RE: Global War AAR in Pictures (Full Version)

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rkr1958 -> RE: Global War AAR in Pictures (3/30/2016 3:33:22 AM)

Turn 12. Jul/Aug 1941. Allied #6. RN. East Med. Naval Air Combat. Round 2. Air to Air.

Both sides decide to stay. Once again the RN is able to find and surprise the axis. A massive air to air battle erupts. As the axis player, I must admit that I got caught up in this air to air battle and should have aborted (i.e., stopped) it after the first round.

[image]local://upfiles/31901/5D2E32E3A6494749B05EEA0CF0660699.jpg[/image]




rkr1958 -> RE: Global War AAR in Pictures (3/30/2016 3:35:34 AM)

Turn 12. Jul/Aug 1941. Allied #6. RN. East Med. Naval Air Combat. Round 2.

The remaining Italian RM surface ships were either damaged or forced to abort. This alone leaves axis air to maintain supply to the large number of Italian ground forces in Egypt, Libya and the Middle East. To say the least, a precious situation for the Italians.

[image]local://upfiles/31901/6511FE0961FB494DBEB57A27A2322D2A.jpg[/image]




rkr1958 -> RE: Global War AAR in Pictures (3/30/2016 3:38:31 AM)

Turn 12. Jul/Aug 1941. Allied #6. RN. East Med. Naval Air Combat. Round 3. Air to Air.

Both sides stay and, three times in a row, the RN manages to find and surprise the axis. This time, however, the axis stop the air to air battle after one round but not before a German fighter unit was shot down.

Both sides stay and neither finds the other. Naval combat in the East Med is over for now with the axis having only two NAV units in the 2 box providing supply the Italians in North Africa and the Middle East.

[image]local://upfiles/31901/E04EA965593D4797A800FC25859D8AC0.jpg[/image]




rkr1958 -> RE: Global War AAR in Pictures (3/30/2016 3:39:46 AM)

Turn 12. Jul/Aug 1941. Allied #6. RN. East Med.

The CW loses no time is making use of Cyprus for basing their planes.

[image]local://upfiles/31901/A293F63345034EF09A9842C10D177A38.jpg[/image]




rkr1958 -> RE: Global War AAR in Pictures (3/30/2016 3:42:26 AM)

Turn 12. Jul/Aug 1941. Allied #6. CW. Red Sea. Eritrea.

CW forces under the command of Alexander enter the Italian colony of Eritrea. What the CW needs are some planes with tactical factors so that they could try to disorganize the out of supply Italian corps defending Eritrea.

[image]local://upfiles/31901/17B40C54B3CB407388215FB0B5F888EA.jpg[/image]




rkr1958 -> RE: Global War AAR in Pictures (3/30/2016 3:46:03 AM)

Turn 12. Jul/Aug 1941. Allied #6. CW. Malta. Western Med. Italian Coast.

The CW rebase two bomber units from Gibraltar to Malta. They're headed to Cyprus and then Sudan to support the CW ground troops there.

[image]local://upfiles/31901/A387CD77F6A04BBD86BF68EB0A1CBB41.jpg[/image]




Centuur -> RE: Global War AAR in Pictures (3/30/2016 3:42:07 PM)

You can use the ART to strike the Italian units in Eritrea, together with two INF that will do the trick, with shore bombardment added. There's no rush here too. Also, the CW should not be losing units in Egypt at this time. It's enough to keep the Italians busy by being able to move when you want.
The time when you need more land units in India, Singapore and Australia is slowly coming. Clear the Italians out of Etritrea and Somaliland and you've done enough, especially if you add the Ethiopian forcepool with their HQ to aid the defense in that region.

It's the same as a "fleet in being". A small but good presence in Sudan and Ethiopia is good enough to keep the Italians waiting. Attacking means you are committed and that's something the CW should avoid in 1941 and 1942.

On the Soviet front: the south is as good as it can get in this situation. The north however: why is Koniev still in Smolensk? Those units are needed upfront.

Apart from that, you are slowly creating distance between the Luftwaffe and the frontlines, that's good. But I would advice you not to use the Soviet bombers for ground strikes, since when you are on defense, it is usually better to use them for ground support instead...

Thing is: an addition of three combat factors when you are on defense is far more effective than a ground strike which is always a gamble with the die roll.

When you are attacking, grounds strikes are better if you want to attack stacks which has about 1,5 times or more combat factors as compared to the tactical factors of the plane you want to use.

I don't know how many factories you've railed out exactly, but if you've still got the blue one in Leningrad, it has to go next impulse (I believe Kiev is emptied by now, hasn't it)? The Leningrad raillines are easily cut off after Pskov is gone, and that will be the case after the next Axis impulse (two disorganised MIL isn't much of a defense, I'm afraid).





AlbertN -> RE: Global War AAR in Pictures (3/30/2016 4:48:01 PM)

Germany should be able to sever Leningrad already by attacking Novgorod with 3 units (1 Mech-DIV and the ARM by Vitbesk).

Also Germany should evaluate carefully how to play it out, it could be worth to use an O-Chit to reorganize all of their HQ after they waste them next impulse to reorganize planes.
To put it in simple terms, Vitbesk at the present is a juicy target with 2 Soviet planes grounded down. And Kiev can be in reach too.
Rommel should be placed in place where there is the 8-4 SS Mot (assuming you play with the Railroad movement bonus) to reorganize 2 planes (make sure to have 1 air action for the Ju52 to help reorganizing).
Probably you can only have the Ju88 and He111 reorganized (seeing you do not use variable reorganization cost) with 3+1 reorganization points, but they can strike both at 2 factor Vitbesk. (That is if you have 2 impulses; to have 3 would be better but one is never sure).
The ENG unit is freed up after it seizes Minsk - and assuming you use the O-Chit to reorganize your HQ, Rommel should go and provide its HQ-Support (not sure where Guderian is at the moment).
Do not attack Pskov that Impulse (hopeing to get another one) - do Novgorod and Minsk AND place units to the sides of Vitbesk to threaten infiltration to the sides of it - 2* stack. You can just leave 1 unit at the front hex.
Do 2 good attacks that won't stop your units from going on operating. Do not send the MIL unit north but have it closeby Pskov (You'll want to use it next impulse on it - Estonia can wait).

This impulse Germany can blitz the hex south of Kiev and open the way for it as well - with a big gap in the Soviet lines. They've a plane in range for Kiev once reorganized too (Which the southern HQs can do).
Place your MECH / ARM units in the hex west of Timoshenko and blitz hard (so they can advance 2 hexes). This is the "safer" way to do it.
Though if you love some risk (not sure which are the odds though) you can maximize your frontage of attack; having an assault on Kiev (depends if you can sensibly succeed at it) using Von Bock as HQ support (and as HQ in combat to deny the City bonus - but I suspect the attack would be just a +6 +7 about if the other Soviet unit in Kiev is organized). And you can blitz the 4-3 stack west of the triple resource with all your mechanized forces and as much as you can throw at it (Including Von Rundstedt in the attack for the +1 of ARM in plains). IF both attacks are successful you'll place OOS both Soviet stacks in the middle (Given they'll move 1 unit 1 hex backward to give supply - but it's a free unit disrupted) and the German ZoC will prevent them to move further away, which means they'll be anyhow pocketed and butchered the next impulse of the month (if there is one).
Move the 1-3 onward, the SS one. It's a loss soaker.

In the north Minsk and Novgorod can easily fall - and Rommel should be placed in a position to reorganize planes that can hit Vitbesk too the next impulse. (Assuming there is one).
Von Rundstedt should help the Blitz with its panzer bonus, but keep the HQ bonus to reorganize (You have only 1 hex which gives him range to reorganize both the visible planes in your screenshot - which is South-West of Timoshenko).
You do not need more attacks there - better to do 1 whhich is good and have your army still operational. Make sure to bring some units (eventually even slow ones as the Munich MIL) in the hex north of Kiev. Though if you plan to use the O-Chit to flip all your HQs you can do some math and see if Von Bock (unless there are other German planes to be reorganized) can do something good with its HQ support.
Erasing Soviet fighters would help the Luftwaffe greatly - especially after their air debacle in the opening of the turn.
Pratically in the north you want in next Axis impulse to crash Minsk and Novgorod and prepare the lace for Pskov and Vitbesk.
Secured Novgorod you can use these units to attack Pskov maxing out what you can from non river hexsides; and eventually sneak to the sides of Vitbesk unless the Soviets evacuate it. (Soviets probably would reorganize the planes in there though to save them at this stage but using Konev at the maximum distance and not lose them).

May / June did not favored Axis and in Jul / Aug they've not advanced much alas for now - only a long and healthy turn can save them imo. The Luftwaffe burnout in the 1st impulse did not helped either - I rarely use Ground Support at all in Russia unless I am attacking a special hex (Forcing the Dnepr for example when heavily defended but usually an O-Chit does the trick there with the ENG unit doubled up to allow 2* river crossing with no penalty).

Once next turn hits - Sept / Oct you risk to lose the momentum due to bad weather - hence it's relevant to weight the O-Chit usage in a way or another.




rkr1958 -> RE: Global War AAR in Pictures (3/31/2016 1:48:14 AM)

I wish to thank Generals Centuur and Cohen for the time they’ve taken to prepare their observations and recommendations on on-going combat operations. Hopefully I can adequately address all items in both their combat reports.

quote:

ORIGINAL: Centuur
You can use the ART to strike the Italian units in Eritrea, together with two INF that will do the trick, with shore bombardment added. There's no rush here too. Also, the CW should not be losing units in Egypt at this time. It's enough to keep the Italians busy by being able to move when you want. The time when you need more land units in India, Singapore and Australia is slowly coming. Clear the Italians out of Etritrea and Somaliland and you've done enough, especially if you add the Ethiopian forcepool with their HQ to aid the defense in that region.

It's the same as a "fleet in being". A small but good presence in Sudan and Ethiopia is good enough to keep the Italians waiting. Attacking means you are committed and that's something the CW should avoid in 1941 and 1942.
Orders received and understood. Will carry out to the best of my ability. 

quote:

ORIGINAL: Centuur
On the Soviet front: the south is as good as it can get in this situation. The north however: why is Koniev still in Smolensk? Those units are needed upfront.
Last line of defense before Moscow. Protecting two disorganized Soviet bomber units.

quote:

ORIGINAL: Centuur
Apart from that, you are slowly creating distance between the Luftwaffe and the frontlines, that's good. But I would advice you not to use the Soviet bombers for ground strikes, since when you are on defense, it is usually better to use them for ground support instead...
Even when there’s a chance to disorganize Germany HQ or armor units?
quote:

ORIGINAL: Centuur
Thing is: an addition of three combat factors when you are on defense is far more effective than a ground strike which is always a gamble with the die roll.

When you are attacking, grounds strikes are better if you want to attack stacks which has about 1,5 times or more combat factors as compared to the tactical factors of the plane you want to use.
So ground strikes when on the offense, especially against strong stacks, and ground support when on the defense?

quote:

ORIGINAL: Centuur
I don't know how many factories you've railed out exactly, but if you've still got the blue one in Leningrad, it has to go next impulse (I believe Kiev is emptied by now, hasn't it)? The Leningrad raillines are easily cut off after Pskov is gone, and that will be the case after the next Axis impulse (two disorganised MIL isn't much of a defense, I'm afraid). “


quote:

ORIGINAL: Cohen
Germany should be able to sever Leningrad already by attacking Novgorod with 3 units (1 Mech-DIV and the ARM by Vitbesk).
Yes, I’m afraid that I waited one turn too long to rail the blue factory in Leningrad out. Looking over the situation I’ve decide that the Germans will try to Novgorod, cut the rail line and trap the blue factory in Leningrad. The Soviet staff officer in charge of organizing and prioritizing military rail has been “relieved” of his duties by no other than Premier Stalin. This officer was order immediately to the city of Novgorod and to assume command of all city defenses there. Stalin personally told Novgorod’s new city commander to either hold the Germans off and get the blue factory out or die trying. The last point Stalin emphasized before sending him off was that failure to do either would be most unpleasant for him and his twenty closest relatives.
quote:

ORIGINAL: Cohen
Also Germany should evaluate carefully how to play it out, it could be worth to use an O-Chit to reorganize all of their HQ after they waste them next impulse to reorganize planes.
Germany used their second and last o-chit 2 impulses ago to reorganize all their HQ units.
quote:

ORIGINAL: Cohen
To put it in simple terms, Vitbesk at the present is a juicy target with 2 Soviet planes grounded down. And Kiev can be in reach too. Rommel should be placed in place where there is the 8-4 SS Mot (assuming you play with the Railroad movement bonus) to reorganize 2 planes (make sure to have 1 air action for the Ju52 to help reorganizing). Probably you can only have the Ju88 and He111 reorganized (seeing you do not use variable reorganization cost) with 3+1 reorganization points, but they can strike both at 2 factor Vitbesk. (That is if you have 2 impulses; to have 3 would be better but one is never sure). The ENG unit is freed up after it seizes Minsk - and assuming you use the O-Chit to reorganize your HQ, Rommel should go and provide its HQ-Support (not sure where Guderian is at the moment).
In the north, only Rommel is organized. Guderian was used last impulse to reorganize 3 ground units so that the Germans could continue their push. The Germans also have the Ju88 available, which means that in the north they have a total of 4 reorg points left. My plan was to use them for ground units in order to keep the offensive going. For a land action, 4 reorg points = 4 ground or 2 air units.
With the exception of trying to take Novgorod next impulse and trap the Soviet blue factory in Leningrad, the Germans plan on making only high odds attacks until the chance of the turn ending is 50% or higher.
quote:

ORIGINAL: Cohen
Do not attack Pskov that Impulse (hopeing to get another one) - do Novgorod and Minsk AND place units to the sides of Vitbesk to threaten infiltration to the sides of it - 2* stack. You can just leave 1 unit at the front hex.
Do 2 good attacks that won't stop your units from going on operating. Do not send the MIL unit north but have it closeby Pskov (You'll want to use it next impulse on it - Estonia can wait).
Orders received and understood. Will carry out to the best of my ability. 

quote:

ORIGINAL: Cohen
This impulse Germany can blitz the hex south of Kiev and open the way for it as well - with a big gap in the Soviet lines. They've a plane in range for Kiev once reorganized too (Which the southern HQs can do). Place your MECH / ARM units in the hex west of Timoshenko and blitz hard (so they can advance 2 hexes). This is the "safer" way to do it.
I like the safer way …

quote:

ORIGINAL: Cohen
Though if you love some risk (not sure which are the odds though) you can maximize your frontage of attack; having an assault on Kiev (depends if you can sensibly succeed at it) using Von Bock as HQ support (and as HQ in combat to deny the City bonus - but I suspect the attack would be just a +6 +7 about if the other Soviet unit in Kiev is organized). And you can blitz the 4-3 stack west of the triple resource with all your mechanized forces and as much as you can throw at it (Including Von Rundstedt in the attack for the +1 of ARM in plains). IF both attacks are successful you'll place OOS both Soviet stacks in the middle (Given they'll move 1 unit 1 hex backward to give supply - but it's a free unit disrupted) and the German ZoC will prevent them to move further away, which means they'll be anyhow pocketed and butchered the next impulse of the month (if there is one).
Move the 1-3 onward, the SS one. It's a loss soaker.
But I like this way too … I’ll just have to see what odds I can get and decide then. Most likely I’ll choose the first option (i.e., Blitzing Timoshenko) but I may change my mind. Another option is to Blitz Timoshenko and assault Kiev. This would break the north flank of the Soviet forces in the south.
quote:

ORIGINAL: Cohen
In the north Minsk and Novgorod can easily fall - and Rommel should be placed in a position to reorganize planes that can hit Vitbesk too the next impulse. (Assuming there is one). Von Rundstedt should help the Blitz with its panzer bonus, but keep the HQ bonus to reorganize (You have only 1 hex which gives him range to reorganize both the visible planes in your screenshot - which is South-West of Timoshenko). You do not need more attacks there - better to do 1 whhich is good and have your army still operational. Make sure to bring some units (eventually even slow ones as the Munich MIL) in the hex north of Kiev. Though if you plan to use the O-Chit to flip all your HQs you can do some math and see if Von Bock (unless there are other German planes to be reorganized) can do something good with its HQ support.
O-chit(s) gone and Guderian in the north disorganized. Will use Von Rundstedt for Blitz but not HQ support. Will save him for reorganization.

quote:

ORIGINAL: Cohen
Erasing Soviet fighters would help the Luftwaffe greatly - especially after their air debacle in the opening of the turn. Pratically in the north you want in next Axis impulse to crash Minsk and Novgorod and prepare the lace for Pskov and Vitbesk.
Secured Novgorod you can use these units to attack Pskov maxing out what you can from non river hexsides; and eventually sneak to the sides of Vitbesk unless the Soviets evacuate it. (Soviets probably would reorganize the planes in there though to save them at this stage but using Konev at the maximum distance and not lose them).
Good advice.

quote:

ORIGINAL: Cohen
May / June did not favored Axis and in Jul / Aug they've not advanced much alas for now - only a long and healthy turn can save them imo. The Luftwaffe burnout in the 1st impulse did not helped either - I rarely use Ground Support at all in Russia unless I am attacking a special hex (Forcing the Dnepr for example when heavily defended but usually an O-Chit does the trick there with the ENG unit doubled up to allow 2* river crossing with no penalty).

Once next turn hits - Sept / Oct you risk to lose the momentum due to bad weather - hence it's relevant to weight the O-Chit usage in a way or another.
I guess it all depends on how long the turn last. But the success of the German advance so far seems to me as mirror their historical advance. Even so, I guess the fact that they eventually lost the war speaks for how good that was. 




rkr1958 -> RE: Global War AAR in Pictures (3/31/2016 3:50:37 AM)

Turn 12. Jul/Aug 1941. Axis. Weather.

Fine on the Eastern Front (Arctic and North Temperate) with 100% chance of fine weather continuing in both zones next axis impulse, assuming the turn last that long.

Actions. Japan - combine, Germany - land, Italy - land.

[image]local://upfiles/31901/E53A93174DA14EA59DC1B822700E1D6C.jpg[/image]




rkr1958 -> RE: Global War AAR in Pictures (3/31/2016 3:52:22 AM)

Turn 12. Jul/Aug 1941. Axis #7. Japan. Strategic Bombing. Sian, China.

Japan rolls an 8 for an escorted strategic bomber which modified to a 9. I was sure that the raid would hit home. But even with a modified roll of 9 the raid fails to do any damage.

[image]local://upfiles/31901/E167DC42026345D5851A106DB830E66D.jpg[/image]




rkr1958 -> RE: Global War AAR in Pictures (3/31/2016 3:55:11 AM)

Turn 12. Jul/Aug 1941. Axis #7. Germany. The Eastern Front, South. Land Combat.

In the south, Germany decides to maximize its odds for a Blitz attack against Timoshenko's stack. It's a good thing because the Blitz attack only manages to shatter the Soviet stack and results in the disorganization of four German attackers. A breakthrough is achieved.

[image]local://upfiles/31901/C7BB24781CC54CE4BFA138E890672872.jpg[/image]




rkr1958 -> RE: Global War AAR in Pictures (3/31/2016 3:56:01 AM)

Turn 12. Jul/Aug 1941. Axis #7. Germany. The Eastern Front, South.

[image]local://upfiles/31901/34D50906FD5848B1B8AE72D2D656D8DB.jpg[/image]




rkr1958 -> RE: Global War AAR in Pictures (3/31/2016 3:59:19 AM)

Turn 12. Jul/Aug 1941. Axis #7. Germany. The Eastern Front, South. Air & HQ Reorg.

The situation on the Eastern Front, South in the post above is shown post air and HQ reorganization. All four land units disorganized by the land combat were reorganized.

[image]local://upfiles/31901/66651B238236482B8522FDB25D916DFB.jpg[/image]




rkr1958 -> RE: Global War AAR in Pictures (3/31/2016 4:03:27 AM)

Turn 12. Jul/Aug 1941. Axis #7. Germany. The Eastern Front, North. Land Combat.

In the north, the Germans throw all the units they can into two land attacks. One a Blitz against a three unit stack in the forest two hexes directly south or Vitebsk and one an assault to take Minsk. Even so both attacks were far from a sure thing. Fortunately for the Germans they roll well better than average and win both attacks without loss or any disorganization.

[image]local://upfiles/31901/EA32E8BB447E4C45980B0A2A020389E5.jpg[/image]




rkr1958 -> RE: Global War AAR in Pictures (3/31/2016 4:03:58 AM)

Turn 12. Jul/Aug 1941. Axis #7. Germany. The Eastern Front, North.

[image]local://upfiles/31901/1FD6C8DA6EB64D11B9ECE3A2B80A8887.jpg[/image]




rkr1958 -> RE: Global War AAR in Pictures (3/31/2016 4:07:55 AM)

Turn 12. Jul/Aug 1941. Axis #7. Enemy Partisan Numbers and Probabilities.

I hate partisans and I try to keep all, most countries properly garrisoned. Poland's a tricky one. The Germans could sure use some the ground units there for front line duty on the Eastern Front. However, I don't want partisans in Poland. I guess I'm a bit too conservative and could move a unit or two up to the front.

[image]local://upfiles/31901/8CD5013BF1DD44509598A52785204EBF.jpg[/image]




rkr1958 -> RE: Global War AAR in Pictures (3/31/2016 4:09:14 AM)

Turn 12. Jul/Aug 1941. Axis #7. End of Turn Roll.

The Germans breathe a sigh of relief that the turn continues even though the chance of ending was only 10%.

[image]local://upfiles/31901/51F05AA4635443629EF3366EAFAB6361.jpg[/image]




Mayhemizer_slith -> RE: Global War AAR in Pictures (3/31/2016 5:34:49 AM)

In Latvia German INF div is guarding USSR INF. Remember that divisions don't have ZOC, USSR INF can move three hexes...




AlbertN -> RE: Global War AAR in Pictures (3/31/2016 6:43:27 AM)

By how you play, that 6-3 Soviet INF there can be a threat actually - since a single plane or ship in the Baltic Sea turns it in supply automatically. It can sneak toward Riga even; or try to go grab the oil rig in Konigsberg (and deny the forward point of placement for new Axis units - it can boosts Germany production? Not really as you can just opt to return to base whatever gives it supply before production hits, and for how gamey, the game gives a production bonus ONLY if the enemy unit in your homeland is supplied).

North Front:
I see you forfeitted the attack on Novgorod for a blitz in a forest which went pretty well - seen the luck of the dice (I'd not have done it).
I wonder though why you shattered and not retreated.
IF you Shatter - you can advance of 2 hexes (though the variable is if you play with Railroad Movement Bonus or not). In that case you should have swept units south of Vitebsk, to help encircle it better later one for a stronger attack. But otherwise it would neat you no gain: the Soviets will move out of Smolensk and into the "Mogilev" clear hex - which is behind a river and attackable by only 2 Hexsides at the next impulse; ZoCing any further advance.
IF you retreated, that INF would be probably dead meat in the open of plains, just at your side of the River. Probably a neat kill unless Soviets commit their reserve from Smolensk. The question would be, would they?
By how the Germans are anyhow, you cannot attack Vitbesk and another place properly (Unless you go for a risky river crossing attempt at Mogilev - which is unneeded as anyhow the Soviets lack units to achieve that).
Anyhow - now you have a big problem attacking Vitbesk, because you have at best 2 hexsides of regular attack and 1 which is riverline (where you use the ENG unit).

South Front:
You did well for the "safer" blitz (admittedly not that safe as I thought but was unable to see what was below Timoshenko) except to send that MIL back to replace the 1-3. Do you really need to man Lvov? And even if -yes- do you really man it now?

You need pushing power. Partisans too the first year are lower. That MIL could have moved on - and on the next impulse and get adjacent to Kiev and help in the attack.
And you should have reorganized the Bf110 I feel instead of the MNT-Div and 1 INF. Why? First because it can bomb Kiev if Soviets stick to it. Next because it will be moved upfront after the bombing run and will be potentially ready the next turn already to cover against bombers providing ground support where you attack.
I do not know what is under Kiev; assuming ~9 combat factor, which is an ensured +2 with the MNT-Div and the INF (But if you disorganized them in other hexes not close to Kiev, it should not matter much); meanwhile the plane gives 2*30 chance to disrupt 1 unit in Kiev (and if you're lucky both - or if unlucky none) and get sent forward for the next turn.

Poland garrison is a bit over the top.
8.5 Garrison Value? You have troops there that you need in Russia, and need them badly there to attack and conquest ground and destroy units that -are- there; not small units which maybe will pop.
At this stage you get a constant flow of units coming through. You need 3 units in Poland: 1 to protect the resources via ZoC. 1 to protect the Factory. 1 to ZoC the single mountain hex that is there. Usually 3 low quality MIL / GARR or Hungarians can do. Any partisan that pop you can murder with reinforcements placed in Konigsberg or so easily as the turn goes on (or coming from Germany).

A note on Japan.
I do not know how close you are to DoW'ing the US; but as Japan seems already on the "defense", you can rest assured the Chinese will get back at you in full force later.
Though probably at Jul / Aug 1941, it's too late to do anything about it.





rkr1958 -> RE: Global War AAR in Pictures (3/31/2016 10:55:08 PM)


quote:

ORIGINAL: Mayhemizer

In Latvia German INF div is guarding USSR INF. Remember that divisions don't have ZOC, USSR INF can move three hexes...
Oh my goodness, you're right. Looks like the Germans just lost a stored oil point. I guess it could have been worse. They could have had lost a Synth oil facility if the Soviet corps had one more movement point.




rkr1958 -> RE: Global War AAR in Pictures (3/31/2016 11:00:05 PM)


quote:

ORIGINAL: Cohen

By how you play, that 6-3 Soviet INF there can be a threat actually - since a single plane or ship in the Baltic Sea turns it in supply automatically. It can sneak toward Riga even; or try to go grab the oil rig in Konigsberg (and deny the forward point of placement for new Axis units - it can boosts Germany production? Not really as you can just opt to return to base whatever gives it supply before production hits, and for how gamey, the game gives a production bonus ONLY if the enemy unit in your homeland is supplied).

North Front:
I see you forfeitted the attack on Novgorod for a blitz in a forest which went pretty well - seen the luck of the dice (I'd not have done it).
I wonder though why you shattered and not retreated.
IF you Shatter - you can advance of 2 hexes (though the variable is if you play with Railroad Movement Bonus or not). In that case you should have swept units south of Vitebsk, to help encircle it better later one for a stronger attack. But otherwise it would neat you no gain: the Soviets will move out of Smolensk and into the "Mogilev" clear hex - which is behind a river and attackable by only 2 Hexsides at the next impulse; ZoCing any further advance.
IF you retreated, that INF would be probably dead meat in the open of plains, just at your side of the River. Probably a neat kill unless Soviets commit their reserve from Smolensk. The question would be, would they?
By how the Germans are anyhow, you cannot attack Vitbesk and another place properly (Unless you go for a risky river crossing attempt at Mogilev - which is unneeded as anyhow the Soviets lack units to achieve that).
Anyhow - now you have a big problem attacking Vitbesk, because you have at best 2 hexsides of regular attack and 1 which is riverline (where you use the ENG unit).

South Front:
You did well for the "safer" blitz (admittedly not that safe as I thought but was unable to see what was below Timoshenko) except to send that MIL back to replace the 1-3. Do you really need to man Lvov? And even if -yes- do you really man it now?

You need pushing power. Partisans too the first year are lower. That MIL could have moved on - and on the next impulse and get adjacent to Kiev and help in the attack.
And you should have reorganized the Bf110 I feel instead of the MNT-Div and 1 INF. Why? First because it can bomb Kiev if Soviets stick to it. Next because it will be moved upfront after the bombing run and will be potentially ready the next turn already to cover against bombers providing ground support where you attack.
I do not know what is under Kiev; assuming ~9 combat factor, which is an ensured +2 with the MNT-Div and the INF (But if you disorganized them in other hexes not close to Kiev, it should not matter much); meanwhile the plane gives 2*30 chance to disrupt 1 unit in Kiev (and if you're lucky both - or if unlucky none) and get sent forward for the next turn.

Poland garrison is a bit over the top.
8.5 Garrison Value? You have troops there that you need in Russia, and need them badly there to attack and conquest ground and destroy units that -are- there; not small units which maybe will pop.
At this stage you get a constant flow of units coming through. You need 3 units in Poland: 1 to protect the resources via ZoC. 1 to protect the Factory. 1 to ZoC the single mountain hex that is there. Usually 3 low quality MIL / GARR or Hungarians can do. Any partisan that pop you can murder with reinforcements placed in Konigsberg or so easily as the turn goes on (or coming from Germany).

A note on Japan.
I do not know how close you are to DoW'ing the US; but as Japan seems already on the "defense", you can rest assured the Chinese will get back at you in full force later.
Though probably at Jul / Aug 1941, it's too late to do anything about it.


Thanks! Good stuff. I must admit that I'm impressed by what you're able to accomplish in your AARs. I find it absolutely amazing what you conquer.




AlbertN -> RE: Global War AAR in Pictures (3/31/2016 11:25:17 PM)

Given Enrico is slower at grasping the game; this is a game of "mass".
1 German Panzer Corp cannot take on one on one with a Soviet Corp in general. Even a 9-6 ARM (which is a good one) against a crappy 3-3 INF corp would in general give a +6 only.
A +6 attack is RISKY.
Therefore you need to maximize your offensive sectors with as much as you can. And I am far from mastering that as often I realize I should have placed in a not too relevant hex (like a hex that after the attack is non relevant for future attacks) the units I may have to disrupt.
But just throw everything you may in Russia - when you attack in Russia. In France few garrisons should do for now!

Thus the trick for the Axis is just to severely underman any sector not under threat - and crash with all what you have the enemy of turn.
For Japan the enemy of turn is China. And you cannot attack both north and south. Screen a side and hammer badly the other part. (I usually go for the south whereas possible unless Com.China deployment favors to smash them immediately).
Why South? Because of weather. There is a weather split line there, and one can swing the offensive north or south of the weather line depending to the coming season and maintain an uptime of 100% pratically, doing 1-2 attacks per turn. I disarm all the CVs on turn 2, and use the pilots for more land airplanes to push more via Ground Strikes. (No I do not Strat.Bomb the Chinese or rarely.)

For Russia it's just misplay of Enrico in my eyes. Refusing to produce FTRs because he can get "weak" 4 strong fighters has been one of his main undoings; and to understand "how" to use fighters as well.
Use them in Impulse 1 of May / June or Jul / Aug, and either you are to reorganize them (the ones with 3-5 range) OR you are fated to have them trampled.
Soviet FTRs in my eyes are to avoid the Luftwaffe FTRs to start with - and be a threat for unescorted Axis bombers instead. The moment the Germans have no more operational Soviet FTRs to face, they can use all their 4 air actions to bomb indiscriminately or simply push forward via rebase bombers. Thus Soviet FTRs are more a deterrent to not send that LND bomber with 1 air to air factor or 2 alone to bomb your stack - that eventually is out of that Bf109 3 hex range! And force the Axis to rebase his FTRs too along - which means more bombers straggling behind.

For Germany you want few, heavy attacks. And rely on disrupting the enemy forces to prevent them to retreat. You need to destroy their army - not shatter it usually.
Whatever retreats, you often choose where they can retreat and it means they're disrupted. Units which rarely are organized by a HQ as well since they're A: in range of your planes as they just retreated 1 hex. B: in front of your troops. Soviets would waste 1 HQ to reorganize what is prolly get crushed anyhow.
To use a HQ to reorganize in impulse one is not good - you need your HQ to push on for supply. And eventually a HQ can give also up to a +3 (well, +2 for a 4 worth HQ and denying the -1 of a City) enhancing greatly your chance to not get your units disrupted by using it this way. (And not suffer losses).
Sometimes it's just better to prepare to attack - but to not attack and slip to the sides if the enemy want to hold a position (Like a city such as Vitbesk), an attack from 3 hexes turns into a 5 hexes attack with much better chance to not disrupt anything of yours.
And remember - anything you Shatter will appear back, somewhere. Certainly where you do not want it and where the enemy needs it the most. A retreat could not be as efficient to advance, but the later the turn is, the more you want these units to just be there in front of you to get mauled (in your next impulse or if the turn ends and you gain initiative). Also they're pre-disrupted units!

And Soviets need Lend Lease. This is one of the very few games that mirror (correctly from a historical standpoint) that Soviets, without LL would go nowhere (and eventually even lose to Germany).
The W.Allied imo should manage to send to Soviets 5-6 BPs points per turn (or resources to fill their factories IF that is an issue).




rkr1958 -> RE: Global War AAR in Pictures (4/1/2016 12:10:52 AM)

Turn 12. Jul/Aug 1941. Allied #8. CW. RAF Port Strike.

The CW takes a combine and uses 2 of their 5 air mission for port strikes. One against German ships based in Brest and one against Italian ships based in Tripoli. Both strikes manage to damage one ship each. Not great but good attacks especially knocking another Italian ship out of the fight in the Med for a while.

[image]local://upfiles/31901/786D098DF12542978DEEE8AAE7642D8B.jpg[/image]




rkr1958 -> RE: Global War AAR in Pictures (4/1/2016 12:12:30 AM)

Turn 12. Jul/Aug 1941. Allied #8. CW. RAF Strategic Bombing. Dusseldorf.

The CW uses a third air mission for a strategic bombing raid on Dusseldorf. The raid fails to do any damage.

[image]local://upfiles/31901/B4C6197B089F4A4E8AD04BD86142F947.jpg[/image]




rkr1958 -> RE: Global War AAR in Pictures (4/1/2016 12:15:27 AM)

Turn 12. Jul/Aug 1941. Allied #8. CW. Ground Strike. von Leeb.

A fourth air mission is used to ground strike von Leeb. This attack is also ineffective. Too bad for the CW that the die rolls for their last two air missions (strat & ground strike) weren't reversed. That would have reduced German production by 1 PP and disorganized von Leeb. But, the rolls weren't reversed and both air attacks were ineffective.

[image]local://upfiles/31901/59C0FE30272646CC977E5D0E651AD481.jpg[/image]




rkr1958 -> RE: Global War AAR in Pictures (4/1/2016 12:17:56 AM)

Turn 12. Jul/Aug 1941. Allied #8. CW. RN. Italian Coast.

The RN tries but fails to initiate combat against the Italians off the Italian Coast. It's the Italians that spot the RN and with enough surprise points that they (the Italians) can avoid combat.

[image]local://upfiles/31901/03E1C2FF43B54534890C537EC4277073.jpg[/image]




rkr1958 -> RE: Global War AAR in Pictures (4/1/2016 12:19:01 AM)

Turn 12. Jul/Aug 1941. Allied #8. CW. RN. East Med.

The RN also tries to force combat in the East Med. However, neither side is able to find the other. So no combat.

[image]local://upfiles/31901/1799E486CC7C4DE997A8640C56CFA34B.jpg[/image]




rkr1958 -> RE: Global War AAR in Pictures (4/1/2016 12:21:18 AM)

Turn 12. Jul/Aug 1941. Allied #8. CW. Eritrea. Red Sea.

The CW use their three land moves of the combine for moving the CW three ground units in and adjacent to Eritrea.

[image]local://upfiles/31901/1A485B1FD59F42E683D0414435ADFF14.jpg[/image]




rkr1958 -> RE: Global War AAR in Pictures (4/1/2016 12:23:09 AM)

Turn 12. Jul/Aug 1941. Allied #8. USSR. Factory Rail.

The Soviets rail the blue factory at Leningrad to Tyumen, east of the Urals.

[image]local://upfiles/31901/4D6BDE1FE38040918BF9F6B9719FE5A8.jpg[/image]




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