RE: Warspite1 Keep Out! (Full Version)

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Mayhemizer_slith -> RE: Warspite1 Keep Out! (12/5/2016 6:59:30 PM)


quote:

ORIGINAL: AllenK


quote:

ORIGINAL: Mayhemizer

That's how I remembered. So we should place an elite unit there.


Unless the Germans have obe going spare, I suggest moving the Rome Mil to Toulouse or Bordeaux, so it can be railed to a suitable port in anticipation of the Trans being available next turn.


I think we need Rome MIL in France until we have taken northern Spain.

Next turn Germany gets MAR, I can rail it south are reorganize it by Ju52.




AllenK -> RE: Warspite1 Keep Out! (12/5/2016 7:04:27 PM)

Italian rail move this impulse. Inf Div in Almeria to La Spezia. If you are moving the Italian Fleet to Gibraltar, leave a CA in place at La Spezia.




Mayhemizer_slith -> RE: Warspite1 Keep Out! (12/5/2016 7:06:00 PM)

I planned to keep fleet in La Spezia this impulse and moved only CP to Italian Coast.




AllenK -> RE: Warspite1 Keep Out! (12/5/2016 7:08:13 PM)


quote:

ORIGINAL: Mayhemizer


quote:

ORIGINAL: AllenK


quote:

ORIGINAL: Mayhemizer

That's how I remembered. So we should place an elite unit there.


Unless the Germans have obe going spare, I suggest moving the Rome Mil to Toulouse or Bordeaux, so it can be railed to a suitable port in anticipation of the Trans being available next turn.


I think we need Rome MIL in France until we have taken northern Spain.

Next turn Germany gets MAR, I can rail it south are reorganize it by Ju52.


Sounds good. It might be able to 'walk' across from one of the hexes east of Taranto so the Trans isn't risked.





Mayhemizer_slith -> RE: Warspite1 Keep Out! (12/5/2016 7:09:50 PM)

I think you are right.




Mayhemizer_slith -> RE: Warspite1 Keep Out! (12/5/2016 7:18:03 PM)

Axis 4, Allied 9.

If we choose submarine combat we sink/abort all their CP's. But it will cause some losses to Italy, submarines will take X D 3A. At Least Morocco is OOS after this.

I think we have to do that, air combat is risky and their NAV's might get through anyway.

Next rounds we go without submarines.




AllenK -> RE: Warspite1 Keep Out! (12/5/2016 9:43:37 PM)

Sub combat was the way to go and worked out quite well.




Centuur -> RE: Warspite1 Keep Out! (12/6/2016 12:25:25 PM)

Has the CW any AMPH available for invasions? If not, than the Albanian notional unit is good enough (since it defends with 2 combat factors and can't be put out of supply) for the defense of Albania.

For as long as you are able to think in terms of attack and not of defend, you should not waste precious white print units for defense, unless it is absolutely necessary...




Mayhemizer_slith -> RE: Warspite1 Keep Out! (12/6/2016 12:31:11 PM)

Not right now, but after Spain and before Barbarossa. I want to make sure they don't invade Albania when we are not ready for it.




Centuur -> RE: Warspite1 Keep Out! (12/6/2016 12:39:24 PM)


quote:

ORIGINAL: Mayhemizer

Not right now, but after Spain and before Barbarossa. I want to make sure they don't invade Albania when we are not ready for it.


In the current situation, I would not think about Barbarossa. Think about North Africa and Egypt first. A Sitzkrieg is the best way to handle the USSR for now.





Mayhemizer_slith -> RE: Warspite1 Keep Out! (12/6/2016 5:30:30 PM)

Any strategic bombing or ground strikes for Japan? Chinese fighter is in south now, you can hit with artillery and rebase 2 bombers to north.

German Stuka will hit ARM HQ in Morocco and one artillery will move to Gibraltar for next impulse.

I kindly ask Italians to test their luck and ground strike Tangiers using ATR. I would be good if their HQ's are OOS and disorganized at the end of the turn.

Does Japan want to use rail moves? One GAR could be railed from Shanghai area to Tungkwan if you want to try an attack in northern China. After railing that GAR, MIL in Tungkwan can move.

I see that if INF HQ Terauchi moves north (land move is enough), it can provide supply to Fukuoka MIL to destroy that partisan.




Mayhemizer_slith -> RE: Warspite1 Keep Out! (12/6/2016 6:24:30 PM)


quote:

ORIGINAL: Centuur


quote:

ORIGINAL: Mayhemizer

Not right now, but after Spain and before Barbarossa. I want to make sure they don't invade Albania when we are not ready for it.


In the current situation, I would not think about Barbarossa. Think about North Africa and Egypt first. A Sitzkrieg is the best way to handle the USSR for now.




Let's say everything goes very smoothly and Morocco is taken next turn (J/A 1941). Italy has one TRS coming next turn, other TRS is destroyed. How fast can land units walk to Egypt? Germany has AMPH and TRS, but it is not easy to bring them to Mediterranean. Is is possible to attack Egypt in reasonable time with transport capacity we have?

Another thing I have been thinking is to attack UK if it is almost empty. CW has 2 corps sized units in UK (London and Liverpool) and two more are coming next turn. If we fight in Northern Spain and they bring more units there I could walk over canal by German Marines that arrives next turn. After that I would need to bring more troops using German TRS and AMPH. ATR's could bring divisions.

CW air forces in UK are 1 weak fighter and 1 weak bomber. More arrives every turn.

I don't think I'm going to attack UK, it just came to my mind when I noticed they keep it almost empty.




AllenK -> RE: Warspite1 Keep Out! (12/6/2016 6:33:21 PM)


quote:

ORIGINAL: Mayhemizer

Any strategic bombing or ground strikes for Japan? Chinese fighter is in south now, you can hit with artillery and rebase 2 bombers to north.

German Stuka will hit ARM HQ in Morocco and one artillery will move to Gibraltar for next impulse.

I kindly ask Italians to test their luck and ground strike Tangiers using ATR. I would be good if their HQ's are OOS and disorganized at the end of the turn.

Does Japan want to use rail moves? One GAR could be railed from Shanghai area to Tungkwan if you want to try an attack in northern China. After railing that GAR, MIL in Tungkwan can move.

I see that if INF HQ Terauchi moves north (land move is enough), it can provide supply to Fukuoka MIL to destroy that partisan.


Try the artillery ground strike for Japan. Also that stack of 3 oil looks tempting for a raid using the Nav. The other air move I'll rebase one of the bombers. Rail the 4-1 Garr to Tunkwan.

By all means try a ground strike with the Italian Atr.

Can you send me the file for the Japanese and Italian land moves.




Jagdtiger14 -> RE: Warspite1 Keep Out! (12/6/2016 6:58:52 PM)

quote:

Another thing I have been thinking is to attack UK if it is almost empty. CW has 2 corps sized units in UK (London and Liverpool) and two more are coming next turn. If we fight in Northern Spain and they bring more units there I could walk over canal by German Marines that arrives next turn. After that I would need to bring more troops using German TRS and AMPH. ATR's could bring divisions. CW air forces in UK are 1 weak fighter and 1 weak bomber. More arrives every turn. I don't think I'm going to attack UK, it just came to my mind when I noticed they keep it almost empty.







It may seem tempting, but what will happen when CW sees a MAR in Calais? There will be a reaction of some kind. Possibly an over-reaction, which would benefit you in Spain and elsewhere...so there are pluses. How ever, if you do get German units into Britain, think about the US reaction (15 for Axis units in UK)...this could (will) accelerate US entry. Any idea where US entry is at the moment? Have they taken War Appropriations? Production multiple as well. If I'm CW I wouldn't over-react and probably invite the MAR to Dover for the aforementioned reasons.

I think with his idea, you might be wasting your time and that MAR is better off in the Med.




Jagdtiger14 -> RE: Warspite1 Keep Out! (12/6/2016 7:11:46 PM)

quote:

Let's say everything goes very smoothly and Morocco is taken next turn (J/A 1941). Italy has one TRS coming next turn, other TRS is destroyed. How fast can land units walk to Egypt? Germany has AMPH and TRS, but it is not easy to bring them to Mediterranean. Is is possible to attack Egypt in reasonable time with transport capacity we have?


I would wait with the German lift until you've taken northern Spain or if you have cleared the Bay of Biscay...then sail with escort into the Med.

Don't forget you can air transport the Alpine units if you are desperate for mass. You can also build that BV 222 that can transport corps (4 turns to build, not sure if that's too late or not?). Is advance building allowed in MWiF?...perhaps the Gigants as well?

Also, take max advantage of Spanish Morocco being OOS...don't know when next that could happen...




AllenK -> RE: Warspite1 Keep Out! (12/6/2016 7:12:24 PM)

I was just about to post similar to JT14.

The idea of a feint using the threat to tie units up in the UK has value but to make it credible, the other units for the Amph and Trans and the Divs would probably need to be on hand as well, otherwise the CW might just try and call the bluff.

The units will be more useful elsewhere I think.




Mayhemizer_slith -> RE: Warspite1 Keep Out! (12/6/2016 7:15:08 PM)

I could make 1:2 assault against Tangier now, but it gives only 10% chance to take the hex. I use artillery next impulse, that would give much better odds if Spanish HQ is disorganized too.




Jagdtiger14 -> RE: Warspite1 Keep Out! (12/6/2016 7:20:33 PM)

What about ground striking the Tangier hex and see what you come up with? If you flip everything, what are the chances then? And then perhaps add ground support if it makes a diff.

Oh, nice on Tangier! Just saw that.




Centuur -> RE: Warspite1 Keep Out! (12/6/2016 7:39:13 PM)

Not nice enough, I'm afraid. There's still 18 factors for defense there. But it's probably the best shot that the Axis will get this turn. I'll go for the attack on Tangiers.

Before Germany can attack the USSR, it has to pay attention to the situation in the Balkans. Are Greece and Yugoslavia Axis controlled? If not: that needs to be fixed first, since you don't want the CW coming back to the backdoor, invade Greece in force and align the Yugo's with your army and airforce somewhere between Smolensk and Moscow.

Personally, I would still stick to the plan to close the Med totally. Sure, it's difficult, but it's better than attacking the Soviets.




Jagdtiger14 -> RE: Warspite1 Keep Out! (12/12/2016 2:56:11 AM)

Just a note: In my opinion, if you have a chance to damage or sink a Free French naval unit, do so (Suffren vs Edinburgh even though the Suffren is lesser in value ship to ship). Of course now there are CW units more juicy to target (damaged BB's, perhaps CVL Eagle). The only thing FF has going for it as far as being useful at the moment are its naval units.

In my opinion the FF naval units should be used for activation purposes in risky combat zones when the CW cant, or convoy protection. Maybe the CW is so desperate for naval units it has to use them? I'm sure CW/FF would love its units in the 3 box to abort...you could just pummel that box to death.

Also, on your next impulse...it may seem like a lot of fun to go after CSV, but with no cp there your job is done. Do not risk your NAV's unnecessarily...they are still needed very soon in Bay of Biscay.




Mayhemizer_slith -> RE: Warspite1 Keep Out! (12/12/2016 5:13:46 AM)

I will target that FF CA because it's the last ship providing SB (if CW moves Spanish HQ away and CW INF to Tangier).

Other targets are CVL and damaged battle ships.




Mayhemizer_slith -> RE: Warspite1 Keep Out! (12/14/2016 6:35:52 PM)

Tangier is OOS, so I get a chance to try taking it next impulse.

I planned to attack Portugal right away, but I will do it after pushing all units to sea in northern Spain. I don't want want more CW units landing there.

Earlier we talked about repairing and building German ships. Here are all ships available. I think I will at least repair those 4 ships. I believe I can cause worth of 5 BP's harm to CW with them.

[image]local://upfiles/39586/14881A2C1B4748F99A2DF13108B0DEF9.jpg[/image]




Mayhemizer_slith -> RE: Warspite1 Keep Out! (12/16/2016 6:50:24 PM)

Germany will take land action. Artillery will ground strike Tangier.

I suggest Italy takes naval. Sub can go to East Med and initiate combat there. 4 ships from La Spezia can sail to CSV box 3 to provide 8 points shore bombardment. That might give better odds even with -1 from two major powers if Spanish HQ gets disorganized. Final odds would be 15:10 +2 = 30% chance to take hex.

I think it is time start sinking ships (hopefully all CP's) in Bay of Biscay. Hungarian FTR from northern Spain to box 1, Italian FTR and German FTR3 can fly to box 2. German NAV will intercept to box 2.

HUN fighter can be front fighter if it finds too. German FTR3 is front bomber.

How about Japan, what do you have in mind?

Edit: Rail moves for Germany: From southern Spain 3-3 ART and 3-3 MOT AA gun to northern Spain same hex with von Leeb. From Poland 1-3 INF div to Cadiz in southern Spain.




Mayhemizer_slith -> RE: Warspite1 Keep Out! (12/18/2016 1:07:26 PM)

In Bay of Biscay we have to sink/abort few remaining ships in high boxes. Germany will try to attack next impulse and 6 points of shore bombardment is not good.




Mayhemizer_slith -> RE: Warspite1 Keep Out! (12/18/2016 6:45:37 PM)

This is how I planned next attack in north when I moved Japanese units. In case of losses Japan can destroy both 3 strength MIL. HQ moves to the right side of the river.

Attack will be 27:8 and HQ support.

[image]local://upfiles/39586/E3912C574BC444D7A4D3FCCC010B17EA.jpg[/image]




Mayhemizer_slith -> RE: Warspite1 Keep Out! (12/18/2016 6:51:10 PM)

Germany will take combined and send submarine from France to CSV box 2.

First round in CSV submarine is committed to combat, target is to destroy or abort CP. After that main target is ships in high box, CV is juicy and BB's can provide shore bombardment.

Hungarian fighter will initiate combat in BoB. Main target is ships in high box, Germany will make land attack and I don't want them to provide SB. CW has 9 CP's in BoB, we need many naval combat rounds to put Spain OOS. If we get initiative, they have no war ships on impulse 1 protecting CP's.

Germany ground strikes Tangier with artillery.

Germany rails MOT ENG from Warsaw to Cadiz.




Mayhemizer_slith -> RE: Warspite1 Keep Out! (12/18/2016 6:57:32 PM)

With 3 land moves Japan can make that attack. Does Japan want to take combined to take some units to sea?

Is Italy willing to risk one CP by sending it to West Med? Italy has fleet in box 4. If CW initiates combat, bad roll means loss of 1 BP to Italy and good roll means losses of 4 BP's to CW (2 submarines).




AllenK -> RE: Warspite1 Keep Out! (12/19/2016 4:17:26 PM)

Will be online later but yes to all suggestions.

Japanese naval moves: Trans from Port Arthur to 6:3 MAR. ART from Japan to Shanghai. I actually want to save it for use in DEI and/or Phillipines but it might cause a bit of distraction.




Jagdtiger14 -> RE: Warspite1 Keep Out! (12/20/2016 4:01:20 AM)

Be careful to not over-commit to China. Attain your final defensive positions/resource goals soon. Any idea/guess when the US might DOW? Have they taken War Appropriations yet? Make sure you have the necessary units ready to take and hold Pacific/Indian Ocean goals (don't skimp on this).

I'm thinking that the US might focus/enter more strongly on the Atlantic side in this game.

As you shift focus to the Pacific, make sure you have the Korean MIL and Manchurian TERR built out (if not already) since those are defensive mainland units you will not be using in the Pacific. The MTN units are nice for defending Rabaul!




Mayhemizer_slith -> RE: Warspite1 Keep Out! (12/22/2016 7:07:58 PM)

It would have been nice to win initiative, both BoB and CSV are empty, except from CP's.

Turn is long, let's see how things go. I'm prepared to use O-Chit in Spain to push CW units to sea in north. First I planned to double units in one attack. If units are flipped in first attacks I will use O-Chit to reorganize all HQ's. That will help attacking to Morocco also.




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