Franciscus -> RE: Testing thread for Public Beta 1.03b : Balance Adjustments (2/1/2016 1:14:46 PM)
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ORIGINAL: lancer Hi, Here's a copy of a post I've made on the bug forum. It's probably just as relevant here. --- To clear up a bit of confusion here's how the early turn penalties work. (...) Overall the Soviet AI gets a better deal here than a Soviet Player, but not excessively so. Cheers, Cameron Hi, Cameron I find this design decision a bit questionable. IMHO, there should exist an AI setting (call it a new "normal" or easy AI), where the AI plays with exactly the same bonus/malus as a human player, FOW included if selected. "Hard" and above AI levels are there to give players the possibility to play against an AI with extra advantages. As a side note, this is common in many games, but I can tell you my first hand experience, being part of the team that made the AJE-series of Ageod. In AJE, the default AI level gives no advantages or disadvantages to the AI, that plays by the same rules as a human. The overall difficulty (including movement rate, cohesion recovery, stacking limits), aggression level, detection bonus, activation, and time for calculus can all be tailored to get a more or less challenging AI to play with. Note however that when combat occurs in AJE, there are never different bonus/malus for the AI, whatever the difficulty selected. And exactly the same calculations in combat apply versus AI or in PBEM. The AI also almost does not "cheat". There are only a handful of scripts to ease some moves by the AI (ex: naval invasions) that she has intrinsic problems with, but nothing that a human player could not do. I like this kind of design. Just my 2 cents Regards
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