RE: Insert witty AAR title here - Sqz(J) vs. fcharton (A) (Full Version)

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SqzMyLemon -> RE: Insert witty AAR title here - Sqz(J) vs. fcharton (A) (1/25/2016 6:17:23 PM)

quote:

ORIGINAL: Bullwinkle58

Three hits out of 45 Vals, in the rain, is hardly nothing.


Well, I could counter that of course it had to be raining [:D]. That is luck pure and simple. I'm just waiting to have some good luck. As you always like to say, this is a naval game. If your navy and air force performs like ****, it's hardly fun to play.




Mike McCreery -> RE: Insert witty AAR title here - Sqz(J) vs. fcharton (A) (1/25/2016 7:09:14 PM)


quote:

ORIGINAL: SqzMyLemon

quote:

ORIGINAL: Bullwinkle58

It was recently pointed out to me by my DBB game opponent that the mod severely reduces naval aircraft accuracy figures from stock. I have not checked the editor, but that may be the source of some of your frustration. Also, AA effectiveness is higher everywhere in DBB. That I can attest to as Lokasenna and I are playing a stock game with the DBB AA and ASW code overlaid.


My last game using any mod. This isn't fun anymore. It's February of 1942 and I can't hit a damn thing.



In DBB you dont need CAP as an absolute cover the AA works just fin and as pointed out the bombers dont hit as much. It seems more realistic to me but everyone has their preferences hence the options screen on the front page of the game.

I started a game as the Japanese and played 21 days. I was not prepared and I did not have a good opening plan so things did not go well and I was very frustrated. It was embarassing but I asked to end the game because I simply was not having any fun playing.

If the game is going so badly that you are not having fun have you considered calling it off and restarting another one? It might be better than playing for 3 more years hating it all the way...

Not a complaint against you, feel free to keep venting.




SqzMyLemon -> RE: Insert witty AAR title here - Sqz(J) vs. fcharton (A) (1/25/2016 7:51:32 PM)

quote:

ORIGINAL: Wargmr

In DBB you dont need CAP as an absolute cover the AA works just fin and as pointed out the bombers dont hit as much. It seems more realistic to me but everyone has their preferences hence the options screen on the front page of the game.

I started a game as the Japanese and played 21 days. I was not prepared and I did not have a good opening plan so things did not go well and I was very frustrated. It was embarassing but I asked to end the game because I simply was not having any fun playing.

If the game is going so badly that you are not having fun have you considered calling it off and restarting another one? It might be better than playing for 3 more years hating it all the way...

Not a complaint against you, feel free to keep venting.


Well, I got a taste of how things have changed in the game with my last PBEM playing a DBB Lite scenario. I knew it was going to be a challenge tackling a full DBB scenario, but the changes in combat results just seem too extreme to me. I should have stayed away from DBB, it's my own fault. There are those that love the mod and some that don't. I am one player that does not like the mod, but Francois wanted a more 'realistic' game. I'll figure things out as I go, but it's not going to be easy or fun if better results don't start occurring for my efforts than they have to date.

That being said, I don't quit. I may bitch and moan more than most, or at least choose to post my complaints while others most likely just silently endure theirs. I post here so that I can get it out of my system and I take a lot of heat from others for doing so. I've been labelled as a poor sport as a result. I won't discuss my frustration with my opponent via e-mails, so this AAR allows me to vent here rather than make our correspondence awkward.




Bullwinkle58 -> RE: Insert witty AAR title here - Sqz(J) vs. fcharton (A) (1/25/2016 7:59:32 PM)

Ask Lokasenna how much I whine in emails. [:)]

I hate losing ships. Planes not so much.

You dove about two decks' worth of DBs at three (3) heavy cruisers, which were maneuvering AND shooting back with three CA AA suites. The losses to AA influence aim as the pilots see their buddies go to join the ancestors. Three hits is good, even in stock. The CR doesn't show detail of the hits, and they were the smaller SAP bombs, but two hits with fire might mean a mission kill and a need to retire. He doesn't have a secure yard for a long, long way. Sydney sure isn't.

Not a terrible day's work.

Edit: forgot the color of Sydney's flag in your game. [:)]




SqzMyLemon -> RE: Insert witty AAR title here - Sqz(J) vs. fcharton (A) (1/25/2016 11:15:38 PM)

Looking at my situation, I'm afraid I tried a good strategy in the wrong scenario. Having come to the conclusion that my air strike capability is non-existent in this game, I'm going to have to withdraw from Australia to lock down Burma and the DEI. The reduced endurance of my ships in DBB is making this operation unfeasible due to the need to refuel constantly. The bunker capacity of so many ship classes has been reduced, especially my battleships, cruisers and PB's, that continuing operations is a mistake.

In fact, the entire plan was over ambitious for this scenario and will go down as both a tactical and strategic failure. The good news is I really don't care. I'll pack up and establish the historic perimeter, cede the initiative to Francois and hunker down to get pounded. I'm stretched too thin and if I'm going to offer a competitive game to Francois I have to change strategy and tactics. Once I get my shipping reorganized and refueled I will begin the evacuation of Australia. I think if I do this now I'll be ok, if not, Burma and the DEI will turn into a disaster.
[image]local://upfiles/33192/B8D2DED2E71549FF916485C8869B1A6B.jpg[/image]

You all know what Kenny says. Well, it's time to fold them and walk away.




pontiouspilot -> RE: Insert witty AAR title here - Sqz(J) vs. fcharton (A) (1/26/2016 12:14:00 AM)

I have played a lot of DBB and that result is unusual in my view...at least for KB. I just lost 2 CAs and a 3rd crippled to a similar sized attack.




SqzMyLemon -> RE: Insert witty AAR title here - Sqz(J) vs. fcharton (A) (1/26/2016 3:00:47 AM)

quote:

ORIGINAL: pontiouspilot

I have played a lot of DBB and that result is unusual in my view...at least for KB. I just lost 2 CAs and a 3rd crippled to a similar sized attack.


I have no idea what is normal or not in this game anymore. There have been so many changes and the effects on game play have been a rude awakening. All I know is I haven't scored a torpedo hit against an Allied surface combat vessel bigger than a destroyer since Pearl Harbor. I don't know how not to feel discouraged and frustrated by that fact alone.




SqzMyLemon -> RE: Insert witty AAR title here - Sqz(J) vs. fcharton (A) (1/26/2016 3:14:40 AM)

Thoughts:

The decision to pull out of Australia isn't a kneejerk reaction, but one I've been wrestling with for a few weeks. It's just straining my logistics too much. I don't have the strength to deal with Burma, Java, Philippines, Sumatra and Timor especially with most of my navy needed to secure my LOC to Australia. I also need to address Burma before it is further reinforced with more Allied units. Rangoon, Port Blair and the Burma Road can't be allowed to be fortified and strengthened further. To do that, I need the divisions currently at Singapore which are already earmarked to secure Palembang and Java. I can't close down Perth for at least another two months which will allow plenty of time for the Allies to reinforce Australia making further gains there almost impossible. Just too many objectives and not enough troops to do them all.

I just don't see a way of getting done what needs to be done, without pulling out of Australia.




SqzMyLemon -> RE: Insert witty AAR title here - Sqz(J) vs. fcharton (A) (1/26/2016 3:27:22 AM)

Feb. 1/42:

I forgot to mention a few things that occurred on the 1st.

In China, IJA 41st Division captured Hengyang.

In Sumatra, IJA 38th Division lands by amphibious assault against an undefended Tandjoengbalai. The division will capture the base on the 2nd and immediately march on Medan.

Japanese forces continue to land at Tarakan. Two more regiments will unload on the 3rd and the first assault will be launched on the 4th.

Feb. 2/42:

The Allied SCTF easily escapes KB and the three Japanese SCTF's sent to try and interdict it. The Allied cruisers were spotted near the Santa Cruz Islands.

I don't know what has changed with ground bombing, but my forces are constantly being knocked out of move mode while Allied forces, including just recently routed Australian and Chinese units, being able to outrun all pursuit even when my bombers are performing ground attack missions against them. This game feels so one-sided it's not even funny.

Other than those tidbits, the same Allied 4E's bomb me every day in China and suffer no losses to Oscar CAP. They just can't do anything against the heavy bombers. I won't have an answer to them until I get the Nick and Tojo.

Thoughts:

Once I can get enough surface combat assets back into the DEI, I will move against Palembang, Kendari and Ambon.

The plan in Australia is to capture and destroy the defenders at Brisbane first, then load up an amphibious TF and move against Port Moresby. Ground forces will move north along the coast and destroy what Australian forces that remain prior to evacuation.




SqzMyLemon -> RE: Insert witty AAR title here - Sqz(J) vs. fcharton (A) (1/26/2016 4:51:38 AM)

A note on production. Two engines advanced R&D over the last couple of days.

Ha-43 advanced to 8/45
Ha-45 advanced to 8/43

Supply in the Home Islands has grown by 59740 over the last 11 days. I've turned the corner in terms of no longer running a supply deficit due to industrial expansion and that provided for combat operations. I'm in the black for supply, now to address the fuel, oil and resources deficits.




ny59giants -> RE: Insert witty AAR title here - Sqz(J) vs. fcharton (A) (1/26/2016 8:15:11 AM)

Air attacks on warships - I usually figure on about 10% hits and maybe a good day when 15% get hits. You had weather against you, which doesn't help. I would have to watch the combat replay slowly to see how many of your Vals went after the DDs. I figure the best way to sink them is with other warships as very seldom do I get hits from DBs and almost never with a TB. I've had a reinforced KB in late 43, early 44 come after some Cleveland CLs and Fletchers without any CAP and only lose one CL. Hitting 32 knot plus warships is not easy (not many 'smart bombs' in 42). [:D]




Encircled -> RE: Insert witty AAR title here - Sqz(J) vs. fcharton (A) (1/26/2016 10:27:45 AM)

quote:

That being said, I don't quit. I may bitch and moan more than most, or at least choose to post my complaints while others most likely just silently endure theirs. I post here so that I can get it out of my system and I take a lot of heat from others for doing so. I've been labelled as a poor sport as a result. I won't discuss my frustration with my opponent via e-mails, so this AAR allows me to vent here rather than make our correspondence awkward.


Fair play for that! [:)]




Bullwinkle58 -> RE: Insert witty AAR title here - Sqz(J) vs. fcharton (A) (1/26/2016 11:09:49 AM)


quote:

ORIGINAL: SqzMyLemon

I don't know what has changed with ground bombing, but my forces are constantly being knocked out of move mode while Allied forces, including just recently routed Australian and Chinese units, being able to outrun all pursuit even when my bombers are performing ground attack missions against them. This game feels so one-sided it's not even funny.



Could be two things. It's possible to march in Reserve mode, which gives most of the speed of Move but doesn't allow mode-knocking. Some players consider this an exploit. Or, in a stack, only some LCUs are knocked out of Move to Combat mode while others remain in Move. This happens to me almost every day in China in my DBB game. This is completely WAD.




pontiouspilot -> RE: Insert witty AAR title here - Sqz(J) vs. fcharton (A) (1/26/2016 4:03:07 PM)

Don't be rash on pulling out!! It may well have been a Bridge too Far but you may still force him into committing his CVs this year. If you can get him to do so, and eliminate them, then it will still be a victory. He may feel compelled to commit them if he senses you moving on Suva or environs. Without Suva regaining Australia would look daunting at this point.




SqzMyLemon -> RE: Insert witty AAR title here - Sqz(J) vs. fcharton (A) (1/26/2016 5:04:47 PM)

quote:

ORIGINAL: Bullwinkle58

Could be two things. It's possible to march in Reserve mode, which gives most of the speed of Move but doesn't allow mode-knocking. Some players consider this an exploit. Or, in a stack, only some LCUs are knocked out of Move to Combat mode while others remain in Move.


I'd forgotten about reserve mode. I'm sure this is why I can't catch his forces. Thanks.




SqzMyLemon -> RE: Insert witty AAR title here - Sqz(J) vs. fcharton (A) (1/26/2016 6:09:14 PM)

quote:

ORIGINAL: ny59giants

Air attacks on warships - I usually figure on about 10% hits and maybe a good day when 15% get hits. You had weather against you, which doesn't help. I would have to watch the combat replay slowly to see how many of your Vals went after the DDs. I figure the best way to sink them is with other warships as very seldom do I get hits from DBs and almost never with a TB. I've had a reinforced KB in late 43, early 44 come after some Cleveland CLs and Fletchers without any CAP and only lose one CL. Hitting 32 knot plus warships is not easy (not many 'smart bombs' in 42). [:D]


My hit percentage was 3%. Eight Kate's went after DD's, everything else concentrated against the cruisers.





Yaab -> RE: Insert witty AAR title here - Sqz(J) vs. fcharton (A) (1/26/2016 7:17:55 PM)

Let my repost a post from a DBB flak thread I started long time ago
http://www.matrixgames.com/forums/tm.asp?m=3563689&mpage=1&key=

Here is the post:

[START OF POST]
Ok, I tested my theory in the Guadalcanal scenario. I formed a bait TF composed of CA Chokai and E Yunagi ,having in total 11 DP plus several 25mm guns, and provoked the Allied CV TF to attack me. I added a small LRCAP group over my TF, but the group never broke through the escorts in the following air raids.

--------------------------------------------------------------------------------
Morning Air attack on TF, near Vella Lavella at 109,133

Weather in hex: Partial cloud

Raid spotted at 19 NM, estimated altitude 16,000 feet.
Estimated time to target is 7 minutes

Japanese aircraft
A6M2 Zero x 6

Allied aircraft
F4F-4 Wildcat x 27
SBD-3 Dauntless x 13
TBF-1 Avenger x 12

Japanese aircraft losses
A6M2 Zero: 1 destroyed

Allied aircraft losses
F4F-4 Wildcat: 1 destroyed

Japanese Ships
CA Chokai
E Yunagi

Aircraft Attacking:
10 x SBD-3 Dauntless releasing from 4000'
Naval Attack: 1 x 1000 lb SAP Bomb
12 x TBF-1 Avenger launching torpedoes at 200 feet
Naval Attack: 1 x 22in Mk 13 Torpedo
3 x SBD-3 Dauntless releasing from 2000'
Naval Attack: 1 x 1000 lb SAP Bomb

CAP engaged:
Tainan Ku S-1 with A6M2 Zero (6 airborne, 0 on standby, 0 scrambling)
6 plane(s) intercepting now.
Group patrol altitude is 10000
Raid is overhead



--------------------------------------------------------------------------------
Afternoon Air attack on TF, near Vella Lavella at 109,133

Weather in hex: Light cloud

Raid spotted at 20 NM, estimated altitude 16,000 feet.
Estimated time to target is 7 minutes

Japanese aircraft
A6M2 Zero x 5

Allied aircraft
F4F-4 Wildcat x 33
SBD-3 Dauntless x 26

Japanese aircraft losses
A6M2 Zero: 1 destroyed

Allied aircraft losses
F4F-4 Wildcat: 1 destroyed
SBD-3 Dauntless: 1 damaged

Japanese Ships
CA Chokai

Aircraft Attacking:
2 x SBD-3 Dauntless releasing from 4000'
Naval Attack: 1 x 1000 lb SAP Bomb
5 x SBD-3 Dauntless releasing from 2000'
Naval Attack: 1 x 1000 lb SAP Bomb
7 x SBD-3 Dauntless releasing from 2000'
Naval Attack: 1 x 1000 lb SAP Bomb
4 x SBD-3 Dauntless releasing from 3000'
Naval Attack: 1 x 1000 lb SAP Bomb
4 x SBD-3 Dauntless releasing from 4000'
Naval Attack: 1 x 1000 lb SAP Bomb
4 x SBD-3 Dauntless releasing from 3000'
Naval Attack: 1 x 1000 lb SAP Bomb

CAP engaged:
Tainan Ku S-1 with A6M2 Zero (5 airborne, 0 on standby, 0 scrambling)
5 plane(s) intercepting now.
Group patrol altitude is 10000
Raid is overhead

So I successfully fended off 25 and 26 bombers without a single bomb hit on my ships.

Now, I counted all DP and AA gun mounts on both ships. CA Chokai has 10 mounts, E Yunagi has 14 mounts. I do not know how the game code handles this, but those attacks probably ment the 25-26 aircraft were not enough to swamp my AA defences.In the ideal setup each such aircraft would face one dedicated AA mount firing at it.

Anyway, DP ammo is dangerously low on both ships after the two attacks.
[END OF POST]

I suggest you open Tracker and count all big DP guns on the attacked CAs and DDs. This may shed some light on the dismal result of yours.

Hope it helps.




SqzMyLemon -> RE: Insert witty AAR title here - Sqz(J) vs. fcharton (A) (1/26/2016 7:44:38 PM)

I appreciate these comments, but I will say this. If it's so hard to hit surface ships and if numbers of attacking aircraft is so crucial, why then does the game code only send half of KB's aircraft on the strike? Why does only 1/3 or 1/2 of my LBA aircraft fly instead of the 50 or 60 that could?

It seems to me the decision to break up air combat into smaller packages in the official updates has thrown things completely out of whack, if mass matters as you all say. I'm at the mercy of an AI that is breaking up my raids when you all say I need to attack with more aircraft. How can I possible do that when it's completely out of my hands how many aircraft launch?




FeurerKrieg -> RE: Insert witty AAR title here - Sqz(J) vs. fcharton (A) (1/26/2016 8:00:43 PM)

I don't think anyone is saying that you are doing anything wrong, just that air strikes are tougher these days.





Lokasenna -> RE: Insert witty AAR title here - Sqz(J) vs. fcharton (A) (1/26/2016 9:12:30 PM)


quote:

ORIGINAL: SqzMyLemon

quote:

ORIGINAL: Bullwinkle58

Could be two things. It's possible to march in Reserve mode, which gives most of the speed of Move but doesn't allow mode-knocking. Some players consider this an exploit. Or, in a stack, only some LCUs are knocked out of Move to Combat mode while others remain in Move.


I'd forgotten about reserve mode. I'm sure this is why I can't catch his forces. Thanks.



Keep bombing them, etc. If you wear them out, they won't move as fast. You only need to slow him down 1 day to get an attack in.




pontiouspilot -> RE: Insert witty AAR title here - Sqz(J) vs. fcharton (A) (1/27/2016 2:02:15 AM)

How can the forces of evil suck the good guys into a disastrous carrier battle??? I am encouraging our friend to try and make fresh squeezed outa Tang crystals!! Anybody old enough to remember Tang?




Mike McCreery -> RE: Insert witty AAR title here - Sqz(J) vs. fcharton (A) (1/27/2016 3:31:46 AM)


quote:

ORIGINAL: pontiouspilot

How can the forces of evil suck the good guys into a disastrous carrier battle??? I am encouraging our friend to try and make fresh squeezed outa Tang crystals!! Anybody old enough to remember Tang?


If you wanted to be an astronaut it was what you drank. I remember it tasted like orange crap....




Rio Bravo -> RE: Insert witty AAR title here - Sqz(J) vs. fcharton (A) (1/27/2016 12:47:59 PM)


quote:

ORIGINAL: Wargmr


quote:

ORIGINAL: pontiouspilot

How can the forces of evil suck the good guys into a disastrous carrier battle??? I am encouraging our friend to try and make fresh squeezed outa Tang crystals!! Anybody old enough to remember Tang?


If you wanted to be an astronaut it was what you drank. I remember it tasted like orange crap....


However, 1/4 Tang and 3/4 Vodka in a plastic backpack bottle makes for good fun around a campfire deep into the wilderness under a full bed of stars.

*chuckling*

Best Regards,

-Terry




SqzMyLemon -> RE: Insert witty AAR title here - Sqz(J) vs. fcharton (A) (1/27/2016 8:41:21 PM)

Having another night to sleep on things, I believe withdrawing from Australia is the right call considering my overall situation. The idea was overambitious and wasn't a smart decision to undertake with my compete lack of experience with how the game play is completely different under DBB. There's no point trying to pinpoint any particular reason, but factor them all together and it's clear I was overwhelmed, yet still trying to play the game based on my own previous experiences. Big mistake.

So, back to the drawing board. I have to live with providing Francois with the emergency reinforcement package. Meh, whatever. I have to address the holes in my tactics and restore the situation if I'm going to last for any meaningful length of time. I'll start providing details on how I plan to better my overall position. I believe I had the right idea and with better execution and understanding of how I needed to change my game play within DBB, I think I could have done it. Oh well. Live and learn.

I'll still never play a DBB scenario again though. I don't like it.




SqzMyLemon -> RE: Insert witty AAR title here - Sqz(J) vs. fcharton (A) (1/27/2016 11:26:32 PM)

A question. How long do you think a Japanese player can leave Burma alone? I'm talking Rangoon and leaving the Burma Road open. It's my concern over Burma that has me wanting to pull the plug on Australia. I'd like to continue the Australian operation, but not at the expense of losing the war because I couldn't address Burma.

The way I see it, if I'm going to make life rough for the Allies in Australia, I need to close off Perth. The only way I can do that is use the divisions currently at Singapore. Palembang and Java still need to be captured, as does Port Blair. I just can't wrap my head around how to accomplish Perth, Java and Burma with five divisions. Would two divisions be enough at this stage to put some form of pressure on Moulmein and Rangoon, while the other three secure Palembang, Soerabaja and then on to Perth?

I'm really wrestling with deciding the right move. The easy way out is to bail on Australia and use the remaining two months to secure the DEI and Burma. The hard way is to throw everything I have at Palembang, Java then Perth, but at the expense of Burma. I know that if I can hang on in Australia until I get the Nick and Tojo I could win local air superiority. Is it worth still trying to bottle the Allies up at Melbourne, destroy what I can and then bug out? The cost would be high in fuel. The Allies have to import fuel just like I do. With Palembang secure, can I win the battle of logistics?

These are the kinds of questions I'm asking myself right now. The decision determines the future course of the war.

Note: I know I'm throwing out mixed signals, when have I ever not playing as Japan. I just don't want to bail quite yet. I haven't decided which hurts me more, or which has the greater potential. Bailing on Australia will be a triple whammy, fuel use, time lost securing the perimeter and no strategic payoff. If I stay the course, do the potential benefits outweigh the fuel use and Burma being a perpetual thorn in my side.




SqzMyLemon -> RE: Insert witty AAR title here - Sqz(J) vs. fcharton (A) (1/28/2016 2:34:18 AM)

Feb. 3/42:

Borneo:

Action today starts at Tarakan. The last of my amphibious forces land today and the first deliberate assault will occur tomorrow. I decided to capture Tarakan before dealing with Ambon for the obvious reason, I need fuel and oil. Once the base is captured, I can focus on securing Ambon, Kendari and Makassar.

New Guinea:

A Japanese sweep of Port Moresby doesn't go well. Five Zeroes are lost against one P-40E.

Australia:

IJA 16th Recon Rgt. had advanced close to Wagga Wagga before recalling the unit since I'd decided to suspend any further movement towards Melbourne. Allied bombers have been targeting the hapless unit for a few days so I decided to provide LRCAP today. In numerous air actions the Japanese fighters did well. On the day, 18 Hudson's, 8 Kittyhawk's and 4 Banshee's were shot down. Only two Zeroes were lost. I'm finding the B-17's all but invincible and even the Zero 20mm cannons are having no impact. I don't know whether the B-17's defensive capabilities have been enhanced, but they are proving to be indestructible since my fighters can't get within killing range. Regardless, a good day against enemy bombers, at least against the Hudson's.

I test the waters at Brisbane with an artillery bombardment to see what I'm up against. AAR follows:

--------------------------------------------------------------------------------
Ground combat at Brisbane (96,160)

Japanese Bombardment attack

Attacking force 1317 troops, 104 guns, 51 vehicles, Assault Value = 1201

Defending force 16755 troops, 207 guns, 214 vehicles, Assault Value = 521

Allied ground losses:
79 casualties reported
Squads: 1 destroyed, 7 disabled
Non Combat: 0 destroyed, 2 disabled
Engineers: 0 destroyed, 1 disabled

Assaulting units:
5th Tank Regiment
21st Division
1st Infantry Regiment
1st Engineer Regiment
148th Infantry Regiment
56th Recon Regiment
4th Division
2nd Engineer Regiment
2nd Field Artillery Regiment
1st Medium Field Artillery Regiment
9th Ind.Hvy.Art. Battalion
16th Army
56th Field Artillery Regiment
15th Ind.Art.Mortar Bn /3

Defending units:
7th Australian Brigade
12th LH Cav Regiment
29th Australian Brigade
11th Australian Brigade
5th LH Motor Regiment
18th LH MG Regiment
9th LH Motor Regiment
Brisbane Fortress
Brisbane RAN Base Force
1st RAAF Base Sqdn

I've ordered a deliberate assault for tomorrow. Two divisions may not be enough, but IJA 33rd Division will reinforce once it redeploys from Rockhampton. I don't expect an easy capture, but it's going to be a damn sight less daunting to capture Brisbane than Sydney was. Providing I don't get trashed in the first assault, the next deliberate assault against the base will be supported by KB and battleship naval bombardment.




FeurerKrieg -> RE: Insert witty AAR title here - Sqz(J) vs. fcharton (A) (1/28/2016 2:52:02 AM)

Burma:

My 2 cents for what it is worth.

I think you can wait on Burma IF you don't plan to fully conquer China.

As to next steps after Singapore, I think it would be much faster to take those divisions and use them to finish up the DEI quickly and neatly. Five divisions can make short work of the Dutch, provided you have surface combat ships and CAP. You don't need any LBA. Netties can't hurt, they don't hit often anyway, and more important they suck up double AV support that could be better spent on Zero and Oscars. The ABDA TBs are easy for Zeros and Oscars to shoot down. So go heavy with the CAs and BBs and just keep some fighters over them. And who cares if you lose some xAKs. They are fodder anyway.




SqzMyLemon -> RE: Insert witty AAR title here - Sqz(J) vs. fcharton (A) (1/28/2016 3:02:54 AM)

quote:

ORIGINAL: Feurer Krieg

Burma:

My 2 cents for what it is worth.

I think you can wait on Burma IF you don't plan to fully conquer China.

As to next steps after Singapore, I think it would be much faster to take those divisions and use them to finish up the DEI quickly and neatly. Five divisions can make short work of the Dutch, provided you have surface combat ships and CAP. You don't need any LBA. Netties can't hurt, they don't hit often anyway, and more important they suck up double AV support that could be better spent on Zero and Oscars. The ABDA TBs are easy for Zeros and Oscars to shoot down. So go heavy with the CAs and BBs and just keep some fighters over them. And who cares if you lose some xAKs. They are fodder anyway.


Your 2 cents are valuable. I mentioned earlier I thought the best thing to do was use all five divisions, get Palembang and Java wrapped up then look at the options. I think I've panicked somewhat, looking at the big picture and feeling overwhelmed. I'm even looking at Australia again in a more positive light. I worry about the fuel I'm using, but then, most of the heavy lifting is complete. Once Port Moresby and Northeastern Australia are secure I don't need to be sailing my surface ships around burning fuel, they can sit at Brisbane using no fuel. I can rearm and refuel any ship class at Sydney and once some naval support and AKE's reach Brisbane then it's a valuable naval base as well. I just have to hold the course for another two months and my situation should look much better. I mustn't forget, having Sydney in my possession right now is huge. Having Allied units focused on recapturing Australia and not moving against me elsewhere is in my best interests.

I'm letting a lot of little things get to me right now which makes everything seem impossible. I just have to remember why I did this in the first place. I won't see the positive results from this operation for months yet. If I can get refocused and playing much better, I think I'll see what I envisioned when first setting out on this idea.

Or, I flip flop again and decide to withdraw tomorrow. [:D]




SqzMyLemon -> RE: Insert witty AAR title here - Sqz(J) vs. fcharton (A) (1/28/2016 7:14:15 PM)

I think I've scared some people off. [:D]

Feb. 4/42:

Japanese submarines sink a xAKL off the coast of Noumea and a xAK off the coast of Perth.

Complete overkill at Tarakan. I traditionally have a hard time with this base, so I don't mind looking stupid committing so many troops. I just don't want any further delays taking any bases in the DEI. All facilities are intact. The two infantry regiments will now load up and deploy to help out at Ambon. AAR follows:

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Ground combat at Tarakan (67,91)

Japanese Deliberate attack

Attacking force 15512 troops, 136 guns, 22 vehicles, Assault Value = 480

Defending force 934 troops, 18 guns, 6 vehicles, Assault Value = 8

Japanese adjusted assault: 317

Allied adjusted defense: 4

Japanese assault odds: 79 to 1 (fort level 1)

Japanese forces CAPTURE Tarakan !!!

Combat modifiers
Defender: terrain(+), experience(-), supply(-)
Attacker:

Japanese ground losses:
136 casualties reported
Squads: 0 destroyed, 5 disabled
Non Combat: 5 destroyed, 0 disabled
Engineers: 0 destroyed, 0 disabled
Vehicles lost 7 (6 destroyed, 1 disabled)

Allied ground losses:
400 casualties reported
Squads: 0 destroyed, 0 disabled
Non Combat: 21 destroyed, 17 disabled
Engineers: 6 destroyed, 0 disabled
Guns lost 13 (13 destroyed, 0 disabled)
Units retreated 2
Units destroyed 2

Defeated Allied Units Retreating!

Assaulting units:
Kure 2nd SNLF
146th Infantry Regiment
Sasebo 3rd SNLF
33rd Infantry Regiment
Kure 1st SNLF
Yokosuka 4th SNLF

Defending units:
VII KNIL Bn /1
Tarakan Defenses
HQ TC Borneo
Tarakan MLD Base Force

China:

Pingsiang is a real bear right now. It's a tough base to capture because I can just fit three division in under the SL, but I can't prevent forts being constructed because it's a dot base, which is completely dumb in my opinion. So between stacking limits, being unable to prevent forts and the Chinese forces maintaining their AV, it is what it is. I'm losing disablements, but eventually the defence will crack and I'll destroy a lot of enemy squads. AAR follows:

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Ground combat at Pingsiang (82,54)

Japanese Deliberate attack

Attacking force 37267 troops, 464 guns, 49 vehicles, Assault Value = 917

Defending force 23394 troops, 190 guns, 0 vehicles, Assault Value = 462

Japanese engineers reduce fortifications to 1

Japanese adjusted assault: 629

Allied adjusted defense: 513

Japanese assault odds: 1 to 1 (fort level 1)

Japanese Assault reduces fortifications to 1

Combat modifiers
Defender: terrain(+), preparation(-), experience(-)
Attacker:

Japanese ground losses:
1528 casualties reported
Squads: 2 destroyed, 98 disabled
Non Combat: 1 destroyed, 16 disabled
Engineers: 4 destroyed, 12 disabled

Allied ground losses:
885 casualties reported
Squads: 6 destroyed, 68 disabled
Non Combat: 0 destroyed, 12 disabled
Engineers: 0 destroyed, 6 disabled

Assaulting units:
40th Division
6th Division
8th Ind Engineer Regiment
22nd Division
52nd Ind.Mtn.Gun Battalion
1st Mortar Battalion
2nd Ind. Mountain Gun Regiment
51st Ind.Mtn.Gun Battalion
14th Medium Field Artillery Regiment
4th Mortar Battalion

Defending units:
21st Chinese Corps
9th Prov Chinese Corps
50th Chinese Corps
3rd New Chinese Corps
23rd Group Army

To make up for Pingsiang. AAR follows:

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Ground combat at 87,48 (near Sinyang)

Japanese Shock attack

Attacking force 18716 troops, 136 guns, 36 vehicles, Assault Value = 588

Defending force 9011 troops, 67 guns, 0 vehicles, Assault Value = 131

Japanese adjusted assault: 735

Allied adjusted defense: 133

Japanese assault odds: 5 to 1

Combat modifiers
Defender: leaders(+), fatigue(-), morale(-), experience(-), supply(-)
Attacker: shock(+)

Japanese ground losses:
686 casualties reported
Squads: 4 destroyed, 75 disabled
Non Combat: 0 destroyed, 3 disabled
Engineers: 0 destroyed, 2 disabled

Allied ground losses:
3394 casualties reported
Squads: 290 destroyed, 0 disabled
Non Combat: 96 destroyed, 1 disabled
Engineers: 3 destroyed, 3 disabled
Guns lost 13 (11 destroyed, 2 disabled)
Units retreated 3

Defeated Allied Units Retreating!

Assaulting units:
13th Ind.Mixed Brigade
36th Division

Defending units:
7th Chinese Corps
84th Chinese Corps
21st Group Army

I also ambush some Hurricane IIa's on LRCAP near Hengyang. Five Hurricanes out of seven are recorded as losses. No Japanese fighters were lost.

Francois finally targets Hankow's airbase. Damage is slight and one B-17D is recorded lost to Ops.

Australia:

Brisbane looks like it is going to fall easily, so I won't need to be reinforced with IJA 33rd Division. I'm waiting to close the final hex side before I launch another assault. I want these 10 Australian units completely destroyed, unlike how I let the defenders of Sydney get away. AAR follows:

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Ground combat at Brisbane (96,160)

Japanese Deliberate attack

Attacking force 38631 troops, 362 guns, 184 vehicles, Assault Value = 1206

Defending force 16518 troops, 207 guns, 214 vehicles, Assault Value = 516

Japanese adjusted assault: 540

Allied adjusted defense: 234

Japanese assault odds: 2 to 1 (fort level 3)

Japanese Assault reduces fortifications to 2

Combat modifiers
Defender: preparation(-), experience(-)
Attacker:

Japanese ground losses:
804 casualties reported
Squads: 2 destroyed, 47 disabled
Non Combat: 0 destroyed, 4 disabled
Engineers: 0 destroyed, 28 disabled

Allied ground losses:
2001 casualties reported
Squads: 57 destroyed, 73 disabled
Non Combat: 27 destroyed, 29 disabled
Engineers: 0 destroyed, 20 disabled
Guns lost 22 (3 destroyed, 19 disabled)
Vehicles lost 25 (11 destroyed, 14 disabled)

Assaulting units:
1st Engineer Regiment
21st Division
56th Recon Regiment
5th Tank Regiment
1st Infantry Regiment
148th Infantry Regiment
4th Division
2nd Engineer Regiment
56th Field Artillery Regiment
2nd Field Artillery Regiment
16th Army
1st Medium Field Artillery Regiment
9th Ind.Hvy.Art. Battalion
15th Ind.Art.Mortar Bn /3

Defending units:
12th LH Cav Regiment
18th LH MG Regiment
7th Australian Brigade
11th Australian Brigade
5th LH Motor Regiment
9th LH Motor Regiment
29th Australian Brigade
Brisbane Fortress
Brisbane RAN Base Force
1st RAAF Base Sqdn

Thoughts:

Oil is flowing from Balikpapan and the first tanker TF has reached Babeldoab.

I'm waiting on more surface ships arriving at Singapore then I move on Palembang finally.

I have redeployed the CVL's to Babeldoab and will reinforce with CV Kaga for the upcoming move against Java. I want to hit Soerabaja with four divisions and take it quickly. I will make sure I have adequate aviation support available to fully support my further moves in the DEI.




FeurerKrieg -> RE: Insert witty AAR title here - Sqz(J) vs. fcharton (A) (1/28/2016 7:23:12 PM)

Overkill is far better than being just a little bit short.




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