The Red House - RB End - (Full Version)

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rico21 -> The Red House - RB End - (3/23/2018 8:41:02 AM)

The Red House
Behind the Barrikady, Stalingrad, USSR 1942-12-05.
The German 6th Army had been surrounded for almost two weeks. Still, it in turn had trapped the Soviet 138th Rifle Division in
a pie-shaped piece of land behind the Barrikady. The 138th launched nightly forays against the eastern edge of der Kessel,
hoping to keep the Germans occupied as the Soviet ring of steel tightened around the city. Once again, the "Red House" ( aka
"The Commissar's House") was the scene of bitter struggle. . .

Russian -->[ German

Scenario Length: 6 Game Turns - LOS 2 HEXES (Night)
Victory objective: The side with the required Victory Points is the winner. Both sides gets VPs for owning VP Objectives.
Scenario designer: ASL'Men [ Red Barricades RB 7 ]




rico21 -> The Generalissimo's Own - New Nightmare... (3/26/2018 1:20:50 PM)

The Generalissimo's Own
Lanfeng, Henan Province, China 1938-05-26.
The Battle of Lanfeng was part of the larger campaign for Northern and Eastern Henan (February 7 – June 10, 1938) and was
occurring at the same time as the Battle of Xuzhou (Late December – Early June 1938).
It involved a counterattack at Lanfeng by elements of the 1st War Area on the 14th Division, the vanguard of the Japanese First
Army of its North China Area Army numbering 20,000 men and tanks. It was the first action of the Chinese 200th Division, the
first mechanized division in the Chinese Army.

Chinese -->[ Japanese

Scenario Length: 6.5 Game Turns - LOS 9 Hexes
Victory objective: The side with the required Victory Points is the winner. Both sides gets VPs for owning VP Objectives.
Scenario designer : ASL'Men [ Inspired by a real scenario ]




rico21 -> SOWCHOS(79) II-After Stalingad-Before Aachen (3/30/2018 3:24:55 PM)

SOWCHOS(79) II
Southern RUSSIA, December 8, 1942: Following the encirclement of Sixth Army at Stalingrad, Germans launched a relief effort
from their bridgehead at Nizhna Chirskaya, 25 miles from the nearest troops of Sixth Army at Marinowka. The Chir River was to
provide the left flank for the operation, and consequently had to be held. Attempting to foil the German relief effort, the
Russian Fifth Tank Army attacked across the Chir and forced its way past the left flank of the defending 336th Infantry
Division, and on to Sowchos 79, a collective farm deep in the German rear. General Balck's 11th "Ghost" Panzer Division, just
arriving in the area from Rostov to take part in the relief of Stalingrad, was detoured to attack Sowchos 79 and restore the
situation.

German -->[ Russian

Scenario Length: 10 Game Turns - LOS 14 Hexes
Victory objective: The side with the required Victory Points is the winner. Both sides gets VPs for owning VP Objectives.
Scenario designer: ASL'Men [ SL Scenario 16 ]




rico21 -> Those Infantrymen Have Guts - Aachen First (4/2/2018 3:59:56 PM)

Those Infantrymen Have Guts
Palenberg-Ubach, Germany, 10/02/1944:
Every man in the 117th Regiment of 30th Division received two days training in "assault" weapons and tactics in the preceding
month. Would it be enough as 1st Battalion, with a few M10 from the 803rd tank destroyer battalion, moved through the Siegfried
Line to capture Palenberg-Ubach as part of XIX Corps' attack to encircle Aachen?

American -->[ German

Scenario Length: 10 Game Turns - LOS 9 Hexes
Victory objective: The side with the required Victory Points is the winner. Both sides gets VPs for owning VP Objectives.
Scenario designer : ASL'Men [ Aachen Series Scenario CT1 ]




rico21 -> Assault On Ubach- Aachen 2 (4/6/2018 3:42:02 PM)

Assault On Ubach
Palenberg-Ubach, Germany, 10/03/1944:
The Third Battalion of the 117th Regiment of 30th Division with armor support from Company A 743rd Tank Battalion moved through
the Siegfried Line to attack Ubach as part of XIX Corps' pincer maneuver to encircle Aachen.

American -->[ German

Tips: The American side has to evacuate zone1 and zone2 hexes every turn to get reinforcements.
The German side has not to occupe zone1 and zone2 hexes until American AT crews reinforcements arrived.

Scenario Length: 10 Game Turns - LOS 9 Hexes
Victory objective: The side with the required Victory Points is the winner. Both sides gets VPs for owning VP Objectives.
Scenario designer : ASL'Men [ Aachen Series Scenario CT2 ]




rico21 -> Speed Game II (4/11/2018 9:45:55 AM)

GUDERIAN BREAK THROUGH SEDAN II
Sedan, May 13, 1940, France
History: The Meuse River was the last major obstacle preventing a major armored breakout from the Ardennes. It was imperative
that the Germans establish a number of viable crossings before the Allies could regroup. One of three such crossings on the
13th occurred at Sedan where Kommandeur' s XIX.Armee-Korps breached the Meuse.

German -->[French

Scenario Length: 7 Game Turns - LOS 12 Hexes
Victory objective:The side with the required Victory Points is the winner.
Scenario designer:X'Men [ Charlemagnissimo ]




slaphappypappy -> RE: The Red House - RB End - (4/11/2018 9:22:57 PM)

Sorry, but what's the difference between 1 and 2 of this scenario?




lk2500 -> RE: The Red House - RB End - (4/14/2018 1:30:27 AM)

quote:

ORIGINAL: slaphappypappy

Sorry, but what's the difference between 1 and 2 of this scenario?


Toned down LOS to improve game speed.

See here: http://www.matrixgames.com/forums/tm.asp?m=4466019




rico21 -> RE: The Red House - RB End - (4/14/2018 10:06:48 AM)


quote:

ORIGINAL: slaphappypappy

Sorry, but what's the difference between 1 and 2 of this scenario?

I commited a mistake with wrong file. So the LOS is always unlimited but I let it as that to learn you to edit scenario, you will thank me later.[;)]




rico21 -> Nehmen Weider Ubach - Aachen 3 (4/15/2018 6:58:57 AM)

Nehmen Weider Ubach
Palenberg-Ubach, Germany, 10/04/1944:
The Third Battalion of the 117th Regiment of 30th Division with armor support from Company A 743rd Tank Battalion controlled
most of the town of Ubach. The Germans quickly assembled assault gun, engineer, and infantry battalions for a dawn
counter-attack in the hopes of delivering a knockout blow to the US 3rd Battalion and stall the American XIX corps' advance.

American --><-- German

Best played on ... SIDE / with LOS: ... hexes / with RULE: ... / with MOD: ... / etc.

Scenario Length: 6 Game Turns - LOS 9 Hexes
Victory objective: The side with the required Victory Points is the winner. Both sides gets VPs for owning VP Objectives.
Scenario designer : ASL'Men [ Aachen Series Scenario CT3 ]




rico21 -> The Cantonment Catch - Aachen 4 (4/18/2018 3:53:56 PM)

The Cantonment Catch
Palenberg-Ubach, Germany, 10/05/1944:
At dawn the Third Battalion of the 117th Regiment of 30th Division with armor support from Company A 743rd Tank Battalion was
ordered to move southeast toward Boscheln. However, German forces in a nearby barracks had different plans for the Americans
GI's, showing them that they too know how to bushwhack as well as the cowboys they have seen in Hollywood Western movies.

American -->[ German

Best played on Attacker SIDE / with LOS: Below / with RULE: Step by step / with MOD: Yours / etc.

Scenario Length: 6 Game Turns - LOS 12 Hexes
Victory objective: The side with the required Victory Points is the winner. Both sides gets VPs for owning VP Objectives.
Scenario designer : ASL'Men [ Aachen Series Scenario CT4 ]




UP844 -> RE: The Cantonment Catch - Aachen 4 (4/18/2018 10:27:08 PM)

quote:


However, German forces in a nearby barracks had different plans for the Americans
GI's, showing them that they too know how to bushwhack as well as the cowboys they have seen in Hollywood Western movies.


Probably, they saw this one:

[image]https://upload.wikimedia.org/wikipedia/en/thumb/f/fd/Diedbootson.jpg/220px-Diedbootson.jpg[/image]

It was released on November 21st, 1941 in the US, so it could have arrived in Germany before Dec. 11th.

This is the situation at the end of turn #3: 5 VP hexes out of 6 are in US control, the 2 PaK 40 have already been neutralised and only a few scattered Germans remain. They were wiped out to the last counter in turns 4 & 5. In my opinion, this is a not very exciting scenario [:(].

[SPOILER]

The Germans may inflict some casualties at the start of the first turn, but then the US infantry can deal with the AT guns and the US tanks with the German infantry, which has very few (1) LATW.





[image]local://upfiles/53779/9693D751ADC6474CB77C3EABD8A5B531.jpg[/image]




rico21 -> RE: Submitted Scenarios (4/19/2018 2:19:41 AM)

According to your wishes, I did not add more units for AI, we can not have everything.[:(]




rico21 -> Simple Equation - Aachen 5 (4/19/2018 5:06:57 AM)

Simple Equation
Aachen, Germany, 10/12/1944:
The battle for Aachen had been raging for two days. A complicated series of maneuvers designed to encircle the city from both
the north and south had been occupying the American command. These few units committed to the frontal assault on Aachen had
some tough going. Not only were the Aachen defenders numerically superior, but they were fighting on their home soil for one of
the cherished Nazi symbols: Aachen, home of the First Reich.

American -->[ German

Best played on Attacker SIDE / with LOS: Below / with RULE: Step by step / with MOD: Yours / etc.

Scenario Length: 6 Game Turns - LOS 12 Hexes
Victory objective: The side with the required Victory Points is the winner. Both sides gets VPs for owning VP Objectives.
Scenario designer : ASL'Men [ Starter Kit #1 ]




rico21 -> Fire Teams - Aachen 6 (4/22/2018 11:29:05 AM)

Fire Teams
Aachen, Germany, 10/13/1944:
American forces launched an attack on 8 October in order to surround Aachen. The 246th Volksgrenadier Division was tasked to
defend the city, but was continually stripped of its strength to counter American attacks to the north. Kampfgruppen were
returned to the division nearly depleted, and some Fortress and Luftwaffe units were sent to bolster its strength. On 10
October three American soldiers entered the city with a white flag and gave a surrender ultimatum. Meanwhile, elements of the
1st Infantry Division had encircled the city to the east and prepared to attack westward. The surrender ultimatum was rejected
based on Hitler’s "Last Stand" order to defend the city. On 11 October over 300 planes began bombing the city, and twelve
battalions of artillery joined in. Overall this did little to the defenders, but turned much of the city into a pile of rubble.
The ground attack began on 13 October. 2-26th Infantry organized itself into teams where each company had several two-man teams
with flamethrowers and DCs, and were supported by tanks and TDs. They had to fight their way through the wrecked city as the
Germans used sewer and tunnels to come up behind the advancing soldiers and conduct local counterattacks.

American -->[ German

Best played on Attacker SIDE / with LOS: Below / with RULE: Sewer Movement / with MOD: Yours / etc.

Scenario Length: 8 Game Turns - LOS 10 Hexes
Victory objective: The side with the required Victory Points is the winner. Both sides gets VPs for owning VP Objectives.
Scenario designer : ASL'Men [ (Into The Rubble ID:ITR-5 ]




LN59 -> RE: Fire Teams - Aachen 6 (4/23/2018 2:40:54 PM)

Hi Rico!

Just a quick note & some snapshots to express my admiration for the contribution you make

to the Game by the richness and subtlety of the scenarios you put online.

"Beautiful work" ... and a great tribute to History, as the pleasure of gaming and sharing.

Really.

[image]local://upfiles/53500/2C1EB6E0E7494C20889D15B1BDE763DE.jpg[/image]

Cheers!

[sm=00000436.gif] Lilian




rico21 -> RE: The Red House - RB End - (4/23/2018 3:30:35 PM)

You're right Lilian, besides if I was not so busy with the next scenario, I would have gone to the United States.[8D]
I would like to organize a Rico-Donald Summit about the TOTH scenarios.[:D]




rico21 -> ANZAC LRDG (4/23/2018 4:23:17 PM)

ANZAC LRDG
Mid 42, Libya desert, Chad border, clear night.
An Australian LRDG unit managed to seize an outpost but the lack of ammunition forced them to hide in the vicinity.
*First objective: Capture the outpost.
The commandos will join you on the next turn.
HQ sends us a new prototype armored vehicle for evaluation in combat situations.
*Second objective: Secure the arrival area of the armored vehicle.
The tank will join you on the next turn.
The French want to take advantage of the diversion to seize the fort, help them.
*Third objective: Capture the fort.

Australian/French -->[ Axe

Best played only Attacker SIDE / with LOS: Below / with RULE: Run and Fire / with MOD: Yours / etc.

Scenario Length: 6 Game Turns - LOS 4 Hexes
Victory objective: The side with the required Victory Points is the winner. Both sides gets VPs for owning VP Objectives.
Scenario designer : ANZAC'Men [ Rico-Donald ]




LN59 -> RE: The Red House - RB End - (4/23/2018 5:31:30 PM)

Yeah, Rico!

With a transatlantic transfer in a brand new DC-3/C-47 Skytrain (Dakota) with the appropriate colors: those of Old Abe & D-Day ...

And dinner with Donald & Melania at the Abraham Lincoln Memorial with a special congressional authorization.

President Abraham Lincoln too has an imposing and marmoreal seat!

L. [:D] [:D] [:D]



[image]local://upfiles/53500/2FD1159944CC44BBA7EF48C7CCE8645E.jpg[/image]




rico21 -> Wise's War - Aachen 7 (4/26/2018 8:29:49 AM)

Wise's War
Aachen, Germany, 10/13/1944:
A 1944 city fight of Americans vs. Germans. The Germans have some infantry and are supported by three 20L AA Guns. Furthermore,
they get three Fortified Building Locations. The Americans Get infantry (1/3 of them Elite) equipped with extra 2 FTs and DCs.
Three M10s provide armored support. What is remarkable in this sceanrio is the large German setup area paired with the US VC.
The Germans can set up in roughly 2/3s of two boards. The US wins immediately when there is no GO German MMC (excluding crews)
within the German setup area. The point is, that many of the almost exclusively Stone Buildings have one or two levels, often
with multiple staircases. Then, there are many Row Houses. So the first thought when I looked at it as the US was: How will I
ever clear all those buildings?! On the other hand, the German needs to make tough decisions as well: He dictate the course of
the game by selecting one of three paths in his setup. He can spread out forcing the US to divide forces and to root out small
forces one by one out of large buildings which will cost a lot of time. However, he will be outgunned everywhere. Or he can try
to build a "castle" and fortify himself there trying to hang on there after delaying the US approach. The third way would be
something in the middle. In our game the Germans tried the "castle" approach. He skillfully managed to pull back basically
every unit before I could pin it down and squash it. However, what helped me a lot that I was able to transport some infantry
forward very quickly as riders into one of his flanks. That way, I managed to close in to the castle faster than anticipated.
The TDs continued into the rear of the "castle" to deny safe rout-havens. If that had not worked out, then my opponent's
defence would have been tough to crack in time. This way, he conceded during US turn 4 for an American win. It will be
interesting to read other AARs on this scenario in the future to see what path the German defender will choose in their games.
The scenario probably has high replayability value. I suppose it is more fun to play as the US because that is the side that
will do the maneuvering while the Germans have limited possiblities to react. Possibly, I might be different, if the Germans
decide to play the cat&mouse approach.

American (Company K, 3rd Battalion, 26th Infantry Regiment, 1st Infantry Division) -->[ German (Volksgrenadier-Division 246)

Best played on Attacker SIDE, for the first time AI use Command Attack Feature / with LOS: Below / with RULE: No VP / with MOD:
Yours / etc.

Scenario Length: 6.5 Game Turns - LOS 12 Hexes
Victory objective: The side with the required Victory Points is the winner. Both sides gets VPs for owning VP Objectives.
Scenario designer : ASL'Men [ AP 118 ]




LN59 -> Shadows of Death - KGP1 (5/3/2018 1:20:11 AM)

KGP1 Shadows of Death GE[RMAN Human Player]
STOUMONT, Belgium, 20-21 December 1944 (Night)

Having halted the Kampfgruppe Peiper, those first elements of the 1st SS Panzerdivision 'Leibstandarte Adolf Hitler' near Stoumont,
the 119th Infantry Regiment belonging to the 30th 'Old Hickory' Infantry Division (elite) and the 740th Tank Battalion both
forming the 'Task Force Harrison' have managed to capture the St Edouard sanatorium on twilight time.
This large brick made building was dominating the slopes of the north western approaches of Stoumont close to the Nationale 33,
just like a fortress covered by only one recent, but hastily German laid antipersonel minefield.
Around midnight, enjoying a moonless night & cover by a very thick mist coming up from the nearby Amblève river,
the Germans counter attack! Accompanied by mighty Panther tanks, about a hundred shouting SS troops suddenly burst out of
darkness, furiously charging toward the hospital...

American -] <-- German

US: AFV, BAZ, DC, HMG, INF (Elite, 1st Line), MMG, OBA (1), TRENCHES & DEBRIS
GE: AFV, DC, HMG, INF (SS), LMG, MMG, PSK

BEST PLAYED (only) AS: German (side B) / AI ATTITUDE: Hold (uses AI Special Command)
DIFFICULTY: Normal (recommended) / Hard, Very Hard (Why not? You will have been warned!) [:-]
QUALITY PATH: High
FOW: Obviously!
LOS: Two hexes (Night & thick mist)
MAP: 1 x 2 Sectors (in fact, only one screen width) / TYPE: Rural (light woods, meadows, slopes & village) "Les Ardennes, quoi !"
MOD: Winter. Amongst four, the choice is yours! .............................................................................."The Ardennes, what else?"
SCENARIO LENGTH: 7 Game Turns / Side B only goes on the Last Turn
VICTORY OBJECTIVE: The side with the required Victory Points is the winner
Both sides gets VPs for owning VP Objectives / No KIA-EXIT VPs

SPECIAL RULE for the AP minefield:
- While there are no Mines in TotH (for now!), I propose the following movement restriction applicable only to German infantrymen:
that of not crossing the five (5) contiguous hexes marked with a (X) yellow cross. All are located near the sanatorium to form
a single continuous "minefield". Americans and tanks on both sides are unaffected. We will admit that they are well protected by
their armor, or that the GIs have had time to recognize / clear passages!

Scenario adapter: LN59 [strongly inspired by ASL Historical Module 'Kampfgruppe Peiper I' / KGP1 Scenario / TAHGC, 1993]
[:D] As a tribute to Rico & the ASL'Men.




LN59 -> RE: Shadows of Death - KGP1 (1944 snapshots) (5/4/2018 11:49:36 AM)

[sm=Tank-fahr09.gif]


[image]local://upfiles/53500/27CB6119A8404CE7A133B4123E2905A5.jpg[/image]




rico21 -> Among The Ruins - Aachen 8 (5/10/2018 10:33:14 AM)

Among The Ruins
Aachen, Germany, 10/17/1944:
Aachen was isolated, but prying the first German city away from the Reich would prove no easy task. Hoping to avoid the
nightmare of house-to-house fighting, two battalions were ordered to drive through the heart of Aachen towards the three hills
dominating the city to the north. Giving the 2,000 weary defenders no respite, the Americans stepped off at dawn the next day...

American (3rd Battalion, 26th Infantry Regiment, 1st Infantry Division) -->[ German (Grenadier-Regiment 48, Volksgrenadier-Division 12)

Best played on Attacker SIDE / with LOS: Below / with RULE: Exit VP / with MOD: Yours / etc.

Scenario Length: 9.5 Game Turns - LOS 11 Hexes
Victory objective: The side with the required Victory Points is the winner. Both sides gets VPs for owning VP Objectives.
Scenario designer : ASL'Men [ (ASL 3a - Yanks ]




UP844 -> RE: Among The Ruins - Aachen 8 (5/10/2018 12:36:30 PM)

Like a chainsaw through butter [;)]

The loss of one squad is due to my foolishness, as I forgot to rout [:(], otherwise I should have got a solid 5:1 loss ratio for infantry



[image]local://upfiles/53779/89CA8394AEB74C2BB951DDBBC6A4A61B.jpg[/image]




rico21 -> Kurhaus Clash - Aachen 9 (5/11/2018 7:20:44 AM)

Kurhaus Clash
Aachen, Germany, 10/18/1944:
Americans were close to assaulting the Quellenhof, headquarters of the Aachen commandant. By midday they had captured Farwick
Park’s outbuildings, the shattered greenhouses. and the famous Kurhaus beerhall. But suddenly the teenage veterans of the
Waffen SS struck back along the park’s edge. . .

American (3rd Battalion, 26th Infantry Regiment) --><-- German (SS Battalion "Rink")

Best played on American SIDE first / with LOS: Below / with RULE: No Comment / with MOD: Yours / etc.

Scenario Length: 7 Game Turns - LOS 12 Hexes
Victory objective: The side with the required Victory Points is the winner. Both sides gets VPs for owning VP Objectives.
Scenario designer : ASL'Men [ ASL 3a - Yanks ]




rico21 -> Aachen's Pall - Aachen 10 (5/12/2018 7:35:44 AM)

Aachen's Pall
AACHEN GERMANY, October 21, 1944: The American hand had closed about Aachen. The city fell slowly. Street by street, then house
by house the GIs squeezed out the Germans. Finally the Wehrmacht headquarters in the Hotel Quillenhof was in sight. The massive
hotel structure proved impervious to direct 75mm fire from supporting Shermans. As the GIs launched their first assault, Colonel
Corley called on a self-propelled 155 for direct fire support.

American (3rd Battalion, 26th Infantry Regiment) -->[ German (Aachen HQ forces)

Best played on American SIDE first / with LOS: 12 Hexes / with RULE: Only one american squad by hexe in front of close German
fire / with MOD: Yours / etc.

Scenario Length: 4 Game Turns
Victory objective: The side with the required Victory Points is the winner. Both sides gets VPs for owning VP Objectives.
Scenario designer : ASL'Men [ THE GENERAL scenario P ]




UP844 -> RE: Aachen's Pall - Aachen 10 (5/12/2018 1:27:12 PM)

I knew Rico wouldn't miss the opportunity of having a 155mm wreaking havoc [:D]




rico21 -> Jackson's Fire - Aachen Bonus (5/13/2018 8:29:34 AM)

Jackson's Fire
Puffendorf, Germany 1944-11-17: Since the fall of Aachen on 21 October, the U.S 1st Army had attempted to reinforce its
bridgehead in German territory. Before them was the Roer River with several dams which the Germans could use to flood the plain
and stymie the advance toward the Rhine. At the beginning of November, the 28th Infantry Division captured several cities and
arrived in view of the dams. But the division was counterattacked briskly by the 116th Panzer Division. At the same time, to
the north of Aachen, the 2nd Armored Division progressed without too many difficulties in spite of the muddy terrain, until it
reached Puffendorf. The following morning, the 1st and 2nd Armored Battalions of the 67th Armored Regiment continued their
advance in the direction of Gereonsweiler. Shortly after dawn, the U.S column in hilly land was attacked by a kampfgruppe which
held the heights. Enemy artillery fire pinned down the infantry and an armored struggle ensued. The Shermans were no match
against the Panthers and Tigers. The U.S. commander called for reinforcement of tank destroyers from the 702nd Tank Destroyer
Battalion.

American (2nd Battalion, 67th Armoured Regiment, 2nd Armoured Division) -->[ German (9th Panzer Division, Pz Abteilungs 506)

Best played on American SIDE first / with LOS: 26 Hexes / with RULE: Only Armoured / with MOD: Yours / etc.

Scenario Length: 6.5 Game Turns
Victory objective: The side with the required Victory Points is the winner. Both sides gets VPs for owning VP Objectives.
Scenario designer : ASL'Men [ Franc-Tireur #2 ID:FT 07 ]

v2.0 with M36s in USzone1.




rico21 -> Knock'em All Down - Aachen End (5/14/2018 3:14:38 PM)

Knock'em All Down
Aachen, Germany, 10/12/1944:
The Battle of Aachen was a major combat action of World War II, fought by American and German forces in and around Aachen,
Germany, between 12 September–21 October 1944. The city had been incorporated into the Siegfried Line, the main defensive
network on Germany's western border; the Allies had hoped to capture it quickly and advance into the industrialized Ruhr Basin.
Although most of Aachen's civilian population was evacuated before the battle began, much of the city was destroyed and both
sides suffered heavy losses. It was one of the largest urban battles fought by U.S. forces in World War II, and the first city
on German soil to be captured by the Allies. The battle ended with a German surrender, but their tenacious defense
significantly disrupted Allied plans for the advance into Germany.

American -->[ German

Best played on American SIDE first / with LOS: 6 Hexes / with RULE: On German Side push quick setup for better challenge / with
MOD: Yours / etc.

Scenario Length: 14 Game Turns
Victory objective: The side with the required Victory Points is the winner. Both sides gets VPs for owning VP Objectives.
Scenario designer : TOTH'Men [ Aachen ]




Gmay -> RE: Submitted Scenarios (5/17/2018 12:03:56 AM)

Well my first scenario.I usually play hotseat both sides.
This scenario had been playtested with both AI's.
Relatevily easy for both.
Not a historical battle ,but one battle that could have happened.
Any thoughts are welcomed.

South of Liege
Belgium 15 September 1944.
The Canadian forces hold a village south of Liege.
Suddenly at 08:25 in the morning the bells of the village's church start ringing.
The Germans are trying to recapture the village.
As the Canadian player you must not let the German player capture the church,the city hall
and the top of the hill.Also you must not let the German player get in the village.





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