RE: Warspite1 Keep Out! (Full Version)

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AllenK -> RE: Warspite1 Keep Out! (7/24/2016 8:43:01 PM)

Intercept now, I think. The more the merrier.




Mayhemizer_slith -> RE: Warspite1 Keep Out! (7/24/2016 8:46:04 PM)

Do you want to start this impulse?

If we get air to air combat, we need to think carefully in what order German fighters fly. We should try to get maximum air to sir combat value, but not to risk 6 point fighter if not need. There might me a moment when it does not have to be a front fighter.




AllenK -> RE: Warspite1 Keep Out! (7/24/2016 8:47:26 PM)

Yep, I'll get it underway as the Italians are going for naval and have a couple of moves to do.




Jagdtiger14 -> RE: Warspite1 Keep Out! (7/26/2016 11:56:38 AM)

Congrats on Si-an! Now chase the Commies down!...they'll be heading over some open ground...GS them with air in the open if anything is available. Keep the pressure on. They will probably defend Tianshui next. You can probably get Ningsia for free.




Mayhemizer_slith -> RE: Warspite1 Keep Out! (7/26/2016 7:54:55 PM)

Taking Sian was awesome! I just realized USSR might not be able to attack Finland because they need land moves in China [:)]




AllenK -> RE: Warspite1 Keep Out! (7/26/2016 8:12:03 PM)

Yep, if the Communists don't pull back, they'll be put OOS next impulse.




Mayhemizer_slith -> RE: Warspite1 Keep Out! (8/2/2016 9:28:43 PM)

I'm on holiday and having some serious problems with internet connection. Email should be sent now, took only 30 minutes to get connection and send it [:@]




AllenK -> RE: Warspite1 Keep Out! (8/12/2016 9:29:18 PM)

The Allied line in Spain looks pretty strong. Not sure whether we can make much impact this turn.

I think Italian sub and Nav efforts next turn need to be focused on West Med and Cape St. Vincent to try and put CW OOS.




Mayhemizer_slith -> RE: Warspite1 Keep Out! (8/12/2016 9:34:31 PM)

Yes, maybe Italian planes should move from West Med and Bay of Biscay to Cape St. Vincent. Can I ask sub or two to Bay of Biscay to initiate combats for German planes?


German plans for next impulse:

Germany does not aligns Finland until next year to get Mech. And maybe after DoW on USSR so that I can place them well.

Germany rails MIL from Munchen to Seville.

I'm planning to take combined and try 1:1 blitz on that ARM HQ stack in Spain (26:23 if neither side gets any bombers through). Germany can initiate combat in Bay of Biscay to hurt CW economy. Italians should move artillery to same hex with their HQ (and maybe MTN one hex west), otherwise no need to move units in France or Spain as Germany has only 6 land moves.

How does this plan sounds?




AllenK -> RE: Warspite1 Keep Out! (8/12/2016 9:48:26 PM)


quote:

ORIGINAL: Mayhemizer

Yes, maybe Italian planes should move from West Med and Bay of Biscay to Cape St. Vincent. Can I ask sub or two to Bay of Biscay to initiate combats for German planes?


German plans for next impulse:

Germany does not aligns Finland until next year to get Mech. And maybe after DoW on USSR so that I can place them well.

Germany rails MIL from Munchen to Seville.

I'm planning to take combined and try 1:1 blitz on that ARM HQ stack in Spain (26:23 if neither side gets any bombers through). Germany can initiate combat in Bay of Biscay to hurt CW economy. Italians should move artillery to same hex with their HQ (and maybe MTN one hex west), otherwise no need to move units in France or Spain as Germany has only 6 land moves.

How does this plan sounds?


Tricky call, Biscay vs Cape St Vincent. My thoughts are, to take Gibraltar (and first the Axis need to clear the path), Cape St Vincent needs to be cleared of CP's. I think it's best to concentrate the Italian subs there, with Navs to the West Med. CP losses in the Cape would also hurt the CW economy (although perhaps not as much as Biscay).

Plans for the impulse look good.




AllenK -> RE: Warspite1 Keep Out! (8/13/2016 1:19:56 PM)

If Germany is taking combined, would this be a good time to move the German fleet out to somewhere in the Atlantic to bring it round to Bordeaux?

Also, how about Me-110C into Cape St Vincent 2-box as a bomber?




Mayhemizer_slith -> RE: Warspite1 Keep Out! (8/13/2016 2:21:46 PM)

Yes, send fastest German ships maybe to North Atlantic (not sure which box they reach) or some other sea area to sink at least one ship and later they rebase to Spain. I send one HQ there for them.

I was planning to use Ftr3 for ground support. Are there Allied fighters or CV's with BB's or is it how possible to hurt BB's (to reduce shore bombardment)?




AllenK -> RE: Warspite1 Keep Out! (8/13/2016 2:42:10 PM)

CV Glorious plus 4 BB and Ca in 3-box with 2-factor and 0-factor Swordfish.




Mayhemizer_slith -> RE: Warspite1 Keep Out! (8/13/2016 2:55:05 PM)

OK, send Bf110 after those BB's, I need to reduce shore bombardment.

Where can those German ships go? Can they reach North Atlantic?




Mayhemizer_slith -> RE: Warspite1 Keep Out! (8/13/2016 3:06:44 PM)

German ships can later go to Bordeaux as suggested, there are no Italian submarines there to cause -1 for movement.




Barbuesque -> RE: Warspite1 Keep Out! (8/13/2016 3:14:14 PM)

Do you have a blitz loss taker in southern Spain?




Mayhemizer_slith -> RE: Warspite1 Keep Out! (8/13/2016 3:23:10 PM)

We play with 1D10. I will choose blitz with 1,5 ARM. There is MOT div very close but I think I include ARM div and Jgpz AT gun.




Mayhemizer_slith -> RE: Warspite1 Keep Out! (8/13/2016 6:58:35 PM)

I logged in and checked the situation.

5 German ships (5 and 6 speed) sails to North Atlantic box 1. North Sea is empty, in Faroes Gap CW has only one CA in box 1. If any ships are aborted, abort to Bordeaux.

And Bf110 to Cape St. Vincent box 2 as you suggested.




AllenK -> RE: Warspite1 Keep Out! (8/13/2016 8:27:40 PM)

German ships can only get to 0-box in North Atlantic. Can get to 1-box in Biscay, where they will be under air cover. Which would you rather do?




Mayhemizer_slith -> RE: Warspite1 Keep Out! (8/13/2016 8:32:23 PM)

Ah, those 5 movers... OK, go to Biscay.




Mayhemizer_slith -> RE: Warspite1 Keep Out! (8/13/2016 9:32:35 PM)

In Bay of Biscay German pfighter fly in order 6, 5, 6 (4 range) and 4. Gabbiano should be front bomber as it costs less.




Mayhemizer_slith -> RE: Warspite1 Keep Out! (8/13/2016 10:17:42 PM)

I need to get to bed now, try to find with high surprise points and make at least one BB to abort. Wehrmacht will appreciate that!




AllenK -> RE: Warspite1 Keep Out! (8/14/2016 10:25:32 AM)

How about using a good surprise roll to clear out the remaining CP's and a Trans in the 0-box, which should put CW OOS. If Gremans put in a decent ground-strike, it'll be better than an aborted BB.




Mayhemizer_slith -> RE: Warspite1 Keep Out! (8/14/2016 10:57:59 AM)

There is fighter in box 0. How many points are needed for 1 factor plane to abort 5 CP and TRS? I think it is not possible in one attack.

I would say make some BB's abort.




Mayhemizer_slith -> RE: Warspite1 Keep Out! (8/14/2016 11:47:18 AM)

What are our options with 2nd round rolls?




AllenK -> RE: Warspite1 Keep Out! (8/14/2016 12:09:41 PM)

Just working them out.

Going for just the 3-box with air combat gives 4 surprise points, which are all needed to reduce AA to NE. Allies get a D on the sub and Axis get an A. I don't think it's worth it.

Naval air combat in 0-box gives 7 points. Axis would start at +/- 0 against the fighter. If no points are used on air combat, the best result is 2D, 3A, descending by tables for points spent on A2A to D, 3A, then D and finally A. How much of a gambler do you feel with the air combat?

Choosing sub combat gets A on sub for 2D, A or sub NE for D, 2A. I'd go for the former.

My recommendation is the sub combat to guarantee losses.





Mayhemizer_slith -> RE: Warspite1 Keep Out! (8/14/2016 12:14:58 PM)

Yeah, go with sub combat. Next time don't commit sub, let's see what happens to my Ftr. After that sub can continue.




AllenK -> RE: Warspite1 Keep Out! (8/14/2016 12:16:42 PM)

Sub might not be around anymore after this round.




Mayhemizer_slith -> RE: Warspite1 Keep Out! (8/14/2016 12:17:37 PM)

Take Ne for sub, 3 CP's are gone anyway (2D A and D 2A).




Mayhemizer_slith -> RE: Warspite1 Keep Out! (8/14/2016 12:20:55 PM)

Or go with 2D A, we might not find them anymore...




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