RE: Low CAP vs High SWEEPS test #1 (Full Version)

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Yaab -> RE: Low CAP vs High SWEEPS test #1 (4/10/2016 6:50:28 AM)

Interesting.

In combat animations, you can sometimes get a glimpse of attitude messages at which dogfighting takes place. I tested 100 feet ground attacks performed by fighters, and their approach altitude was 3000-5000 feet and exit altitude was 5000 feet. Thus, CAP patrolling at 10,000 feet minced them both at approach and exit altitudes.

Approach altitude is given in combat reports, but exit altitude I was only able to glimpse from combat messages i.e Zero diving at Warhawk at 5,000 feet.

In your tests, are the initial Franks climbing to 42,000 feet to meet the P-47? I don't think the P-47s can spot your low CAP from 42,000 feet, thus it must be the Franks guided by the radars.




obvert -> RE: Low CAP vs High SWEEPS test #1 (4/10/2016 10:47:51 AM)


quote:

ORIGINAL: Yaab

Interesting.

In combat animations, you can sometimes get a glimpse of attitude messages at which dogfighting takes place. I tested 100 feet ground attacks performed by fighters, and their approach altitude was 3000-5000 feet and exit altitude was 5000 feet. Thus, CAP patrolling at 10,000 feet minced them both at approach and exit altitudes.

Approach altitude is given in combat reports, but exit altitude I was only able to glimpse from combat messages i.e Zero diving at Warhawk at 5,000 feet.

In your tests, are the initial Franks climbing to 42,000 feet to meet the P-47? I don't think the P-47s can spot your low CAP from 42,000 feet, thus it must be the Franks guided by the radars.


I didn't see altitudes listed but I'll keep trying for that.

The 42k sweepers have never had problems finding he low CAP. I've experienced this in game and in tests. I think for sweeps things work differently than for a ground strike mission. The sweepers are looking and so go and find the CAP wherever they are, apparently.

The Franks are climbing though, and a lot seem to be arriving late to the battle (roughly half the number arrived after the P-47s had been whittled to the low teens in number). The overwhelming majority of attacks are being made by Franks diving. I'd like to know if these are diving from higher than the set CAP, or just diving on the next layer down from 9k to 7k for instance, so I'll keep trying to find some mention of altitude.





Lowpe -> RE: Low CAP vs High SWEEPS test #1 (4/10/2016 1:44:32 PM)

Look to see what altitude band the Franks are sent to. I find that gives a big clue to what ranges the fight is at.

Radar is horrendously important, as it gives a DL advantage to the defense, which the attackers usually don't get unless they have radar in that hex. Hard to overstate how important radar is I think.




obvert -> RE: Low CAP vs High SWEEPS test #1 (4/10/2016 2:25:20 PM)


quote:

ORIGINAL: Lowpe

Look to see what altitude band the Franks are sent to. I find that gives a big clue to what ranges the fight is at.

Radar is horrendously important, as it gives a DL advantage to the defense, which the attackers usually don't get unless they have radar in that hex. Hard to overstate how important radar is I think.


Yes. The Franks are being sent to between their assigned altitude and their max altitude in all of these battles. Not sure that gives an indication the actual battles are taking place up there though. How would I know other than seeing an actual note int eh animation?

The Allied radar has been working continually, and it didn't appear to help the Buffalos so much in that test. I'll run a few of those though to see if anything appears in the animation. The detection times for the Japanese here are not high, other than two at 20+ minutes. In the attacks I watched the P-47s had overwhelming majority in numbers early, but the Franks mostly hung on, and then the diving began. So yes, radar could be setting the stand-by fighters up high due to the original altitude of the P-47s, then they all dive throughout the battle once all P-47s are low.

So how will layering matter here if the majority of defenders are actually just climbing over those bands anyway, then getting the dive? Couldn't all groups be at 5k and get the same effects? That's what I want to see. That certainly seemed the case in the single George groups that were not layered in the mini-experiments on scrambling.





obvert -> RE: Low CAP vs High SWEEPS test #1 (4/10/2016 2:35:07 PM)

Here is something I hadn't seen before and I was excited to get the sweep cooperation. This is a different look, and should have meant that the P-47s had a massive overwhelming advantage early. Regardless, they did not do well on the day, as shown clearly in the report. Hugely surprising to me considering a few other runs did a lot better with groups arriving separately.

Also, I've noticed this time around that there are no instances in this run of ten tests of the small fragment groups arriving later (3 planes from each group).

I attached all groups this time to the 13th USAAF HQ at Port Moresby, so I think this is possibly having a direct effect on cooperation in the sweeps. That is good to see (or suspect anyway) and I'd like to try with and without that soon to see if there are noticeable differences. I've not usually given a hoot if one group is or is not attached to an HQ in range, as long as there is an HQ in range.

Because the situation is ever so slightly different with the current adapted test mod, I'll have to run another ten on this to see if 10, or 15, or 20 runs is sufficient for getting fairly consistent results.


AFTER ACTION REPORTS FOR Aug 07, 42
--------------------------------------------------------------------------------
Morning Air attack on Lae , at 99,126

Weather in hex: Light rain

Raid detected at 80 NM, estimated altitude 46,000 feet.
Estimated time to target is 23 minutes

Japanese aircraft
Ki-84r Frank x 69

Allied aircraft
P-47D2 Thunderbolt x 54

Japanese aircraft losses
Ki-84r Frank: 6 destroyed


Allied aircraft losses
P-47D2 Thunderbolt: 11 destroyed

CAP engaged:
8th Sentai with Ki-84r Frank (0 airborne, 16 on standby, 0 scrambling)
7 plane(s) not yet engaged, 0 being recalled, 0 out of immediate contact.
Group patrol altitude is 5000 , scrambling fighters between 5000 and 34450.
Time for all group planes to reach interception is 26 minutes
8th Sentai B with Ki-84r Frank (0 airborne, 16 on standby, 0 scrambling)
7 plane(s) not yet engaged, 0 being recalled, 0 out of immediate contact.
Group patrol altitude is 7000 , scrambling fighters between 7000 and 34450.
Time for all group planes to reach interception is 21 minutes
8th Sentai C with Ki-84r Frank (0 airborne, 16 on standby, 0 scrambling)
7 plane(s) not yet engaged, 0 being recalled, 0 out of immediate contact.
Group patrol altitude is 9000 , scrambling fighters between 9000 and 34450.
Time for all group planes to reach interception is 24 minutes




Lowpe -> RE: Low CAP vs High SWEEPS test #1 (4/10/2016 4:21:17 PM)


quote:

ORIGINAL: obvert
I attached all groups this time to the 13th USAAF HQ at Port Moresby, so I think this is possibly having a direct effect on cooperation in the sweeps. That is good to see (or suspect anyway) and I'd like to try with and without that soon to see if there are noticeable differences. I've not usually given a hoot if one group is or is not attached to an HQ in range, as long as there is an HQ in range.


I don't believe that is the case.

I know some people swear by it, but I think the game doesn't care what HQ units are attached to.




Lowpe -> RE: Low CAP vs High SWEEPS test #1 (4/10/2016 4:28:02 PM)

Which planes are you using. Below is the Dababes modded planes.

Really, not a bad match up at all. Much more likely to see a Frank A fighting versus that P47 however.

Do you see any Franks evading messages at all?

[image]local://upfiles/44178/B2983860FD72401BAE749E8BF1F6882A.jpg[/image]

Another really valid question is can you defend against Jugs with Tojo and Oscar down low, layered.




obvert -> RE: Low CAP vs High SWEEPS test #1 (4/10/2016 5:24:44 PM)


quote:

ORIGINAL: Lowpe


quote:

ORIGINAL: obvert
I attached all groups this time to the 13th USAAF HQ at Port Moresby, so I think this is possibly having a direct effect on cooperation in the sweeps. That is good to see (or suspect anyway) and I'd like to try with and without that soon to see if there are noticeable differences. I've not usually given a hoot if one group is or is not attached to an HQ in range, as long as there is an HQ in range.


I don't believe that is the case.

I know some people swear by it, but I think the game doesn't care what HQ units are attached to.


I've never known which way to go on that one, mainly because this is often so complex in game. Some units attached to a local HQ, some not. Or not a single one attached. Never all of them. So unless it's tested, how would one ever really know? [;)]




obvert -> RE: Low CAP vs High SWEEPS test #1 (4/10/2016 5:33:00 PM)


quote:

ORIGINAL: Lowpe

Which planes are you using. Below is the Dababes modded planes.

Really, not a bad match up at all. Much more likely to see a Frank A fighting versus that P47 however.

Do you see any Franks evading messages at all?

Another really valid question is can you defend against Jugs with Tojo and Oscar down low, layered.


Using stock Ki-84r. It goes 399mph with a 2502 climb.

I'm using this one because I want a tough match for the P-47, one that can in the right situation do damage. It also has great maneuver, consistent all of the way to 31k at 27.

Franks do evade, yes.

I'll be testing others after this. Once I've got the Ki-84r so much of the game is decided anyway. This set the stage though for this kind of test. I also ran a few with N1K1-J the other day, if you remember, and strangely, they did nearly as well as the Frank. They shouldn't by all indications of performance. I'm curious to look more there for sure.




Yaab -> RE: Low CAP vs High SWEEPS test #1 (4/10/2016 5:37:56 PM)

All my Franks in scen100 (historical scen1) have service rating of 3. This would influence Jap CAP number on subsequent days vs Thunderbolts with service rating of 1.

Did you mod the Frank's service rating for this test?




obvert -> RE: Low CAP vs High SWEEPS test #1 (4/10/2016 5:49:56 PM)

Here is another test of the same setup. So that's 20 runs now.

No intra-group cooperating sweeps this time, but still no inter-group small fragments either.

While this one was less violent, the two are close in ratio of losses (A:J). A difference of 0.08. Is that close enough?

1) 1.54:1
2) 1.62:1

I have that impatient feeling that I want to get onto more interesting tests, but I actually suspect I should run 20 more of these to see if they stay in this range.


[image]local://upfiles/37283/395D4CAA888B498099271FCB1CFFA27B.jpg[/image]




obvert -> RE: Low CAP vs High SWEEPS test #1 (4/10/2016 5:51:58 PM)


quote:

ORIGINAL: Yaab

All my Franks in scen100 (historical scen1) have service rating of 3. This would influence Jap CAP number on subsequent days vs Thunderbolts with service rating of 1.

Did you mod the Frank's service rating for this test?


No need. I'll test CAP over duration of time later.

These tests are on repeated turns. Every few turns or so I push forward to change weather if added randoms are not changing it already.




Lowpe -> RE: Low CAP vs High SWEEPS test #1 (4/10/2016 6:55:15 PM)

I would move on, but you are calling the shots.





obvert -> RE: Low CAP vs High SWEEPS test #1 (4/11/2016 12:04:39 AM)

Here is a compilation of screens to tell a bit of the story of how these battles have been playing out. This is actually from one of the second sweep battles on the second run above where the score was 27-13 in favor of the Japanese.

First, the sweep is picked up by radar. Great note. Confirmation. Still on this battle, the TTT is only 14 minutes. The Franks open up first here, interestingly. Not a lot of diving messages early, if any. More of the kind like ... engages ... .

The stand-by CAP starts to arrive and engage the Allies. P-47s get most of the attacks here, with their numbers, but many times Franks evade.

After being outnumbered 20-16 in the middle of the battle, the P-47s are still diving on Franks. A lot of pilot names are given throughout and I'd like to check on those to see which groups were fighting in which sections. At the end a lot of Franks show up and dive on the remaining few P-47s. The final Allied plane continues to dive on 26 Franks and finally is shot down.

A few things. I bet this combat ends sooner with a less aggressive Allied group leader. The P-47s really hang in there, and I've seen a lot shorter sweeps in daily combat. This would mean a more even score as a lot of P-47s were shot down late. Something I can check on.

Also, no indications of how high dives are coming from or going to in the animations. The only altitude indicators here were about where the original sweep began and where the CAP was being sent when scrambled.

More in the next one. [:)]



[image]local://upfiles/37283/927865A4BFC243999D107CC7463B71DA.jpg[/image]




Lowpe -> RE: Low CAP vs High SWEEPS test #1 (4/11/2016 1:33:10 AM)

Quite the graphic.[&o]




Lowpe -> RE: Low CAP vs High SWEEPS test #1 (4/11/2016 1:36:27 AM)

Perhaps there is more use for a low aggression fighter leader. Hmm...[:)]




Lokasenna -> RE: Low CAP vs High SWEEPS test #1 (4/11/2016 3:31:37 AM)


quote:

ORIGINAL: Lowpe


quote:

ORIGINAL: obvert
I attached all groups this time to the 13th USAAF HQ at Port Moresby, so I think this is possibly having a direct effect on cooperation in the sweeps. That is good to see (or suspect anyway) and I'd like to try with and without that soon to see if there are noticeable differences. I've not usually given a hoot if one group is or is not attached to an HQ in range, as long as there is an HQ in range.


I don't believe that is the case.

I know some people swear by it, but I think the game doesn't care what HQ units are attached to.


It definitely does. You probably don't notice much playing as Japan because you don't have 3 dozen air groups that are all going on a bombing raid in one day, but as the Allies... try a scattershot approach with your bombers and watch them arrive piecemeal over the target. Try assigning them to the same HQ (having an HQa at the base is also very important, but for THAT case it doesn't have to be the same one), and watch 200 bombers arrive over the target simultaneously.

I'm not sure if it works at all for sweeps, since sweeps are not coordinated but merely a chance arrival over the base at the same time. For that matter, I've seen "cooperating" sweeps where one of the groups that is cooperating just never even fights at all. For example, it will say 75 P-47's are sweeping in the combat report texts, but in the animation only 50 ever show up. Then at the end, it will show 3 groups sweeping at altitude. Is strange.




Yaab -> RE: Low CAP vs High SWEEPS test #1 (4/11/2016 5:43:38 AM)

I don't think leader aggro is the answer.

P-47D are the most durable single-engine Allied fighters. This, plus 90-99 morale pilots in the test air groups and there are no quitters - everybody fight until their death.




obvert -> RE: Low CAP vs High SWEEPS test #1 (4/11/2016 9:37:14 AM)


quote:

ORIGINAL: Yaab

I don't think leader aggro is the answer.

P-47D are the most durable single-engine Allied fighters. This, plus 90-99 morale pilots in the test air groups and there are no quitters - everybody fight until their death.


Maybe. Luckily, that is something I can test really easily. [:)]




obvert -> RE: Low CAP vs High SWEEPS test #1 (4/11/2016 9:40:05 AM)


quote:

ORIGINAL: Lokasenna


quote:

ORIGINAL: Lowpe


quote:

ORIGINAL: obvert
I attached all groups this time to the 13th USAAF HQ at Port Moresby, so I think this is possibly having a direct effect on cooperation in the sweeps. That is good to see (or suspect anyway) and I'd like to try with and without that soon to see if there are noticeable differences. I've not usually given a hoot if one group is or is not attached to an HQ in range, as long as there is an HQ in range.


I don't believe that is the case.

I know some people swear by it, but I think the game doesn't care what HQ units are attached to.


It definitely does. You probably don't notice much playing as Japan because you don't have 3 dozen air groups that are all going on a bombing raid in one day, but as the Allies... try a scattershot approach with your bombers and watch them arrive piecemeal over the target. Try assigning them to the same HQ (having an HQa at the base is also very important, but for THAT case it doesn't have to be the same one), and watch 200 bombers arrive over the target simultaneously.

I'm not sure if it works at all for sweeps, since sweeps are not coordinated but merely a chance arrival over the base at the same time. For that matter, I've seen "cooperating" sweeps where one of the groups that is cooperating just never even fights at all. For example, it will say 75 P-47's are sweeping in the combat report texts, but in the animation only 50 ever show up. Then at the end, it will show 3 groups sweeping at altitude. Is strange.


Have you noticed the HQ affecting those late fragments in sweeps?

I agree the cooperating sweeps behave oddly and I think many multiple groups is more effective to wear down CAP. The trick is getting them to arrive before bombing.




obvert -> RE: Low CAP vs High SWEEPS test #1 (4/11/2016 10:50:48 AM)

Another interesting screenshot. This shows that the low group is being sent high immediately, at the beginning of the combat.

So what makes this different (and more effective) to having a group at 20k going being sent high to climb over sweepers? Wouldn't a higher group have a better shot of getting up there quicker?

There is something still so odd about how this is working. It has to be something to do with some portion of the fighting taking place at a lower altitude.

[image]local://upfiles/37283/0E6033609EAA473785937FB85C8354E6.jpg[/image]




Lokasenna -> RE: Low CAP vs High SWEEPS test #1 (4/11/2016 4:58:31 PM)


quote:

ORIGINAL: obvert


quote:

ORIGINAL: Lokasenna


quote:

ORIGINAL: Lowpe


quote:

ORIGINAL: obvert
I attached all groups this time to the 13th USAAF HQ at Port Moresby, so I think this is possibly having a direct effect on cooperation in the sweeps. That is good to see (or suspect anyway) and I'd like to try with and without that soon to see if there are noticeable differences. I've not usually given a hoot if one group is or is not attached to an HQ in range, as long as there is an HQ in range.


I don't believe that is the case.

I know some people swear by it, but I think the game doesn't care what HQ units are attached to.


It definitely does. You probably don't notice much playing as Japan because you don't have 3 dozen air groups that are all going on a bombing raid in one day, but as the Allies... try a scattershot approach with your bombers and watch them arrive piecemeal over the target. Try assigning them to the same HQ (having an HQa at the base is also very important, but for THAT case it doesn't have to be the same one), and watch 200 bombers arrive over the target simultaneously.

I'm not sure if it works at all for sweeps, since sweeps are not coordinated but merely a chance arrival over the base at the same time. For that matter, I've seen "cooperating" sweeps where one of the groups that is cooperating just never even fights at all. For example, it will say 75 P-47's are sweeping in the combat report texts, but in the animation only 50 ever show up. Then at the end, it will show 3 groups sweeping at altitude. Is strange.


Have you noticed the HQ affecting those late fragments in sweeps?

I agree the cooperating sweeps behave oddly and I think many multiple groups is more effective to wear down CAP. The trick is getting them to arrive before bombing.


I pretty much take the late fragments (which aren't always late...sometimes they arrive first) as a given. The 3-plane groups? I've also seen 3 groups of 25, for example, arrive over the target in these numbers (in order): 22, 22+3, 25, 3+3. Or 22, 22, 22, 3+3+3. It's about 50/50 that a 3-plane wing will get split off from a sweeping unit, it seems. Sometimes it even goes to a 19/6 split. This just seems to be random chance. I almost never sweep with units that aren't at 0 Fatigue and they must be 90+ Morale also, so even if those are factors in the splitting they not the only ones.


I got a nice screenshot for Lowpe here, on assigning your bombers (and fighters, if you want escorts!) to the same HQ for offensive purposes. If these units were in different HQ's in the command structure, this raid would not have come together like this. Mind you, I still had ~200 bombers arrive in single groups of 8-10 throughout the rest of the day, but it started off with one big strike for the second day in a row. Just in case this affects sweeps (and it may not, given that sweeps don't coordinate but merely arrive at the same time by chance), I put my sweepers into the same HQ with each other as well. I'll take every chance I can get.

[image]local://upfiles/41335/0A3AF87A0F0A4D5A99EADE7DD0854222.jpg[/image]




obvert -> RE: Low CAP vs High SWEEPS test #1 (4/11/2016 8:45:29 PM)


quote:

ORIGINAL: Lokasenna

I pretty much take the late fragments (which aren't always late...sometimes they arrive first) as a given. The 3-plane groups? I've also seen 3 groups of 25, for example, arrive over the target in these numbers (in order): 22, 22+3, 25, 3+3. Or 22, 22, 22, 3+3+3. It's about 50/50 that a 3-plane wing will get split off from a sweeping unit, it seems. Sometimes it even goes to a 19/6 split. This just seems to be random chance. I almost never sweep with units that aren't at 0 Fatigue and they must be 90+ Morale also, so even if those are factors in the splitting they not the only ones.



I've always taken it as a given too, and so it surprised me when it suddenly didn't happen at all. I wish I had more time to run all of the possibles right now but it's slow going to fit between work and wife. [;)]

When I can I'll run some small sweep tests, then take the HQ out, change group leaders, etc.

quote:



I got a nice screenshot for Lowpe here, on assigning your bombers (and fighters, if you want escorts!) to the same HQ for offensive purposes. If these units were in different HQ's in the command structure, this raid would not have come together like this. Mind you, I still had ~200 bombers arrive in single groups of 8-10 throughout the rest of the day, but it started off with one big strike for the second day in a row. Just in case this affects sweeps (and it may not, given that sweeps don't coordinate but merely arrive at the same time by chance), I put my sweepers into the same HQ with each other as well. I'll take every chance I can get.



So that's about 230 bombers in one strike. Impressive.

Do you organize around an air HQ or the area Command HQ?






Lowpe -> RE: Low CAP vs High SWEEPS test #1 (4/11/2016 11:01:47 PM)

LoBaron said this....

Assigning squads to the same HQ improves coordination.

in his coordination sticky, about half way down the first page.

There is also talk of having the HQ prepare for the target, and I admit, that I do that.





Lokasenna -> RE: Low CAP vs High SWEEPS test #1 (4/12/2016 2:27:41 AM)

Those bombers are all in XX US Bomber Command. Shouldn't matter as long as it's all the same. For that strike, range was 6 with size 9 AF.

quote:

ORIGINAL: Lowpe

LoBaron said this....

Assigning squads to the same HQ improves coordination.

in his coordination sticky, about half way down the first page.

There is also talk of having the HQ prepare for the target, and I admit, that I do that.




Well, I don't see what difference the HQa being prepped for the target would make. Unless I missed something, prep is purely for ground combat purposes and amphibious landings.




LoBaron -> RE: Low CAP vs High SWEEPS test #1 (4/12/2016 10:17:18 AM)


quote:

ORIGINAL: Lowpe

LoBaron said this....

Assigning squads to the same HQ improves coordination.

in his coordination sticky, about half way down the first page.

There is also talk of having the HQ prepare for the target, and I admit, that I do that.





Hey Lowpe. Just to clearify a detail:
You are correct there has been a discussion on whether prepping for a target helps coordination in the coordination guide, and back then I carefully pointed out that I never noticed any effect(post #24).

If you want my personal opinion, I am convinced that prepping doesn´t affect raid coordination at all. As Lokasenna pointed out, it is purely a ground warfare related variable and has no affect on air or naval warfare (with the exception of amphibious landings and para drops that is).




SqzMyLemon -> RE: Low CAP vs High SWEEPS test #1 (10/29/2016 5:20:13 AM)

For those Japanese players struggling against the Allied fighters, I suggest you adopt every one of the suggestions here. It works.

Watch the P-38s, P-47s and Corsairs shot out of the sky.

Now a challenge to all you number crunchers and game mechanics manipulators. Come up with an Allied counter to Japanese low CAP.




Chris21wen -> RE: Low CAP vs High SWEEPS test #1 (10/29/2016 8:51:17 AM)


quote:

ORIGINAL: SqzMyLemon

For those Japanese players struggling against the Allied fighters, I suggest you adopt every one of the suggestions here. It works.

Watch the P-38s, P-47s and Corsairs shot out of the sky.

Now a challenge to all you number crunchers and game mechanics manipulators. Come up with an Allied counter to Japanese low CAP.


Having read all this that's something I like too see.

Is it possible that the cap is too low for the high sweeps to see/hit effectively? Planes taking off are then vetored to a higher altitude too take advantage of the now low sweeps. The numbers taking off should also be larger than the cap.

Could sending the sweeps in at say 15K improve thing?

I'm not an aircraft buff so this is pure speculation.




obvert -> RE: Low CAP vs High SWEEPS test #1 (10/29/2016 9:53:10 AM)

quote:

ORIGINAL: Chris H


quote:

ORIGINAL: SqzMyLemon

For those Japanese players struggling against the Allied fighters, I suggest you adopt every one of the suggestions here. It works.

Watch the P-38s, P-47s and Corsairs shot out of the sky.

Now a challenge to all you number crunchers and game mechanics manipulators. Come up with an Allied counter to Japanese low CAP.


Having read all this that's something I like too see.

Is it possible that the cap is too low for the high sweeps to see/hit effectively? Planes taking off are then vetored to a higher altitude too take advantage of the now low sweeps. The numbers taking off should also be larger than the cap.

Could sending the sweeps in at say 15K improve thing?

I'm not an aircraft buff so this is pure speculation.


Thanks for bringing back this thread, Joe! I think it's time to discuss the Allied side for sure. (I play Allies too and I would need help agains this tactic). [8D]

It's interesting to speculate why this works to limit Allied dominance (in 43-44 at least. We have yet to test the real beasts in a game situation). Lets remember too though, that the Allies are winning the air war in our game, and even with this "working," overall losses are still 1:1.5 in the favour of the Allies during recent months.

I used to play a lot of mid to high-level layering CAP, from 15-31k usually. Sometimes I'd set fighters low based on comments from Alfred and others who kept reassuring me that it would limit the strato-sweep advantage by letting those planes dive into an area where better Japanese manoeuvre would limit their speed advantage. Sometimes there were glimpses of possibility there, and then a set of P-47 sweeps would get 9:1 and are me think this didn't work at all.

Some players have used mid-level 15-20k sweeps with high 31k sweeps to spread the defenders out, get them into different zones, against a low CAP. It can work, but I hope not to be unwavering in my use of low CAP. I'll throw it right out here, even though it's a bit revealing, that I will change it up once the Allies compensate by changing their tactics. So far when he's swept with mid-level I've set high CAP which has also been hard on the sweeps, especially if they're arriving at 15k.

One of the keys for me is a blend of airframe types on CAP. If I've got a mix of service 1, 2 and 3 fighters, then I won't be left with everything on the ground after two days. This is a multi-day tactic. The Japanese have to have staying power against the Allied onslaught, and Joe has been experimenting with different airframes on sweeps too. he's thrown a lot of hellcats in recently, which are plentiful in 44, and those have gotten 1:1 while wearing CAP down for the later Spits, Corsairs and Jugs.

I've got a lot of examples of this in the Elephant AAR, but here is one recent combat report showing the results of a few sweeps.

___________________________________________________

Morning Air attack on Hollandia , at 93,116

Weather in hex: Moderate rain

Raid detected at 45 NM, estimated altitude 35,000 feet.
Estimated time to target is 19 minutes

Japanese aircraft
A6M5 Zero x 22
A6M5b Zero x 34
A6M5c Zero x 2
A6M8 Zero x 5
J2M3 Jack x 16
N1K2-J George x 39
Ki-43-IIIa Oscar x 45
Ki-84a Frank x 30
Ki-100-I Tony x 18

Allied aircraft
F6F-3 Hellcat x 51

Japanese aircraft losses
A6M5 Zero: 1 destroyed
A6M5b Zero: 4 destroyed
A6M8 Zero: 2 destroyed
N1K2-J George: 1 destroyed
Ki-43-IIIa Oscar: 3 destroyed
Ki-84a Frank: 1 destroyed
Ki-100-I Tony: 1 destroyed

Allied aircraft losses
F6F-3 Hellcat: 10 destroyed

CAP engaged:
S-305 Hikotai with A6M5 Zero (0 airborne, 0 on standby, 0 scrambling)
(17 plane(s) diverted to support CAP in hex.)
0 plane(s) not yet engaged, 5 being recalled, 0 out of immediate contact.
Group patrol altitude is 20000 , scrambling fighters between 0 and 20000.
Time for all group planes to reach interception is 4 minutes
26th Sentai with Ki-43-IIIa Oscar (8 airborne, 0 on standby, 0 scrambling)
(29 plane(s) diverted to support CAP in hex.)
8 plane(s) intercepting now.
Group patrol altitude is 18000 , scrambling fighters between 0 and 18000.
Raid is overhead
Ominato Ku S-1 with A6M5b Zero (0 airborne, 13 on standby, 15 scrambling)
6 plane(s) not yet engaged, 0 being recalled, 0 out of immediate contact.
Group patrol altitude is 7000 , scrambling fighters between 7000 and 35000.
Time for all group planes to reach interception is 37 minutes
Yokosuka Ku S-1 with N1K2-J George (0 airborne, 5 on standby, 5 scrambling)
2 plane(s) not yet engaged, 0 being recalled, 0 out of immediate contact.
Group patrol altitude is 9000 , scrambling fighters between 31000 and 35300.
Time for all group planes to reach interception is 29 minutes
Yokosuka Ku S-2 with N1K2-J George (0 airborne, 11 on standby, 11 scrambling)
5 plane(s) not yet engaged, 0 being recalled, 0 out of immediate contact.
Group patrol altitude is 9000 , scrambling fighters between 9000 and 35300.
Time for all group planes to reach interception is 42 minutes
253 Ku S-2 with J2M3 Jack (0 airborne, 0 on standby, 0 scrambling)
0 plane(s) not yet engaged, 0 being recalled, 5 out of immediate contact.
Group patrol altitude is 9000 , scrambling fighters between 0 and 9000.
Time for all group planes to reach interception is 44 minutes
263 Ku S-1 with A6M8 Zero (5 airborne, 0 on standby, 0 scrambling)
5 plane(s) intercepting now.
Group patrol altitude is 7000 , scrambling fighters between 0 and 7000.
Raid is overhead
265 Ku S-1 with A6M5 Zero (0 airborne, 0 on standby, 0 scrambling)
0 plane(s) not yet engaged, 17 being recalled, 0 out of immediate contact.
Group patrol altitude is 7000 , scrambling fighters between 0 and 7000.
Time for all group planes to reach interception is 2 minutes
S-601 Hikotai with A6M5c Zero (0 airborne, 0 on standby, 0 scrambling)
0 plane(s) not yet engaged, 2 being recalled, 0 out of immediate contact.
Group patrol altitude is 7000 , scrambling fighters between 0 and 7000.
Time for all group planes to reach interception is 2 minutes
381 Ku S-1 with J2M3 Jack (11 airborne, 0 on standby, 0 scrambling)
11 plane(s) intercepting now.
Group patrol altitude is 9000 , scrambling fighters between 0 and 9000.
Raid is overhead
18th Sentai with Ki-100-I Tony (0 airborne, 8 on standby, 7 scrambling)
3 plane(s) not yet engaged, 0 being recalled, 0 out of immediate contact.
Group patrol altitude is 7000 , scrambling fighters between 7000 and 36000.
Time for all group planes to reach interception is 38 minutes
20th Sentai with Ki-84a Frank (0 airborne, 7 on standby, 2 scrambling)
3 plane(s) not yet engaged, 0 being recalled, 0 out of immediate contact.
Group patrol altitude is 9000 , scrambling fighters between 9000 and 33000.
Time for all group planes to reach interception is 22 minutes
30th Sentai with Ki-43-IIIa Oscar (0 airborne, 0 on standby, 0 scrambling)
0 plane(s) not yet engaged, 4 being recalled, 0 out of immediate contact.
Group patrol altitude is 5000 , scrambling fighters between 0 and 5000.
Raid is overhead
73rd Sentai with Ki-43-IIIa Oscar (16 airborne, 0 on standby, 0 scrambling)
16 plane(s) intercepting now.
Group patrol altitude is 5000 , scrambling fighters between 0 and 5000.
Raid is overhead
87th Sentai with Ki-84a Frank (0 airborne, 10 on standby, 4 scrambling)
4 plane(s) not yet engaged, 0 being recalled, 0 out of immediate contact.
Group patrol altitude is 9000 , scrambling fighters between 9000 and 31000.
Time for all group planes to reach interception is 36 minutes
204th Sentai with Ki-43-IIIa Oscar (17 airborne, 0 on standby, 0 scrambling)
17 plane(s) intercepting now.
Group patrol altitude is 7000 , scrambling fighters between 0 and 7000.
Raid is overhead



--------------------------------------------------------------------------------
Morning Air attack on Hollandia , at 93,116

Weather in hex: Moderate rain

Raid detected at 40 NM, estimated altitude 34,000 feet.
Estimated time to target is 11 minutes

Japanese aircraft
A6M5 Zero x 11
A6M5b Zero x 21
A6M5c Zero x 2
J2M3 Jack x 14
N1K2-J George x 35
Ki-43-IIIa Oscar x 24
Ki-84a Frank x 27
Ki-100-I Tony x 14

Allied aircraft
P-47D2 Thunderbolt x 19

Japanese aircraft losses
A6M5 Zero: 2 destroyed
A6M5b Zero: 1 destroyed
A6M5c Zero: 1 destroyed
N1K2-J George: 1 destroyed
Ki-84a Frank: 1 destroyed
Ki-100-I Tony: 1 destroyed


Allied aircraft losses
P-47D2 Thunderbolt: 2 destroyed

Aircraft Attacking:
9 x P-47D2 Thunderbolt sweeping at 31000 feet

CAP engaged:
S-305 Hikotai with A6M5 Zero (0 airborne, 0 on standby, 0 scrambling)
4 plane(s) not yet engaged, 0 being recalled, 0 out of immediate contact.
Group patrol altitude is 20000 , scrambling fighters to 24000.
Time for all group planes to reach interception is 30 minutes
Ominato Ku S-1 with A6M5b Zero (0 airborne, 4 on standby, 6 scrambling)
11 plane(s) not yet engaged, 0 being recalled, 0 out of immediate contact.
Group patrol altitude is 7000 , scrambling fighters between 7000 and 38500.
Time for all group planes to reach interception is 27 minutes
Yokosuka Ku S-1 with N1K2-J George (0 airborne, 5 on standby, 2 scrambling)
4 plane(s) not yet engaged, 0 being recalled, 0 out of immediate contact.
Group patrol altitude is 9000 , scrambling fighters between 9000 and 35300.
Time for all group planes to reach interception is 16 minutes
253 Ku S-2 with J2M3 Jack (0 airborne, 0 on standby, 0 scrambling)
3 plane(s) not yet engaged, 0 being recalled, 0 out of immediate contact.
Group patrol altitude is 9000 , scrambling fighters to 38000.
Time for all group planes to reach interception is 36 minutes
265 Ku S-1 with A6M5 Zero (0 airborne, 0 on standby, 0 scrambling)
0 plane(s) not yet engaged, 7 being recalled, 0 out of immediate contact.
Group patrol altitude is 7000 , scrambling fighters to 36000.
Time for all group planes to reach interception is 5 minutes
S-601 Hikotai with A6M5c Zero (2 airborne, 0 on standby, 0 scrambling)
2 plane(s) intercepting now.
Group patrol altitude is 7000 , scrambling fighters to 11000.
Raid is overhead
381 Ku S-1 with J2M3 Jack (0 airborne, 0 on standby, 0 scrambling)
11 plane(s) not yet engaged, 0 being recalled, 0 out of immediate contact.
Group patrol altitude is 9000 , scrambling fighters to 11000.
Time for all group planes to reach interception is 49 minutes
18th Sentai with Ki-100-I Tony (0 airborne, 0 on standby, 7 scrambling)
4 plane(s) not yet engaged, 1 being recalled, 2 out of immediate contact.
Group patrol altitude is 7000 , scrambling fighters between 8000 and 36000.
Time for all group planes to reach interception is 44 minutes
20th Sentai with Ki-84a Frank (3 airborne, 0 on standby, 0 scrambling)
3 plane(s) intercepting now.
6 plane(s) not yet engaged, 0 being recalled, 0 out of immediate contact.
Group patrol altitude is 9000 , scrambling fighters between 28000 and 35000.
Time for all group planes to reach interception is 33 minutes
26th Sentai with Ki-43-IIIa Oscar (0 airborne, 0 on standby, 0 scrambling)
3 plane(s) not yet engaged, 0 being recalled, 0 out of immediate contact.
Group patrol altitude is 18000 , scrambling fighters to 28000.
Time for all group planes to reach interception is 26 minutes
30th Sentai with Ki-43-IIIa Oscar (0 airborne, 0 on standby, 0 scrambling)
0 plane(s) not yet engaged, 1 being recalled, 0 out of immediate contact.
Group patrol altitude is 5000 , scrambling fighters between 0 and 5000.
Time for all group planes to reach interception is 2 minutes
73rd Sentai with Ki-43-IIIa Oscar (0 airborne, 0 on standby, 0 scrambling)
9 plane(s) not yet engaged, 0 being recalled, 0 out of immediate contact.
Group patrol altitude is 5000 , scrambling fighters to 32920.
Time for all group planes to reach interception is 281 minutes
87th Sentai with Ki-84a Frank (0 airborne, 3 on standby, 3 scrambling)
8 plane(s) not yet engaged, 4 being recalled, 0 out of immediate contact.
Group patrol altitude is 9000 , scrambling fighters between 10000 and 32000.
Time for all group planes to reach interception is 35 minutes
204th Sentai with Ki-43-IIIa Oscar (0 airborne, 0 on standby, 0 scrambling)
11 plane(s) not yet engaged, 0 being recalled, 0 out of immediate contact.
Group patrol altitude is 7000 , scrambling fighters to 33000.
Time for all group planes to reach interception is 149 minutes
Yokosuka Ku S-2 with N1K2-J George (3 airborne, 3 on standby, 8 scrambling)
3 plane(s) intercepting now.
9 plane(s) not yet engaged, 0 being recalled, 1 out of immediate contact.
Group patrol altitude is 9000 , scrambling fighters between 12000 and 35300.
Time for all group planes to reach interception is 40 minutes

--------------------------------------------------------------------------------
Morning Air attack on Hollandia , at 93,116

Weather in hex: Moderate rain

Raid detected at 18 NM, estimated altitude 35,000 feet.
Estimated time to target is 5 minutes

Japanese aircraft
A6M5 Zero x 2
A6M5b Zero x 19
J2M3 Jack x 14
N1K2-J George x 28
Ki-43-IIIa Oscar x 20
Ki-84a Frank x 23
Ki-100-I Tony x 9

Allied aircraft
P-47D2 Thunderbolt x 19
F6F-3 Hellcat x 4

Japanese aircraft losses
A6M5b Zero: 2 destroyed
J2M3 Jack: 1 destroyed
N1K2-J George: 1 destroyed
Ki-43-IIIa Oscar: 1 destroyed
Ki-84a Frank: 1 destroyed
Ki-100-I Tony: 1 destroyed


Allied aircraft losses
P-47D2 Thunderbolt: 4 destroyed

CAP engaged:
S-305 Hikotai with A6M5 Zero (0 airborne, 0 on standby, 0 scrambling)
1 plane(s) not yet engaged, 0 being recalled, 0 out of immediate contact.
Group patrol altitude is 20000 , scrambling fighters to 11000.
Time for all group planes to reach interception is 17 minutes
Ominato Ku S-1 with A6M5b Zero (7 airborne, 0 on standby, 5 scrambling)
7 plane(s) intercepting now.
4 plane(s) not yet engaged, 0 being recalled, 3 out of immediate contact.
Group patrol altitude is 7000 , scrambling fighters between 12000 and 38500.
Time for all group planes to reach interception is 43 minutes
Yokosuka Ku S-1 with N1K2-J George (0 airborne, 2 on standby, 0 scrambling)
4 plane(s) not yet engaged, 0 being recalled, 0 out of immediate contact.
Group patrol altitude is 9000 , scrambling fighters between 11000 and 32000.
Time for all group planes to reach interception is 29 minutes
253 Ku S-2 with J2M3 Jack (0 airborne, 0 on standby, 3 scrambling)
Group patrol altitude is 9000 , scrambling fighters to 38000.
Time for all group planes to reach interception is 32 minutes
265 Ku S-1 with A6M5 Zero (0 airborne, 0 on standby, 0 scrambling)
1 plane(s) not yet engaged, 0 being recalled, 0 out of immediate contact.
Group patrol altitude is 7000 , scrambling fighters to 12000.
Time for all group planes to reach interception is 111 minutes
381 Ku S-1 with J2M3 Jack (0 airborne, 0 on standby, 11 scrambling)
Group patrol altitude is 9000 , scrambling fighters to 37000.
Time for all group planes to reach interception is 23 minutes
18th Sentai with Ki-100-I Tony (0 airborne, 0 on standby, 3 scrambling)
4 plane(s) not yet engaged, 2 being recalled, 0 out of immediate contact.
Group patrol altitude is 7000 , scrambling fighters between 9000 and 36000.
Time for all group planes to reach interception is 32 minutes
20th Sentai with Ki-84a Frank (0 airborne, 0 on standby, 0 scrambling)
6 plane(s) not yet engaged, 0 being recalled, 0 out of immediate contact.
Group patrol altitude is 9000 , scrambling fighters between 9000 and 34000.
Time for all group planes to reach interception is 29 minutes
26th Sentai with Ki-43-IIIa Oscar (0 airborne, 0 on standby, 2 scrambling)
Group patrol altitude is 18000 , scrambling fighters to 29000.
Time for all group planes to reach interception is 17 minutes
30th Sentai with Ki-43-IIIa Oscar (0 airborne, 0 on standby, 0 scrambling)
1 plane(s) not yet engaged, 0 being recalled, 0 out of immediate contact.
Group patrol altitude is 5000 , scrambling fighters to 12000.
Time for all group planes to reach interception is 19 minutes
73rd Sentai with Ki-43-IIIa Oscar (0 airborne, 0 on standby, 6 scrambling)
Group patrol altitude is 5000 , scrambling fighters to 32000.
Time for all group planes to reach interception is 15 minutes
87th Sentai with Ki-84a Frank (2 airborne, 2 on standby, 3 scrambling)
2 plane(s) intercepting now.
4 plane(s) not yet engaged, 4 being recalled, 2 out of immediate contact.
Group patrol altitude is 9000 , scrambling fighters between 12000 and 35000.
Time for all group planes to reach interception is 42 minutes
204th Sentai with Ki-43-IIIa Oscar (0 airborne, 0 on standby, 11 scrambling)
Group patrol altitude is 7000 , scrambling fighters to 33000.
Time for all group planes to reach interception is 13 minutes
Yokosuka Ku S-2 with N1K2-J George (3 airborne, 0 on standby, 9 scrambling)
3 plane(s) intercepting now.
6 plane(s) not yet engaged, 3 being recalled, 1 out of immediate contact.
Group patrol altitude is 9000 , scrambling fighters between 31000 and 35300.
Time for all group planes to reach interception is 31 minutes



--------------------------------------------------------------------------------
Morning Air attack on Hollandia , at 93,116

Weather in hex: Moderate rain

Raid detected at 35 NM, estimated altitude 34,000 feet.
Estimated time to target is 14 minutes

Japanese aircraft
A6M5 Zero x 2
A6M5b Zero x 12
J2M3 Jack x 12
N1K2-J George x 22
Ki-43-IIIa Oscar x 17
Ki-84a Frank x 19
Ki-100-I Tony x 7

Allied aircraft
F6F-3 Hellcat x 7

Japanese aircraft losses
N1K2-J George: 1 destroyed
Ki-84a Frank: 1 destroyed


Allied aircraft losses
F6F-3 Hellcat: 2 destroyed

CAP engaged:
S-305 Hikotai with A6M5 Zero (0 airborne, 0 on standby, 0 scrambling)
0 plane(s) not yet engaged, 1 being recalled, 0 out of immediate contact.
Group patrol altitude is 20000 , scrambling fighters to 11000.
Time for all group planes to reach interception is 4 minutes
Ominato Ku S-1 with A6M5b Zero (0 airborne, 0 on standby, 1 scrambling)
5 plane(s) not yet engaged, 5 being recalled, 1 out of immediate contact.
Group patrol altitude is 7000 , scrambling fighters between 16000 and 38500.
Time for all group planes to reach interception is 39 minutes
Yokosuka Ku S-1 with N1K2-J George (0 airborne, 0 on standby, 2 scrambling)
2 plane(s) not yet engaged, 0 being recalled, 0 out of immediate contact.
Group patrol altitude is 9000 , scrambling fighters between 31000 and 35300.
Time for all group planes to reach interception is 22 minutes
253 Ku S-2 with J2M3 Jack (0 airborne, 0 on standby, 3 scrambling)
Group patrol altitude is 9000 , scrambling fighters to 32000.
Time for all group planes to reach interception is 16 minutes
265 Ku S-1 with A6M5 Zero (0 airborne, 0 on standby, 1 scrambling)
Group patrol altitude is 7000 , scrambling fighters to 31000.
Time for all group planes to reach interception is 14 minutes
381 Ku S-1 with J2M3 Jack (0 airborne, 0 on standby, 9 scrambling)
Group patrol altitude is 9000 , scrambling fighters to 14000.
Time for all group planes to reach interception is 16 minutes
20th Sentai with Ki-84a Frank (0 airborne, 0 on standby, 2 scrambling)
0 plane(s) not yet engaged, 2 being recalled, 2 out of immediate contact.
Group patrol altitude is 9000 , scrambling fighters between 15000 and 34440.
Time for all group planes to reach interception is 38 minutes
26th Sentai with Ki-43-IIIa Oscar (0 airborne, 0 on standby, 1 scrambling)
Group patrol altitude is 18000 , scrambling fighters to 29000.
Time for all group planes to reach interception is 30 minutes
30th Sentai with Ki-43-IIIa Oscar (0 airborne, 0 on standby, 0 scrambling)
0 plane(s) not yet engaged, 0 being recalled, 1 out of immediate contact.
Group patrol altitude is 5000 , scrambling fighters to 12000.
Time for all group planes to reach interception is 41 minutes
73rd Sentai with Ki-43-IIIa Oscar (0 airborne, 0 on standby, 4 scrambling)
Group patrol altitude is 5000 , scrambling fighters to 30000.
Time for all group planes to reach interception is 15 minutes
204th Sentai with Ki-43-IIIa Oscar (0 airborne, 0 on standby, 11 scrambling)
Group patrol altitude is 7000 , scrambling fighters to 30000.
Time for all group planes to reach interception is 31 minutes
Yokosuka Ku S-2 with N1K2-J George (3 airborne, 0 on standby, 10 scrambling)
3 plane(s) intercepting now.
5 plane(s) not yet engaged, 0 being recalled, 0 out of immediate contact.
Group patrol altitude is 9000 , scrambling fighters between 18000 and 35300.
Time for all group planes to reach interception is 25 minutes
87th Sentai with Ki-84a Frank (0 airborne, 2 on standby, 2 scrambling)
2 plane(s) not yet engaged, 5 being recalled, 2 out of immediate contact.
Group patrol altitude is 9000 , scrambling fighters between 14000 and 34000.
Time for all group planes to reach interception is 43 minutes
18th Sentai with Ki-100-I Tony (0 airborne, 0 on standby, 3 scrambling)
0 plane(s) not yet engaged, 4 being recalled, 0 out of immediate contact.
Group patrol altitude is 7000 , scrambling fighters to 33000.
Time for all group planes to reach interception is 28 minutes

--------------------------------------------------------------------------------
Morning Air attack on Hollandia , at 93,116

Weather in hex: Moderate rain

Raid detected at 65 NM, estimated altitude 34,000 feet.
Estimated time to target is 24 minutes

Japanese aircraft
A6M5 Zero x 2
A6M5b Zero x 10
J2M3 Jack x 12
N1K2-J George x 21
Ki-43-IIIa Oscar x 17
Ki-84a Frank x 14
Ki-100-I Tony x 5

Allied aircraft
F4U-1A Corsair x 29
F6F-3 Hellcat x 5

Japanese aircraft losses
A6M5b Zero: 2 destroyed
N1K2-J George: 1 destroyed
Ki-43-IIIa Oscar: 1 destroyed
Ki-84a Frank: 1 destroyed
Ki-100-I Tony: 1 destroyed


Allied aircraft losses
F4U-1A Corsair: 2 destroyed

Aircraft Attacking:
9 x F4U-1A Corsair sweeping at 31000 feet *
11 x F4U-1A Corsair sweeping at 31000 feet *

CAP engaged:
Yokosuka Ku S-2 with N1K2-J George (0 airborne, 0 on standby, 10 scrambling)
(1 plane(s) diverted to support CAP in hex.)
6 plane(s) not yet engaged, 1 being recalled, 0 out of immediate contact.
Group patrol altitude is 9000 , scrambling fighters between 10330 and 35000.
Time for all group planes to reach interception is 29 minutes
87th Sentai with Ki-84a Frank (3 airborne, 0 on standby, 0 scrambling)
(2 plane(s) diverted to support CAP in hex.)
3 plane(s) intercepting now.
2 plane(s) not yet engaged, 4 being recalled, 0 out of immediate contact.
Group patrol altitude is 9000 , scrambling fighters between 13000 and 32000.
Time for all group planes to reach interception is 20 minutes
S-305 Hikotai with A6M5 Zero (1 airborne, 0 on standby, 0 scrambling)
1 plane(s) intercepting now.
Group patrol altitude is 20000 , scrambling fighters to 11000.
Raid is overhead
Ominato Ku S-1 with A6M5b Zero (3 airborne, 0 on standby, 0 scrambling)
3 plane(s) intercepting now.
3 plane(s) not yet engaged, 3 being recalled, 1 out of immediate contact.
Group patrol altitude is 7000 , scrambling fighters between 14000 and 38500.
Time for all group planes to reach interception is 33 minutes
Yokosuka Ku S-1 with N1K2-J George (2 airborne, 0 on standby, 1 scrambling)
2 plane(s) intercepting now.
1 plane(s) not yet engaged, 0 being recalled, 0 out of immediate contact.
Group patrol altitude is 9000 , scrambling fighters between 15000 and 31000.
Time for all group planes to reach interception is 20 minutes
253 Ku S-2 with J2M3 Jack (0 airborne, 0 on standby, 3 scrambling)
Group patrol altitude is 9000 , scrambling fighters to 33000.
Time for all group planes to reach interception is 28 minutes
265 Ku S-1 with A6M5 Zero (0 airborne, 0 on standby, 0 scrambling)
1 plane(s) not yet engaged, 0 being recalled, 0 out of immediate contact.
Group patrol altitude is 7000 , scrambling fighters to 12000.
Time for all group planes to reach interception is 18 minutes
381 Ku S-1 with J2M3 Jack (0 airborne, 0 on standby, 9 scrambling)
Group patrol altitude is 9000 , scrambling fighters to 33000.
Time for all group planes to reach interception is 20 minutes
20th Sentai with Ki-84a Frank (0 airborne, 0 on standby, 2 scrambling)
1 plane(s) not yet engaged, 0 being recalled, 2 out of immediate contact.
Group patrol altitude is 9000 , scrambling fighters between 13000 and 34000.
Time for all group planes to reach interception is 35 minutes
26th Sentai with Ki-43-IIIa Oscar (0 airborne, 0 on standby, 1 scrambling)
Group patrol altitude is 18000 , scrambling fighters to 33000.
Time for all group planes to reach interception is 39 minutes
30th Sentai with Ki-43-IIIa Oscar (0 airborne, 0 on standby, 0 scrambling)
0 plane(s) not yet engaged, 1 being recalled, 0 out of immediate contact.
Group patrol altitude is 5000 , scrambling fighters to 12000.
Time for all group planes to reach interception is 9 minutes
73rd Sentai with Ki-43-IIIa Oscar (0 airborne, 0 on standby, 4 scrambling)
Group patrol altitude is 5000 , scrambling fighters to 30000.
Time for all group planes to reach interception is 16 minutes
204th Sentai with Ki-43-IIIa Oscar (0 airborne, 0 on standby, 11 scrambling)
Group patrol altitude is 7000 , scrambling fighters to 31000.
Time for all group planes to reach interception is 18 minutes
18th Sentai with Ki-100-I Tony (1 airborne, 0 on standby, 3 scrambling)
1 plane(s) intercepting now.
0 plane(s) not yet engaged, 1 being recalled, 0 out of immediate contact.
Group patrol altitude is 7000 , scrambling fighters to 35000.
Time for all group planes to reach interception is 24 minutes

--------------------------------------------------------------------------------
Morning Air attack on Hollandia , at 93,116

Weather in hex: Moderate rain

Raid detected at 74 NM, estimated altitude 32,000 feet.
Estimated time to target is 28 minutes

Japanese aircraft
A6M5 Zero x 1
A6M5b Zero x 4
J2M3 Jack x 12
N1K2-J George x 15
Ki-43-IIIa Oscar x 14
Ki-84a Frank x 8
Ki-100-I Tony x 3

Allied aircraft
F4U-1A Corsair x 20

Japanese aircraft losses
A6M5 Zero: 1 destroyed
N1K2-J George: 2 destroyed
Ki-43-IIIa Oscar: 1 destroyed


Allied aircraft losses
F4U-1A Corsair: 1 destroyed

Aircraft Attacking:
7 x F4U-1A Corsair sweeping at 31000 feet *

CAP engaged:
S-305 Hikotai with A6M5 Zero (0 airborne, 0 on standby, 0 scrambling)
1 plane(s) not yet engaged, 0 being recalled, 0 out of immediate contact.
Group patrol altitude is 20000 , scrambling fighters to 37000.
Time for all group planes to reach interception is 21 minutes
Ominato Ku S-1 with A6M5b Zero (0 airborne, 0 on standby, 0 scrambling)
1 plane(s) not yet engaged, 1 being recalled, 2 out of immediate contact.
Group patrol altitude is 7000 , scrambling fighters to 25000.
Time for all group planes to reach interception is 53 minutes
Yokosuka Ku S-1 with N1K2-J George (0 airborne, 0 on standby, 0 scrambling)
0 plane(s) not yet engaged, 1 being recalled, 1 out of immediate contact.
Group patrol altitude is 9000 , scrambling fighters to 37000.
Time for all group planes to reach interception is 50 minutes
253 Ku S-2 with J2M3 Jack (0 airborne, 0 on standby, 3 scrambling)
Group patrol altitude is 9000 , scrambling fighters to 26000.
Time for all group planes to reach interception is 18 minutes
381 Ku S-1 with J2M3 Jack (0 airborne, 0 on standby, 9 scrambling)
Group patrol altitude is 9000 , scrambling fighters to 34000.
Time for all group planes to reach interception is 19 minutes
20th Sentai with Ki-84a Frank (1 airborne, 0 on standby, 0 scrambling)
1 plane(s) intercepting now.
3 plane(s) not yet engaged, 0 being recalled, 0 out of immediate contact.
Group patrol altitude is 9000 , scrambling fighters between 35000 and 37900.
Time for all group planes to reach interception is 27 minutes
73rd Sentai with Ki-43-IIIa Oscar (0 airborne, 0 on standby, 0 scrambling)
3 plane(s) not yet engaged, 0 being recalled, 0 out of immediate contact.
Group patrol altitude is 5000 , scrambling fighters to 25000.
Time for all group planes to reach interception is 25 minutes
204th Sentai with Ki-43-IIIa Oscar (0 airborne, 0 on standby, 11 scrambling)
Group patrol altitude is 7000 , scrambling fighters to 32000.
Time for all group planes to reach interception is 35 minutes
Yokosuka Ku S-2 with N1K2-J George (0 airborne, 0 on standby, 0 scrambling)
13 plane(s) not yet engaged, 0 being recalled, 0 out of immediate contact.
Group patrol altitude is 9000 , scrambling fighters between 20000 and 40000.
Time for all group planes to reach interception is 24 minutes
87th Sentai with Ki-84a Frank (0 airborne, 0 on standby, 0 scrambling)
4 plane(s) not yet engaged, 0 being recalled, 0 out of immediate contact.
Group patrol altitude is 9000 , scrambling fighters between 17270 and 38000.
Time for all group planes to reach interception is 28 minutes
18th Sentai with Ki-100-I Tony (0 airborne, 0 on standby, 0 scrambling)
3 plane(s) not yet engaged, 0 being recalled, 0 out of immediate contact.
Group patrol altitude is 7000 , scrambling fighters between 19000 and 22000.
Time for all group planes to reach interception is 23 minutes



--------------------------------------------------------------------------------
Morning Air attack on Hollandia , at 93,116

Weather in hex: Moderate rain

Raid detected at 38 NM, estimated altitude 32,000 feet.
Estimated time to target is 14 minutes

Japanese aircraft
A6M5b Zero x 2
J2M3 Jack x 3
N1K2-J George x 8
Ki-43-IIIa Oscar x 11
Ki-84a Frank x 3
Ki-100-I Tony x 1

Allied aircraft
F4U-1A Corsair x 16

Japanese aircraft losses
A6M5b Zero: 1 destroyed
N1K2-J George: 1 destroyed
Ki-43-IIIa Oscar: 1 destroyed
Ki-84a Frank: 1 destroyed
Ki-100-I Tony: 1 destroyed


No Allied losses

CAP engaged:
Ominato Ku S-1 with A6M5b Zero (0 airborne, 0 on standby, 0 scrambling)
1 plane(s) not yet engaged, 1 being recalled, 0 out of immediate contact.
Group patrol altitude is 7000 , scrambling fighters to 37000.
Time for all group planes to reach interception is 2 minutes
Yokosuka Ku S-1 with N1K2-J George (0 airborne, 0 on standby, 0 scrambling)
2 plane(s) not yet engaged, 0 being recalled, 0 out of immediate contact.
Group patrol altitude is 9000 , scrambling fighters between 35300 and 40000.
Time for all group planes to reach interception is 21 minutes
253 Ku S-2 with J2M3 Jack (0 airborne, 0 on standby, 0 scrambling)
1 plane(s) not yet engaged, 0 being recalled, 0 out of immediate contact.
Group patrol altitude is 9000 , scrambling fighters to 24000.
Time for all group planes to reach interception is 3 minutes
381 Ku S-1 with J2M3 Jack (0 airborne, 0 on standby, 0 scrambling)
2 plane(s) not yet engaged, 0 being recalled, 0 out of immediate contact.
Group patrol altitude is 9000 , scrambling fighters to 40000.
Time for all group planes to reach interception is 15 minutes
20th Sentai with Ki-84a Frank (0 airborne, 0 on standby, 0 scrambling)
2 plane(s) not yet engaged, 0 being recalled, 0 out of immediate contact.
Group patrol altitude is 9000 , scrambling fighters between 36000 and 38000.
Time for all group planes to reach interception is 21 minutes
73rd Sentai with Ki-43-IIIa Oscar (0 airborne, 0 on standby, 0 scrambling)
2 plane(s) not yet engaged, 0 being recalled, 0 out of immediate contact.
Group patrol altitude is 5000 , scrambling fighters to 38000.
Time for all group planes to reach interception is 2 minutes
204th Sentai with Ki-43-IIIa Oscar (0 airborne, 0 on standby, 0 scrambling)
9 plane(s) not yet engaged, 0 being recalled, 0 out of immediate contact.
Group patrol altitude is 7000 , scrambling fighters to 26000.
Time for all group planes to reach interception is 121 minutes
Yokosuka Ku S-2 with N1K2-J George (0 airborne, 0 on standby, 0 scrambling)
6 plane(s) not yet engaged, 0 being recalled, 0 out of immediate contact.
Group patrol altitude is 9000 , scrambling fighters between 32630 and 38300.
Time for all group planes to reach interception is 29 minutes
18th Sentai with Ki-100-I Tony (0 airborne, 0 on standby, 0 scrambling)
1 plane(s) not yet engaged, 0 being recalled, 0 out of immediate contact.
Group patrol altitude is 7000 , scrambling fighters to 36000.
Time for all group planes to reach interception is 12 minutes
87th Sentai with Ki-84a Frank (0 airborne, 0 on standby, 0 scrambling)
1 plane(s) not yet engaged, 0 being recalled, 0 out of immediate contact.
Group patrol altitude is 9000 , scrambling fighters to 25000.
Time for all group planes to reach interception is 18 minutes

--------------------------------------------------------------------------------
Morning Air attack on Hollandia , at 93,116

Weather in hex: Moderate rain

Raid detected at 80 NM, estimated altitude 20,000 feet.
Estimated time to target is 27 minutes

Japanese aircraft
J2M3 Jack x 3
N1K2-J George x 5
Ki-43-IIIa Oscar x 9
Ki-84a Frank x 2

Allied aircraft
B-24D Liberator x 9
B-24D1 Liberator x 51
B-24J Liberator x 30

Japanese aircraft losses
N1K2-J George: 5 damaged
N1K2-J George: 1 destroyed on ground
Ki-43-IIIa Oscar: 1 destroyed

Ki-84a Frank: 2 damaged
Ki-84a Frank: 2 destroyed on ground
Ki-100-I Tony: 1 destroyed on ground


Allied aircraft losses
B-24D1 Liberator: 6 damaged
B-24J Liberator: 5 damaged

Airbase hits 5
Airbase supply hits 6
Runway hits 14

Aircraft Attacking:
6 x B-24D1 Liberator bombing from 18000 feet
Airfield Attack: 10 x 500 lb GP Bomb

--------------------------------------------------------------------------------
Morning Air attack on Hollandia , at 93,116

Weather in hex: Moderate rain

Raid detected at 39 NM, estimated altitude 19,000 feet.
Estimated time to target is 13 minutes

Japanese aircraft
N1K2-J George x 3
Ki-43-IIIa Oscar x 1

Allied aircraft
B-24D Liberator x 3
B-24J Liberator x 13
P-38J Lightning x 19

Japanese aircraft losses
N1K2-J George: 1 destroyed
Ki-84a Frank: 1 destroyed on ground


Allied aircraft losses
B-24J Liberator: 2 damaged

Runway hits 5

Aircraft Attacking:
6 x B-24J Liberator bombing from 18000 feet
Airfield Attack: 10 x 500 lb GP Bomb

... (and onward, more small bombing packets add to the carnage)




BBfanboy -> RE: Low CAP vs High SWEEPS test #1 (10/29/2016 3:13:43 PM)

Seems to me the Japanese advantage in numbers is what is giving them disproportionate victories.




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