RE: Star Trek : The Return of Khan (TOS Era) (Full Version)

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wolfe69 -> RE: Star Trek : The Return of Khan (TOS Era) (3/21/2017 8:11:03 AM)

Cool, any ideas when this will be ready to test to play?




rjord2021 -> Star Trek : The Return of Khan (TOS Era) (3/22/2017 3:37:11 AM)

Development on the mods may be on hold for the next 48 hours.

Seven oçlock this morning my internet died and I have just been told that it could take 48 hours before a tech comes round to fix the line.

Will try to do work on the mods which does not require an Internet connection but this will slow things down a little.





rjord2021 -> RE: Star Trek : The Return of Khan (TOS Era) (3/26/2017 11:35:24 PM)

The mod will begin with the Enterprise having the bridge crew as seen in the second pilot episode.
Missing at the start will be

Spock
Leonard McCoy
Uhuru
Sulu
Checkov

They will be transferred over to the Enterprise at different times during the mod.

Spock will appear on the Enterprise once First Contact with Vulcan occours and a couple of other conditions are met.
McCoy for example may join the Enterprise when Chief Medical Officer Piper retires, is wounded or is killed.
Sulu and Checkov will join the Bridge crew when the existing bridge crew manning Helm or Navigation retire, are wounded or killed.

If something happens to Spock after he joins the Enterprise then Checkov will replace him on the bridge as Acting Science Officer.


The list below are the bridge crew of the Enterprise as of the second pilot.

Captain Kirk
Chief Medical Officer Piper
Chief Engineer Scott
Communications Officer Dezago
Navigator Lee Kelso
Helmsman Gary Mitchell
Dr Elizabeth Dehner
Yeoman Smith
Acting Helmsman Alden
Acting Helmsman or Acting Navigator Hadley
Acting Helmsman or Acting Navigator Leslie




rjord2021 -> Star Trek : The Return of Khan (TOS Era) (3/30/2017 7:34:01 PM)

This coming weekend I am making changes to the beginning stages of the mod.

Federation, Klingon and Romulan ships eventually added warp drive technology to their ships however weapons such as phasers, disruptors and photon torpedoes came later. So prior to these technologies being researched the ships will be using atomic weapons.

This adds in a danger if you use the role play as atomic weapons were more likely to blow up in their pre-fire chambers than against an enemy ship's hull plating.

In the Balance of Terror episode it was noted that while the Enterprise had warp technology the Romulans were still limited to impulse drive. Some tweaks are being made to the Romulan settings to try and recreate this but mostly the introduction of warp technology will be determined how quick the Romulans research warp technology.

Warp technology must be researched and will not be discovered when finding alien ruins.




rjord2021 -> Star Trek : The Return of Khan (TOS Era) (3/31/2017 4:40:32 PM)

Sean Finnegan hated James T Kirk and at Starfleet Academy he would beat the living daylights out of Kirk on more than one occasion. As a result Kirk detested Finnegan as he always came off second best with Finnegan being the better scrapper.

Saying this I could never understand the Shoreleave episode where the character of Finnegan was more like the Joker from Batman instead of showing Finnegan as the character who frequently tormented Kirk. Watching the episode I never get the impression that these two truly hated each other though I do understand that Finnegan would often have that maniacal grin on his face when confronting Kirk.

Well Finnegan is now in the mod and his bitterness towards Kirk has intensified making him a very dangerous character. Finnegan was court martialed and thrown out of Starfleet and has vowed revenge against Kirk.

Finnegan appeared in Star Trek Beyond as a different character who never meets Kirk and in the mirror universe Kirk actually kills Finnegan.

In Shoreleave Finnegan has not aged and is the same age as Kirk remembers him in the academy back in 2250.

In the mod it is 16 years after Finnegan and Kirk first meet and Finnegan is older, no longer part of Starfleet and I am working on how and where he appears in this mod.




rjord2021 -> Star Trek : The Return of Khan (TOS Era) (4/1/2017 9:52:44 PM)

Harcourt Fenton Mudd now has a bigger role in the mod as he was one of a small number of characters outside the Enterprise crew to appear in 3 episodes of TOS or TAS.



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rjord2021 -> Star Trek : The Return of Khan (TOS Era) (4/2/2017 7:06:40 AM)

Characters and races in this mod are added only if they were in the TOS era or there is a valid reason how they would appear there.

Locutus of Borg was a character which had a lot of potential in story lines but sadly was limited to 2 episodes.

Locutus was created because there were difficulties in negotiations with Patrick Stewart and Locutus was created as a means of writing out Captain Picard at the end of Season 3 if negotiations failed.

Everything in the timeline of this mod has changed beginning with First Contact with the Vulcans never happening and the Archer era being completely changed. This occurs when Locutus is not saved by the Enterprise-D and remains with the Borg and Locutus in a Borg cube travels back in Earth's history and changes the events of the past pre Archer era.

Though successful in stalling Earth's development of warp technology, Locutus discovers that the year 2266 will see the Federation reach out for the stars and once again become a threat to the Borg.

To stop this from happening Locutus travels to 2266 to build up Borg colonies with the sole aim of wiping out the Federation by killing off Captain James T Kirk.




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rjord2021 -> Star Trek : The Return of Khan (TOS Era) (4/2/2017 7:24:41 PM)

As each of Starfleet's Constituition class starships finish construction and are ready for their first mission in Distant Worlds they are manned by bridge crew as per official Star Trek crew manifest.

This is optional and if you decide to use it in your game this is purely your choice. If you want to take this option then the mod includes procedures and the manifest for each ship. I am playing this mod in hardcore mode which I am sure many of you are going to enjoy but you can turn down any of the features at your preference.

Example of the Crew Manifest.....


USS Constellation (NCC-1017) was the ship originally commanded by Captain Ran Armstrong who was then replaced by Captain Matthew Decker who many of you will remember.

Ran Armstrong - commanding officer in early 2260s
Matthew Decker - commanding officer until 2267
Hiromi Takeshewada - first officer
Lewis Rosenhaus - chief medical officer
Guillermo Masada - second officer and science officer
Etienne Vascogne - security chief
George Howard - communications officer
Chaoyang Soo - lieutenant junior grade
Helga Litwak - assistant security chief
Sontor - ensign
Alamanzar - officer command division
Emil Jazayerli - head nurse
Norma Shickele - technician
Lawford - yeoman until 2263
Guthrie - yeoman 2263 onward

When the starship is ready to leave the construction yards to head out into the quadrant each of the bridge crew will be beamed up to the ship as well as the entire crew of the starship.... rest of crew will be noted as a number.

If you wish you will be able to manage starships other than the Enterprise. For example, after battle you determine if any of the crew were injured or killed in battle which determines how many crew are being treated by your Chief Medical Officer. If the Chief Medical Officer was one of the casualties then in this example the USS Constellation is diverted to the nearest starbase or Earth.


Captain Decker of the USS Constellation as he appears in the mod.


[image]local://upfiles/44980/4E708312FB2944B1BDAC0EA10B5A188D.jpg[/image]




rjord2021 -> Star Trek : The Return of Khan (TOS Era) (4/3/2017 7:48:45 PM)

After each battle with enemy ships Captain Kirk will follow several command decisions to check on the status of the ship and crew.

If there are no enemy ships shown in Distant Worlds in the system the Enterprise is in this means that sensors do not show any enemy vessels in the area. Keep in mind that the Romulans and Klingons may be in cloaked ships so check the system carefully before cancelling Red Alert and dropping shields.

Kirk will then need to call for Damage Reports from all sections of the ship and get Scotty and his engineering team to begin repairs. Damage can occour anywhere on the ship and will be divided into 3 groups of severity.

If the Warp and Impulse Engines are damaged the Enterprise is not going anywhere until they are repaired. Severe damage may require the Enterprise to call for assistance from the closest Federation ships.

If shields are damaged the Enterprise can go to warp however cards will recommend not engaging enemy ships while the shields are down.

Transporters, phasers or photon torpedoes are some of many systems that will effect the Enterprise after battle.Damage may not be limited to one section of the ship and there could be multiple damage reports that would need to be fixed.

After battle Kirk will also ask for any injury reports and this will include crew members who were injured or killed in battle. Any injury or deaths will have steps to be followed by the Chief Medical Officer.



[image]local://upfiles/44980/504972BD9A2748A5A9CCBF6BF7791530.jpg[/image]




rjord2021 -> Star Trek : The Return of Khan (TOS Era) (4/3/2017 9:06:10 PM)

When the Enterprise reaches an unexplored system the ship will explore each planet in Distant Worlds. When scans show that a new civilization has been detected the Science Officer will scan the planet to determine that the civilization has reached warp technology.

If they have, the Enterprise will attempt to contact the planetary leaders who will either not reply to the hail, they will reply but refuse permission for a landing party or they will reply with permission to meet a landing party.

Kirk would then put together a landing party and beam down to the planet to hopefully win command and scientific points.



[image]local://upfiles/44980/DB7A709637834489B476B91A7C6BB3D9.jpg[/image]




rjord2021 -> Star Trek : The Return of Khan (TOS Era) (4/5/2017 10:04:15 PM)

Below is an early concept of V'ger as it will appear in the mod.

As V'ger approaches it's detination (eg Earth) it begins slowing down and the cloud surrounding V'ger reduces dramatically until we see V'ger itself which is around 97 km in length where the Enterprise is around 290 metres long.

I will be adjusting the size of V'ger after I have tested the final version of V'ger and worked out how and where it will appear in the mod.

The picture below is a very early concept of how V'ger appears in the mod and I have to add more effects such as lighting and cloud effects as seen in The Motion Picture. I am also keeping mind that The Motion Picture was a decade after the Kirk TV era so V'ger will be less developed when it appear in this mod.

V'ger has been associated with the Borg in many ways and I am doing a little spin on V'ger to try and link all the speculation together about how V'ger and the Borg were created. The Borg were created in the 1400's so Voyager 6 would have had to go back in time if it indeed was responsible for creating the Borg race.




[image]local://upfiles/44980/E391E39906964F89B26699EA39A44229.jpg[/image]




rjord2021 -> Star Trek : The Return of Khan (TOS Era) (4/6/2017 3:31:57 PM)

Every ship for all 75 playable races has been resized using the design templates.......

Now to test them during gameplay and make any adjustments in size.
The aim is to scale the ships and bases correctly as long as I can find the correct dimensions for the ship or base.

Have tested the ships for the Federation and really happy with the outcome.





rjord2021 -> Star Trek : The Return of Khan (TOS Era) (4/6/2017 4:55:03 PM)

A screenshot from current alpha testing of the mod

The Enterprise arrived in an unexplored system and discovered an M-Class World containing a civilization of around 11 million humanoids who refer to themselves as Vulcans.

As the Enterprise orbits Vulcan, Kirk talks with T'Pau who makes it clear that the Enterprise and her crew are not welcome on Vulcan and that they will be fired upon if the ship does not leave orbit.

This is one of the scenarios where the Vulcans are not happy with Starfleet wishing to make First Contact.

The Vulcans are annoyed with the Federation, are a very aggressive species, quite intelligent but extremely unfriendly.

Kirk sends the Vulcans a gift to improve relations with the Vulcans and makes a note in the captain's Log that Federation ambassadors will be required to further improve relations.

Somewhere on the surface of Vulcan, Spock is preparing to board a Vulcan Science vessel on a short mission to catalog a nearby star system.

I seem to have lost the flags for the Empires so I need to add them back in again.

The dialog for the Vulcans also needs to be added in again so they sound like the Vulcans.

The border around the picture of T'Pau below will be changed tomorrow to show the blue border surrounding the Enterprise's View Screen. This is because visual contact with T'Pau would have been shown on the Enterprises main view screen.


[image]local://upfiles/44980/E86A101DAE8D4E4D9EFA89D19CD3F573.jpg[/image]




rjord2021 -> Star Trek : The Return of Khan (TOS Era) (4/6/2017 6:00:53 PM)

Encountering the Romulans...... this is the first time that the Federation and Romulans have actually seen what each race looks like. Some on the Enterprise bridge query why Romulans look similar to the recently discovered Vulcan race.

- Temporary flags added for each race but not finalized

- WIP on the text in yellow to follow procedures on the Enterprise when contacting another race.



[image]local://upfiles/44980/E729560213D142FB885AB4CE5C96FF7C.jpg[/image]




rjord2021 -> Star Trek : The Return of Khan (TOS Era) (4/6/2017 6:27:14 PM)

The Romulans declare war against the Federation......

The Federation cruiser USS Constellation is deep within Romulan space when it is recalled urgently by Star Fleet.

However the Constellation is too late in escaping as two Birds of Prey intercept the ship and block it from warping away.

One Bird of Prey approaches from the starboard side and unleashes plasma torpedoes which strike the Constellation shields which flare red with each strike.

Gripping the arms of the captains chair as the ship rocks with another torpedo hit, Matthew Decker instructs Communications Officer Howard to send out a distress signal asking for immediate assistance from other Federation ships nearby.



[image]local://upfiles/44980/7A4D545B0C104E3B8654BA6FC3A033AF.jpg[/image]




rjord2021 -> Star Trek : The Return of Khan (TOS Era) (4/6/2017 6:42:18 PM)

As the shields on the starboard side weaken further, the Constellation turns to the port side heading towards a Bird of Prey that appears to be damaged and has not taken part in the battle...yet.

The ship rocks again as the rear deflector shields are hit by a plasma torpedo from the Bird of Prey circling behind them.



[image]local://upfiles/44980/769FC36E86A04743BDD493965F0008C9.jpg[/image]




rjord2021 -> Star Trek : The Return of Khan (TOS Era) (4/6/2017 6:56:05 PM)

Starfleet responds to the Distress Signal received from the Constellation and orders two Federation frigates nearby to provide assistance to the Constellation.



[image]local://upfiles/44980/EEE186A5A26D4F22B4713E017B5DBF23.jpg[/image]




rjord2021 -> Star Trek : The Return of Khan (TOS Era) (4/6/2017 7:13:16 PM)

As the Frigates warp to the aid of the Constellation, another Federation ship encounters a lone Bird of Prey which fires it's torpedoes at close range.

The Federation ship rocks as the torpedo impacts against the forward Deflector Shield.

Meanwhile back in the Sol system Captain Kirk and the crew of the Enterprise have boarded the starship and are preparing to leave space dock.



[image]local://upfiles/44980/F9D09467E6B44120BE6E7518E66FF9E4.jpg[/image]




rjord2021 -> Star Trek : The Return of Khan (TOS Era) (4/6/2017 8:03:28 PM)

As the Federation battles with the Romulan Empire, T'Pau from Vulcan imposes trade sanctions on the Federation..... a move which will most certainly hurt the Federation during a time of war.



[image]local://upfiles/44980/1D2BA5E1A7074A61A0F248B5D93258D3.jpg[/image]




rjord2021 -> Star Trek : The Return of Khan (TOS Era) (4/6/2017 8:20:07 PM)

A new civilization is discovered and they are a warrior race known as the Klingons.

Desperate to find allies in their war with the Romulans, the Federation agrees to meet Klingon ambassadors which results in a Klingon Federation alliance being formed.

However the alliance is still shaky so Starfleet sends the Enterprise on its first mission into Klingon space to improve relations with the Klingons.




[image]local://upfiles/44980/F3113E7D89A94A41A9A931A7F4CD8C32.jpg[/image]




rjord2021 -> Star Trek : The Return of Khan (TOS Era) (4/6/2017 8:46:17 PM)

As the Enterprise arrives in Klingon space and approaches the Klingon home world of Kronos, the sensors detect a huge subspace shock wave heading towards the Enterprise.

Kirk moves the Enterprise out of danger and the ship receives a transmission from the Klingon moon Praxis.

"This is Brigadier Kerla speaking for the High Command. There has been an incident on Praxis. However, everything is under control, we have no need for assistance. Obey our wishes and do not approach Praxis. This transmission ends now."



This is one of the rare events that occur when entering Klingon space for the first time and will happen when you play the role play side of the game. This is determined by dice role so Praxis will not necessarily blow up every time...there is only an 8% chance of it happening.

When Praxis explodes you change the image for Praxis to the one shown below and then at a specified time you change the image to one that shows the destroyed moon.

This event also changes the Klingon attitude towards the Federation unless the Klingons have an alliance with the Romulans or Vulcan

Steps required to do this will be included in the mod documentation.




[image]local://upfiles/44980/0F0BD8FAC2644589BF52AA84636506C0.jpg[/image]




rjord2021 -> Star Trek : The Return of Khan (TOS Era) (4/6/2017 9:55:35 PM)

The Whale Probe from Star Trek IV appears in the mod but a decade early.

Originally this probe was a danger to Earth alone and should not effect other races....however this is going to change with the mod with a different storyline to Star Trek IV and whales.





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rjord2021 -> Star Trek : The Return of Khan (TOS Era) (4/6/2017 11:15:22 PM)

The Federation ship shown below has taken damage from battle with the Romulans and the indicator at the bottom left shows 3 components were damaged.

When this happens for any of the Federation ships I then go into role play to get detailed analysis of what systems were damaged and if any crew were injured or killed.

The results will determine what happens to the ship as it may be stranded in Romulan space unable to move with no warp or impulse engines and photon torpedoes offline.

To determine which section of the ship I need to check for damage I look at the damage on the ship.

Most of the damage is on the saucer section followed by damage to the right nacelle.

This is one example of how the events that happen in role play are determined by what happens in Distant Worlds.





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rjord2021 -> Star Trek : The Return of Khan (TOS Era) (4/7/2017 12:12:11 AM)

Finishing the testing today with one more screenshot.

Federation Cruisers exploring distant systems first made contact with the Betazoids and then recently with a race known as The Cardassian First Republic.
This is the name the Cardassians were known as in the TOS era.


The status of the Federation after several hours of alpha testing.


- The war with the Romulans continue and the Federation has been helped by the Vulcans declaring war on the Romulans.
- The Vulcans have just changed their relationship with the Federation and they are now pleased with us.
- This means that soon Mr Spock will join Starfleet and transfer over to the Enterprise as First Officer.
- Federation relationship with the Klingons is good and they are pleased with us but with some reservations.
- The Betazoids are annoyed with us and do not trust our alien ways.
- The Cardassians are angry with us and unless we send ambassadors to Cardassia we may soon be in a war with them.


Testing of the mod is going well.

The problem is that while the Federation is surging ahead of the other races for setting up new colonies in the quadrant the Federation is at the bottom of the list when looking at Military Strength.

The races leading in Military Strength is surprising and is as follows with the strongest races at the top and weakest race at the end.

1. Betazoids
2. Romulans
3. Vulcans
4. Klingons
5. Cardassians
6 Federation

This needs to be looked at quickly as the Betazoids and Romulans easily have double our military strength.



[image]local://upfiles/44980/A3E7AB48F6CC4FCE87F30B046D8C67E5.jpg[/image]




rjord2021 -> Star Trek : The Return of Khan (TOS Era) (4/7/2017 8:15:49 AM)

4468 files updated in the Design Templates folder........ that took a while to do......




rjord2021 -> Star Trek : The Return of Khan (TOS Era) (4/7/2017 4:47:00 PM)

Started Day 2 of testing and this time the Vulcans, Klingons and Romulans were randomly placed and not nearby Federation space.
Added 20 random races to appear in this game.
This will test the game performance with ships scaled to 250 in size.

The first race encountered were the El-Aurians. It is the year 2265 and the El-Aurian race have just been almost wiped out by the Borg in the Delta Quadrant. A small group of El-Aurians had fled into the Beta Quadrant and their colony was in the process of rebuilding the El-Aurian society. The Federation made contact with them however the El-Aurians had shortly afterwards imposed trade sanctions against us. The Enterprise has been tasked to transport Federation ambassadors to El-Aurian space to try and further relations with the El-Aurian colony.

Meanwhile somewhere on the surface of their homeworld, Guinan knows that the Borg have been tracking the El-Aurian refugee ships that had fled the Delta Quadrant and Guinan knew it would not be long before a fleet of Borg cubes tracked them to the Beta Quadrant.





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rjord2021 -> Star Trek : The Return of Khan (TOS Era) (4/7/2017 5:39:28 PM)

Over the following year Federation Cruisers and survey vessels discover many worlds where El-Aurian refugees have setup colonies. Our attempts to improve relations with the El-Aurians have been successful and our ambassadors are still working with Guinan who is the temporary elected Leader of the El-Aurian people.

In other news, Federation archaeologists exploring distant planets have stumbled across hibernation chambers deep below the surface of the planet. It appears that an entire civilization of over a million people have for some reason entered a state of hibernation.

The Enterprise has been dispatched at the request of Starfleet so that Doctor McCoy can oversee the initial process of waking up a few of the sleeping chambers and running medical exams on them. Kirk will then determine the reason for why a million people went into hibernation when ship sensors had determined there had been no ecological disaster facing the planet.

In other news, science vessels in the 17 Aquilae system have found 6 refugee ships adrift in space containing survivors fleeing their planet after an unknown alien race began attacking the planet. Ambassadors and Councillors have been sent to the system to assist the refugees who call themselves "The Vian".




rjord2021 -> Star Trek : The Return of Khan (TOS Era) (4/7/2017 6:22:35 PM)

Federation vessels have made contact with a strange new species called the Fotallians who originated on the planet Regulus VIII before being forced to leave the planet after depleting much needed resources.

Once a mighty race of over a billion people the Fotallian race almost became extinct when salt became a rare commodity on Regulus VIII. To save their race the Fotallians developed warp engine technology and scoured the galaxy for other worlds containing resources of salt.

The Fotallians are a race that generally keep to themselves but are known to resort to anything when they sense salt.

In the TOS era they are sometimes referred to as Salt Vampires or M-113 creatures and were seen in the TOS episode: "The Man Trap".



[image]local://upfiles/44980/ADAAD7CE8C1C401CB7FAE38B806DD720.jpg[/image]




rjord2021 -> RE: Star Trek : The Return of Khan (TOS Era) (4/7/2017 6:51:38 PM)

The Andorians have been discovered on a colony world with a population of over 13 million people. The race appears to have a number of gifted scientists on Andoria and Starfleet Command recognizes the importance of allying with the Andorians.

The Enterprise has completed it's mission to begin the process of waking up a million Ardanans from their hibernation chambers. With scientific teams now down on the planet taking over the operation, the Enterprise leaves orbit with a course set for Andoria to begin diplomatic relations with the Andorians.



[image]local://upfiles/44980/90A74F40B88F45278EA38803105BE4A5.jpg[/image]




rjord2021 -> Star Trek : The Return of Khan (TOS Era) (4/7/2017 8:34:47 PM)

How to implement Stardates into Distant Worlds .
------------------------------------------------

When I play this mod I write down significant events in the Captain's Log (which will be included in the mod) so I can keep track of significant events such as when Spock transfers across to the Enterprise or what stardate the Klingons declare war on the Federation. The realism of the mod is enhanced when you refer to the dates in stardate format instead of as year, month and day.

When you look at the date in the top left corner of the screen (in the format YYYY.MM.DD you will see how quickly each day passes.

For my mod I am reducing this speed by a factor of 1.5 when calculating the stardates. This will accurately calculate the change in stardate for each day that passes and slows down how quickly each day passes in stardate terms.

The resulting stardate roughly matches the change in stardate shown for each year in the TOS episodes on tv.

The picture below shows the calculations I use to quickly work out the correct stardate at any given time of the mod and you can add this into Excel so you can calculate a new stardate in seconds just by changing the YMD date.


The picture shows how to calculate the stardate after playing the mod for example exactly one year later.
The mod starts at stardate 1312.4 and exactly one year later the new stardate is 3019.4

How accurate are my calculations?
The pilot episode for Kirk was the episode "Where No Man Has Gone Before" Date October 2266 stardate 1312.4
Exactly a year later was the episode "Tomorrow is Yesterday" Date October 2267 stardate 3113.2
The difference is less than a third of a day to the actual stardates in the TOS episodes.



[image]local://upfiles/44980/126AB2BB1C3C4774801C250828A9C5A9.jpg[/image]




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