Death6 -> RE: Operation Reclaimed Might v0.5 (11/16/2015 7:32:46 PM)
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ORIGINAL: Supreme 2.0 Alright, let's roll. 1. First you got two completely different commands here, the Russian Air Force in Syria and the Russian Navy in the Caspian Sea. I can well imagine that for the duration of the operation the Russian Surface Group would report to the Command of Russian Forces in Syria (to coordinate attacks in conjunction with Russian airstrikes) but it seems odd that the four ships would be assigned control of air assets in Syria. You should make up your mind from who's perspective you want to design/play the scenario. After you made a decision on this, the briefing should be adjusted accordingly. This is something you could do to improve your scen's realism/immersion. 2. Too much units without use. For example you have parts of the Caspian Fleet and some ships of the Russian Mediterranean Task Force. Most significant, airbases under IS control are present as multi-unit builds, making up the largest portion of units placed in the scenario. Are these really necessary? They just soak up CPU, slowing down the whole scenario. Except of the Russian airbase in Latakia, I would replace all other with single-unit airfields since they aren't targeted att all. Also remove unnecessary parts of the Caspian Fleet and maybe even the ships of the Mediterranean Task Force (they don't appear to have any use). 3. Civilian units. The scenario has no civilian side altough you placed city markers. This one is not mandatory but it looks odd to have cities like Astrakhan under control of the Russian Caspian Fleet. I get the idea of being under the administration of a specific faction, it simply doesn't look too good IMO. It's more of a cosmetic matter so to say. A civilan settlement after all is a civilian unit and should be displayed as neutral unit in my opinion (unless the scenario is designed to hit the city at some point). Maybe consider moving all your city markers to a civilian side. 4. A lot of ships are being portrayed by wrong DB units. I observed the flagship, which lead the Russian SAG to conduct the missile strike, is the Project 11661 vessel Tatarstan. This isn't correct. The ship is not equipped with UKSK tubes to launch the 3M14 Kalibr missiles... Look for SKR Dagetan [Pr.1166.1K] (DBID #2883) instead. I also noticed the Caspian fleet has dozens of RK Maktka Mod [Pr.206.6MR Vikhr Mod] (DBID #2477). There was only one ship of Project 206.6MR, the 966 R-44 which was decommissioned in 2008. The ship you were looking for is the RK Matka [Pr.206MR Vikhr] (DBID #2474). In the end, you might not even have to do this if you consider removing all parts of the Caspian Fleet which aren't directly involved in the missile strike (see point 2). NOTE: My proposal: Replace SKR Gepard [Pr.1166.1] with SKR Dagetan [Pr.1166.1K] and add 8 x SS-N-30 [3M14 Kalibr] (0/1) to its 3R-14UKSK-Kh VLS. Adjust the weapons load in the VLS as you like. 5. Why didn't you add any shipnames? Stuff like this always contributes to the scenario immersion. You gotta have some love for the detail! [;)] There are different ways and approaches how to name ships in the sim. Lot of guys in the game use Shipsuffix and Shipname. I like to use Hullnumber and Shipname. The Caspian Fleet ships involved in the missile strike were: 693 Dagestan, 021 Grad Sviyazhsk, 022 Uglich, 023 Veliky Ustyug. https://www.rt.com/news/317864-russian-warships-missiles-launch/ 6. For some reason my Kalibr cruise missiles aren't avoiding the no-navigation zone over Turkey, don't know why. Does this has something to do with the game mechanics? 7. Two things regarding the Il-20M Coot A. First, give it a radio callsign like you did with all the other units on Bassel Al-Assad. Second, set up a mission for the aircraft. A support mission with 4-5 referrence points, with the last referrence point very close to the first to create a rectangular mission-route, will do. 8. Loadouts for Russian aircraft in Syria. Russian Su-30SMs should fly their air-to-air sorties with the AA-10 Alamo C/R-27RE instead of the AA-12 Adder A/R-77. (1)(2)(3) Also, Su-34 in air-to-air configuration? You sure? You may also want to consider setting some of the aircraft to Maintainance/Unavailable. A 100% availability rate is a little optimistic, don't you think? 9. In your scenario, Syrian Pantsir-S1E are placed around the Russian Airbase. In fact, Russia has deployed its own SA-22 Greyhound/Pantsir-S1 batteries to guard Bassel Al-Assad. I haven't taken a look on things like events or scoring yet. There is already quiet some stuff. Honestly speaking, the scenario appears to be in very early BETA as lot of stuff has to be done. I like the idea of the scenario, it just needs improvements in and fine tuning in a couple of areas. Keep up your efforts and work! If I can help you with anything let me know! Regards, Supreme This is tremendous feedback. Much appreciated. I will once again go point by point. 1. I explained this on my previous reply as well. Having ships alone was just too simple that's why I resorted to add additional air units. Maybe I could split the scenario. Have 2 different ops one with the ship strike and another with the RuAF force. 2. Went in to this on the reply above too. I will make sure to remove unneeded units. Will do a clean up of useless units in the Caspian Sea. Reducing the airbase unit's is another thing that I didn't think of. Good idea. Will take that in to consideration too. 3. Not sure how to add Civilians. Could require some assistance in this regard. The cities that are marked like Astrakhan are meant to showcase the Caspian Fleet ports. So the player get's immersed as all the significant ports are on the map. 4. Good points. So far I only added unit's through the add unit button. How do I get these specific DBID listed units you have specified? Good point about adding the mount to the ship. Will do that too. 5. Honestly I just couldn't find the UI section to name unit's especially wanted to name the Groups too. Very useful ship names listed. Will add them to the scenario 6. No idea about this. I am actually waiting for the waypoint ordered cruise missiles which will be added to Command. To accurately simulate the flight path of the cruise missiles. Since they completely avoided Turkish Airspace. 7. I overlooked this one. Will add a callsign. Good idea on a mission too. 8. Nice information on the loadout for the Su-30's. To my knowledge SU-34's are fighter bombers and I wanted the player to have them in their control. They seem to be the best tech on the ground and that's why I thought the player should have access to them. Would be open to other ideas of what Russia would actually use for Air to Air. Not sure on how to add maintainance and availability factors to units. What would this accomplish? 9. Good point. It was one of the things I added the earliest. Will fix that one. Thanks for your feedback. I think these 2 feedback posts were very valuable. I am a bit busy this week but will try to get a 0.6 version out there as soon as I can. Fixing the most obvious of issues first.
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