gw15 -> RE: Hill 621 (3/17/2016 8:05:32 PM)
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Thanks everyone for the hard work trying to figure it out. I completely uninstalled and deleted all TotH files and reinstalled the game. I Made sure the DirectX and C++ where installed from the game (I did before). I'm playing through the basic scenarios with no mods and have not encountered a problem. In a few days I will reload Hill621 and play without mod and see what happens. If that goes well then I will load the basic ASL mod and see what happens. Then load the prep fire, DN, etc. counter mod and see what happens. This is a great game BTW. quote:
ORIGINAL: Monkie Well I gave the scenario a go and I am using a modified version of the ASL mod. I didn't do anything to the mod that would affect the setup zones in the graphics file. Basically I took the ASL mod and changed some of the game markers (pinned, broken, etc) and changed the vehicles. Otherwise it's the vanilla ASL mod. I found no problems whatsoever playing as German or Russian, all of the setup zones were correct and I had no problems placing the Russian turn 2 reinforcements in the 6 available setup zone hexes. I just can't see how the mod would affect that sort of thing and I was unable to reproduce any of the setup issues that Bommerrang had mentioned. If I find any other issues as I play further through the scenario I'll let you know.
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