Urpå -> RE: Newbie questions (12/22/2015 3:21:20 PM)
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ORIGINAL: Liebestod Having difficulty with these issues: -What is the best way to regain artillery stockpile? Do they need to be near a road or railroad? In my games so far they are consistently low on ammunition even though I give them "breaks" (turns where they don't fire at all). Staying in proper supply but it will still take 4 or so turns to fully stock up. quote:
ORIGINAL: Liebestod -How do I effectively lower the action point costs for offensive movement? I am often paying a high action point cost to move past enemy troops. Should I create a 3 hex wide path so that my troops can pass through the middle hex at a cheaper action point cost? Like you said, the 3 hex path to stay away from enemy ZOC is the way to go. You also don't want to incur hex specific AP penalties by having a large and/or long battle in the planned route of advance. quote:
ORIGINAL: Liebestod -It seems that promotions is by far the best card for generals. It only costs 8 points and gives a permanent bonus to staff experience. What is the point of using a more expensive card that only gives a 1-turn bonus? Answered your own question again. I use it maybe 9 of 10 times. Few examples for other cards (more of less obvious...): crossing a major river where you expect enemy counterattack a Supervise card can be a major boon. Also nice in river crossings, although expensive, the Freedom card. Offensive card is good for a 1st attack on heavily defended places, especially if you lack the necessary air/arty and also if you lack hex sides to attack from. Stavka card is great if you ran your guys very low on readiness but need to continue offensive further next turn. Still, Personel for the win... quote:
ORIGINAL: Liebestod -Is it wise to "rest" air units for a whole turn? They seemed to lose effectiveness after the first few turns. Definetly. Readiness is a major factor for any units' effectiveness starting with how many APs they receive. Someone advocated 90+ readiness for air units before using and I've mostly stuck to that number. quote:
ORIGINAL: Liebestod -How much does overstacking matter? I have a 'feel' for how much it matters but I have no idea about the math behind it. Sorry, no idea on this. The math I mean, but I really don't like to go over the limit more than a few points if at all possible... seems like the casualties go heavy pretty fast.
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