LN59 -> Guns at Batasi (10/15/2017 9:45:51 PM)
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GUNS AT BATASI [TotH v1.1.09 Updated - July 30, 2018] Time: second half of the 50's, the last days of the British Empire. Location: a British colonial outpost (2nd Battalion African Rifles) somewhere on the East African Highlands. Freely inspired by the film of John GUILLERMIN (UK, 1964, 20th Century Fox). Some veteran British NCOs headed by Regimental Sergeant Major LAUDERDALE, an order-barking, gallant but Empire's nostalgic (Richard ATTENBOROUGH, excellent as usual) are caught between two political factions in a newly created African state whose government has just been overthrown. Two companies of mutineers under Lieutenant BONIFACE (Errol JOHN) have taken over the barracks, seizing individual weapons and two Bofors AA guns. The British NCOs are cut off from their own authorities in what serves as Battalion HQ: their "cosy" masculine Mess! That handful of duty-hardened British soldiers will have to defend themselves and Captain ABRAHAM, a wounded African loyalist officer, plus two civilians: Miss BARKER-WISE, a female British MP on inspection tour (Flora ROBSON) and Karen ERIKSON, a charming UN secretary (Mia FARROW) who was protected the eve before from an angry mob by Private WILKES (John LEYTON) who wants to be back ASAP to Blighty. Sargeant and Private together - with some others guys just for scenario duty - will involve themselves in the destruction of the guns threatening the HQ. Meanwhile, other NCOs have to do their best in trying to "distract" the rebels. While in the movie blood finally doesn't flow, there, on your screens, guns will surely have to roar! Only designed for a Human Player as British. BRITISH: LMG, MMG, DC RUSSIAN (Rebels): LMG, Ordnance Difficulty Level: NORMAL (recommanded) Map: Three Sectors (partially playable) Barracks & parade ground: Wooden Buildings (some are Fortified), Trench, Clear, Brush & Orchad Scenario Length: 10 Game Turns (only British side will play on last turn) Visibility: 14 hexes Victory objective: The side with the most Victory Points at the end is the winner. Both sides get VPs for controlling Victory Objectives and killing Leaders, Crews or Half Squads. Please, pay some attention to the OoB and to the VPs' calculation: this scenario is mainly based on individual fighters such as armed Leaders (BR), tiny Units (Half Squads and Crews, no Squads). Weapons: please, assume the 25LL AA Gun (RU) as Bofors, the LMG (BR) as FN FAL 7.62mm, the MMG (BR) as BREN and all DC as Grenades. The British Crew without SW is not designed as "Stealthy". It represents the civilians and a wounded African Officer you have to protect at all cost. Do never risk to lose it, for 6 Kill VPs would be awarded to the Rebels! Scenario Designer: LN59
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