AKicebear -> RE: Why isn't every 4x fan playing Distant Worlds? (1/16/2016 4:11:01 AM)
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Its a bit of a chicken/egg problem - they need better graphics to expand the player base, and they need the player base (money) before they can improve the graphics. I think a larger player base would be great, so long as the mechanics aren't compromised to get there. If better graphics helps, and I *would* enjoy them, it seems like a natural place to invest more development in the next edition. A larger player base means more potential to expand development, whether on free DLC or paid expansions, and also a more vibrant modding scene. A visual improvement does not need to be photo-realistic/3D - EU4/CK2 have great sales with a crisp graphical style, but by no means bleeding edge. These games also highlight that making the game more visually appealing *and* easier to learn doesn't necessarily mean abandoning the complexity and difficulty. I wish DW modding and DLC was as rich as in those grand strategy games. Regarding real time - I actually wouldn't play this game if it was turn based. I think an issue this game, other others with literally thousands of units and locations, is that turn based becomes impossibly dull later on. Real time with pause, including ultra fast and slow time management, is a great way to resolve how grinding most 4Xs are past the first 10-20 bases/fleets. This game ruined turn based 4Xs for me - its only DWU and Paradox games since...
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