RE: Global War AAR in Pictures (Full Version)

All Forums >> [New Releases from Matrix Games] >> World in Flames >> After Action Report



Message


rkr1958 -> RE: Global War AAR in Pictures (3/22/2016 4:05:56 AM)

Turn 10. Mar/Apr 1941. Allied #1. CW. RN. East Med.

The other major focus of the CW naval was the Eastern Med. The CW used their 3 air mission to fly one NAV and two fighter to the 3 sea box. Also they moved in 2 more aircraft carriers supported by 2 battleships and 4 heavy cruiser to the 4 box to supplement the three aircraft carriers and numerous cruisers and battleships left at sea in the lower 3 and 2 sea boxes. The RN elected to initiated combat and added a second NAV air unit to the 1 box. In response the axis flew in two more Italian fighters and naval air units to supplement the one fighter and two naval air units already there.

So both sides were set and ready for battle. Well, the RN was hoping for battle, the axis I don't think were. The allies had a search roll of 5 and the axis an 8. Result: neither side was able to find the other so no battle. Maybe next allied impulse?

[image]local://upfiles/31901/469CDC02E6404262B593AAAAA7DB066E.jpg[/image]




rkr1958 -> RE: Global War AAR in Pictures (3/22/2016 4:08:43 AM)

Turn 10. Mar/Apr 1941. Allied #1. The Soviet Union and the Nazi-Soviet Pact.

The Soviets realizing that the Germans can break their pact at will decide to move the Red Air Force and whatever land forces that can back from the front. Soviet defenses look very weak, especially in the south. Stalin is hoping, against hope, that he'll have two more turns before the Germans invade. In reality, he probably has one barring bad weather.

[image]local://upfiles/31901/C970D432C3B740E99C37CED1C574AFE9.jpg[/image]




AlbertN -> RE: Global War AAR in Pictures (3/22/2016 5:14:02 PM)

A tip for the Germans this time.

Remember you can reinforce the north / central front easier than the South.
You not only have Konigsberg where you can place troops - besides Germany - but that is a supply source and so will be Kaunas and Riga once you conquer / liberate these nations.
Pratically they help with the sending forward newly produced troops that could arrive 1-2 turns after the start of Barbarossa without having to rail them (especially if you get down mobile corps) meanwhile in the South you rely on HQ only - and rail movements - and between Lvov and Kiev there is a large hole in terms of "train stations" - which would be only your HQs.

You should also be able to push the Hungarians ahead - they can help at Lvov - unless you plan to send German units at the Carpathians (I usually use Germans upfront and Hungarians remain behind as anti-partisan units though).
Meanwhile you cannot move Hungarians via Czech - you can rail them through and send them to garrison Warsaw / Lodz (Supply / Factory); and another at Krakov / Katowice (The hex in the middle that zocs both resources in Poland).




rkr1958 -> RE: Global War AAR in Pictures (3/23/2016 4:41:09 AM)


quote:

ORIGINAL: Cohen

A tip for the Germans this time.

Remember you can reinforce the north / central front easier than the South.
You not only have Konigsberg where you can place troops - besides Germany - but that is a supply source and so will be Kaunas and Riga once you conquer / liberate these nations.
Pratically they help with the sending forward newly produced troops that could arrive 1-2 turns after the start of Barbarossa without having to rail them (especially if you get down mobile corps) meanwhile in the South you rely on HQ only - and rail movements - and between Lvov and Kiev there is a large hole in terms of "train stations" - which would be only your HQs.

You should also be able to push the Hungarians ahead - they can help at Lvov - unless you plan to send German units at the Carpathians (I usually use Germans upfront and Hungarians remain behind as anti-partisan units though).
Meanwhile you cannot move Hungarians via Czech - you can rail them through and send them to garrison Warsaw / Lodz (Supply / Factory); and another at Krakov / Katowice (The hex in the middle that zocs both resources in Poland).
Thanks!




rkr1958 -> RE: Global War AAR in Pictures (3/23/2016 4:42:54 AM)

Turn 10. Mar/Apr 1941. Axis #4. Italy, Middle East.

Italy takes a land and moves the required 4 Italians corps into Iraq for aligning Persia.

[image]local://upfiles/31901/BE7B207CE9DE4BB99488E7C391B003CE.jpg[/image]




rkr1958 -> RE: Global War AAR in Pictures (3/23/2016 4:45:18 AM)

Turn 10. Mar/Apr 1941. Axis #4. Japan. Strategic Bombing. Sian, China.

Japan takes a combined and uses one of their air mission for a strategic bombing raid on Sian.

They use their two naval moves to put 2 corps into the South China Sea and 1 corps and 1 division into the China Sea. These units are headed for South and North China, respectively.

[image]local://upfiles/31901/5B682C835DE34EB7BA98BF0E3CF29FAD.jpg[/image]




Centuur -> RE: Global War AAR in Pictures (3/23/2016 9:53:38 PM)

It's good to move an Italian unit into Syria together with the Italian HQ (FTC rules) and keep that unit there. If you later collapse Vichy, Syria will become Italian and not Free French as long as you got a unit in there.




rkr1958 -> RE: Global War AAR in Pictures (3/23/2016 10:47:43 PM)


quote:

ORIGINAL: Centuur

It's good to move an Italian unit into Syria together with the Italian HQ (FTC rules) and keep that unit there. If you later collapse Vichy, Syria will become Italian and not Free French as long as you got a unit in there.
I didn't know you could do that without having to collapse Vichy. Thanks for the tip!




rkr1958 -> RE: Global War AAR in Pictures (3/23/2016 11:28:02 PM)

Turn 10. Mar/Apr 1941. Allied #7. Weather.

Actions: USSR-combined, China-land, CW-combined, France-combined, USA-combined.

[image]local://upfiles/31901/2526678FD1D84AB5A7C0BB38105DAB95.jpg[/image]




rkr1958 -> RE: Global War AAR in Pictures (3/23/2016 11:31:39 PM)

Turn 10. Mar/Apr 1941. Allied #7. CW. Naval.

The CW beefs up convoy escorts in the 0-box of the North Atlantic. Neither side tries to initiate combat there.

In Cape St. Vincent, the Italian sub unit did try to intercept an unescorted CW transport head to the Gulf of Guinea to load a (Free) Belgium fighter. The intercept attempt, which required a 1, failed. If it had succeeded the CW transport would have ended its turn in Cape St. Vincent and certainly would not have tried to fight through the intercept. But since the Italian sub failed to intercept the CW transport moved through without issue.

[image]local://upfiles/31901/4282BC5EE5B04C3AA3AAC37E045E9047.jpg[/image]




rkr1958 -> RE: Global War AAR in Pictures (3/23/2016 11:35:02 PM)

Turn 10. Mar/Apr 1941. Allied #7. RN. East Med.

In the East Med, the RN does attempt to initiate naval combat. However, their search roll fails, while the Italian's roll manages to find the RN. The Italians isolated the minimum sea box and use the resultant surprise points to avoid combat. The Italians do not wish to do anything that might jeopardize supply to the forces in North Africa and the Middle East.

[image]local://upfiles/31901/B232B4D8D69C49899F9B3754D47B7918.jpg[/image]




rkr1958 -> RE: Global War AAR in Pictures (3/23/2016 11:37:19 PM)

Turn 10. Mar/Apr 1941. Allied #7. RN. Ground Strike. Italy, Middle East.

The CW flies a low probability, but safe, ground strike to disorganize Graziani, and misses. The only thing this ground strike cost the CW was a little oil. So it was worth the shot.

[image]local://upfiles/31901/626666DDF1C44E259A21D28608495920.jpg[/image]




rkr1958 -> RE: Global War AAR in Pictures (3/23/2016 11:38:56 PM)

Turn 10. Mar/Apr 1941. Allied #7. China. Ground Strike. Umezu.

The Chinese also make a no risk, but low probability ground strike against a Japanese stack containing Umezu's HQ unit. This strike also misses. Again, worth the shot.

[image]local://upfiles/31901/BDE259010DB84281BC024478B653A55E.jpg[/image]




AlbertN -> RE: Global War AAR in Pictures (3/23/2016 11:56:40 PM)

Italy can also spearhead into Saudi Arabia eventually - with 2 HQ they can link supply and attack Rhyad meanwhile the Iraq CAV seizes the oil rig on the first impulse of war. (Unless Rhyad is left undefended).




rkr1958 -> RE: Global War AAR in Pictures (3/24/2016 12:19:42 AM)


quote:

ORIGINAL: Cohen

Italy can also spearhead into Saudi Arabia eventually - with 2 HQ they can link supply and attack Rhyad meanwhile the Iraq CAV seizes the oil rig on the first impulse of war. (Unless Rhyad is left undefended).
I'll check that out.




rkr1958 -> RE: Global War AAR in Pictures (3/24/2016 12:21:49 AM)

quote:

ORIGINAL: rkr1958


quote:

ORIGINAL: Centuur

It's good to move an Italian unit into Syria together with the Italian HQ (FTC rules) and keep that unit there. If you later collapse Vichy, Syria will become Italian and not Free French as long as you got a unit in there.
I didn't know you could do that without having to collapse Vichy. Thanks for the tip!
I was unable to move the Italian HQ, Graziani into Syria? MWiF wouldn't let me.




rkr1958 -> RE: Global War AAR in Pictures (3/24/2016 12:26:10 AM)

Turn 10. Mar/Apr 1941. Axis #10. Italy. Persia and the Middle East.

Italy aligns Persian and moves 2 of the 4 corps back into Jordan to face a news emerging threat from the CW.

There is no reaction from the USA to Italy aligning Persian.

Italy takes a land action.

[image]local://upfiles/31901/312F007AD0444C909CECB9160BAD6E9A.jpg[/image]




rkr1958 -> RE: Global War AAR in Pictures (3/24/2016 12:28:07 AM)

Turn 10. Mar/Apr 1941. Axis #10. Italy. Sudan, Egypt and the Red Sea.

The CW drops an Indian corps into Port Sudan south of Egypt. Is the CW planning to try to retake Egypt and the Suez Canal from the South?

[image]local://upfiles/31901/E67C3EC73DFF4A49881BA40A755CF9AA.jpg[/image]




rkr1958 -> RE: Global War AAR in Pictures (3/24/2016 12:30:02 AM)

Turn 10. Mar/Apr 1941. Axis #10. Italy. East Africa.

CW troops are deployed East Africa and in a position that threatens Ethiopia too.

[image]local://upfiles/31901/1A773DECC9A34014ABC14B051D5E75F5.jpg[/image]




rkr1958 -> RE: Global War AAR in Pictures (3/24/2016 12:32:57 AM)

Turn 10. Mar/Apr 1941. Axis #10. German. The Eastern Front.

Germany takes a land and continues to mobilize their forces alone the border with the Soviet Union.

[image]local://upfiles/31901/CDD0660050FE455CAA97562441E9382C.jpg[/image]




rkr1958 -> RE: Global War AAR in Pictures (3/24/2016 12:33:31 AM)

Turn 10. Mar/Apr 1941. Axis #10. German. The Eastern Front (South).

[image]local://upfiles/31901/A684928B7E8C4441843D534936BDFF88.jpg[/image]




rkr1958 -> RE: Global War AAR in Pictures (3/24/2016 12:40:05 AM)

Turn 10. Mar/Apr 1941. Axis #10. German. The Eastern Front (Finland).

With both Italy and German taking an action, other than a pass, and this being impulse #10, there's a 40% chance that this turn will end. Germany's hope is for the turn to continue and end of the allies impulse. If this happens then the axis have a +1 advantage on the initiative (first) roll and wins a tie. If the turn does end on this impulse, then the neither side has the advantage but the axis still wins a tie.

Barring a crazy weather roll, Germany will launch Barbarossa next turn. One issue as the axis I'm struggling with is whether or not Italy will also DOW the Soviet Union. If the do, they then would expose their newly aligned ally Persia to an incursion by the Soviet Union. Even if Italy doesn't then Soviet Union could DOW Italy. However, this would risk loss of chit(s) in the US Germany/Italy entry pool at a critical time when the USA is trying to pass the war appropriations bill.

What an amazing, wonderful and addictive game MWIF is.

[image]local://upfiles/31901/EE20A4ECD01E482F94A8872CDD2D3F13.jpg[/image]




rkr1958 -> RE: Global War AAR in Pictures (3/24/2016 12:41:47 AM)

Turn 10. Mar/Apr 1941. Axis #10. Japan. Ground Strike. China.

Japan takes a land with the objective of exploiting the fine weather in southern China to take it to the Nationalist. Japan's first action is a low probability ground strike that fails to disorganize the intended target.

[image]local://upfiles/31901/A40D84DBD8504327907765495C5F9FE9.jpg[/image]




rkr1958 -> RE: Global War AAR in Pictures (3/24/2016 12:45:52 AM)

Turn 10. Mar/Apr 1941. Axis #10. Japan. Land Combat. China.

Japan carries out to medium odds land combat attacks against the Nationalist. The first (top) attack is the one they wanted to win. Any roll 5 or higher (94% chance) would give them that win. Japan rolls a 3! At least the second land combat goes well for Japan. But they really wanted to win the first attack!

[image]local://upfiles/31901/29E8FEB65D634D01B2A879AE69EDF254.jpg[/image]




rkr1958 -> RE: Global War AAR in Pictures (3/24/2016 12:46:25 AM)

Turn 10. Mar/Apr 1941. Axis #10. Japan. Southern China.

[image]local://upfiles/31901/0337EBDBA3C44355804E27E429B0018A.jpg[/image]




rkr1958 -> RE: Global War AAR in Pictures (3/24/2016 12:52:28 AM)

Turn 10. Mar/Apr 1941. Axis #10. Japan. Northern China.

Japan had hope to pretty much taken care of Mao and his communist by now so they could turn their attention to the Soviet Union in Asia, (i.e., in and around Vladivostok), about the same time that Germany invaded from Eastern Europe. But this front as become more of a stalemate which has allowed the communist to grow in strength.

Japan now needs to think about getting their marine units back to the coast over the next few turns in order to grab oil and non-oil resources in and around the South China Sea, to include Burma and the Dutch East Indies, when the USA starts to put the squeeze on them and Japan is forced to go to war with the USA and the CW.

[image]local://upfiles/31901/8155029A2774426B8B6D7ADF9F3C3287.jpg[/image]




rkr1958 -> RE: Global War AAR in Pictures (3/24/2016 12:57:44 AM)

Turn 10. Mar/Apr 1941. Axis #10. End of Turn Roll.

Well, the axis did their part. The turn continues. Now it's up to the allies to roll the turn to end in their next impulse.

[image]local://upfiles/31901/D8FCF9DB0DD048E3924D44E0B0CD4742.jpg[/image]




rkr1958 -> RE: Global War AAR in Pictures (3/24/2016 1:00:42 AM)

Turn 10. Mar/Apr 1941. Allied #13. Weather.

Wow, look at this weather roll. Fine everywhere. This gives the CW a another, and better chance to fight a naval battle in the East Med against the Italians, and Germans.

I'm not sure the allies want the turn to continue after this impulse or not. It would be probably best if it did.

[image]local://upfiles/31901/F24DA54475424084975B21D4A856C6E1.jpg[/image]




AlbertN -> RE: Global War AAR in Pictures (3/24/2016 1:47:00 AM)

The turn will probably end - and I do not know how the initiative tracker is.
BUT if the turn does not end AND the initiative is favorable to Axis (Possibly a +2, but even a +1 can do); Germany could DoW Russia.

Cons:
Soviets place reserve and will have them organized the next turn already.

Pros:
Germany moves and attack and holes - and can use surprise to use all their planes in awareness they'll be ready immediately once the turn ends.
Germany has double chance (due to the Initiative toward Axis) to seize initiative next turn too - and move twice in a row (Which probably dooms all the upfront Soviet forces); which can be devastating for the upfront Soviet units.
Soviet reinforcements will have many cities already filled with unmoved reserves and will be placed further behind.




rkr1958 -> RE: Global War AAR in Pictures (3/24/2016 2:05:36 AM)

Turn 10. Mar/Apr 1941. Allied #13. RN. East Med.

The CW takes a combine and the RN in the East Med finally find and surprise the Italian RM. Most of the axis air is in box 1, so the CW chooses to exclude that box which gives the axis only two NAV air and no fighters.

The RN is able to get 5 bombers through to attack the Italian fleet. One of the two Italian naval air is forced to abort. The second NAV, which has no fighter support, aborts this round. Note that this abort is different that the abort of the first NAV which must return to base. The second Italian NAV is available for further combat this impulse.

Italian AA has a modest effect.

[image]local://upfiles/31901/2A54EC62F52648AB8905D1FF9A3806CB.jpg[/image]




Page: <<   < prev  15 16 [17] 18 19   next >   >>

Valid CSS!




Forum Software © ASPPlayground.NET Advanced Edition 2.4.5 ANSI
1.109375