decaf -> RE: Feature Request (3/23/2016 4:55:19 PM)
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Terrain -- Have just finished the encoding of a pile of ASL maps to TOTH. There are a few terrain features that would help replicate the ASL maps. I thought I would report on them. -> Grain at different elevations. Right now grain overwrites hill, and ASL has maps with grain on hills. (perhaps overlay?) -> Graveyard. Right now we substitute woods for graveyard. But, not a great substitution. (perhaps overlay?) -> Marsh. Right now we substitute brush for marsh. Again, not a great substitution. (perhaps overlay?) -> Valley. This is like a level -1 hill. Still allow woods, overlays, roads, buildings, etc.... Have to ignore valley right now. I understand the TOTH model does not extend to hexside terrain (like walls) and lineated terrain (like streams), so I appreciate the extra programming work for those kinds of features. But, the 4 terrain features above may not be as nasty as doing walls. Anyway, this is what I found in map creation.
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