Peltonx -> RE: Campaign Game VP System needs revision (1/19/2016 11:26:55 PM)
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ORIGINAL: JeffK IMVHO, the VP system in WITW is an attempt to force players into recreating history. It also feels like the Army is there to attract targets for the AirForce VP for strategic bombing of specific targets, landing in Italy & France, keeping garrison levels up, avoiding losses etc. If more time had been put into the game there would be other ways of "encouraging" players to follow similar strategies by means of rewards/penalties and the game may have taken another 12 mths and cost 50% more. Bombing Uboats, Germans get a number of boats manufactured (like aircraft),If you bomb the factories they don't get built, bomb the pens and they are less effective. Failure to do so sees increased interdiction levels in the Atlantic (subject to Coastal Command commitment) and a decrease in "supplies" arriving in the UK. Bombing V-Weapons, similar, destroy factories and VSites and you stop the rain of V1/2 which damage ports. Germans dont lose VP for lack of garrisons, but dont keep up the numbers and the Resistance creates havoc with your LOC & Depots. A good player should be avoiding losses, and have manpower limits which should bite if you are too profligate with your troops. (Especially with troops from NZ, Sth Africa, Poland & maybe pre DDay French, very limited reinforcements) I'd like to see a "National Morale" system, too many UBoats & V weapons and the Brits suffer a loss to morale which affects production/reinforcements, No Luftwaffe and the same happens to Germany etc I know these sort of changes cannot be made to WITW but it should be how things are approached, not the "hit with a stick approach" currently used. So you know how much time was put into this game? How do you know that? You don't know sht about how much time was put into game or the cost. We all have opinions, but your opinion is simply BS and wrong as you simply know nothing about what your talking about. I was part of dev team and don't know cost/time ect ect. I left because I have different opinions based on data, you have none. 2by3 did all the work, set up the game as they saw fit. Its not perfect, but dam good. The data (The facts) show that once 2by3 releases a game they support it and it improves to the point of being next to perfect - WitP/WitE. If your going to OOOO pine start by not throwing out BS, like you know how muct time it takes to code the game or the costs. I like to see your VP system. What is it?
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