witpaemail -> RE: Really basic question (10/27/2015 1:45:48 AM)
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ORIGINAL: wdolson quote:
ORIGINAL: wdolson You mean the months I spent working on the manual for AE didn't happen? We did start with the WitP manual, but it was essentially stripped down to an outline and rewritten. It has the same basic format as the WitP manual, but every bit of the content was either written by the development team, or heavily edited to reflect how things work in AE. You are right Gary Grigsby had nothing to do with AE, they gave us the code and we had no further contact with 2X3 during development. The reason the current manual does not reflect the game as it is today is because there have been a lot of improvements since the initial release and the manual has not been updated. The manual was pretty accurate for the initial release of AE. As for testing with turn 1, that is probably good advice. There is a lot of special code that kicks in on December 7, 1941 that is not active on other game turns. If you want to sandbox something, I suggest using one of the smaller scenarios and data shift the start to the time period you want to test. I used Coral Sea quite a bit as the basis for sandboxing things. It's the smallest scenario, so turns run quickly. Bill quote:
ORIGINAL: witpaemail Bill, I didnt mean to trivialize what you did. In that I am sorry. But the fact remains that you DID use the old manual and made changes to that manual and the manual wasnt 100% correct even at the time of launch. And I will repeat myself, I did not mean to trivialize the work you put into it. I know you put a lot of time into it. And a lot of pride. Again, sorry. The manual was not 100% correct on release and neither was the game or the OOBs. Any project like this will have bugs. The manual was probably the component that had the fewest errors of the three. 95% of any inconsistencies with the manual and the game today are due to the game changing since initial release. The manual should have been updated, but all efforts to get that done have failed. If anyone would like to rewrite the manual, Joe Wilkerson would love to hear from you. Anyone who is serious and capable of the effort can probably get the original documents for editing and producing an updated manual. I remember the writing and editing effort on the manual very well and the playtesters were not fully in the loop for all of that effort. Only the programmers and the leaders of each team were fully in the loop for each iteration. Bill Absolutely. A lot of things people wanted to get in didnt make it in. Michael did an excellent job of making changes that needed to be made. I do remember requests from you during the dev period asking for info on changing of the manual and things of that nature. So like I said, I know you put a lot of time into it. I also know some changes were made to the game after the manual went to print as well that obviously would not have been in the manual. Like I said, didnt mean to make it sound like I was trivializing your work. And you may have not been informed of some things from various people. I get it. I simply meant to the original poster not to treat the manual (which would be the case in ANY game not just this one) as gospel. Didnt really mean to get into a lengthly discussion on WHY. The advice I gave frankly was the correct one in the case of something that isnt working like it says it should in the manual. Ask on the forum, and/or test it yourself.
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