ultradave -> RE: Scout's Revenge (scout1 v ultradave, part deux) - Scott okay to participate (11/5/2015 12:59:37 PM)
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I think that is really the key. His airborne drops were aborted/defeated and he's never had good interdiction levels over northern France. I was able to pretty freely move reinforcements up to the line in Normandy. In the previous game with roles reversed, I know I had quite high interdiction values very deep into France. He had complained a lot about not being able to move units that were anywhere near the front. I did a pretty good job of keeping that up all the way to Berlin, although obviously with a much broader front they weren't always as high as just after the invasion. Losing the airborne drops was also a key I think as it left him for quite a while with no room to bring in reinforcements to the beach head. Until he was able to pry his way on his right and take the end of the peninsula he was bottled up. Having even 2 or 3 extra hexes that the airborne troops take is key. The invasion I did in Holland when I was the Allies had 5 airborne divisions and 4 beach hexes so I had an extensive footprint right off and was able to reinforce the beach. It took only about 3 turns to have a full Army PLUS the Airborne Army ashore. Again done under heavy air cover, even considering the not great weather (I forced them to fly anyway - too important to have then sit at home because of a little rain :-) ) Right now I'm anticipating some secondary invasion in the north somewhere. There must be a lot of units sitting in England looking for something to do right now. But I've been able to create a reserve to handle that, as long as I can get to wherever it is quickly enough. The Russians will eventually reach Berlin, but it will be interesting to see where I hold out agains the Allies.
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