RE: Warspite1 Keep Out! (Full Version)

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Mayhemizer_slith -> RE: Warspite1 Keep Out! (9/24/2016 7:39:15 AM)


quote:

ORIGINAL: Mayhemizer

If I try to take out Gibraltar now before all CW ships sails to seas and I plan to use O-chit.

Rules question:
Can I double artillery during ground strike phase? Game freezes when I try to do that.



I answer myself: according to rules 9.2.24 I should be able to do that. I try it again tonight and report it if there is a problem. I can roll manually so this is not a problem for us.




Mayhemizer_slith -> RE: Warspite1 Keep Out! (9/24/2016 8:04:43 AM)

Both artillery firing gives 59% chance to flip each unit.
If one plane also hits odds are 67-72% depending on plane.
If both artillery and both planes hit odds are 77%.

Let's say I succeed in fractional odds roll and both sides fail in HQ support. In this case final odds are 1:1 -1. If I disorganize all three units I have 20% chance to take Gibraltar.

Depending on all rolls I will have 0-30% chance to take Gibraltar.

Is it worth of risk? After this impulse CW will have lots of shore bombardment...




Mayhemizer_slith -> RE: Warspite1 Keep Out! (9/24/2016 12:09:27 PM)

I think I save O-chit. It is not likely to get them OOS.

Germany land

Fighter (3 range) to Bay of Biscay box 1 to prevent "in the presense of the enemy" in the future.

I hope Italy can fly planes both sea adjacent to Gibraltar, if CW sends fighters they are not defending Gibraltar later.

In case of Gibraltar goes OOS I give new instructions for ground strikes, other wise both artillery fires.

I will attack wave after wave until it is time to use O-chit. And I will bring nee naval planes to Spain.




AllenK -> RE: Warspite1 Keep Out! (9/24/2016 12:28:06 PM)

I might be inclined to take a Combined option. Move von Bock to bring the German Nav and Italian Ftr in supply for next impulse. Ground-strike with the artillery and use Rundstedt to reorganise them. You only need von Bock for the O-chit. Also consider sending the Me-110 to ground strike the 2 HQ's, escorted by the 6-factor Me-109. The CW will almost certainly scramble the Spitfire, rather than having it disorganised by the ground strike. That gets it out of the way, probably for the rest of the turn. With the naval move, bring the German fleet to St. Vincent, where it can join the Italian subs and limit the sea box ships can reach in St. Vincent. Don't try anything against Gibraltar but take an automatic against that Terr at Cadiz.

It looks like the best chance of success is disorganising the defence. A bonus would be putting it out of supply but, realistically, it will take more than one impulse to clear the CP's out. The more shots at disorganising you give yourself, the better. Who knows, the weather also might revert to fine and improve the odds.





AllenK -> RE: Warspite1 Keep Out! (9/24/2016 12:37:08 PM)

Other option for the naval move is to bring the German sub down to Cape-St Vincent instead of the surface units.




Mayhemizer_slith -> RE: Warspite1 Keep Out! (9/24/2016 12:53:16 PM)

OK, Germany takes combined.

No fighter to Bay of Biscay, 3 fast ships to Cape St. Vincent. Please send Italian plane to same box (3) for better odds to find enemy. One of the German ships can initiate combat so that plane can drop down one bix next impulse. I consider it as a victory if any fighters fly to cover CP's. Most likely only 3 factor plane will fly.

Both artillery fires to Gibraltar. Bf110 and Bf109 can hit HQ's and return where they started.

If Italians send plane to West Med and CA to East Med we hopefully put Malta OOS and Fleet in West Med has to abort.

You can save submarines for future impulses.




AllenK -> RE: Warspite1 Keep Out! (9/24/2016 1:43:59 PM)

Will do.

Another factor in not trying for Gib straight away is the potential it gives us for causing quite major attrition to CW CP's and the RN, using the easier to replace land-based air. All the time Gib remains in CW hands, they will be likely to commit units to the defence. Let's draw them in and smash them up a bit, while we prepare the battlefield, as it were.




Mayhemizer_slith -> RE: Warspite1 Keep Out! (9/24/2016 1:47:38 PM)

Germany rails Inf div from Paris to Sevilla.




Mayhemizer_slith -> RE: Warspite1 Keep Out! (9/24/2016 10:05:52 PM)

Let's see how they move their CV's.

Germany saves one NAV for ground strike (flying as front bomber with Stuka).

Shall we wait out impulse and fly Italian fighter to St Vincent box 2 and intercept with FW Condor and HE 115 to box 2 also?




AllenK -> RE: Warspite1 Keep Out! (9/24/2016 10:21:48 PM)

I think they will move the CV's and BB's to the West Med 3-box under cover of the Beaufighter. It leaves Gib devoid of fighter cover but they get decent shore bombardment support for Gib and the chance to take out the Italian Navs. With decent shore bombardment, even if the Axis clear St. Vincent of CP's and disorganise the Gib defenders (needing a fair amount of luck) it would still need a good die roll to take Gib.

Flying to box-2 in St. Vincent, so as to be under fighter support, remains a good choice




AllenK -> RE: Warspite1 Keep Out! (9/25/2016 5:52:18 PM)

Wait as in "don't send any further air units to Cape St Vincent?"




Mayhemizer_slith -> RE: Warspite1 Keep Out! (9/25/2016 5:53:49 PM)

How about no planes now.

Next impulse FTR (can be 6 point German fighter) to box 2 with few NAV's and FW Condor to box 4 to maximize odds to find (60% if fine weather)?





AllenK -> RE: Warspite1 Keep Out! (9/25/2016 5:58:44 PM)

I agree. I was only waiting to see if Italian fighter can still get to the 2-box. It can't, so no additional air.




Mayhemizer_slith -> RE: Warspite1 Keep Out! (9/25/2016 6:00:01 PM)

Yeah. I hope good weather for next impulse. And no combat this impulse [:)]




AllenK -> RE: Warspite1 Keep Out! (9/25/2016 7:31:46 PM)

Looks like you got what you wanted.

I know it would be one less available for ground strike but could you put the Hungarian fighter to the West Med 2-box. If Italy takes combined I can drop the 2 BB's and 2 Nav's down to it and also send Ftr out to St Vincent 2-box.





Mayhemizer_slith -> RE: Warspite1 Keep Out! (9/25/2016 7:46:19 PM)

CW has no fighters left to protect Gibraltar, only CVP's. I don't think I need front bomber to Stuka.

I can send Hungarian plane to West Med. I can also intercept German NAV to West Med box 2 when combat begins.

How about if I send 6 point German fighter to St. Vincent box 2, Italian NAV drops down to box 2 and FW Condor goes to box 4. German NAV will intercept box 2 when combat begins.

This means that Italian fighter stays unused this impulse in Spain. But we might need to against bombers with last remaining German fighter.

Italian subs are also in reserve to initiate combat where ever needed later this turn.

Edit: 2 Italian ships can also head back to port. We can't use them for shore bombardment.




Mayhemizer_slith -> RE: Warspite1 Keep Out! (9/25/2016 7:48:44 PM)

Italian div in eastern Spain must take that last hex [70,25] in CW control to prevent that Spanish division to land and cause us problems.




AllenK -> RE: Warspite1 Keep Out! (9/25/2016 7:51:09 PM)

Sounds a good plan.

What option are you planning? The full monty - Land and O-chit, or more attrition?




Mayhemizer_slith -> RE: Warspite1 Keep Out! (9/25/2016 8:05:23 PM)

If we don't find enemy they have more than 20 points shore bombardment.

I would say I take combined. In addition what we agreed before I send submarine to Cape Verde Basin box 1 to test my luck.

Let's see the situation after naval combat, I might ground strike only by Stuka. We have 50% chance to get fine weather next impulse and 70-90% chance to get that next impulse depending on how many Allied major power passes.

I can also do attack without O-chit to make CW use planes/HQ/shore bombardment if I think I can make better one next impulse (also without O-chit).





Mayhemizer_slith -> RE: Warspite1 Keep Out! (9/25/2016 8:08:31 PM)

Germany rails Königsberg MIL to Saragossa.

Test your luck with Italian artillery, if you roll 1 CW pays oil.




AllenK -> RE: Warspite1 Keep Out! (9/25/2016 8:14:49 PM)

Okay, looks like combined's for all.

Let's get the show on the road.




AllenK -> RE: Warspite1 Keep Out! (9/25/2016 8:33:52 PM)

Rather than Cape Verde, how about Faeroes? The escort is weaker and the sub would be in a higher sea box.




Mayhemizer_slith -> RE: Warspite1 Keep Out! (9/25/2016 8:33:58 PM)

OK, do you want to do it or shall I do it? I have to get to sleep before (hopefully) naval combat ends.





Mayhemizer_slith -> RE: Warspite1 Keep Out! (9/25/2016 8:34:49 PM)

[X(]




AllenK -> RE: Warspite1 Keep Out! (9/25/2016 8:34:58 PM)

Have done most of it already. See above post for final question.




Mayhemizer_slith -> RE: Warspite1 Keep Out! (9/25/2016 8:37:05 PM)

There is rain. How many CP's are there?

I'm playing our 2 player game now.





AllenK -> RE: Warspite1 Keep Out! (9/25/2016 8:39:12 PM)


quote:

ORIGINAL: Mayhemizer

There is rain. How many CP's are there?

I'm playing our 2 player game now.


7 in Faeroes, 8 in Cape Verde. Search odds are the same due to rain.




Mayhemizer_slith -> RE: Warspite1 Keep Out! (9/25/2016 8:40:04 PM)

In that case Faeroes. I did not notice that at all. Thanks [;)]




AllenK -> RE: Warspite1 Keep Out! (9/25/2016 9:19:33 PM)

What ground strikes do you want this impulse?




Mayhemizer_slith -> RE: Warspite1 Keep Out! (9/25/2016 9:22:59 PM)

Stuka to Gibraltar, thanks.




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