Lokasenna -> RE: Patch 07 - Unofficial Public Beta & UI Suggestions (10/28/2015 2:53:55 PM)
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ORIGINAL: BBfanboy quote:
ORIGINAL: Lokasenna I almost started another thread for this one as it's a bug but it does have to do with the UI... Managing repair ships is exceedingly annoying, at least when an ARD is involved. There appears to be a bug in the UI and what it displays with regard to Pier Side mode and the presence of an ARD. Specifically, it looks like this: [image]local://upfiles/41335/6F94E3116FCB4895BD1705C89BE53CB0.jpg[/image] This is at a Port 6, so it can't fix any major damage. Note that the second ship on the list shows that it will finish repairs in 4 days, even though it has 1 point of (major) flooding damage. It will never repair this at this port, unless I assign it to the ARD (in the screenshot it is at Pier Side). But the biggie is the ship with more damage in this screenshot. There is only the size 6 port and the ARD in terms of repair facilities at this base, yet the interface implies that each ship will repair its floatation damage despite not using the ARD at all. Given the difficulty in getting ARDs to be used by the ships you want to use them (having to set priorities despite only 1 ship being set to Repair Ship, for example), this makes determining whether your ship is using an ARD or not unnecessarily complicated. Even worse, you can have a ship using the ARD (say the more damaged ship in this case) and another ship at Pier Side (the ship with just 1 point of major damage left to be fixed), and the ship at Pier Side will appear as if it's going to have that 1 point fixed even though the ARD is currently being used by another ship. So far as I can tell, ARs function fine (they don't cause a bug like this). Basically, ARDs function really queerly in the ship repair interface with the Pier Side/Repair Ship functionality. This may be a tall order in terms of the code, but wouldn't it just be easier to treat them exactly like mobile shipyards - having the Shipyard option appear when an ARD is present, and moving the code for an ARD only working on 1 ship at a time to the Repair Shipyard section(s)? Maybe that's too hard, but since they're basically mobile shipyards... it would make sense and they'd be easier to use/manage. Not sure if it applies in your case, Lokasenna, but ARs can often repair up to 5 points of flotation damage. Your repairing ship with 1 point floatation damage may be using the AR rather than the ARD. Even if you didn't assign the AR, it will take on the job if it has no other current tasking. I have no experience with ARDs, so I can't comment on that part. There is no AR at this particular port. It's just the size 6 port and the ARD - no other resources, not even (appreciable) naval support. There might be naval support "leaking" over from a nearby command HQ, but not very much. Less than 50. But even still, there's 23 points of major damage there that the interface is implying will be fixed in pier side mode, which is just wrong.
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