RE: 4 player E-mail: Axis Only AAR (Full Version)

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AllenK -> RE: 4 player E-mail: Axis Only AAR (7/14/2016 8:59:52 PM)

I was thinking of Italian combined. Send remaining BB's and CA's to West Med. Use Land moves for a 2:1 attack (subject to shore bombardment) on the OOS and disorganised Mil in Algiers. If it works, when turn ends there are 2 disorganised French BB's in Oran for over-run.




Mayhemizer_slith -> RE: 4 player E-mail: Axis Only AAR (7/14/2016 9:03:35 PM)

I tested that attack, INF is not in supply in hex east of Algiers. TER can get to supply in coastal hex. You can test it too to be sure. If you can do that attack, do it.

But if not, we need to see situation after naval combat where we can attack.

Edit: Are you going to send ships to box 2 or 4?




Mayhemizer_slith -> RE: 4 player E-mail: Axis Only AAR (7/14/2016 9:09:43 PM)

Does TER get -1 in 1D10 combat if it attacks alone?

If not, make CW abort from West Med and Ter alone has 50% chance to kill MIL and 20% chance to take Algiers.




Mayhemizer_slith -> RE: 4 player E-mail: Axis Only AAR (7/14/2016 9:11:29 PM)

I answer this myself: TER gets -1 if it attacks alone. So I don't think that is going to work out this impulse.




AllenK -> RE: 4 player E-mail: Axis Only AAR (7/14/2016 9:29:45 PM)


quote:

ORIGINAL: Mayhemizer

I tested that attack, INF is not in supply in hex east of Algiers. TER can get to supply in coastal hex. You can test it too to be sure. If you can do that attack, do it.

But if not, we need to see situation after naval combat where we can attack.

Edit: Are you going to send ships to box 2 or 4?


You're right. Can't get Inf in supply. Best possible attack would be 1:1 assuming no Allied shore bombardment and 1 point of Italian.

Have another plan, involving Inf Div in Spain, which would go in at 1:1 if CW navy is still in Eat Med or 2:1 if naval combat works. Thinking of sending ships to 2-box so as to be under air cover. 4-box would be great if searches are favourable or a disaster if they aren't.




Mayhemizer_slith -> RE: 4 player E-mail: Axis Only AAR (7/14/2016 9:34:01 PM)

Can you debark that div to same hex with TER so that CW does not get notional unit?




Mayhemizer_slith -> RE: 4 player E-mail: Axis Only AAR (7/14/2016 9:39:17 PM)

Yes you can. Sounds like plan [:)]

You can start impulse, I need to get to bed now.

Germany combined.

Germany sends Bf109 to Bay of Biscay box 1 and initiates combat.

Germany sends AMPH and TRS to Baltic Sea box 3 loaded with GAR and MIL (for next turn when USSR most likely demands borderlands).






Mayhemizer_slith -> RE: 4 player E-mail: Axis Only AAR (7/15/2016 9:00:50 PM)

I would say we should fight first in West Med so that we know if it is possible to attack Algiers. Bayonne has only one unit now, if Germany can make CV and BB's to abort from Bay of Biscay we can make 2:1 attack. If we are not going to attack Bayonne, primary target in Bay of Biscay is 0 box (shoot down fighters, sink TRS's and abort CP's).




AllenK -> RE: 4 player E-mail: Axis Only AAR (7/16/2016 10:19:46 PM)

Sounds good.




AllenK -> Warspite1 Keep Out! (7/16/2016 10:26:51 PM)

See if this works to stop Warspite clicking here by mistake.




Mayhemizer_slith -> RE: Warspite1 Keep Out! (7/16/2016 10:38:51 PM)

Didn't work, TRS is aborted. No attack to Algiers...

Now I will say it, I should have used all 4 points to choose surface combat.




AllenK -> RE: Warspite1 Keep Out! (7/16/2016 10:49:22 PM)

I was going to ask about options but you ploughed on with giving CW the option of air combat before I could post.




Mayhemizer_slith -> RE: Warspite1 Keep Out! (7/16/2016 10:54:10 PM)

Sorry, my bad. [:(]




Mayhemizer_slith -> RE: Warspite1 Keep Out! (7/17/2016 8:39:46 PM)

NAV has 40% chance to find, sub has 50% chance to find. Should we keep sub out of the combat as long as NAV is flying?




AllenK -> RE: Warspite1 Keep Out! (7/17/2016 8:49:41 PM)

We're close to the end of turn. Include the sub and see what transpires.




Mayhemizer_slith -> RE: Warspite1 Keep Out! (7/17/2016 8:53:52 PM)

I think we should hit convoys to hurt CW war economy

[image]local://upfiles/39586/83B5CB69DC8A4358AFE15D264677C662.jpg[/image]




Mayhemizer_slith -> RE: Warspite1 Keep Out! (7/17/2016 8:57:40 PM)

NAV causes 2D 2A if we negate AA. D can be placed on TRS and A on CP.

Sub receives D even if we use all points to decrease damage.

I think NAV attacks?





AllenK -> RE: Warspite1 Keep Out! (7/17/2016 9:00:18 PM)

Good choice. Go with the Nav.




Mayhemizer_slith -> RE: Warspite1 Keep Out! (7/17/2016 9:07:47 PM)

Or is it worth abort one CP? It means one less PP if turn ends, but also leaves 19 CP's to sea area and lowers our odds to find next round.




AllenK -> RE: Warspite1 Keep Out! (7/17/2016 9:13:19 PM)

The choice depends on search percentage. Putting an A on one of the 9 defence CA's reduces the AA and ASW for next round, if we get one. Bird in hand and all that.




Mayhemizer_slith -> RE: Warspite1 Keep Out! (7/17/2016 9:15:55 PM)

Orm came online and I placed it on CP. PP is PP [:)]




AllenK -> RE: Warspite1 Keep Out! (7/17/2016 9:18:51 PM)

Fair enough. As I said, Bird in the Hand ...




Mayhemizer_slith -> RE: Warspite1 Keep Out! (7/23/2016 8:06:46 PM)

What do you think AllenK, should we go first?

I would say yes. CW has no CA's in Bay of Biscay box 0. Italy can fly NAV2 to box 1 and Germany intercepts with 6 and 5 point fighters and maybe even 4 point fighter to box 1. Next impulse we can fly Italian ATR (to initiate combat), German NAV3 and German 6 point fighter to box 2.

In Spain we can push south so that CW has less mountain hexes to defend and in north Germany forms a line to hold CW forces where they are. I'm happy they put Mech to Bilbao. Germany also takes those two ports in NW Spain. We can even put one Spanish INF in south OOS.

Germany rebases bombers south for next impulse.




Jagdtiger14 -> RE: Warspite1 Keep Out! (7/23/2016 8:38:36 PM)

You didn't ask me, but of course go first!!!




AllenK -> RE: Warspite1 Keep Out! (7/24/2016 9:09:10 AM)

Yes, go first.




Mayhemizer_slith -> RE: Warspite1 Keep Out! (7/24/2016 6:41:12 PM)

If we find in Bay of Biscay, I think we should attack high box before next FTR3 comens to cover it.




AllenK -> RE: Warspite1 Keep Out! (7/24/2016 6:50:57 PM)

I thought the object was the unescorted CP's? We would kick ourselves if, having engaged the 3-box, we failed to find again.




Mayhemizer_slith -> RE: Warspite1 Keep Out! (7/24/2016 8:24:37 PM)

Unescorted, but cover by 6 and 5 point Spitfires. Air to air combat vs 6 point Spitfire is more difficult than 1 point Swordfish. And if we sink/damage CV or other ships that means BP losses. I bet their 5 point Beaufighter will fly to box 3 next impulse to cover CV.

I counted 9 CP's in UK and Gibraltar. They can cover some losses but not all if we get lucky.

And next impulse when they bring more forces we can initiate combat again.

I'm just saying we should hit CV now when Beaufighter is not there and hit convoys rest of the turn. Let's see if we find anything [:)]

Who should play naval combat? You have some naval moves to do I think. CP's in Cape St Vincent are not well protected.

If you play, Germany takes land action. And when combat begins in Bay of Biscay (Italian NAV in box 1) 3 German fighters (6, 5 and 4 points) from Bordeaux area intercepts.




AllenK -> RE: Warspite1 Keep Out! (7/24/2016 8:36:09 PM)

We could keep our options open by sending the Italian 4-3 range sub to the 1-box as well.





Mayhemizer_slith -> RE: Warspite1 Keep Out! (7/24/2016 8:39:46 PM)

Sounds good, initiate combat with NAV and keep sub in bottom for future impulses.

Plan was that next impulse Germany sends NAV and FTR (rebased from Germany) to box 2. Would it be smarter to intercept that NAV also to box 1 now as it is quite easy to cause damage this impulse?




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