LN59 -> Shadows of Death - KGP1 (5/3/2018 1:20:11 AM)
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KGP1 Shadows of Death GE[RMAN Human Player] STOUMONT, Belgium, 20-21 December 1944 (Night) Having halted the Kampfgruppe Peiper, those first elements of the 1st SS Panzerdivision 'Leibstandarte Adolf Hitler' near Stoumont, the 119th Infantry Regiment belonging to the 30th 'Old Hickory' Infantry Division (elite) and the 740th Tank Battalion both forming the 'Task Force Harrison' have managed to capture the St Edouard sanatorium on twilight time. This large brick made building was dominating the slopes of the north western approaches of Stoumont close to the Nationale 33, just like a fortress covered by only one recent, but hastily German laid antipersonel minefield. Around midnight, enjoying a moonless night & cover by a very thick mist coming up from the nearby Amblève river, the Germans counter attack! Accompanied by mighty Panther tanks, about a hundred shouting SS troops suddenly burst out of darkness, furiously charging toward the hospital... American -] <-- German US: AFV, BAZ, DC, HMG, INF (Elite, 1st Line), MMG, OBA (1), TRENCHES & DEBRIS GE: AFV, DC, HMG, INF (SS), LMG, MMG, PSK BEST PLAYED (only) AS: German (side B) / AI ATTITUDE: Hold (uses AI Special Command) DIFFICULTY: Normal (recommended) / Hard, Very Hard (Why not? You will have been warned!) [:-] QUALITY PATH: High FOW: Obviously! LOS: Two hexes (Night & thick mist) MAP: 1 x 2 Sectors (in fact, only one screen width) / TYPE: Rural (light woods, meadows, slopes & village) "Les Ardennes, quoi !" MOD: Winter. Amongst four, the choice is yours! .............................................................................."The Ardennes, what else?" SCENARIO LENGTH: 7 Game Turns / Side B only goes on the Last Turn VICTORY OBJECTIVE: The side with the required Victory Points is the winner Both sides gets VPs for owning VP Objectives / No KIA-EXIT VPs SPECIAL RULE for the AP minefield: - While there are no Mines in TotH (for now!), I propose the following movement restriction applicable only to German infantrymen: that of not crossing the five (5) contiguous hexes marked with a (X) yellow cross. All are located near the sanatorium to form a single continuous "minefield". Americans and tanks on both sides are unaffected. We will admit that they are well protected by their armor, or that the GIs have had time to recognize / clear passages! Scenario adapter: LN59 [strongly inspired by ASL Historical Module 'Kampfgruppe Peiper I' / KGP1 Scenario / TAHGC, 1993] [:D] As a tribute to Rico & the ASL'Men.
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