Courtenay -> RE: Looking for Insight (3/7/2016 1:21:26 AM)
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ORIGINAL: rea6897 Just starting to learn this game, I quickly played a Global War until Summer '40 before I decided that I'd mucked up too many plays. So I'm starting again with a bit more thought going into the setup, especially for the Nat. Chinese. That brief game and my inexperience has generated a few questions that make me wonder how others see some situations. I would appreciate any insight on the following. 1) Finnish Boarder Hexes: Are they a worthwhile endeavor for the Soviets. 2) Norway seems like a tough nut to crack quickly. I could be wrong but it appears Oslo can be defended by 6 factors so an invasion of that hex requires a large commitment of forces, especially air. How and when do you go after Norway without inviting too much interference from the RN. Any thoughts would be appreciated. I have never figured out a good reason to invade Finland for the Soviets. The US entry effect is the real killer; if it weren't for that, taking out the Finns might be a good idea. As it is, I don't do it. Also, there is no good reason for the Axis to invade Norway; the Norwegian merchant marine is just too large to give to the CW. The problem is that Hitler and Churchill were playing by different rules than WiF -- both thought that the CW could interfere with the German iron ore shipments without going to war with Norway. Since a mechanism for doing so is lacking in WiF, both sides usually leave Norway alone. About the Chinese: the Communists are very vulnerable at the start of the game. If the Nationalists don't help them out, the Japanese can run them off the board. In particular, the Nationalists should put two good, cheap units (GAR or Warlords) in Chengchow. Unless the weather in S/O '39 is exceptionally good, these should give the Communists enough time to survive. Without them, if the Japanese attack the Communists Sian will almost certainly fall, and the Japanese have a decent chance of pushing on to Lanchow.
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