RE: Warspite1 Keep Out! (Full Version)

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AllenK -> RE: Warspite1 Keep Out! (9/8/2016 9:38:53 PM)

Other option is to rebase Italian ATR to within range of Biscay this impulse, fly it out in Naval Air next Axis impulse and use it to initiate the combat.




Mayhemizer_slith -> RE: Warspite1 Keep Out! (9/8/2016 9:46:18 PM)

Do it. I might have to take land next impulse for reorganization.




AllenK -> RE: Warspite1 Keep Out! (9/9/2016 8:21:31 PM)

Did the Germans want to try any ground strikes?




Mayhemizer_slith -> RE: Warspite1 Keep Out! (9/9/2016 8:22:43 PM)

No thx. I try next impulse with fighter cover.




Mayhemizer_slith -> RE: Warspite1 Keep Out! (9/9/2016 8:49:46 PM)

Move your MIL from Hainan to China, you get garrison value [;)]




AllenK -> RE: Warspite1 Keep Out! (9/9/2016 8:54:40 PM)

Ah, yes, forgot about garrison values. Will move it back asap.




Mayhemizer_slith -> RE: Warspite1 Keep Out! (9/9/2016 9:17:28 PM)

Japs want to use HQ support vs partisans?

Edit: Maybe not, this is 1D10 combat system [:)]




AllenK -> RE: Warspite1 Keep Out! (9/9/2016 10:47:21 PM)

Correct. Don't want HQ disorganised. That's why I threw in the air support. To minimise risk.




Mayhemizer_slith -> RE: Warspite1 Keep Out! (9/11/2016 6:37:22 PM)

I would say 2 points to decrease Axis damage (Bismarc takes D) and 6 points to increase damage.

Next round sub can try to find remaining convoys if and when both ships are aborted.




AllenK -> RE: Warspite1 Keep Out! (9/11/2016 6:38:13 PM)

I think there are about 9 surprise points left after spending the 4 for surface combat..

Axis loss is 2D, 3A. Allied damage is X. 6 points take losses down to 2A, 8 points to NE. If Axis gamble on 2A, the remaining points could be used to put X on CP's (destroying 2) or boosting damage to X, D.

Other option is put the lot on damage for 2X, 2D, 2A.

What do you think?




Mayhemizer_slith -> RE: Warspite1 Keep Out! (9/11/2016 6:40:05 PM)

I choose the last one: all to increase damage [:)]




Mayhemizer_slith -> RE: Warspite1 Keep Out! (9/11/2016 6:41:01 PM)

Wait




Mayhemizer_slith -> RE: Warspite1 Keep Out! (9/11/2016 6:42:32 PM)

All to damage gives 2X D.

I think it is better to use 2 points to decrease damage and cause X 2D 2A




Mayhemizer_slith -> RE: Warspite1 Keep Out! (9/11/2016 6:47:32 PM)

Although you have a point decreasing damage down to 2A and try to find again. That sounds good too. Should we try that one?




AllenK -> RE: Warspite1 Keep Out! (9/11/2016 7:03:49 PM)

Using 2 points to reduce losses simply takes it from 2D, 3A to D, 3A. Either way, the likely result is both ships aborted. I don't think it's worth doing that.

If you are going for damage, the 2X, D looks the better option. If you go for minimising losses and work on Sod's Law aborting at least one of the two with the 2A option, I'm not sure the extra D will be worth it.

Edit: Never mind, decision already posted.





Mayhemizer_slith -> RE: Warspite1 Keep Out! (9/12/2016 6:42:47 PM)

Germany chooses land action and will make the first attempt to take Gibraltar (2x MIL and MOT div attacks, 2x artillery gives ground support). If CW uses all def shore bombardment and all bombers, and turn does not end, next attack is much better.

Germany ground strikes Gibraltar (Bf110 as front bomber, followed by Stuka).

If CW intercepts using only Spanish fighter, Germany intercepts using 5 point fighter. If CW intercepts with spitfire, Germany intercepts with both fighters.

Germany does not rail any units.

Can Italy initiate combat in both Bay of Biscay and Cape St. Vincent?




Centuur -> RE: Warspite1 Keep Out! (9/12/2016 7:34:10 PM)

Any offensive chits available to Germany? If so, you should consider using it for the attack on Gib. Also: make sure that the Italian fleet is at sea in the Western Med for your second attack (not this one, but next impulse). If they can mass enough shore bombardment factors, it might just be the difference between lousy and a reasonable attack.




Mayhemizer_slith -> RE: Warspite1 Keep Out! (9/12/2016 8:04:54 PM)

Germany has one O-chit, but even with O-chit attack would be 1:1 or little less.




AllenK -> RE: Warspite1 Keep Out! (9/12/2016 9:40:19 PM)


quote:

ORIGINAL: Centuur

Any offensive chits available to Germany? If so, you should consider using it for the attack on Gib. Also: make sure that the Italian fleet is at sea in the Western Med for your second attack (not this one, but next impulse). If they can mass enough shore bombardment factors, it might just be the difference between lousy and a reasonable attack.


The Italian fleet at the moment consists of the 2 modern BB's and a CA. Not much has been sunk but it's all in the body shop waiting for various dents and scuffs to be hammered out once the owners can afford the repair bill.




AllenK -> RE: Warspite1 Keep Out! (9/12/2016 9:41:21 PM)


quote:

ORIGINAL: Mayhemizer

Germany chooses land action and will make the first attempt to take Gibraltar (2x MIL and MOT div attacks, 2x artillery gives ground support). If CW uses all def shore bombardment and all bombers, and turn does not end, next attack is much better.

Germany ground strikes Gibraltar (Bf110 as front bomber, followed by Stuka).

If CW intercepts using only Spanish fighter, Germany intercepts using 5 point fighter. If CW intercepts with spitfire, Germany intercepts with both fighters.

Germany does not rail any units.

Can Italy initiate combat in both Bay of Biscay and Cape St. Vincent?


Yes, Italy will have a go in both sea zones.




Centuur -> RE: Warspite1 Keep Out! (9/13/2016 5:33:26 PM)


quote:

ORIGINAL: Mayhemizer

Germany has one O-chit, but even with O-chit attack would be 1:1 or little less.


If you have destroyed a unit in the first attack, use the chit for your second attack to get the odds you need...




Mayhemizer_slith -> RE: Warspite1 Keep Out! (9/13/2016 5:37:10 PM)

I think I will be disorganized. I will reorganize attacking units (if they survive, I have Ju52 to reorganize one unit if 2 of them are killed) and 2x artillery (4+3 strength) to get another attack.

If 2-3 units are destroyed I think about using that O-chit with my best units.

Hopefully Italians make CW fleet abort from West Med.

Edit: CW has a spare INF div in Africa ready to move to Gibraltar.




Mayhemizer_slith -> RE: Warspite1 Keep Out! (9/14/2016 6:54:10 PM)

I swapped places for Italian MIL in Bordeaux and SW of Bordeaux, now we have one more point defense in hex adjacent to enemy.




Mayhemizer_slith -> RE: Warspite1 Keep Out! (9/14/2016 6:57:34 PM)

Where are Japanese MAR and INF HQ going to? Maybe somewhere else and they are not going to debark South China Sea area?




AllenK -> RE: Warspite1 Keep Out! (9/14/2016 11:57:20 PM)

Apologies, I'd meant to add disembark the 2 Jap units to Canton and no land combats to the Email I sent last night.

If Germany needs extra reorg points, Italian HQ is available.




Mayhemizer_slith -> RE: Warspite1 Keep Out! (9/16/2016 9:26:41 PM)

Initiate also in West Med and try to hit TRS/organized ship which can provide shore bombardment.




Mayhemizer_slith -> RE: Warspite1 Keep Out! (9/22/2016 10:17:37 PM)

Rain makes ground strikes and attack harder to Gibraltar. Convoys are all open in Bay of Biscay and Cape St. Vincent.

NAV and FTR are OOS in Spain, they can't fly to Cape St. Vincent.

We need to plan this well, should I try assault with O-chit in bad weather? Or hit convoys now, ground strike Gibraltar and reorganize artilleries using Ju52 and von Bock and hope for fine weather next impulse and then use O-chit?




Jagdtiger14 -> RE: Warspite1 Keep Out! (9/23/2016 2:58:34 AM)

quote:

Convoys are all open in Bay of Biscay and Cape St. Vincent.


I would try to put Gibraltar OOS, and give yourself the chance to make an attack on it if you are successful in getting it OOS.

So, combined for Germany (or land if you don't need naval issues), combined or naval for Italy.

If you get Gib OOS, ground strike it with everything you got. Assuming you flip stuff, use the O-chit if you have to.

If Gib is not OOS, still ground strike it with everything and re-org Stuka's/ARTY. Can even do an air impulse later in bad weather for re-org purposes.

What's up with the PARA, and MAR's?

No matter what, stay on Gib...no matter how late it gets. If you need to postpone '41 Barb, do so.

Alea iacta est...literally!




Mayhemizer_slith -> RE: Warspite1 Keep Out! (9/23/2016 8:22:35 PM)

If I try to take out Gibraltar now before all CW ships sails to seas and I plan to use O-chit.

Rules question:
Can I double artillery during ground strike phase? Game freezes when I try to do that.




Mayhemizer_slith -> RE: Warspite1 Keep Out! (9/23/2016 8:44:47 PM)

This is what I get this impulse if I use O-chit:

Attack (HQ + INF + ARM div) 36:26 in rain
1:2 attack, fractional odds .769

Germany will use everything for ground strikes (Stuka, Bf110 and 2x artillery) 3+2+2+2 and 2+2 if artillery can be doubled in ground strike.

CW has 2 points shore bombardment (Italy can try sink them)
CW has 3 points ground support (if they are not shot down)
Germany has 1 point ground support (NAV so that in can be aborted and fighters can stay and shoot down enemy bombers)

Both sides can use HQ support
CW (2)
Germany (3 or 4, depending on HQ used)




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