Peter Fisla -> RE: initial thoughts and questions (2/27/2016 1:40:09 AM)
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ORIGINAL: Perelandra67 I'm a ASL player so like a lot of people I was glad to see this game come along, and the mods. I'm a fan, and I know it's early, but I have some initial thoughts: 1. are movements factors shown as they are used? Can remaining MF's and MP's be shown? Am I missing that? 2. where is the "Chapter H" info? Do I have to consult the manual to get that? Knowing there's some ASL'ers involved with the creation of TotH, and some serious gamers, I would have that there would be more unit info available, such as; armor factor, gun type, ToE, range, etc etc etc. we like stats, or I do anyway. 3. Why no zoom? 4. I've played about 6 scenarios, each in under 45 minutes, and won a major victory. I'm not a great gamer, but it seemed pretty quick and easy. I used challenging difficulty. Will the game get more complex? Longer? The advertisement mentioned long scenarios and campaigns. I read somewhere that they might be released later. I am all for that. 5. I know this isn't ASL, but will there be Residual Fire, HoB, tables and charts or some kind of explanation for TH and TK? 6. I was playing a scenario and 2 of my Pz IVD's ran completely out of AP (not the APSD) by turn 2. Is that going to be a normal thing? 7. The AI seems to just run to the victory objectives and defend in a circle. Is there more advanced defense? if this sounds like I'm whinning, I am sorry. It's obvious a lot of time went into this game. I'll keep playing "as is' and enjoy it. 1)Movement Factors are not shown 2) This is not ASL, so there is no chapter H. Please see Chapter 8 of the manual 3) Because I'm only one developer of the game I can't implement every single desirable feature 4) The editor is easy to use, so you can design more complicated scenarios with higher difficulty 5) All the game charts that I'm sharing with the players are already in the manual. 6) Pz iV D does have limited number AP rounds, it's randomly determine how many. 7) AI is objective driven yes Thanks Peter
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