BA688C8CCF63DCCA.jpg[/image]




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